
Sakazuki
Fleet Admiral Receiving the Report
New Fleet Admiral at Navy HQ. He called Kizaru with a Transponder Snail to check Egghead's current status. He grew irritated with Kizaru for not giving a clear report. Yet, upon hearing Kizaru's heart-wrenching cry that he went far as killing a close friend, he showed a rare glimpse of sympathy.
Special
Applies Ignited status to all enemies for 2 turns (deals 40x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action), reduces crew's Special Bind duration by 6 turns, and applies increase damage taken status to all enemies by 1.75x for 1 turn (ignoring immunity to status effects). If 3 or more Navy World Government characters are on the crew, heals crew by 5,000 HP at end of turn for 7 turns, and boosts damage dealt to Ignited enemies by 2.5x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Max | 15 turns | 14 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts INT, Shooter, and Cerebral characters' ATK by approximately 4.25x when slots match (3.25x otherwise), HP by 1.35x, and further increases ATK boosts that are launched by crew Specials by +0.3 (stackable with other further raising effects)
Crewmate Ability
Reduces character's Special Bind duration by 6 turns
Boosts INT characters' base ATK by 70, and makes their STR slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Borsalino (Kizaru)
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 2 turns and heals crew by 3,000 HP at end of turn for 5 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Special Bind status from the enemy, heals crew by 3,000 HP at end of turn for 2 turns at start of crew's next turn
- Level 2
Once per quest, if inflicted with Special Bind status from the enemy, heals crew by 3,000 HP at end of turn for 3 turns at start of crew's next turn
- Level 3
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn and heals crew by 3,000 HP at end of turn for 4 turns at start of crew's next turn
- Level 4
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn and heals crew by 3,000 HP at end of turn for 5 turns at start of crew's next turn
- Level 5
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 2 turns and heals crew by 3,000 HP at end of turn for 5 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,822 | 837 | 93 |
| Lv 99 | 3,644 | 1,674 | 185 |
| Lv 150 | 5,466 | 2,511 | 277 |
| Limit Break | 3,744+100 | 1,824+150 | 235+50 |
Limit Break
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 30
Potential Ability 1: Barrier Pierce
Boosts base ATK by 40
Show all 15
Boosts base HP by 30
Boosts base RCV by 10
Add 1 Power Slot
Boosts base RCV by 20
Boosts base HP by 40
Boosts base RCV by 20
Add Crewmate Ability 2: Boosts INT characters' base ATK by 70, and makes their STR slots have matching slot effects
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Fear Resistance
Potential Abilities
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,858 | 1,772 | 195 |
| Lv 110 | 4,036 | 1,854 | 204 |
| Lv 120 | 4,394 | 2,018 | 222 |
| Lv 130 | 4,751 | 2,182 | 240 |
| Lv 150 | 5,466 | 2,511 | 277 |
How to get
Featured · Apr 13, 2026 – Apr 26, 2026
Featured · Apr 12, 2026 – Apr 26, 2026
Featured · Apr 11, 2026 – Apr 26, 2026































