
Sakazuki
Admiral of the Navy HQ. He has a stern sense of justice, along with the strong will and drive to push it through. If he senses evil in someone, be it pirate or Navy man, he destroys them all in order to eliminate any of their potential.
Special
Deals massive non-type damage to all enemies, changes slots randomly except for STR slots, and boosts ATK of characters with a Cost of at least 50 by 1.75x for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 25 turns | 20 turns |
| Level 2 | 24 turns | 19 turns |
| Level 3 | 23 turns | 18 turns |
| Level 4 | 22 turns | 17 turns |
| Level 5 | 21 turns | 16 turns |
| Level 6 | 20 turns | 15 turns |
| Level 7 | 19 turns | 14 turns |
| Max | 18 turns | 13 turns |
−1 turn at Limit Break 19
−4 turns at Limit Break 39 (LB+)
Captain Ability
Boosts crew's ATK by 2.25x, adds 1.75x more ATK to characters with STR slots, and boosts the chance of landing on a STR slot
Crewmate Ability
Doubles damage from normal attacks dealt by character to QCK enemies
Unlocks at Limit Break 11
Support Ability
STR characters
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes crew's slots to STR and boosts STR characters' ATK by 1.5x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to STR and boosts STR characters' ATK by 1.1x for 1 turn
- Level 2
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to STR and boosts STR characters' ATK by 1.2x for 1 turn
- Level 3
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to STR and boosts STR characters' ATK by 1.3x for 1 turn
- Level 4
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to STR and boosts STR characters' ATK by 1.4x for 1 turn
- Level 5
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes crew's slots to STR and boosts STR characters' ATK by 1.5x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,642 | 835 | 32 |
| Lv 99 | 3,500 | 1,600 | 99 |
| Lv 150 | 5,250 | 2,400 | 148 |
| Limit Break | 3,950+450 | 1,800+200 | 189+90 |
| Limit Break+ | 4,300+800 | 2,000+400 | 264+165 |
Limit Break
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 1: Critical ATK
Boosts base RCV by 10
Show all 40
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 40
Boosts base HP by 40
Boosts base HP by 40
Add Crewmate Ability 1: Doubles damage from normal attacks dealt by character to QCK enemies
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 50
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base RCV by 20
Add 1 Power Slot
Boosts base HP by 60
Boosts base HP by 60
Boosts base HP by 60
Boosts base ATK by 25
Boosts base ATK by 25
Boosts base ATK by 30
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base HP by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 100
Reduces Special charge time by 4 turns
Boosts base ATK by 100
Potential Abilities
If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 20 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 40 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 80 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,705 | 1,694 | 104 |
| Lv 110 | 3,877 | 1,772 | 109 |
| Lv 120 | 4,220 | 1,929 | 119 |
| Lv 130 | 4,563 | 2,086 | 128 |
| Lv 150 | 5,250 | 2,400 | 148 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 124
- SPD
- 188
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for 1000 damage; when remaining time is less than 50 s, 1650 damage; when remaining time is less than 30 s, 2600 damage
Charge time: 36 s
Show all 10 levels
- Level 1
Targets enemies within large range for 600 damage; when remaining time is less than 50 s, 1150 damage; when remaining time is less than 30 s, 2000 damage
Charge time: 36 s
- Level 2
Targets enemies within large range for 625 damage; when remaining time is less than 50 s, 1200 damage; when remaining time is less than 30 s, 2050 damage
Charge time: 36 s
- Level 3
Targets enemies within large range for 650 damage; when remaining time is less than 50 s, 1250 damage; when remaining time is less than 30 s, 2100 damage
Charge time: 36 s
- Level 4
Targets enemies within large range for 675 damage; when remaining time is less than 50 s, 1300 damage; when remaining time is less than 30 s, 2150 damage
Charge time: 36 s
- Level 5
Targets enemies within large range for 700 damage; when remaining time is less than 50 s, 1350 damage; when remaining time is less than 30 s, 2200 damage
Charge time: 36 s
- Level 6
Targets enemies within large range for 725 damage; when remaining time is less than 50 s, 1400 damage; when remaining time is less than 30 s, 2250 damage
Charge time: 36 s
- Level 7
Targets enemies within large range for 750 damage; when remaining time is less than 50 s, 1450 damage; when remaining time is less than 30 s, 2300 damage
Charge time: 36 s
- Level 8
Targets enemies within large range for 775 damage; when remaining time is less than 50 s, 1500 damage; when remaining time is less than 30 s, 2350 damage
Charge time: 36 s
- Level 9
Targets enemies within large range for 800 damage; when remaining time is less than 50 s, 1550 damage; when remaining time is less than 30 s, 2400 damage
Charge time: 36 s
- Level 10
Targets enemies within large range for 1000 damage; when remaining time is less than 50 s, 1650 damage; when remaining time is less than 30 s, 2600 damage
Charge time: 36 s
STR-type teammates ATK Up Lv.5; when remaining time is less than 30 s, STR-type teammates ATK Up Lv.1
Show all 5 levels
- Level 1
STR-type teammates ATK Up Lv.1; when remaining time is less than 30 s, STR-type teammates ATK Up Lv.1
- Level 2
STR-type teammates ATK Up Lv.2; when remaining time is less than 30 s, STR-type teammates ATK Up Lv.1
- Level 3
STR-type teammates ATK Up Lv.3; when remaining time is less than 30 s, STR-type teammates ATK Up Lv.1
- Level 4
STR-type teammates ATK Up Lv.4; when remaining time is less than 30 s, STR-type teammates ATK Up Lv.1
- Level 5
STR-type teammates ATK Up Lv.5; when remaining time is less than 30 s, STR-type teammates ATK Up Lv.1
When current HP is below 50%, heal 100 HP at an interval
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage































