
Fleet Admiral Sakazuki
Burning Enforcer of Justice
New Fleet Admiral at Navy HQ. To uphold the trust and dignity of the Navy HQ, he shows no mercy for pirates or those who disobey the law. In order to prepare for the new age of pirates, he constructed a new Navy HQ in the New World, known as New Marineford.
Special
Deals massive non-type damage to all enemies, changes all slots to STR, and doubles STR characters' ATK for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 18 turns |
| Level 2 | 22 turns | 17 turns |
| Level 3 | 21 turns | 16 turns |
| Level 4 | 20 turns | 15 turns |
| Level 5 | 19 turns | 14 turns |
| Level 6 | 18 turns | 13 turns |
| Level 7 | 17 turns | 12 turns |
| Max | 16 turns | 11 turns |
−1 turn at Limit Break 19
−4 turns at Limit Break 39 (LB+)
Deals 200x character's ATK in non-type damage to all enemies, and changes all slots (including BLOCK) to STR. If crew has [ATK Up] status when Special is launched, further increases crew's ATK boost by +0.3 (boosts STR characters' ATK by 2.5 for 1 turn otherwie)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 18 turns |
| Level 2 | 22 turns | 17 turns |
| Level 3 | 21 turns | 16 turns |
| Level 4 | 20 turns | 15 turns |
| Level 5 | 19 turns | 14 turns |
| Level 6 | 18 turns | 13 turns |
| Level 7 | 17 turns | 12 turns |
| Max | 16 turns | 11 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 19
−4 turns at Limit Break 39 (LB+)
Captain Ability
Boosts STR characters' ATK by 3.25x, boosts their ATK a further 1.3x for characters with STR slots, and boosts chance of landing on STR slots
Boosts STR characters' ATK by 4.5x, boosts their ATK to approximately 5x if they have STR slots, boosts other characters' ATK by 3.5x, boosts crew's chance of landing on STR slots, and tapping on this character with a STR slot will boosts the type effect of normal attacks for STR characters by 1.5x for 1 turn
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Doubles damage from normal attacks dealt by character to QCK enemies
Unlocks at Limit Break 11
Support Ability
STR characters
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes crew's slots to STR and boosts STR characters' ATK by 1.5x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to STR and boosts STR characters' ATK by 1.1x for 1 turn
- Level 2
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to STR and boosts STR characters' ATK by 1.2x for 1 turn
- Level 3
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to STR and boosts STR characters' ATK by 1.3x for 1 turn
- Level 4
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to STR and boosts STR characters' ATK by 1.4x for 1 turn
- Level 5
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes crew's slots to STR and boosts STR characters' ATK by 1.5x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,682 | 945 | 50 |
| Lv 99 | 3,642 | 1,620 | 119 |
| Lv 150 | 5,463 | 2,430 | 178 |
| Limit Break | 4,092+450 | 1,820+200 | 209+90 |
| Limit Break+ | 4,442+800 | 2,020+400 | 284+165 |
Limit Break
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 1: Critical ATK
Boosts base RCV by 10
Show all 40
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 40
Boosts base HP by 40
Boosts base HP by 40
Add Crewmate Ability 1: Doubles damage from normal attacks dealt by character to QCK enemies
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 50
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base RCV by 20
Add 1 Power Slot
Boosts base HP by 60
Boosts base HP by 60
Boosts base HP by 60
Boosts base ATK by 25
Boosts base ATK by 25
Boosts base ATK by 30
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base HP by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 100
Reduces Special charge time by 4 turns
Boosts base ATK by 100
Potential Abilities
If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 20 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 40 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 80 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,856 | 1,715 | 125 |
| Lv 110 | 4,034 | 1,794 | 131 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,391 | 1,953 | 143 |
| New Captain Ability | |||
| Lv 130 | 4,748 | 2,112 | 154 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,463 | 2,430 | 178 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 149
- SPD
- 193
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for 1150 damage; when remaining time is less than 50 s, 1900 damage; when remaining time is less than 30 s, 3150 damage
Charge time: 36 s
Show all 10 levels
- Level 1
Targets enemies within large range for 750 damage; when remaining time is less than 50 s, 1400 damage; when remaining time is less than 30 s, 2550 damage
Charge time: 36 s
- Level 2
Targets enemies within large range for 775 damage; when remaining time is less than 50 s, 1450 damage; when remaining time is less than 30 s, 2600 damage
Charge time: 36 s
- Level 3
Targets enemies within large range for 800 damage; when remaining time is less than 50 s, 1500 damage; when remaining time is less than 30 s, 2650 damage
Charge time: 36 s
- Level 4
Targets enemies within large range for 825 damage; when remaining time is less than 50 s, 1550 damage; when remaining time is less than 30 s, 2700 damage
Charge time: 36 s
- Level 5
Targets enemies within large range for 850 damage; when remaining time is less than 50 s, 1600 damage; when remaining time is less than 30 s, 2750 damage
Charge time: 36 s
- Level 6
Targets enemies within large range for 875 damage; when remaining time is less than 50 s, 1650 damage; when remaining time is less than 30 s, 2800 damage
Charge time: 36 s
- Level 7
Targets enemies within large range for 900 damage; when remaining time is less than 50 s, 1700 damage; when remaining time is less than 30 s, 2850 damage
Charge time: 36 s
- Level 8
Targets enemies within large range for 925 damage; when remaining time is less than 50 s, 1750 damage; when remaining time is less than 30 s, 2900 damage
Charge time: 36 s
- Level 9
Targets enemies within large range for 950 damage; when remaining time is less than 50 s, 1800 damage; when remaining time is less than 30 s, 2950 damage
Charge time: 36 s
- Level 10
Targets enemies within large range for 1150 damage; when remaining time is less than 50 s, 1900 damage; when remaining time is less than 30 s, 3150 damage
Charge time: 36 s
STR-type teammates ATK Up Lv.6; when remaining time is less than 30 s, STR-type teammates ATK Up Lv.2
Show all 5 levels
- Level 1
STR-type teammates ATK Up Lv.2; when remaining time is less than 30 s, STR-type teammates ATK Up Lv.2
- Level 2
STR-type teammates ATK Up Lv.3; when remaining time is less than 30 s, STR-type teammates ATK Up Lv.2
- Level 3
STR-type teammates ATK Up Lv.4; when remaining time is less than 30 s, STR-type teammates ATK Up Lv.2
- Level 4
STR-type teammates ATK Up Lv.5; when remaining time is less than 30 s, STR-type teammates ATK Up Lv.2
- Level 5
STR-type teammates ATK Up Lv.6; when remaining time is less than 30 s, STR-type teammates ATK Up Lv.2
When current HP is below 50%, heal 150 HP at an interval
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage































