
Akainu
Three Admirals Defending Marineford
One of the Navy Admirals. During the Paramount War, he uses his magma to melt down the giant iceberg that Diamond Jozu threw.
Special
Reduces crew's Bind duration by 5 turns, reduces all enemies' DEF Up duration by 5 turns, and boosts damage dealt to Ignited enemies by 1.75x for 1 turn. If character is a crewmate, can choose to swap character out for the Captain for 1 turn. Applies Ignited status to all enemies for 1 turn (deals 100x enemy ATK in non-type damage at end of enemy turn; if every type is on the crew, this effect ignores immunity to status effects)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Level 6 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts crew's HP by 1.5x and makes crew's STRTND slots have matching slot effects. When every type is on the crew, boosts crew's ATK by 4x, and if character became Captain during the quest, boosts crew's ATK a further 1.35x and reduces damage taken by 10%
Crewmate Ability
When every type is on the crew, makes crew's STR slots have matching slot effects
Unlocks at Limit Break 6
When every type is on the crew, tapping on this character with a TND slot will apply -10% DEX, QCK, PSY, and INT Resistance to all enemies for 1 turn
Unlocks at Limit Break 12
Support Ability
Sengoku, Kuzan (Aokiji), Borsalino (Kizaru), Issho (Fujitora)
Adds 7% of character's base stats to supported character's base stats and if supported character lands a PERFECT strike, reduces all enemies' DEF Up duration by 1 turn
Show all 5 levels
- Level 1
Adds 3% of character's base stats to supported character's base stats
- Level 2
Adds 4% of character's base stats to supported character's base stats
- Level 3
Adds 5% of character's base stats to supported character's base stats
- Level 4
Adds 6% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats and if supported character lands a PERFECT strike, reduces all enemies' DEF Up duration by 1 turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Sengoku, Kuzan (Aokiji), Borsalino (Kizaru), Issho (Fujitora) , Monkey D. Garp
Boosts the type effects of normal attacks for character by 2.5x for 1 turn, can choose to completely remove crew's Swap Captains effect, and changes STR characters to Super STR
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,636 | 733 | 108 |
| Lv 99 | 3,272 | 1,466 | 216 |
| Lv 150 | 4,908 | 2,199 | 324 |
| Limit Break | 3,472+200 | 1,566+100 | 266+50 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 50
Show all 15
Add Crewmate Ability 1: When every type is on the crew, makes crew's STR slots have matching slot effects
Boosts base ATK by 20
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 40
Add Crewmate Ability 2: When every type is on the crew, tapping on this character with a TND slot will apply -10% DEX, QCK, PSY, and INT Resistance to all enemies for 1 turn
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 2: Final Tap Sugo Special
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Boosts character's base ATK by +800 (stacks with effects from Special)
When crew has both [ATK Up] and slot effect boost
Show all 5 levels
- Level 1
Boosts character's base ATK by +200 (stacks with effects from Special)
ConditionWhen crew has both [ATK Up] and slot effect boost
- Level 2
Boosts character's base ATK by +350 (stacks with effects from Special)
ConditionWhen crew has both [ATK Up] and slot effect boost
- Level 3
Boosts character's base ATK by +500 (stacks with effects from Special)
ConditionWhen crew has both [ATK Up] and slot effect boost
- Level 4
Boosts character's base ATK by +650 (stacks with effects from Special)
ConditionWhen crew has both [ATK Up] and slot effect boost
- Level 5
Boosts character's base ATK by +800 (stacks with effects from Special)
ConditionWhen crew has both [ATK Up] and slot effect boost
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,464 | 1,552 | 228 |
| Lv 110 | 3,624 | 1,624 | 239 |
| Lv 120 | 3,945 | 1,767 | 260 |
| Lv 130 | 4,266 | 1,911 | 281 |
| Lv 150 | 4,908 | 2,199 | 324 |
Pirate Rumble
- Style
Attacker- DEF
- 135
- SPD
- 160
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 2 enemies with high ATK for HP 30% reduction, ATK x 1.2 damage 2 times
Charge time: 32 s
Show all 10 levels
- Level 1
Targets 2 enemies with high ATK for HP 10% reduction, ATK x 0.5 damage 2 times
Charge time: 32 s
- Level 2
Targets 2 enemies with high ATK for HP 12% reduction, ATK x 0.57 damage 2 times
Charge time: 32 s
- Level 3
Targets 2 enemies with high ATK for HP 14% reduction, ATK x 0.64 damage 2 times
Charge time: 32 s
- Level 4
Targets 2 enemies with high ATK for HP 16% reduction, ATK x 0.71 damage 2 times
Charge time: 32 s
- Level 5
Targets 2 enemies with high ATK for HP 18% reduction, ATK x 0.78 damage 2 times
Charge time: 32 s
- Level 6
Targets 2 enemies with high ATK for HP 20% reduction, ATK x 0.85 damage 2 times
Charge time: 32 s
- Level 7
Targets 2 enemies with high ATK for HP 22% reduction, ATK x 0.92 damage 2 times
Charge time: 32 s
- Level 8
Targets 2 enemies with high ATK for HP 24% reduction, ATK x 0.99 damage 2 times
Charge time: 32 s
- Level 9
Targets 2 enemies with high ATK for HP 26% reduction, ATK x 1.06 damage 2 times
Charge time: 32 s
- Level 10
Targets 2 enemies with high ATK for HP 30% reduction, ATK x 1.2 damage 2 times
Charge time: 32 s
Fighter class teammates ATK Up Lv.5, DEF Up Lv.3
Show all 5 levels
- Level 1
Fighter class teammates ATK Up Lv.1, DEF Up Lv.1
- Level 2
Fighter class teammates ATK Up Lv.2, DEF Up Lv.1
- Level 3
Fighter class teammates ATK Up Lv.3, DEF Up Lv.2
- Level 4
Fighter class teammates ATK Up Lv.4, DEF Up Lv.2
- Level 5
Fighter class teammates ATK Up Lv.5, DEF Up Lv.3
80% chance to evade Special Bind
How to get
Featured · Oct 1, 2022 – Oct 30, 2022
Featured · Sep 30, 2022 – Oct 30, 2022































