
Monkey D. Garp
Break Into God Valley
A Vice Admiral of Navy HQ in his younger years. He was called by the Navy HQ to go to God Valley. At first he is not interested, but when he hears that Roger is also headed there, he hurriedly arrives at God Valley and searches for Roger.
Special
Reduces all enemies' [Damage Cut] duration by 6 turns. If crew has [ATK Up] when Special is launched, boosts the type effects of normal attacks for DEX, INT, and Fighter characters by 3.5x for 1 turn (allows this effect to be further increased up to 2 times), and further increases crew's ATK boost by 1.3x (up to a maximum of 6x), otherwise boosts DEX, INT, and Fighter characters' ATK by 3.5x for 1 turn (allows this effect to be further increased up to 2 times), and further increases crew's type effect boost by 1.3x (up to a maximum of 6x). If 5 or more Navy Navy Vice Admiral Egghead characters are on the crew, heals crew by 2x character's RCV at end of turn for 10 turns, and reduces character's Special charge time by 9 turns (Special charge time reduction effect of "Clenched Fist Against God Valley" can be activated up to 1 time including any Specials with similar effect)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts DEX, INT, and Fighter characters' HP by 1.25x, ATK by 5.5x, makes crew's DEXTND slots have matching slot effects, boosts crew's chance of landing on DEX slots, and extends the duration of type effects boosts that are launched by crew Specials by 1 turn [Applies following effect based on number of applicable Character Tags on crew] Boosts Navy Navy Vice Admiral Egghead characters' ATK by 1.1x. If 5 or more Navy Navy Vice Admiral Egghead characters are on the crew, reduces crew's Bind duration by 10 turns, and further increases ATK, slot effect, and type effect boosts that are launched by crew Specials by +0.2 (stackable with other further raising effects)
Crewmate Ability
Reduces character's Special charge time by 2 turns every time another Navy character uses a Special
Tapping on this character with an DEX slot will apply -5% DEX Resistance to all enemies for 1 turn
Unlocks at Limit Break 25
Support Ability
DEX characters with the following Character Tag
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn, and boosts Navy characters' ATK by 2.25x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts Navy characters' ATK by 1.25x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts Navy characters' ATK by 1.5x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts Navy characters' ATK by 1.75x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts Navy characters' ATK by 2.0x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn, and boosts Navy characters' ATK by 2.25x for 1 turn
Super Special

When crew has ATK boost or slot effect boost at 6x or more (can be launched when character is a crewmate)
Further increases crew's type effect boost by +0.5, allows crew to perform Super Tandem with DEX slots for 1 turn, changes character's slot to DEX, and changes Fighter characters to Super Fighter
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,072 | 989 | 101 |
| Lv 99 | 4,144 | 1,977 | 201 |
| Lv 150 | 6,216 | 2,965 | 301 |
| Limit Break | 4,644+500 | 2,177+200 | 301+100 |
| Limit Break+ | 5,144+1,000 | 2,377+400 | 351+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base ATK by 10
Show all 40
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 40
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 50
Boosts base RCV by 30
Boosts base HP by 60
Add Crewmate Ability 2: Tapping on this character with an DEX slot will apply -5% DEX Resistance to all enemies for 1 turn
Boosts base HP by 60
Boosts base ATK by 40
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Abilities
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,387 | 2,093 | 212 |
| Lv 110 | 4,590 | 2,190 | 222 |
| Lv 120 | 4,997 | 2,383 | 242 |
| Lv 130 | 5,403 | 2,577 | 261 |
| Lv 150 | 6,216 | 2,965 | 301 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Supporter- DEF
- 205
- SPD
- 155
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets enemies within large range for 3000 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.4 (20 s), DEF Up Lv.4 (20 s), SPD Up Lv.4 (20 s); if 6 or more DEX-type characters are on the team, 100% chance to remove crew's ATK Down; if 3 or more Navy characters are on the team, targets 3 enemies for ATK x 3.5 damage
Charge time: 33 s
Show all 10 levels
- Level 1
Targets enemies within large range for 2100 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.2 (11 s), DEF Up Lv.2 (11 s), SPD Up Lv.2 (11 s); if 6 or more DEX-type characters are on the team, 70% chance to remove crew's ATK Down; if 3 or more Navy characters are on the team, targets 3 enemies for ATK x 2.6 damage
Charge time: 33 s
- Level 2
Targets enemies within large range for 2200 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.2 (12 s), DEF Up Lv.2 (12 s), SPD Up Lv.2 (12 s); if 6 or more DEX-type characters are on the team, 73% chance to remove crew's ATK Down; if 3 or more Navy characters are on the team, targets 3 enemies for ATK x 2.7 damage
Charge time: 33 s
- Level 3
Targets enemies within large range for 2300 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.2 (13 s), DEF Up Lv.2 (13 s), SPD Up Lv.2 (13 s); if 6 or more DEX-type characters are on the team, 76% chance to remove crew's ATK Down; if 3 or more Navy characters are on the team, targets 3 enemies for ATK x 2.8 damage
Charge time: 33 s
- Level 4
Targets enemies within large range for 2400 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.2 (14 s), DEF Up Lv.2 (14 s), SPD Up Lv.2 (14 s); if 6 or more DEX-type characters are on the team, 79% chance to remove crew's ATK Down; if 3 or more Navy characters are on the team, targets 3 enemies for ATK x 2.9 damage
Charge time: 33 s
- Level 5
Targets enemies within large range for 2500 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.2 (15 s), DEF Up Lv.2 (15 s), SPD Up Lv.2 (15 s); if 6 or more DEX-type characters are on the team, 82% chance to remove crew's ATK Down; if 3 or more Navy characters are on the team, targets 3 enemies for ATK x 3 damage
Charge time: 33 s
- Level 6
Targets enemies within large range for 2600 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.3 (16 s), DEF Up Lv.3 (16 s), SPD Up Lv.3 (16 s); if 6 or more DEX-type characters are on the team, 85% chance to remove crew's ATK Down; if 3 or more Navy characters are on the team, targets 3 enemies for ATK x 3.1 damage
Charge time: 33 s
- Level 7
Targets enemies within large range for 2700 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.3 (17 s), DEF Up Lv.3 (17 s), SPD Up Lv.3 (17 s); if 6 or more DEX-type characters are on the team, 88% chance to remove crew's ATK Down; if 3 or more Navy characters are on the team, targets 3 enemies for ATK x 3.2 damage
Charge time: 33 s
- Level 8
Targets enemies within large range for 2800 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.3 (18 s), DEF Up Lv.3 (18 s), SPD Up Lv.3 (18 s); if 6 or more DEX-type characters are on the team, 91% chance to remove crew's ATK Down; if 3 or more Navy characters are on the team, targets 3 enemies for ATK x 3.3 damage
Charge time: 33 s
- Level 9
Targets enemies within large range for 2900 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.3 (19 s), DEF Up Lv.3 (19 s), SPD Up Lv.3 (19 s); if 6 or more DEX-type characters are on the team, 94% chance to remove crew's ATK Down; if 3 or more Navy characters are on the team, targets 3 enemies for ATK x 3.4 damage
Charge time: 33 s
- Level 10
Targets enemies within large range for 3000 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.4 (20 s), DEF Up Lv.4 (20 s), SPD Up Lv.4 (20 s); if 6 or more DEX-type characters are on the team, 100% chance to remove crew's ATK Down; if 3 or more Navy characters are on the team, targets 3 enemies for ATK x 3.5 damage
Charge time: 33 s
DEX-type/Fighter class teammates HP Up Lv.6, ATK Up Lv.6, SPD Up Lv.6; Navy teammates HP Up Lv.4, ATK Up Lv.4
Show all 5 levels
- Level 1
DEX-type/Fighter class teammates HP Up Lv.1, ATK Up Lv.1, SPD Up Lv.1; Navy teammates HP Up Lv.1, ATK Up Lv.1
- Level 2
DEX-type/Fighter class teammates HP Up Lv.2, ATK Up Lv.2, SPD Up Lv.2; Navy teammates HP Up Lv.2, ATK Up Lv.2
- Level 3
DEX-type/Fighter class teammates HP Up Lv.3, ATK Up Lv.3, SPD Up Lv.3; Navy teammates HP Up Lv.3, ATK Up Lv.3
- Level 4
DEX-type/Fighter class teammates HP Up Lv.4, ATK Up Lv.4, SPD Up Lv.4; Navy teammates HP Up Lv.4, ATK Up Lv.4
- Level 5
DEX-type/Fighter class teammates HP Up Lv.6, ATK Up Lv.6, SPD Up Lv.6; Navy teammates HP Up Lv.4, ATK Up Lv.4
Completely evades Paralysis, reduce damage taken from QCK by 30%
Targets all enemies for 4000 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.6 (25 s), DEF Up Lv.6 (25 s), SPD Up Lv.6 (25 s); if 6 or more DEX-type characters are on the team, 100% chance to remove team's ATK Down; targets 3 enemies for ATK x 4 damage; targets 3 enemies for ATK x 3 damage
After character receives enemy's Rumble Special 2 times
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
Super Tandem
Applies ATK Boost (Tandem) of 2.25x to DEX, Fighter, and Shooter characters for 1 turn, and changes the ATK multiplier of DEX slots to 2.25x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn
At final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku, Sakazuki (Akainu), Kuzan (Aokiji), Borsalino (Kizaru), Coby, Helmeppo, Gol D. Roger
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.25x to DEX, Fighter, and Shooter characters for 1 turn
ConditionAt final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku, Sakazuki (Akainu), Kuzan (Aokiji), Borsalino (Kizaru), Coby, Helmeppo, Gol D. Roger
- Level 2
Applies ATK Boost (Tandem) of 1.5x to DEX, Fighter, and Shooter characters for 1 turn
ConditionAt final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku, Sakazuki (Akainu), Kuzan (Aokiji), Borsalino (Kizaru), Coby, Helmeppo, Gol D. Roger
- Level 3
Applies ATK Boost (Tandem) of 1.75x to DEX, Fighter, and Shooter characters for 1 turn
ConditionAt final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku, Sakazuki (Akainu), Kuzan (Aokiji), Borsalino (Kizaru), Coby, Helmeppo, Gol D. Roger
- Level 4
Applies ATK Boost (Tandem) of 2x to DEX, Fighter, and Shooter characters for 1 turn
ConditionAt final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku, Sakazuki (Akainu), Kuzan (Aokiji), Borsalino (Kizaru), Coby, Helmeppo, Gol D. Roger
- Level 5
Applies ATK Boost (Tandem) of 2.25x to DEX, Fighter, and Shooter characters for 1 turn, and changes the ATK multiplier of DEX slots to 2.25x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn
ConditionAt final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku, Sakazuki (Akainu), Kuzan (Aokiji), Borsalino (Kizaru), Coby, Helmeppo, Gol D. Roger
How to get
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