Fleet Admiral Sakazuki

Burning Enforcer of Justice

New Fleet Admiral at Navy HQ. To uphold the trust and dignity of the Navy HQ, he shows no mercy for pirates or those who disobey the law. In order to prepare for the new age of pirates, he constructed a new Navy HQ in the New World, known as New Marineford.

Special

Hellhound: Blasting Eruption

Deals massive non-type damage to all enemies, changes all slots to STR, and doubles STR characters' ATK for 1 turn

BaseLimit Break
Level 123 turns18 turns
Level 222 turns17 turns
Level 321 turns16 turns
Level 420 turns15 turns
Level 519 turns14 turns
Level 618 turns13 turns
Level 717 turns12 turns
Max16 turns11 turns

−1 turn at Limit Break 19

−4 turns at Limit Break 39 (LB+)

Hellhound: Blasting Eruption LLB

Deals 200x character's ATK in non-type damage to all enemies, and changes all slots (including BLOCK) to STR. If crew has [ATK Up] status when Special is launched, further increases crew's ATK boost by +0.3 (boosts STR characters' ATK by 2.5 for 1 turn otherwie)

BaseLimit Break
Level 123 turns18 turns
Level 222 turns17 turns
Level 321 turns16 turns
Level 420 turns15 turns
Level 519 turns14 turns
Level 618 turns13 turns
Level 717 turns12 turns
Max16 turns11 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 19

−4 turns at Limit Break 39 (LB+)

Captain Ability

Head of the Army of Justice

Boosts STR characters' ATK by 3.25x, boosts their ATK a further 1.3x for characters with STR slots, and boosts chance of landing on STR slots

LLB

Boosts STR characters' ATK by 4.5x, boosts their ATK to approximately 5x if they have STR slots, boosts other characters' ATK by 3.5x, boosts crew's chance of landing on STR slots, and tapping on this character with a STR slot will boosts the type effect of normal attacks for STR characters by 1.5x for 1 turn

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

UNIQ

Doubles damage from normal attacks dealt by character to QCK enemies

Unlocks at Limit Break 11

Support Ability

Supported Characters

STR characters

Level 5 (Max)

Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes crew's slots to STR and boosts STR characters' ATK by 1.5x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to STR and boosts STR characters' ATK by 1.1x for 1 turn

  2. Level 2

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to STR and boosts STR characters' ATK by 1.2x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to STR and boosts STR characters' ATK by 1.3x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to STR and boosts STR characters' ATK by 1.4x for 1 turn

  5. Level 5

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes crew's slots to STR and boosts STR characters' ATK by 1.5x for 1 turn

Stats

HPATKRCV
Lv 11,68294550
Lv 993,6421,620119
Lv 1505,4632,430178
Limit Break4,092+4501,820+200209+90
Limit Break+4,442+8002,020+400284+165

Limit Break

01

Boosts base ATK by 20

02

Boosts base ATK by 20

03

Boosts base ATK by 20

04

Potential Ability 1: Critical ATK

05

Boosts base RCV by 10

Show all 40
06

Boosts base RCV by 10

07

Boosts base RCV by 10

08

Boosts base HP by 40

09

Boosts base HP by 40

10

Boosts base HP by 40

11

Add Crewmate Ability 1: Doubles damage from normal attacks dealt by character to QCK enemies

12

Boosts base HP by 50

13

Boosts base HP by 50

14

Boosts base HP by 50

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Boosts base ATK by 20

17

Boosts base ATK by 20

18

Boosts base ATK by 20

19

Reduces Special charge time by 1 turn

20

Boosts base RCV by 20

21

Boosts base RCV by 20

22

Boosts base RCV by 20

23

Add 1 Power Slot

24

Boosts base HP by 60

25

Boosts base HP by 60

26

Boosts base HP by 60

27

Boosts base ATK by 25

28

Boosts base ATK by 25

29

Boosts base ATK by 30

30

Potential Ability 3: Slot Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base RCV by 25

33

Boosts base HP by 50

34

Boosts base RCV by 50

35

Boosts base HP by 100

36

Boosts base ATK by 100

37

Boosts base HP by 100

38

Boosts base HP by 100

39

Reduces Special charge time by 4 turns

40

Boosts base ATK by 100

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 20 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 40 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 80 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Slot Bind Resistance
Level 5 (Max)

Completely removes character's Slot Bind

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 3 turns

  2. Level 2

    Reduces character's Slot Bind duration by 5 turns

  3. Level 3

    Reduces character's Slot Bind duration by 7 turns

  4. Level 4

    Reduces character's Slot Bind duration by 10 turns

  5. Level 5

    Completely removes character's Slot Bind

Level Limit Break

HPATKRCV
Lv 1053,8561,715125
Lv 1104,0341,794131
New Pirate Rumble skills
Lv 1204,3911,953143
New Captain Ability
Lv 1304,7482,112154
New Pirate Rumble skills
Lv 1505,4632,430178
New Special · New Pirate Rumble skills

Evolution

Akainu
Sea StallionRainbow Pirate PenguinRed Armored CrabRed Plated LobsterRainbow Striped Dragon
75,000 Beli
Sakazuki
Sakazuki
Sea StallionRed Armored CrabRed Plated LobsterRainbow Striped Dragon
Super Evolution · 200,000 Beli
Fleet Admiral Sakazuki

Pirate Rumble

Style
Attacker
DEF
149
SPD
193
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Hellhound: Blasting Eruption
Level 10 (Max)

Targets enemies within large range for 1150 damage; when remaining time is less than 50 s, 1900 damage; when remaining time is less than 30 s, 3150 damage

Charge time: 36 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for 750 damage; when remaining time is less than 50 s, 1400 damage; when remaining time is less than 30 s, 2550 damage

    Charge time: 36 s

  2. Level 2

    Targets enemies within large range for 775 damage; when remaining time is less than 50 s, 1450 damage; when remaining time is less than 30 s, 2600 damage

    Charge time: 36 s

  3. Level 3

    Targets enemies within large range for 800 damage; when remaining time is less than 50 s, 1500 damage; when remaining time is less than 30 s, 2650 damage

    Charge time: 36 s

  4. Level 4

    Targets enemies within large range for 825 damage; when remaining time is less than 50 s, 1550 damage; when remaining time is less than 30 s, 2700 damage

    Charge time: 36 s

  5. Level 5

    Targets enemies within large range for 850 damage; when remaining time is less than 50 s, 1600 damage; when remaining time is less than 30 s, 2750 damage

    Charge time: 36 s

  6. Level 6

    Targets enemies within large range for 875 damage; when remaining time is less than 50 s, 1650 damage; when remaining time is less than 30 s, 2800 damage

    Charge time: 36 s

  7. Level 7

    Targets enemies within large range for 900 damage; when remaining time is less than 50 s, 1700 damage; when remaining time is less than 30 s, 2850 damage

    Charge time: 36 s

  8. Level 8

    Targets enemies within large range for 925 damage; when remaining time is less than 50 s, 1750 damage; when remaining time is less than 30 s, 2900 damage

    Charge time: 36 s

  9. Level 9

    Targets enemies within large range for 950 damage; when remaining time is less than 50 s, 1800 damage; when remaining time is less than 30 s, 2950 damage

    Charge time: 36 s

  10. Level 10

    Targets enemies within large range for 1150 damage; when remaining time is less than 50 s, 1900 damage; when remaining time is less than 30 s, 3150 damage

    Charge time: 36 s

Ability
Level 5 (Max)

STR-type teammates ATK Up Lv.6; when remaining time is less than 30 s, STR-type teammates ATK Up Lv.2

Show all 5 levels
  1. Level 1

    STR-type teammates ATK Up Lv.2; when remaining time is less than 30 s, STR-type teammates ATK Up Lv.2

  2. Level 2

    STR-type teammates ATK Up Lv.3; when remaining time is less than 30 s, STR-type teammates ATK Up Lv.2

  3. Level 3

    STR-type teammates ATK Up Lv.4; when remaining time is less than 30 s, STR-type teammates ATK Up Lv.2

  4. Level 4

    STR-type teammates ATK Up Lv.5; when remaining time is less than 30 s, STR-type teammates ATK Up Lv.2

  5. Level 5

    STR-type teammates ATK Up Lv.6; when remaining time is less than 30 s, STR-type teammates ATK Up Lv.2

Resilience

When current HP is below 50%, heal 150 HP at an interval

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Sakazuki (Akainu)
SakazukiAkainuSakazukiAkainuSakazukiSakazukiSakazukiSakazukiAkainuFleet Admiral SakazukiSakazukiAkainuAkainuFleet Admiral SakazukiFleet Admiral SakazukiAkainuSakazukiFleet Admiral SakazukiFleet Admiral SakazukiSakazukiAkainuSakazukiAkainuAkainu: NeoAkainu: NeoAkainuAkainuSakazukiAkainuAkainuAkainuAkainu
Linked families
Ace VS AkainuSakazuki & BorsalinoSakazuki & Issho