
Sakazuki
Admirals in a Fleeting Moment of Calm
One of the Navy HQ Admirals. He's enjoying some lazy, peaceful days. While his steady gaze upon the bonsai shows his determination, today he is calm and reserved, and without his usual burning passion. "If I'm gonna do it, I'll finish the job!!"
Special
Sets all enemies' DEF to 0 for 2 turns, reduces crew's Paralysis/ATK Down duration by 5 turns, and if 4 or more QCK or PSY characters are on the crew, boosts damage dealt to enemies affected by DEF Down by 1.75x for 2 turns
| Base | Limit Break | |
|---|---|---|
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 10
Captain Ability
Boosts crew's ATK by 2.5x, RCV by 1.2x, and if 4 or more characters of the same type are on the crew, boosts crew's ATK by approximately 3x
Crewmate Ability
Makes character's DEX slots have matching slot effects
Boosts QCK and PSY characters' base ATK and HP by 50
Unlocks at Limit Break 13
Support Ability
Kuzan (Aokiji), Borsalino (Kizaru)
Once per quest, if supported character uses a Special, massively reduces all enemies' DEF for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn
- Level 2
Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn
- Level 3
Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn
- Level 4
Once per quest, if supported character uses a Special, drastically reduces all enemies' DEF for 1 turn
- Level 5
Once per quest, if supported character uses a Special, massively reduces all enemies' DEF for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,652 | 698 | 82 |
| Lv 99 | 2,980 | 1,421 | 169 |
| Lv 150 | 4,470 | 2,131 | 253 |
| Limit Break | 3,190+210 | 1,541+120 | 219+50 |
Limit Break
Boosts base ATK by 25
Boosts base ATK by 25
Boosts base HP by 30
Potential Ability 1: STR Damage Reduction
Boosts base HP by 40
Show all 15
Boosts base RCV by 25
Boosts base RCV by 25
Boosts base ATK by 30
Boosts base HP by 60
Reduces Special charge time by 1 turn
Boosts base HP by 80
Boosts base ATK by 40
Add Crewmate Ability 2: Boosts QCK and PSY characters' base ATK and HP by 50
Add 1 Power Slot
Potential Ability 2: Pinch Healing
Potential Abilities
Reduces damage taken from STR characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%
- Level 2
Reduces damage taken from STR characters by 2%
- Level 3
Reduces damage taken from STR characters by 3%
- Level 4
Reduces damage taken from STR characters by 4%
- Level 5
Reduces damage taken from STR characters by 5%
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,155 | 1,504 | 178 |
| Lv 110 | 3,301 | 1,574 | 187 |
| Lv 120 | 3,593 | 1,713 | 203 |
| Lv 130 | 3,885 | 1,852 | 220 |
| Lv 150 | 4,470 | 2,131 | 253 |































