
Fleet Admiral Sakazuki
Admiral Eradicating Evil
New Fleet Admiral at Navy HQ and Mag-Mag Fruit user. His magma will burn anything, and he will stop at nothing to eradicate all evil pirates.
Special
Deals 200x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 2 turns, changes all slots (including BLOCK slots) to character's own type, and boosts STR and INT characters' slot effects by 2.25x for 1 turn. If 20 or more STRINT slots are used in normal attacks before Special is launched, reduces character's Special charge time by 12 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 17 turns |
| Level 2 | 19 turns | 16 turns |
| Level 3 | 18 turns | 15 turns |
| Level 4 | 17 turns | 14 turns |
| Level 5 | 16 turns | 13 turns |
| Max | 15 turns | 12 turns |
−1 turn at Limit Break 23
−2 turns at Limit Break 39 (LB+)
Deals 200x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 3 turns, changes all slots (including BLOCK slots) to character's own type, and boosts STR and INT characters' slot effects by 2.25x for 1 turn. If 16 or more STRINT slots are used in normal attacks before Special is launched, reduces character's Special charge time by 12 turns. If crew has slot effect boosts when Special is launched, boosts STR and INT characters' ATK by 2.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 17 turns |
| Level 2 | 19 turns | 16 turns |
| Level 3 | 18 turns | 15 turns |
| Level 4 | 17 turns | 14 turns |
| Level 5 | 16 turns | 13 turns |
| Max | 15 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 23
−2 turns at Limit Break 39 (LB+)
Captain Ability
Reduces Special charge time by 1 turn at start of quest, boosts STR and INT characters' ATK by 4.5x, makes STR and INT characters' STRINT slots have matching slot effects, and deals non-type damage to one enemy at end of turn (maximum of 600x character's ATK) depending on number of PERFECT strikes during that turn
Reduces Special charge time by 1 turn at start of quest, boosts STR and INT characters' ATK by 4.75x and HP by 1.3x, makes STR and INT characters' STRINT slots have matching slot effects, boosts their chance of landing on their own type slots, and deals non-type damage to one enemy at end of turn (maximum of 800x character's ATK) depending on number of PERFECT strikes during that turn
Unlocks at Limit Break 38
Reduces Special charge time by 1 turn at start of quest, boosts STR and INT characters' ATK by 4.75x and HP by 1.3x, makes STR and INT characters' STRINT slots have matching slot effects, boosts their chance of landing on their own type slots, and deals non-type damage to one enemy at end of turn (maximum of 600x character's ATK) depending on number of PERFECT strikes during that turn
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces Special charge time by 1 turn at start of quest, boosts STR and INT characters' ATK by 5x and HP by 1.3x, makes STR and INT characters' STRINT slots have matching slot effects, boosts their chance of landing on their own type slots, and deals non-type damage to one enemy at end of turn (maximum of 800x character's ATK) depending on number of PERFECT strikes during that turn
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts STR and INT characters' base ATK and HP by 100
Unlocks at Limit Break 8
Makes character's QCKPSY slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
INT characters
Adds 15% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 8% of character's base ATK to supported character's base ATK
- Level 2
Adds 9% of character's base ATK to supported character's base ATK
- Level 3
Adds 10% of character's base ATK to supported character's base ATK
- Level 4
Adds 12% of character's base ATK to supported character's base ATK
- Level 5
Adds 15% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,080 | 895 | 130 |
| Lv 99 | 4,160 | 1,790 | 260 |
| Lv 150 | 6,240 | 2,685 | 390 |
| Limit Break | 4,640+480 | 1,990+200 | 330+70 |
| Limit Break+ | 4,990+830 | 2,190+400 | 405+145 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Potential Ability 1: PSY Damage Reduction
Boosts base ATK by 15
Show all 40
Boosts base ATK by 15
Boosts base RCV by 10
Add Crewmate Ability 1: Boosts STR and INT characters' base ATK and HP by 100
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 35
Boosts base HP by 35
Potential Ability 2: Slot Bind Resistance
Boosts base HP by 45
Boosts base HP by 45
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 55
Boosts base HP by 55
Boosts base RCV by 15
Reduces Special charge time by 1 turn
Boosts base HP by 70
Boosts base RCV by 20
Boosts base RCV by 25
Add Crewmate Ability 2: Makes character's QCKPSY slots have matching slot effects
Boosts base HP by 80
Boosts base ATK by 40
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 250
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from PSY characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 5%
- Level 5
Reduces damage taken from PSY characters by 7%
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,404 | 1,895 | 275 |
| Lv 110 | 4,608 | 1,983 | 288 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,016 | 2,158 | 313 |
| New Captain Ability | |||
| Lv 130 | 5,424 | 2,334 | 339 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,240 | 2,685 | 390 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 193
- SPD
- 184
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets enemies with high remaining HP
Targets all enemies for HP 25% reduction; targets QCK/PSY-type enemies for DEF Down Lv.7 (40 s); targets PSY-type enemies for 1500 damage
Charge time: 34 s
Show all 10 levels
- Level 1
Targets all enemies for HP 15% reduction; targets QCK/PSY-type enemies for DEF Down Lv.2 (31 s); targets PSY-type enemies for 600 damage
Charge time: 34 s
- Level 2
Targets all enemies for HP 16% reduction; targets QCK/PSY-type enemies for DEF Down Lv.2 (32 s); targets PSY-type enemies for 700 damage
Charge time: 34 s
- Level 3
Targets all enemies for HP 17% reduction; targets QCK/PSY-type enemies for DEF Down Lv.3 (33 s); targets PSY-type enemies for 800 damage
Charge time: 34 s
- Level 4
Targets all enemies for HP 18% reduction; targets QCK/PSY-type enemies for DEF Down Lv.3 (34 s); targets PSY-type enemies for 900 damage
Charge time: 34 s
- Level 5
Targets all enemies for HP 19% reduction; targets QCK/PSY-type enemies for DEF Down Lv.4 (35 s); targets PSY-type enemies for 1000 damage
Charge time: 34 s
- Level 6
Targets all enemies for HP 20% reduction; targets QCK/PSY-type enemies for DEF Down Lv.4 (36 s); targets PSY-type enemies for 1100 damage
Charge time: 34 s
- Level 7
Targets all enemies for HP 21% reduction; targets QCK/PSY-type enemies for DEF Down Lv.5 (37 s); targets PSY-type enemies for 1200 damage
Charge time: 34 s
- Level 8
Targets all enemies for HP 22% reduction; targets QCK/PSY-type enemies for DEF Down Lv.5 (38 s); targets PSY-type enemies for 1300 damage
Charge time: 34 s
- Level 9
Targets all enemies for HP 23% reduction; targets QCK/PSY-type enemies for DEF Down Lv.6 (39 s); targets PSY-type enemies for 1400 damage
Charge time: 34 s
- Level 10
Targets all enemies for HP 25% reduction; targets QCK/PSY-type enemies for DEF Down Lv.7 (40 s); targets PSY-type enemies for 1500 damage
Charge time: 34 s
STR/INT-type teammates HP Up Lv.6, ATK Up Lv.6; PSY-type enemies Miss % Up Lv.3
Show all 5 levels
- Level 1
STR/INT-type teammates HP Up Lv.2, ATK Up Lv.2; PSY-type enemies Miss % Up Lv.1
- Level 2
STR/INT-type teammates HP Up Lv.3, ATK Up Lv.3; PSY-type enemies Miss % Up Lv.1
- Level 3
STR/INT-type teammates HP Up Lv.4, ATK Up Lv.4; PSY-type enemies Miss % Up Lv.2
- Level 4
STR/INT-type teammates HP Up Lv.5, ATK Up Lv.5; PSY-type enemies Miss % Up Lv.2
- Level 5
STR/INT-type teammates HP Up Lv.6, ATK Up Lv.6; PSY-type enemies Miss % Up Lv.3
Completely evades Special Bind, reduce damage taken from PSY by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage































