Monkey D. Garp

Landing Legend

Navy HQ Vice Admiral. To save Coby, he lands on The Pirate Island of Fullalead from the air in a warship and unleashes a devastating attack. He is just as formidable as the days when he was hailed as a legend.

Special

Unageing Fist of Passion

Reduces all enemies' DEF by 95% for 1 turn, reduces crew's decrease chain multiplier growth rate and Paralysis duration by 6 turns, and boosts QCK characters' ATK when landing a successful strike by 1.5x for 1 turn after landing 4 PERFECT strikes in a row in this turn. If crew's [Continuous Restore] status has 5 or more turns or crew's HP is 30% or below when Special is launched, applies "Territory: QCK-type" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 1 turn

BaseLimit Break
Level 121 turns20 turns
Level 220 turns19 turns
Level 319 turns18 turns
Level 418 turns17 turns
Level 517 turns16 turns
Level 616 turns15 turns
Max15 turns14 turns

−1 turn at Limit Break 15

Crewmate Ability

+STATS

Boosts Free Spirit and Fighter characters' base HP by 150

UNIQ

Makes crew's QCK slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

QCK-type Free Spirit characters

Level 5 (Max)

Adds 15% of character's base HP to supported character's base HP AUTO+ At battle 4, activates supported character's Switch Effect. At final battle, activates supported character's Special

Show all 5 levels
  1. Level 1

    Adds 6% of character's base HP to supported character's base HP

  2. Level 2

    Adds 8% of character's base HP to supported character's base HP

  3. Level 3

    Adds 10% of character's base HP to supported character's base HP

  4. Level 4

    Adds 12% of character's base HP to supported character's base HP

  5. Level 5

    Adds 15% of character's base HP to supported character's base HP AUTO+ At battle 4, activates supported character's Switch Effect. At final battle, activates supported character's Special

Stats

HPATKRCV
Lv 11,55481993
Lv 993,1081,638186
Lv 1504,6622,457279
Limit Break3,308+2001,738+100236+50
Limit Break+3,808+7001,938+300286+100

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 30

03

Boosts base RCV by 10

04

Potential Ability 1: RCV Bind Resistance

05

Boosts base ATK by 20

Show all 25
06

Boosts base HP by 40

07

Boosts base RCV by 20

08

Boosts base ATK by 30

09

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

10

Add 1 Power Slot

11

Boosts base HP by 60

12

Boosts base RCV by 20

13

Boosts base HP by 70

14

Boosts base ATK by 40

15

Reduces Special charge time by 1 turn

16

Expand Limit Break (LB+)

17

Boosts base RCV by 10

18

Boosts base RCV by 20

19

Boosts base ATK by 100

20

Boosts base HP by 200

21

Boosts base RCV by 20

22

Potential Ability 3: Damage Limit Break: Type

23

Boosts base HP by 300

24

Boosts base ATK by 100

25

Add Crewmate Ability 2: Makes crew's QCK slots have matching slot effects

Potential Abilities

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Damage Limit Break: Type
Level 5 (Max)

Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Show all 5 levels
  1. Level 1

    Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6

  2. Level 2

    Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6

  3. Level 3

    Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6

  4. Level 4

    Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6

  5. Level 5

    Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Level Limit Break

HPATKRCV
Lv 1053,2901,734196
Lv 1103,4431,814206
Lv 1203,7471,975224
Lv 1304,0522,135242
Lv 1504,6622,457279

Evolution

Monkey D. Garp
Super Evolution · 30,000 Beli
Monkey D. Garp

Pirate Rumble

Style
Attacker
DEF
116
SPD
175
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Unageing Fist of Passion
Level 10 (Max)

If there are 3 or more STR-type enemies, targets self for ATK Up Lv.8 (5 s); if 3 or more Navy characters are on the team, targets team for DEF Up Lv.3 (15 s); targets enemies within large range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets (not including self) Navy teammates for Special CT 10% reduction

Charge time: 30 s

Show all 10 levels
  1. Level 1

    If there are 3 or more STR-type enemies, targets self for ATK Up Lv.3 (3 s); if 3 or more Navy characters are on the team, targets team for DEF Up Lv.1 (6 s); targets enemies within large range for ATK x 5 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets (not including self) Navy teammates for Special CT 5% reduction

    Charge time: 30 s

  2. Level 2

    If there are 3 or more STR-type enemies, targets self for ATK Up Lv.3 (3 s); if 3 or more Navy characters are on the team, targets team for DEF Up Lv.1 (7 s); targets enemies within large range for ATK x 5.5 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets (not including self) Navy teammates for Special CT 5% reduction

    Charge time: 30 s

  3. Level 3

    If there are 3 or more STR-type enemies, targets self for ATK Up Lv.4 (3 s); if 3 or more Navy characters are on the team, targets team for DEF Up Lv.1 (8 s); targets enemies within large range for ATK x 6 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets (not including self) Navy teammates for Special CT 6% reduction

    Charge time: 30 s

  4. Level 4

    If there are 3 or more STR-type enemies, targets self for ATK Up Lv.4 (3 s); if 3 or more Navy characters are on the team, targets team for DEF Up Lv.1 (9 s); targets enemies within large range for ATK x 6.5 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets (not including self) Navy teammates for Special CT 6% reduction

    Charge time: 30 s

  5. Level 5

    If there are 3 or more STR-type enemies, targets self for ATK Up Lv.5 (4 s); if 3 or more Navy characters are on the team, targets team for DEF Up Lv.1 (10 s); targets enemies within large range for ATK x 7 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets (not including self) Navy teammates for Special CT 7% reduction

    Charge time: 30 s

  6. Level 6

    If there are 3 or more STR-type enemies, targets self for ATK Up Lv.5 (4 s); if 3 or more Navy characters are on the team, targets team for DEF Up Lv.2 (11 s); targets enemies within large range for ATK x 7.5 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets (not including self) Navy teammates for Special CT 7% reduction

    Charge time: 30 s

  7. Level 7

    If there are 3 or more STR-type enemies, targets self for ATK Up Lv.6 (4 s); if 3 or more Navy characters are on the team, targets team for DEF Up Lv.2 (12 s); targets enemies within large range for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets (not including self) Navy teammates for Special CT 8% reduction

    Charge time: 30 s

  8. Level 8

    If there are 3 or more STR-type enemies, targets self for ATK Up Lv.6 (4 s); if 3 or more Navy characters are on the team, targets team for DEF Up Lv.2 (13 s); targets enemies within large range for ATK x 8.5 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets (not including self) Navy teammates for Special CT 8% reduction

    Charge time: 30 s

  9. Level 9

    If there are 3 or more STR-type enemies, targets self for ATK Up Lv.7 (4 s); if 3 or more Navy characters are on the team, targets team for DEF Up Lv.2 (14 s); targets enemies within large range for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets (not including self) Navy teammates for Special CT 9% reduction

    Charge time: 30 s

  10. Level 10

    If there are 3 or more STR-type enemies, targets self for ATK Up Lv.8 (5 s); if 3 or more Navy characters are on the team, targets team for DEF Up Lv.3 (15 s); targets enemies within large range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets (not including self) Navy teammates for Special CT 10% reduction

    Charge time: 30 s

Ability
Level 5 (Max)

QCK-type and Navy teammates ATK Up Lv.5, SPD Up Lv.5; if 3 or more Navy characters are on the team, STR-type enemies ATK Down Lv.5

Show all 5 levels
  1. Level 1

    QCK-type and Navy teammates ATK Up Lv.1, SPD Up Lv.1; if 3 or more Navy characters are on the team, STR-type enemies ATK Down Lv.1

  2. Level 2

    QCK-type and Navy teammates ATK Up Lv.2, SPD Up Lv.2; if 3 or more Navy characters are on the team, STR-type enemies ATK Down Lv.2

  3. Level 3

    QCK-type and Navy teammates ATK Up Lv.3, SPD Up Lv.3; if 3 or more Navy characters are on the team, STR-type enemies ATK Down Lv.3

  4. Level 4

    QCK-type and Navy teammates ATK Up Lv.4, SPD Up Lv.4; if 3 or more Navy characters are on the team, STR-type enemies ATK Down Lv.4

  5. Level 5

    QCK-type and Navy teammates ATK Up Lv.5, SPD Up Lv.5; if 3 or more Navy characters are on the team, STR-type enemies ATK Down Lv.5

Resilience

60% chance to evade Special Bind

How to get

Pirate King Adventures Vs. Garp

Pirate King Adventures · 2026-06-29 – 2026-07-26Reward

Family

Monkey D. Garp
Garp the Fist: NeoMonkey D. Garp: NeoMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpGarp the FistMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpGarp the FistGarp the FistGarp the FistMonkey D. GarpGarp the FistMonkey D. GarpGarp the FistMonkey D. GarpGarp the FistMonkey D. GarpGarpGarp the FistMonkey D. Garp
Linked families
Garp & CobyGarp & Tashigi & HelmeppoSengoku & Garp