Akainu

Magma Man

Admiral at Navy HQ. He fought on an even keel with Whitebeard and lived to tell the tale. Among the three admirals, he's the most enthusiastic about hunting down pirates, living by the credo of "absolute justice."

Special

Great Eruption

Deals 50x character's ATK in STR damage to all enemies, changes STR characters' slots to STR, and greatly boosts the type effects of normal attacks for STR characters for 1 turn

BaseLimit Break
Level 132 turns27 turns
Level 231 turns26 turns
Level 330 turns25 turns
Level 429 turns24 turns
Level 528 turns23 turns
Level 627 turns22 turns
Level 726 turns21 turns
Level 825 turns20 turns
Level 924 turns19 turns
Level 1023 turns18 turns
Level 1122 turns17 turns
Level 1221 turns16 turns
Level 1320 turns15 turns
Level 1419 turns14 turns
Level 1518 turns13 turns
Max17 turns12 turns

−1 turn at Limit Break 8

−2 turns at Limit Break 11

−2 turns at Limit Break 13

Great EruptionLLB

Applies Ignited status to all enemies for 2 turns (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action), deals 150x character's ATK in STR damage to all enemies, and if crew has type effect boosts when Special is launched, boosts damage dealt to Ignited enemies by 2.75x for 2 turns. After that, changes STR characters' slots to STR. If crew has 3 or more Navy characters, applies Ignited status to all enemies (ignoring immunity to all status effects or immunity excluding certain status effect) for 2 turns (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action), boosts the type effects of normal attacks for STR characters by 3x for 2 turns, and reduces all enemies' DEF Up and [Damage Cut] duration by 6 turns (boosts the type effects of normal attacks for STR characters by 2.5x for 2 turns otherwise)

BaseLimit Break
Level 132 turns27 turns
Level 231 turns26 turns
Level 330 turns25 turns
Level 429 turns24 turns
Level 528 turns23 turns
Level 627 turns22 turns
Level 726 turns21 turns
Level 825 turns20 turns
Level 924 turns19 turns
Level 1023 turns18 turns
Level 1122 turns17 turns
Level 1221 turns16 turns
Level 1320 turns15 turns
Level 1419 turns14 turns
Level 1518 turns13 turns
Max17 turns12 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 8

−2 turns at Limit Break 11

−2 turns at Limit Break 13

Captain Ability

Absolute Justice

Boosts ATK by 3x when characters attack in STR, STR, STR order at GOOD or better without breaking the chain

Crewmate Ability

+STATS

Boosts STR characters' base HP by 100

Unlocks at Limit Break 10

+STATS

Boosts STR characters' base ATK by 75

Unlocks at Limit Break 14

Support Ability

Supported Characters

STR characters

Level 5 (Max)

Adds 5% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Adds 1% of character's base ATK to supported character's base ATK

  2. Level 2

    Adds 2% of character's base ATK to supported character's base ATK

  3. Level 3

    Adds 3% of character's base ATK to supported character's base ATK

  4. Level 4

    Adds 4% of character's base ATK to supported character's base ATK

  5. Level 5

    Adds 5% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 11,51871644
Lv 993,1681,44499
Lv 1504,7522,166148
Limit Break3,168+01,714+27099+0
Limit Break+3,368+2001,914+470199+100

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 20

03

Boosts base ATK by 30

04

Potential Ability 1: DEX Damage Reduction

05

Boosts base ATK by 30

Show all 25
06

Boosts base ATK by 40

07

Boosts base ATK by 40

08

Reduces Special charge time by 1 turn

09

Boosts base ATK by 50

10

Add Crewmate Ability 1: Boosts STR characters' base HP by 100

11

Reduces Special charge time by 2 turns

12

Boosts base ATK by 50

13

Reduces Special charge time by 2 turns

14

Add Crewmate Ability 2: Boosts STR characters' base ATK by 75

15

Potential Ability 2: Slot Bind Resistance

16

Expand Limit Break (LB+)

17

Boosts base HP by 50

18

Boosts base ATK by 50

19

Boosts base ATK by 50

20

Boosts base HP by 50

21

Boosts base HP by 100

22

Boosts base RCV by 50

23

Boosts base ATK by 100

24

Boosts base RCV by 50

25

Potential Ability 3: Final Tap Sugo Special

Potential Abilities

DEX Damage Reduction
Level 5 (Max)

Reduces damage taken from DEX characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from DEX characters by 1%

  2. Level 2

    Reduces damage taken from DEX characters by 2%

  3. Level 3

    Reduces damage taken from DEX characters by 3%

  4. Level 4

    Reduces damage taken from DEX characters by 4%

  5. Level 5

    Reduces damage taken from DEX characters by 5%

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 5 turns

  5. Level 5

    Reduces character's Slot Bind duration by 7 turns

Final Tap Sugo Special
Level 5 (Max)

Boosts character's base ATK by +1250 (stacks with effects from Special) for 1 turn

Condition

At final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Kuzan (Aokiji), Sengoku, Monkey D. Garp

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by +400 (stacks with effects from Special) for 1 turn

    Condition

    At final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Kuzan (Aokiji), Sengoku, Monkey D. Garp

  2. Level 2

    Boosts character's base ATK by +600 (stacks with effects from Special) for 1 turn

    Condition

    At final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Kuzan (Aokiji), Sengoku, Monkey D. Garp

  3. Level 3

    Boosts character's base ATK by +800 (stacks with effects from Special) for 1 turn

    Condition

    At final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Kuzan (Aokiji), Sengoku, Monkey D. Garp

  4. Level 4

    Boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn

    Condition

    At final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Kuzan (Aokiji), Sengoku, Monkey D. Garp

  5. Level 5

    Boosts character's base ATK by +1250 (stacks with effects from Special) for 1 turn

    Condition

    At final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Kuzan (Aokiji), Sengoku, Monkey D. Garp

Level Limit Break

HPATKRCV
Lv 1053,3541,528104
Lv 1103,5091,599109
Lv 1203,8201,741119
Lv 1304,1301,882128
Lv 1504,7522,166148
New Special · New Crewmate Ability 1 · New Crewmate Ability 2

Evolution

Akainu
Sea StallionRainbow Hermit CrabRed Plated LobsterRed Plated LobsterRed Striped Dragon
50,000 Beli
Akainu

Pirate Rumble

Style
Attacker
DEF
117
SPD
181
Cost
30
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Great Eruption
Level 10 (Max)

Targets enemies within large range for ATK x 1.3 damage; targets STR-type teammates for Critical % Up Lv.2 (15 s)

Charge time: 37 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for ATK x 0.8 damage; targets STR-type teammates for Critical % Up Lv.1 (15 s)

    Charge time: 37 s

  2. Level 2

    Targets enemies within large range for ATK x 0.85 damage; targets STR-type teammates for Critical % Up Lv.1 (15 s)

    Charge time: 37 s

  3. Level 3

    Targets enemies within large range for ATK x 0.89 damage; targets STR-type teammates for Critical % Up Lv.1 (15 s)

    Charge time: 37 s

  4. Level 4

    Targets enemies within large range for ATK x 0.94 damage; targets STR-type teammates for Critical % Up Lv.1 (15 s)

    Charge time: 37 s

  5. Level 5

    Targets enemies within large range for ATK x 0.99 damage; targets STR-type teammates for Critical % Up Lv.1 (15 s)

    Charge time: 37 s

  6. Level 6

    Targets enemies within large range for ATK x 1.04 damage; targets STR-type teammates for Critical % Up Lv.1 (15 s)

    Charge time: 37 s

  7. Level 7

    Targets enemies within large range for ATK x 1.08 damage; targets STR-type teammates for Critical % Up Lv.1 (15 s)

    Charge time: 37 s

  8. Level 8

    Targets enemies within large range for ATK x 1.13 damage; targets STR-type teammates for Critical % Up Lv.1 (15 s)

    Charge time: 37 s

  9. Level 9

    Targets enemies within large range for ATK x 1.18 damage; targets STR-type teammates for Critical % Up Lv.1 (15 s)

    Charge time: 37 s

  10. Level 10

    Targets enemies within large range for ATK x 1.3 damage; targets STR-type teammates for Critical % Up Lv.2 (15 s)

    Charge time: 37 s

Ability
Level 5 (Max)

STR-type teammates ATK Up Lv.6

Show all 5 levels
  1. Level 1

    STR-type teammates ATK Up Lv.2

  2. Level 2

    STR-type teammates ATK Up Lv.3

  3. Level 3

    STR-type teammates ATK Up Lv.4

  4. Level 4

    STR-type teammates ATK Up Lv.5

  5. Level 5

    STR-type teammates ATK Up Lv.6

Family

Sakazuki (Akainu)
SakazukiAkainuSakazukiAkainuSakazukiSakazukiSakazukiSakazukiAkainuFleet Admiral SakazukiSakazukiAkainuAkainuFleet Admiral SakazukiFleet Admiral SakazukiAkainuSakazukiFleet Admiral SakazukiFleet Admiral SakazukiFleet Admiral SakazukiSakazukiAkainuSakazukiAkainuAkainu: NeoAkainu: NeoAkainuAkainuSakazukiAkainuAkainuAkainu
Linked families
Ace VS AkainuSakazuki & BorsalinoSakazuki & Issho