Sakazuki

Navy Fleet Admiral Glaring in Silence

New Fleet Admiral at Navy HQ. At Navy HQ, he listened to Vegapunk's broadcast. The revealing news that the world would sink into the sea deepened the frown on his face.

Special

Evil-Eradicating Magma

Reduces the duration of all enemy barriers by 2 turns, reduces crew's Bind duration by 6 turns, and boosts crew's Critical rate by 30% (effect applies only to characters with Critical ATK Potential Ability; highest possible chance is 100%). If crew has slot effect boost when Special is launched, boosts Driven and Slasher characters' ATK by 2.5x for 1 turn (boosts their slot effects by 2.75x for 1 turn otherwise). If 5 or more Egghead Arc Navy characters are on the crew and a QCK or DEX-type is set as Support for character, applies "Territory: Driven class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 1 turn. If 5 or more Egghead Arc Navy characters are on the crew and an INT or STR-type is set as Support for character, applies "Territory: Slasher class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 1 turn

BaseLimit Break
Level 122 turns21 turns
Level 221 turns20 turns
Level 320 turns19 turns
Level 419 turns18 turns
Level 518 turns17 turns
Level 617 turns16 turns
Max16 turns15 turns

−1 turn at Limit Break 14

Captain Ability

Uneasy Expression

Reduces crew's Special charge time by 1 turn and reduces ship's Special charge time by 3 turns at start of quest, boosts Driven and Slasher characters' ATK by 4.25x, HP by 1.3x, and makes their PSYTND slots have matching slot effects

Crewmate Ability

UNIQ

Boosts Driven and Slasher characters' base stats by 150 and makes their PSY slots have matching slot effects

RES

If 5 or more Egghead Arc Navy characters are on the crew, reduces character's Bind duration by 5 turns

Unlocks at Limit Break 12

Support Ability

Supported Characters

INT-type characters with the following Character Tag

Level 5 (Max)

Adds 10% of character's base ATK to supported character's base ATK, and boosts the chain multiplier by +0.6 for 1 turn at start of final battle

Show all 5 levels
  1. Level 1

    Adds 5% of character's base ATK to supported character's base ATK, and boosts the chain multiplier by +0.2 for 1 turn at start of final battle

  2. Level 2

    Adds 7% of character's base ATK to supported character's base ATK, and boosts the chain multiplier by +0.3 for 1 turn at start of final battle

  3. Level 3

    Adds 8% of character's base ATK to supported character's base ATK, and boosts the chain multiplier by +0.4 for 1 turn at start of final battle

  4. Level 4

    Adds 9% of character's base ATK to supported character's base ATK, and boosts the chain multiplier by +0.5 for 1 turn at start of final battle

  5. Level 5

    Adds 10% of character's base ATK to supported character's base ATK, and boosts the chain multiplier by +0.6 for 1 turn at start of final battle

Stats

HPATKRCV
Lv 11,79983298
Lv 993,5981,663196
Lv 1505,3972,494294
Limit Break3,798+2001,763+100246+50

Limit Break

01

Boosts base HP by 40

02

Boosts base ATK by 20

03

Boosts base HP by 50

04

Potential Ability 1: Critical ATK

05

Boosts base ATK by 20

Show all 15
06

Boosts base RCV by 20

07

Boosts base ATK by 30

08

Add 1 Power Slot

09

Boosts base RCV by 30

10

Boosts base HP by 50

11

Boosts base ATK by 30

12

Add Crewmate Ability 2: If 5 or more Egghead Arc Navy characters are on the crew, reduces character's Bind duration by 5 turns

13

Boosts base HP by 60

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Final Tap Sugo Special

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Final Tap Sugo Special
Level 5 (Max)

Adds 0.3x of damage dealt by normal attacks of other characters this turn on top of the final damage

Condition

On the turn Special is launched during final Battle

Show all 5 levels
  1. Level 1

    Adds 0.1x of damage dealt by normal attacks of other characters this turn on top of the final damage

    Condition

    On the turn Special is launched during final Battle

  2. Level 2

    Adds 0.15x of damage dealt by normal attacks of other characters this turn on top of the final damage

    Condition

    On the turn Special is launched during final Battle

  3. Level 3

    Adds 0.2x of damage dealt by normal attacks of other characters this turn on top of the final damage

    Condition

    On the turn Special is launched during final Battle

  4. Level 4

    Adds 0.25x of damage dealt by normal attacks of other characters this turn on top of the final damage

    Condition

    On the turn Special is launched during final Battle

  5. Level 5

    Adds 0.3x of damage dealt by normal attacks of other characters this turn on top of the final damage

    Condition

    On the turn Special is launched during final Battle

Level Limit Break

HPATKRCV
Lv 1053,8091,760207
Lv 1103,9861,842217
Lv 1204,3382,005236
Lv 1304,6912,168255
Lv 1505,3972,494294

Pirate Rumble

Style
Obstructer
DEF
159
SPD
148
Cost
20
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack

Targets closest enemies

Evil-Eradicating Magma
Level 10 (Max)

Targets enemies within large range for ATK Down Lv.10 (50 s), SPD Down Lv.10 (50 s); if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for Special CT Speed Down Lv.5 (50 s), 100% chance of Halve DEF (30 s); during Assault Rumble, targets self for Special CT 50% reduction; switches character with 1st sub character

Charge time: 50 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for ATK Down Lv.6 (41 s), SPD Down Lv.6 (41 s); if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for Special CT Speed Down Lv.1 (41 s), 82% chance of Halve DEF (21 s); during Assault Rumble, targets self for Special CT 32% reduction; switches character with 1st sub character

    Charge time: 50 s

  2. Level 2

    Targets enemies within large range for ATK Down Lv.6 (42 s), SPD Down Lv.6 (42 s); if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for Special CT Speed Down Lv.1 (42 s), 84% chance of Halve DEF (22 s); during Assault Rumble, targets self for Special CT 34% reduction; switches character with 1st sub character

    Charge time: 50 s

  3. Level 3

    Targets enemies within large range for ATK Down Lv.7 (43 s), SPD Down Lv.7 (43 s); if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for Special CT Speed Down Lv.2 (43 s), 86% chance of Halve DEF (23 s); during Assault Rumble, targets self for Special CT 36% reduction; switches character with 1st sub character

    Charge time: 50 s

  4. Level 4

    Targets enemies within large range for ATK Down Lv.7 (44 s), SPD Down Lv.7 (44 s); if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for Special CT Speed Down Lv.2 (44 s), 88% chance of Halve DEF (24 s); during Assault Rumble, targets self for Special CT 38% reduction; switches character with 1st sub character

    Charge time: 50 s

  5. Level 5

    Targets enemies within large range for ATK Down Lv.8 (45 s), SPD Down Lv.8 (45 s); if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for Special CT Speed Down Lv.3 (45 s), 90% chance of Halve DEF (25 s); during Assault Rumble, targets self for Special CT 40% reduction; switches character with 1st sub character

    Charge time: 50 s

  6. Level 6

    Targets enemies within large range for ATK Down Lv.8 (46 s), SPD Down Lv.8 (46 s); if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for Special CT Speed Down Lv.3 (46 s), 92% chance of Halve DEF (26 s); during Assault Rumble, targets self for Special CT 42% reduction; switches character with 1st sub character

    Charge time: 50 s

  7. Level 7

    Targets enemies within large range for ATK Down Lv.9 (47 s), SPD Down Lv.9 (47 s); if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for Special CT Speed Down Lv.4 (47 s), 94% chance of Halve DEF (27 s); during Assault Rumble, targets self for Special CT 44% reduction; switches character with 1st sub character

    Charge time: 50 s

  8. Level 8

    Targets enemies within large range for ATK Down Lv.9 (48 s), SPD Down Lv.9 (48 s); if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for Special CT Speed Down Lv.4 (48 s), 96% chance of Halve DEF (28 s); during Assault Rumble, targets self for Special CT 46% reduction; switches character with 1st sub character

    Charge time: 50 s

  9. Level 9

    Targets enemies within large range for ATK Down Lv.10 (49 s), SPD Down Lv.10 (49 s); if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for Special CT Speed Down Lv.5 (49 s), 98% chance of Halve DEF (29 s); during Assault Rumble, targets self for Special CT 48% reduction; switches character with 1st sub character

    Charge time: 50 s

  10. Level 10

    Targets enemies within large range for ATK Down Lv.10 (50 s), SPD Down Lv.10 (50 s); if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for Special CT Speed Down Lv.5 (50 s), 100% chance of Halve DEF (30 s); during Assault Rumble, targets self for Special CT 50% reduction; switches character with 1st sub character

    Charge time: 50 s

Ability
Level 5 (Max)

Driven/Slasher class and Navy World Government teammates HP Up Lv.6; if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, all enemies ATK Down Lv.7; after dealing damage, up to 3 times targets 1 enemy with high current Special CT for Special CT 15% delay; during Assault Rumble, when appearing on the field, self Special CT 50% reduction

Show all 5 levels
  1. Level 1

    Driven/Slasher class and Navy World Government teammates HP Up Lv.2; if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, all enemies ATK Down Lv.3; after dealing damage, up to 3 times targets 1 enemy with high current Special CT for Special CT 11% delay; during Assault Rumble, when appearing on the field, self Special CT 10% reduction

  2. Level 2

    Driven/Slasher class and Navy World Government teammates HP Up Lv.3; if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, all enemies ATK Down Lv.4; after dealing damage, up to 3 times targets 1 enemy with high current Special CT for Special CT 12% delay; during Assault Rumble, when appearing on the field, self Special CT 20% reduction

  3. Level 3

    Driven/Slasher class and Navy World Government teammates HP Up Lv.4; if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, all enemies ATK Down Lv.5; after dealing damage, up to 3 times targets 1 enemy with high current Special CT for Special CT 13% delay; during Assault Rumble, when appearing on the field, self Special CT 30% reduction

  4. Level 4

    Driven/Slasher class and Navy World Government teammates HP Up Lv.5; if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, all enemies ATK Down Lv.6; after dealing damage, up to 3 times targets 1 enemy with high current Special CT for Special CT 14% delay; during Assault Rumble, when appearing on the field, self Special CT 40% reduction

  5. Level 5

    Driven/Slasher class and Navy World Government teammates HP Up Lv.6; if 8 or more Slasher/Driven class characters or 5 or more Navy World Government characters are on the team, all enemies ATK Down Lv.7; after dealing damage, up to 3 times targets 1 enemy with high current Special CT for Special CT 15% delay; during Assault Rumble, when appearing on the field, self Special CT 50% reduction

Resilience

Completely evades Forced Out, reduce damage taken from PSY by 20%

How to get

Sugo-Fest

Featured · May 10, 2026 – Jul 5, 2026

Sugo-Fest

Featured · May 10, 2026 – Jul 5, 2026

Sugo-Fest

Featured · May 10, 2026 – Jul 5, 2026

Sugo-Fest

Featured · May 9, 2026 – Jul 5, 2026

Sugo-Fest

Featured · May 9, 2026 – Jul 5, 2026

Family

Sakazuki (Akainu)
SakazukiAkainuSakazukiAkainuSakazukiSakazukiSakazukiAkainuFleet Admiral SakazukiSakazukiAkainuAkainuFleet Admiral SakazukiFleet Admiral SakazukiAkainuSakazukiFleet Admiral SakazukiFleet Admiral SakazukiFleet Admiral SakazukiSakazukiAkainuSakazukiAkainuAkainu: NeoAkainu: NeoAkainuAkainuSakazukiAkainuAkainuAkainuAkainu
Linked families
Ace VS AkainuSakazuki & BorsalinoSakazuki & Issho