Fleet Admiral Sakazuki

Admiral Eradicating Evil

New Fleet Admiral at Navy HQ and Mag-Mag Fruit user. His magma will burn anything, and he will stop at nothing to eradicate all evil pirates.

Special

Roiling Hound Blaze

Deals 200x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 2 turns, changes all slots (including BLOCK slots) to character's own type, and boosts STR and INT characters' slot effects by 2.25x for 1 turn. If 20 or more STRINT slots are used in normal attacks before Special is launched, reduces character's Special charge time by 12 turns

BaseLimit Break
Level 120 turns17 turns
Level 219 turns16 turns
Level 318 turns15 turns
Level 417 turns14 turns
Level 516 turns13 turns
Max15 turns12 turns

−1 turn at Limit Break 23

−2 turns at Limit Break 39 (LB+)

Roiling Hound BlazeLLB

Deals 200x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 3 turns, changes all slots (including BLOCK slots) to character's own type, and boosts STR and INT characters' slot effects by 2.25x for 1 turn. If 16 or more STRINT slots are used in normal attacks before Special is launched, reduces character's Special charge time by 12 turns. If crew has slot effect boosts when Special is launched, boosts STR and INT characters' ATK by 2.25x for 1 turn

BaseLimit Break
Level 120 turns17 turns
Level 219 turns16 turns
Level 318 turns15 turns
Level 417 turns14 turns
Level 516 turns13 turns
Max15 turns12 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 23

−2 turns at Limit Break 39 (LB+)

Captain Ability

Protecting the Navy's Dignity

Reduces Special charge time by 1 turn at start of quest, boosts STR and INT characters' ATK by 4.5x, makes STR and INT characters' STRINT slots have matching slot effects, and deals non-type damage to one enemy at end of turn (maximum of 600x character's ATK) depending on number of PERFECT strikes during that turn

LB

Reduces Special charge time by 1 turn at start of quest, boosts STR and INT characters' ATK by 4.75x and HP by 1.3x, makes STR and INT characters' STRINT slots have matching slot effects, boosts their chance of landing on their own type slots, and deals non-type damage to one enemy at end of turn (maximum of 800x character's ATK) depending on number of PERFECT strikes during that turn

Unlocks at Limit Break 38

LLB

Reduces Special charge time by 1 turn at start of quest, boosts STR and INT characters' ATK by 4.75x and HP by 1.3x, makes STR and INT characters' STRINT slots have matching slot effects, boosts their chance of landing on their own type slots, and deals non-type damage to one enemy at end of turn (maximum of 600x character's ATK) depending on number of PERFECT strikes during that turn

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

Reduces Special charge time by 1 turn at start of quest, boosts STR and INT characters' ATK by 5x and HP by 1.3x, makes STR and INT characters' STRINT slots have matching slot effects, boosts their chance of landing on their own type slots, and deals non-type damage to one enemy at end of turn (maximum of 800x character's ATK) depending on number of PERFECT strikes during that turn

Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts STR and INT characters' base ATK and HP by 100

Unlocks at Limit Break 8

UNIQ

Makes character's QCKPSY slots have matching slot effects

Unlocks at Limit Break 27

Support Ability

Supported Characters

INT characters

Level 5 (Max)

Adds 15% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Adds 8% of character's base ATK to supported character's base ATK

  2. Level 2

    Adds 9% of character's base ATK to supported character's base ATK

  3. Level 3

    Adds 10% of character's base ATK to supported character's base ATK

  4. Level 4

    Adds 12% of character's base ATK to supported character's base ATK

  5. Level 5

    Adds 15% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 12,080895130
Lv 994,1601,790260
Lv 1506,2402,685390
Limit Break4,640+4801,990+200330+70
Limit Break+4,990+8302,190+400405+145

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 10

03

Boosts base ATK by 10

04

Potential Ability 1: PSY Damage Reduction

05

Boosts base ATK by 15

Show all 40
06

Boosts base ATK by 15

07

Boosts base RCV by 10

08

Add Crewmate Ability 1: Boosts STR and INT characters' base ATK and HP by 100

09

Boosts base HP by 30

10

Boosts base HP by 30

11

Boosts base ATK by 20

12

Boosts base ATK by 20

13

Boosts base HP by 35

14

Boosts base HP by 35

15

Potential Ability 2: Slot Bind Resistance

16

Boosts base HP by 45

17

Boosts base HP by 45

18

Boosts base ATK by 30

19

Boosts base ATK by 30

20

Boosts base HP by 55

21

Boosts base HP by 55

22

Boosts base RCV by 15

23

Reduces Special charge time by 1 turn

24

Boosts base HP by 70

25

Boosts base RCV by 20

26

Boosts base RCV by 25

27

Add Crewmate Ability 2: Makes character's QCKPSY slots have matching slot effects

28

Boosts base HP by 80

29

Boosts base ATK by 40

30

Potential Ability 3: Barrier Pierce

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base ATK by 50

34

Boosts base RCV by 25

35

Boosts base RCV by 50

36

Boosts base HP by 100

37

Boosts base HP by 250

38

Power Up Captain Ability

39

Reduces Special charge time by 2 turns

40

Boosts base ATK by 100

Potential Abilities

PSY Damage Reduction
Level 5 (Max)

Reduces damage taken from PSY characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from PSY characters by 1%

  2. Level 2

    Reduces damage taken from PSY characters by 2%

  3. Level 3

    Reduces damage taken from PSY characters by 3%

  4. Level 4

    Reduces damage taken from PSY characters by 5%

  5. Level 5

    Reduces damage taken from PSY characters by 7%

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1054,4041,895275
Lv 1104,6081,983288
New Pirate Rumble skills
Lv 1205,0162,158313
New Captain Ability
Lv 1305,4242,334339
New Pirate Rumble skills
Lv 1506,2402,685390
New Special · New Pirate Rumble skills

Evolution

Akainu
Sea StallionSea StallionBlack Plated LobsterBlack Plated LobsterRainbow Striped Dragon
75,000 Beli
Sakazuki
Sakazuki
Super Evolution · 200,000 Beli
Fleet Admiral Sakazuki

Pirate Rumble

Style
Attacker
DEF
193
SPD
184
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets enemies with high remaining HP

Roiling Hound Blaze
Level 10 (Max)

Targets all enemies for HP 25% reduction; targets QCK/PSY-type enemies for DEF Down Lv.7 (40 s); targets PSY-type enemies for 1500 damage

Charge time: 34 s

Show all 10 levels
  1. Level 1

    Targets all enemies for HP 15% reduction; targets QCK/PSY-type enemies for DEF Down Lv.2 (31 s); targets PSY-type enemies for 600 damage

    Charge time: 34 s

  2. Level 2

    Targets all enemies for HP 16% reduction; targets QCK/PSY-type enemies for DEF Down Lv.2 (32 s); targets PSY-type enemies for 700 damage

    Charge time: 34 s

  3. Level 3

    Targets all enemies for HP 17% reduction; targets QCK/PSY-type enemies for DEF Down Lv.3 (33 s); targets PSY-type enemies for 800 damage

    Charge time: 34 s

  4. Level 4

    Targets all enemies for HP 18% reduction; targets QCK/PSY-type enemies for DEF Down Lv.3 (34 s); targets PSY-type enemies for 900 damage

    Charge time: 34 s

  5. Level 5

    Targets all enemies for HP 19% reduction; targets QCK/PSY-type enemies for DEF Down Lv.4 (35 s); targets PSY-type enemies for 1000 damage

    Charge time: 34 s

  6. Level 6

    Targets all enemies for HP 20% reduction; targets QCK/PSY-type enemies for DEF Down Lv.4 (36 s); targets PSY-type enemies for 1100 damage

    Charge time: 34 s

  7. Level 7

    Targets all enemies for HP 21% reduction; targets QCK/PSY-type enemies for DEF Down Lv.5 (37 s); targets PSY-type enemies for 1200 damage

    Charge time: 34 s

  8. Level 8

    Targets all enemies for HP 22% reduction; targets QCK/PSY-type enemies for DEF Down Lv.5 (38 s); targets PSY-type enemies for 1300 damage

    Charge time: 34 s

  9. Level 9

    Targets all enemies for HP 23% reduction; targets QCK/PSY-type enemies for DEF Down Lv.6 (39 s); targets PSY-type enemies for 1400 damage

    Charge time: 34 s

  10. Level 10

    Targets all enemies for HP 25% reduction; targets QCK/PSY-type enemies for DEF Down Lv.7 (40 s); targets PSY-type enemies for 1500 damage

    Charge time: 34 s

Ability
Level 5 (Max)

STR/INT-type teammates HP Up Lv.6, ATK Up Lv.6; PSY-type enemies Miss % Up Lv.3

Show all 5 levels
  1. Level 1

    STR/INT-type teammates HP Up Lv.2, ATK Up Lv.2; PSY-type enemies Miss % Up Lv.1

  2. Level 2

    STR/INT-type teammates HP Up Lv.3, ATK Up Lv.3; PSY-type enemies Miss % Up Lv.1

  3. Level 3

    STR/INT-type teammates HP Up Lv.4, ATK Up Lv.4; PSY-type enemies Miss % Up Lv.2

  4. Level 4

    STR/INT-type teammates HP Up Lv.5, ATK Up Lv.5; PSY-type enemies Miss % Up Lv.2

  5. Level 5

    STR/INT-type teammates HP Up Lv.6, ATK Up Lv.6; PSY-type enemies Miss % Up Lv.3

Resilience

Completely evades Special Bind, reduce damage taken from PSY by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Sakazuki (Akainu)
SakazukiAkainuSakazukiAkainuSakazukiSakazukiSakazukiSakazukiAkainuFleet Admiral SakazukiSakazukiAkainuAkainuFleet Admiral SakazukiAkainuSakazukiFleet Admiral SakazukiFleet Admiral SakazukiFleet Admiral SakazukiSakazukiAkainuSakazukiAkainuAkainu: NeoAkainu: NeoAkainuAkainuSakazukiAkainuAkainuAkainuAkainu
Linked families
Ace VS AkainuSakazuki & BorsalinoSakazuki & Issho