
Akainu
Critical Moment of an Era
One of the Navy HQ Admirals. One of the most powerful officers at Navy HQ, during the Paramount War he faced off with the Whitebeard Pirates and even exchanged blows one-on-one with Whitebeard himself. He gravely wounded Whitebeard by driving a fist through his chest.
Special
Changes all slots to DEX, and if Captain is a DEX type, sets the chain multiplier to 3x and boosts crew's ATK by 1.75x for 1 turn (sets chain multiplier by 2.5x and boosts crew's ATK by 1.75x for 2 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 9
Captain Ability
Boosts DEX characters' ATK by 2.5x and boosts their ATK a further 1.2x when they have DEX slots
Crewmate Ability
Makes character's STRQCK slots have matching slot effects
Makes Fighter characters' DEX slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
Sengoku, Kuzan (Aokiji), Borsalino (Kizaru)
Once per quest, if supported character uses a Special, sets chain multiplier to 2.75x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, sets chain multiplier to 2x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, sets chain multiplier to 2x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, sets chain multiplier to 2.5x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, sets chain multiplier to 2.5x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, sets chain multiplier to 2.75x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,306 | 755 | 87 |
| Lv 99 | 2,826 | 1,452 | 245 |
| Lv 150 | 4,239 | 2,178 | 367 |
| Limit Break | 3,026+200 | 1,552+100 | 295+50 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Potential Ability 1: Slot Bind Resistance
Boosts base HP by 50
Show all 15
Boosts base ATK by 20
Boosts base HP by 50
Boosts base ATK by 20
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base RCV by 50
Boosts base ATK by 30
Boosts base HP by 50
Add Crewmate Ability 2: Makes Fighter characters' DEX slots have matching slot effects
Potential Ability 2: Critical ATK
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,992 | 1,537 | 259 |
| Lv 110 | 3,130 | 1,608 | 271 |
| Lv 120 | 3,407 | 1,750 | 295 |
| Lv 130 | 3,684 | 1,893 | 319 |
| Lv 150 | 4,239 | 2,178 | 367 |































