
Monkey D. Garp
Landing Legend
Navy HQ Vice Admiral. To save Coby, he lands on The Pirate Island of Fullalead from the air in a warship and unleashes a devastating attack. He is just as formidable as the days when he was hailed as a legend.
Special
Reduces all enemies' DEF by 95% for 1 turn, reduces crew's decrease chain multiplier growth rate and Paralysis duration by 6 turns, and boosts QCK characters' ATK when landing a successful strike by 1.5x for 1 turn after landing 4 PERFECT strikes in a row in this turn. If crew's [Continuous Restore] status has 5 or more turns or crew's HP is 30% or below when Special is launched, applies "Territory: QCK-type" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 20 turns |
| Level 2 | 20 turns | 19 turns |
| Level 3 | 19 turns | 18 turns |
| Level 4 | 18 turns | 17 turns |
| Level 5 | 17 turns | 16 turns |
| Level 6 | 16 turns | 15 turns |
| Max | 15 turns | 14 turns |
−1 turn at Limit Break 15
Crewmate Ability
Boosts Free Spirit and Fighter characters' base HP by 150
Makes crew's QCK slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
QCK-type Free Spirit characters
Adds 15% of character's base HP to supported character's base HP AUTO+ At battle 4, activates supported character's Switch Effect. At final battle, activates supported character's Special
Show all 5 levels
- Level 1
Adds 6% of character's base HP to supported character's base HP
- Level 2
Adds 8% of character's base HP to supported character's base HP
- Level 3
Adds 10% of character's base HP to supported character's base HP
- Level 4
Adds 12% of character's base HP to supported character's base HP
- Level 5
Adds 15% of character's base HP to supported character's base HP AUTO+ At battle 4, activates supported character's Switch Effect. At final battle, activates supported character's Special
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,554 | 819 | 93 |
| Lv 99 | 3,108 | 1,638 | 186 |
| Lv 150 | 4,662 | 2,457 | 279 |
| Limit Break | 3,308+200 | 1,738+100 | 236+50 |
| Limit Break+ | 3,808+700 | 1,938+300 | 286+100 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 30
Boosts base RCV by 10
Potential Ability 1: RCV Bind Resistance
Boosts base ATK by 20
Show all 25
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 30
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Add 1 Power Slot
Boosts base HP by 60
Boosts base RCV by 20
Boosts base HP by 70
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 200
Boosts base RCV by 20
Potential Ability 3: Damage Limit Break: Type
Boosts base HP by 300
Boosts base ATK by 100
Add Crewmate Ability 2: Makes crew's QCK slots have matching slot effects
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Show all 5 levels
- Level 1
Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6
- Level 2
Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6
- Level 3
Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6
- Level 4
Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6
- Level 5
Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,290 | 1,734 | 196 |
| Lv 110 | 3,443 | 1,814 | 206 |
| Lv 120 | 3,747 | 1,975 | 224 |
| Lv 130 | 4,052 | 2,135 | 242 |
| Lv 150 | 4,662 | 2,457 | 279 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 116
- SPD
- 175
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
If there are 3 or more STR-type enemies, targets self for ATK Up Lv.8 (5 s); if 3 or more Navy characters are on the team, targets team for DEF Up Lv.3 (15 s); targets enemies within large range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets (not including self) Navy teammates for Special CT 10% reduction
Charge time: 30 s
Show all 10 levels
- Level 1
If there are 3 or more STR-type enemies, targets self for ATK Up Lv.3 (3 s); if 3 or more Navy characters are on the team, targets team for DEF Up Lv.1 (6 s); targets enemies within large range for ATK x 5 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets (not including self) Navy teammates for Special CT 5% reduction
Charge time: 30 s
- Level 2
If there are 3 or more STR-type enemies, targets self for ATK Up Lv.3 (3 s); if 3 or more Navy characters are on the team, targets team for DEF Up Lv.1 (7 s); targets enemies within large range for ATK x 5.5 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets (not including self) Navy teammates for Special CT 5% reduction
Charge time: 30 s
- Level 3
If there are 3 or more STR-type enemies, targets self for ATK Up Lv.4 (3 s); if 3 or more Navy characters are on the team, targets team for DEF Up Lv.1 (8 s); targets enemies within large range for ATK x 6 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets (not including self) Navy teammates for Special CT 6% reduction
Charge time: 30 s
- Level 4
If there are 3 or more STR-type enemies, targets self for ATK Up Lv.4 (3 s); if 3 or more Navy characters are on the team, targets team for DEF Up Lv.1 (9 s); targets enemies within large range for ATK x 6.5 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets (not including self) Navy teammates for Special CT 6% reduction
Charge time: 30 s
- Level 5
If there are 3 or more STR-type enemies, targets self for ATK Up Lv.5 (4 s); if 3 or more Navy characters are on the team, targets team for DEF Up Lv.1 (10 s); targets enemies within large range for ATK x 7 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets (not including self) Navy teammates for Special CT 7% reduction
Charge time: 30 s
- Level 6
If there are 3 or more STR-type enemies, targets self for ATK Up Lv.5 (4 s); if 3 or more Navy characters are on the team, targets team for DEF Up Lv.2 (11 s); targets enemies within large range for ATK x 7.5 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets (not including self) Navy teammates for Special CT 7% reduction
Charge time: 30 s
- Level 7
If there are 3 or more STR-type enemies, targets self for ATK Up Lv.6 (4 s); if 3 or more Navy characters are on the team, targets team for DEF Up Lv.2 (12 s); targets enemies within large range for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets (not including self) Navy teammates for Special CT 8% reduction
Charge time: 30 s
- Level 8
If there are 3 or more STR-type enemies, targets self for ATK Up Lv.6 (4 s); if 3 or more Navy characters are on the team, targets team for DEF Up Lv.2 (13 s); targets enemies within large range for ATK x 8.5 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets (not including self) Navy teammates for Special CT 8% reduction
Charge time: 30 s
- Level 9
If there are 3 or more STR-type enemies, targets self for ATK Up Lv.7 (4 s); if 3 or more Navy characters are on the team, targets team for DEF Up Lv.2 (14 s); targets enemies within large range for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets (not including self) Navy teammates for Special CT 9% reduction
Charge time: 30 s
- Level 10
If there are 3 or more STR-type enemies, targets self for ATK Up Lv.8 (5 s); if 3 or more Navy characters are on the team, targets team for DEF Up Lv.3 (15 s); targets enemies within large range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets (not including self) Navy teammates for Special CT 10% reduction
Charge time: 30 s
QCK-type and Navy teammates ATK Up Lv.5, SPD Up Lv.5; if 3 or more Navy characters are on the team, STR-type enemies ATK Down Lv.5
Show all 5 levels
- Level 1
QCK-type and Navy teammates ATK Up Lv.1, SPD Up Lv.1; if 3 or more Navy characters are on the team, STR-type enemies ATK Down Lv.1
- Level 2
QCK-type and Navy teammates ATK Up Lv.2, SPD Up Lv.2; if 3 or more Navy characters are on the team, STR-type enemies ATK Down Lv.2
- Level 3
QCK-type and Navy teammates ATK Up Lv.3, SPD Up Lv.3; if 3 or more Navy characters are on the team, STR-type enemies ATK Down Lv.3
- Level 4
QCK-type and Navy teammates ATK Up Lv.4, SPD Up Lv.4; if 3 or more Navy characters are on the team, STR-type enemies ATK Down Lv.4
- Level 5
QCK-type and Navy teammates ATK Up Lv.5, SPD Up Lv.5; if 3 or more Navy characters are on the team, STR-type enemies ATK Down Lv.5
60% chance to evade Special Bind
How to get
Pirate King Adventures · 2026-06-29 – 2026-07-26Reward



























