
Sakazuki
Navy Fleet Admiral Glaring in Silence
New Fleet Admiral at Navy HQ. At Navy HQ, he listened to Vegapunk's broadcast. The revealing news that the world would sink into the sea deepened the frown on his face.
Special
Reduces the duration of all enemy barriers by 2 turns, reduces crew's Bind duration by 6 turns, and boosts crew's Critical rate by 30% (effect applies only to characters with Critical ATK Potential Ability; highest possible chance is 100%). If crew has slot effect boost when Special is launched, boosts Driven and Slasher characters' ATK by 2.5x for 1 turn (boosts their slot effects by 2.75x for 1 turn otherwise). If 5 or more Egghead Arc Navy characters are on the crew and a QCK or DEX-type is set as Support for character, applies "Territory: Driven class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 1 turn. If 5 or more Egghead Arc Navy characters are on the crew and an INT or STR-type is set as Support for character, applies "Territory: Slasher class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 21 turns |
| Level 2 | 21 turns | 20 turns |
| Level 3 | 20 turns | 19 turns |
| Level 4 | 19 turns | 18 turns |
| Level 5 | 18 turns | 17 turns |
| Level 6 | 17 turns | 16 turns |
| Max | 16 turns | 15 turns |
−1 turn at Limit Break 14
Captain Ability
Reduces crew's Special charge time by 1 turn and reduces ship's Special charge time by 3 turns at start of quest, boosts Driven and Slasher characters' ATK by 4.25x, HP by 1.3x, and makes their PSYTND slots have matching slot effects
Crewmate Ability
Boosts Driven and Slasher characters' base stats by 150 and makes their PSY slots have matching slot effects
If 5 or more Egghead Arc Navy characters are on the crew, reduces character's Bind duration by 5 turns
Unlocks at Limit Break 12
Support Ability
INT-type characters with the following Character Tag
Adds 10% of character's base ATK to supported character's base ATK, and boosts the chain multiplier by +0.6 for 1 turn at start of final battle
Show all 5 levels
- Level 1
Adds 5% of character's base ATK to supported character's base ATK, and boosts the chain multiplier by +0.2 for 1 turn at start of final battle
- Level 2
Adds 7% of character's base ATK to supported character's base ATK, and boosts the chain multiplier by +0.3 for 1 turn at start of final battle
- Level 3
Adds 8% of character's base ATK to supported character's base ATK, and boosts the chain multiplier by +0.4 for 1 turn at start of final battle
- Level 4
Adds 9% of character's base ATK to supported character's base ATK, and boosts the chain multiplier by +0.5 for 1 turn at start of final battle
- Level 5
Adds 10% of character's base ATK to supported character's base ATK, and boosts the chain multiplier by +0.6 for 1 turn at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,799 | 832 | 98 |
| Lv 99 | 3,598 | 1,663 | 196 |
| Lv 150 | 5,397 | 2,494 | 294 |
| Limit Break | 3,798+200 | 1,763+100 | 246+50 |
Limit Break
Boosts base HP by 40
Boosts base ATK by 20
Boosts base HP by 50
Potential Ability 1: Critical ATK
Boosts base ATK by 20
Show all 15
Boosts base RCV by 20
Boosts base ATK by 30
Add 1 Power Slot
Boosts base RCV by 30
Boosts base HP by 50
Boosts base ATK by 30
Add Crewmate Ability 2: If 5 or more Egghead Arc Navy characters are on the crew, reduces character's Bind duration by 5 turns
Boosts base HP by 60
Reduces Special charge time by 1 turn
Potential Ability 2: Final Tap Sugo Special
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Adds 0.3x of damage dealt by normal attacks of other characters this turn on top of the final damage
On the turn Special is launched during final Battle
Show all 5 levels
- Level 1
Adds 0.1x of damage dealt by normal attacks of other characters this turn on top of the final damage
ConditionOn the turn Special is launched during final Battle
- Level 2
Adds 0.15x of damage dealt by normal attacks of other characters this turn on top of the final damage
ConditionOn the turn Special is launched during final Battle
- Level 3
Adds 0.2x of damage dealt by normal attacks of other characters this turn on top of the final damage
ConditionOn the turn Special is launched during final Battle
- Level 4
Adds 0.25x of damage dealt by normal attacks of other characters this turn on top of the final damage
ConditionOn the turn Special is launched during final Battle
- Level 5
Adds 0.3x of damage dealt by normal attacks of other characters this turn on top of the final damage
ConditionOn the turn Special is launched during final Battle
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,809 | 1,760 | 207 |
| Lv 110 | 3,986 | 1,842 | 217 |
| Lv 120 | 4,338 | 2,005 | 236 |
| Lv 130 | 4,691 | 2,168 | 255 |
| Lv 150 | 5,397 | 2,494 | 294 |
Pirate Rumble
- Style
Obstructer- DEF
- 159
- SPD
- 148
- Cost
- 20
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets closest enemies
Targets enemies within large range for ATK Down Lv.10 (50 s), SPD Down Lv.10 (50 s); if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for Special CT Speed Down Lv.5 (50 s), 100% chance of Halve DEF (30 s); during Assault Rumble, targets self for Special CT 50% reduction; switches character with 1st sub character
Charge time: 50 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK Down Lv.6 (41 s), SPD Down Lv.6 (41 s); if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for Special CT Speed Down Lv.1 (41 s), 82% chance of Halve DEF (21 s); during Assault Rumble, targets self for Special CT 32% reduction; switches character with 1st sub character
Charge time: 50 s
- Level 2
Targets enemies within large range for ATK Down Lv.6 (42 s), SPD Down Lv.6 (42 s); if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for Special CT Speed Down Lv.1 (42 s), 84% chance of Halve DEF (22 s); during Assault Rumble, targets self for Special CT 34% reduction; switches character with 1st sub character
Charge time: 50 s
- Level 3
Targets enemies within large range for ATK Down Lv.7 (43 s), SPD Down Lv.7 (43 s); if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for Special CT Speed Down Lv.2 (43 s), 86% chance of Halve DEF (23 s); during Assault Rumble, targets self for Special CT 36% reduction; switches character with 1st sub character
Charge time: 50 s
- Level 4
Targets enemies within large range for ATK Down Lv.7 (44 s), SPD Down Lv.7 (44 s); if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for Special CT Speed Down Lv.2 (44 s), 88% chance of Halve DEF (24 s); during Assault Rumble, targets self for Special CT 38% reduction; switches character with 1st sub character
Charge time: 50 s
- Level 5
Targets enemies within large range for ATK Down Lv.8 (45 s), SPD Down Lv.8 (45 s); if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for Special CT Speed Down Lv.3 (45 s), 90% chance of Halve DEF (25 s); during Assault Rumble, targets self for Special CT 40% reduction; switches character with 1st sub character
Charge time: 50 s
- Level 6
Targets enemies within large range for ATK Down Lv.8 (46 s), SPD Down Lv.8 (46 s); if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for Special CT Speed Down Lv.3 (46 s), 92% chance of Halve DEF (26 s); during Assault Rumble, targets self for Special CT 42% reduction; switches character with 1st sub character
Charge time: 50 s
- Level 7
Targets enemies within large range for ATK Down Lv.9 (47 s), SPD Down Lv.9 (47 s); if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for Special CT Speed Down Lv.4 (47 s), 94% chance of Halve DEF (27 s); during Assault Rumble, targets self for Special CT 44% reduction; switches character with 1st sub character
Charge time: 50 s
- Level 8
Targets enemies within large range for ATK Down Lv.9 (48 s), SPD Down Lv.9 (48 s); if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for Special CT Speed Down Lv.4 (48 s), 96% chance of Halve DEF (28 s); during Assault Rumble, targets self for Special CT 46% reduction; switches character with 1st sub character
Charge time: 50 s
- Level 9
Targets enemies within large range for ATK Down Lv.10 (49 s), SPD Down Lv.10 (49 s); if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for Special CT Speed Down Lv.5 (49 s), 98% chance of Halve DEF (29 s); during Assault Rumble, targets self for Special CT 48% reduction; switches character with 1st sub character
Charge time: 50 s
- Level 10
Targets enemies within large range for ATK Down Lv.10 (50 s), SPD Down Lv.10 (50 s); if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for Special CT Speed Down Lv.5 (50 s), 100% chance of Halve DEF (30 s); during Assault Rumble, targets self for Special CT 50% reduction; switches character with 1st sub character
Charge time: 50 s
Driven/Slasher class and Navy World Government teammates HP Up Lv.6; if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, all enemies ATK Down Lv.7; after dealing damage, up to 3 times targets 1 enemy with high current Special CT for Special CT 15% delay; during Assault Rumble, when appearing on the field, self Special CT 50% reduction
Show all 5 levels
- Level 1
Driven/Slasher class and Navy World Government teammates HP Up Lv.2; if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, all enemies ATK Down Lv.3; after dealing damage, up to 3 times targets 1 enemy with high current Special CT for Special CT 11% delay; during Assault Rumble, when appearing on the field, self Special CT 10% reduction
- Level 2
Driven/Slasher class and Navy World Government teammates HP Up Lv.3; if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, all enemies ATK Down Lv.4; after dealing damage, up to 3 times targets 1 enemy with high current Special CT for Special CT 12% delay; during Assault Rumble, when appearing on the field, self Special CT 20% reduction
- Level 3
Driven/Slasher class and Navy World Government teammates HP Up Lv.4; if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, all enemies ATK Down Lv.5; after dealing damage, up to 3 times targets 1 enemy with high current Special CT for Special CT 13% delay; during Assault Rumble, when appearing on the field, self Special CT 30% reduction
- Level 4
Driven/Slasher class and Navy World Government teammates HP Up Lv.5; if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, all enemies ATK Down Lv.6; after dealing damage, up to 3 times targets 1 enemy with high current Special CT for Special CT 14% delay; during Assault Rumble, when appearing on the field, self Special CT 40% reduction
- Level 5
Driven/Slasher class and Navy World Government teammates HP Up Lv.6; if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, all enemies ATK Down Lv.7; after dealing damage, up to 3 times targets 1 enemy with high current Special CT for Special CT 15% delay; during Assault Rumble, when appearing on the field, self Special CT 50% reduction
Completely evades Forced Out, reduce damage taken from PSY by 20%
How to get
Featured · May 10, 2026 – Jul 5, 2026
Featured · May 10, 2026 – Jul 5, 2026
Featured · May 10, 2026 – Jul 5, 2026
Featured · May 9, 2026 – Jul 5, 2026
Featured · May 9, 2026 – Jul 5, 2026































