
Akainu
Magma Man
Admiral at Navy HQ. He fought on an even keel with Whitebeard and lived to tell the tale. Among the three admirals, he's the most enthusiastic about hunting down pirates, living by the credo of "absolute justice."
Special
Deals 50x character's ATK in STR damage to all enemies, changes STR characters' slots to STR, and greatly boosts the type effects of normal attacks for STR characters for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 32 turns | 27 turns |
| Level 2 | 31 turns | 26 turns |
| Level 3 | 30 turns | 25 turns |
| Level 4 | 29 turns | 24 turns |
| Level 5 | 28 turns | 23 turns |
| Level 6 | 27 turns | 22 turns |
| Level 7 | 26 turns | 21 turns |
| Level 8 | 25 turns | 20 turns |
| Level 9 | 24 turns | 19 turns |
| Level 10 | 23 turns | 18 turns |
| Level 11 | 22 turns | 17 turns |
| Level 12 | 21 turns | 16 turns |
| Level 13 | 20 turns | 15 turns |
| Level 14 | 19 turns | 14 turns |
| Level 15 | 18 turns | 13 turns |
| Max | 17 turns | 12 turns |
−1 turn at Limit Break 8
−2 turns at Limit Break 11
−2 turns at Limit Break 13
Applies Ignited status to all enemies for 2 turns (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action), deals 150x character's ATK in STR damage to all enemies, and if crew has type effect boosts when Special is launched, boosts damage dealt to Ignited enemies by 2.75x for 2 turns. After that, changes STR characters' slots to STR. If crew has 3 or more Navy characters, applies Ignited status to all enemies (ignoring immunity to all status effects or immunity excluding certain status effect) for 2 turns (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action), boosts the type effects of normal attacks for STR characters by 3x for 2 turns, and reduces all enemies' DEF Up and [Damage Cut] duration by 6 turns (boosts the type effects of normal attacks for STR characters by 2.5x for 2 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 32 turns | 27 turns |
| Level 2 | 31 turns | 26 turns |
| Level 3 | 30 turns | 25 turns |
| Level 4 | 29 turns | 24 turns |
| Level 5 | 28 turns | 23 turns |
| Level 6 | 27 turns | 22 turns |
| Level 7 | 26 turns | 21 turns |
| Level 8 | 25 turns | 20 turns |
| Level 9 | 24 turns | 19 turns |
| Level 10 | 23 turns | 18 turns |
| Level 11 | 22 turns | 17 turns |
| Level 12 | 21 turns | 16 turns |
| Level 13 | 20 turns | 15 turns |
| Level 14 | 19 turns | 14 turns |
| Level 15 | 18 turns | 13 turns |
| Max | 17 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 8
−2 turns at Limit Break 11
−2 turns at Limit Break 13
Captain Ability
Boosts ATK by 3x when characters attack in STR, STR, STR order at GOOD or better without breaking the chain
Crewmate Ability
Boosts STR characters' base HP by 100
Unlocks at Limit Break 10
Boosts STR characters' base ATK by 75
Unlocks at Limit Break 14
Support Ability
STR characters
Adds 5% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 1% of character's base ATK to supported character's base ATK
- Level 2
Adds 2% of character's base ATK to supported character's base ATK
- Level 3
Adds 3% of character's base ATK to supported character's base ATK
- Level 4
Adds 4% of character's base ATK to supported character's base ATK
- Level 5
Adds 5% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,518 | 716 | 44 |
| Lv 99 | 3,168 | 1,444 | 99 |
| Lv 150 | 4,752 | 2,166 | 148 |
| Limit Break | 3,168+0 | 1,714+270 | 99+0 |
| Limit Break+ | 3,368+200 | 1,914+470 | 199+100 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base ATK by 30
Potential Ability 1: DEX Damage Reduction
Boosts base ATK by 30
Show all 25
Boosts base ATK by 40
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Add Crewmate Ability 1: Boosts STR characters' base HP by 100
Reduces Special charge time by 2 turns
Boosts base ATK by 50
Reduces Special charge time by 2 turns
Add Crewmate Ability 2: Boosts STR characters' base ATK by 75
Potential Ability 2: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base RCV by 50
Potential Ability 3: Final Tap Sugo Special
Potential Abilities
Reduces damage taken from DEX characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 1%
- Level 2
Reduces damage taken from DEX characters by 2%
- Level 3
Reduces damage taken from DEX characters by 3%
- Level 4
Reduces damage taken from DEX characters by 4%
- Level 5
Reduces damage taken from DEX characters by 5%
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Boosts character's base ATK by +1250 (stacks with effects from Special) for 1 turn
At final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Kuzan (Aokiji), Sengoku, Monkey D. Garp
Show all 5 levels
- Level 1
Boosts character's base ATK by +400 (stacks with effects from Special) for 1 turn
ConditionAt final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Kuzan (Aokiji), Sengoku, Monkey D. Garp
- Level 2
Boosts character's base ATK by +600 (stacks with effects from Special) for 1 turn
ConditionAt final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Kuzan (Aokiji), Sengoku, Monkey D. Garp
- Level 3
Boosts character's base ATK by +800 (stacks with effects from Special) for 1 turn
ConditionAt final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Kuzan (Aokiji), Sengoku, Monkey D. Garp
- Level 4
Boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn
ConditionAt final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Kuzan (Aokiji), Sengoku, Monkey D. Garp
- Level 5
Boosts character's base ATK by +1250 (stacks with effects from Special) for 1 turn
ConditionAt final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Borsalino (Kizaru), Kuzan (Aokiji), Sengoku, Monkey D. Garp
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,354 | 1,528 | 104 |
| Lv 110 | 3,509 | 1,599 | 109 |
| Lv 120 | 3,820 | 1,741 | 119 |
| Lv 130 | 4,130 | 1,882 | 128 |
| Lv 150 | 4,752 | 2,166 | 148 |
| New Special · New Crewmate Ability 1 · New Crewmate Ability 2 | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 117
- SPD
- 181
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for ATK x 1.3 damage; targets STR-type teammates for Critical % Up Lv.2 (15 s)
Charge time: 37 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK x 0.8 damage; targets STR-type teammates for Critical % Up Lv.1 (15 s)
Charge time: 37 s
- Level 2
Targets enemies within large range for ATK x 0.85 damage; targets STR-type teammates for Critical % Up Lv.1 (15 s)
Charge time: 37 s
- Level 3
Targets enemies within large range for ATK x 0.89 damage; targets STR-type teammates for Critical % Up Lv.1 (15 s)
Charge time: 37 s
- Level 4
Targets enemies within large range for ATK x 0.94 damage; targets STR-type teammates for Critical % Up Lv.1 (15 s)
Charge time: 37 s
- Level 5
Targets enemies within large range for ATK x 0.99 damage; targets STR-type teammates for Critical % Up Lv.1 (15 s)
Charge time: 37 s
- Level 6
Targets enemies within large range for ATK x 1.04 damage; targets STR-type teammates for Critical % Up Lv.1 (15 s)
Charge time: 37 s
- Level 7
Targets enemies within large range for ATK x 1.08 damage; targets STR-type teammates for Critical % Up Lv.1 (15 s)
Charge time: 37 s
- Level 8
Targets enemies within large range for ATK x 1.13 damage; targets STR-type teammates for Critical % Up Lv.1 (15 s)
Charge time: 37 s
- Level 9
Targets enemies within large range for ATK x 1.18 damage; targets STR-type teammates for Critical % Up Lv.1 (15 s)
Charge time: 37 s
- Level 10
Targets enemies within large range for ATK x 1.3 damage; targets STR-type teammates for Critical % Up Lv.2 (15 s)
Charge time: 37 s
STR-type teammates ATK Up Lv.6
Show all 5 levels
- Level 1
STR-type teammates ATK Up Lv.2
- Level 2
STR-type teammates ATK Up Lv.3
- Level 3
STR-type teammates ATK Up Lv.4
- Level 4
STR-type teammates ATK Up Lv.5
- Level 5
STR-type teammates ATK Up Lv.6































