Monkey D. Garp

Break Into God Valley

A Vice Admiral of Navy HQ in his younger years. He was called by the Navy HQ to go to God Valley. At first he is not interested, but when he hears that Roger is also headed there, he hurriedly arrives at God Valley and searches for Roger.

Special

Clenched Fist Against God Valley

Reduces all enemies' [Damage Cut] duration by 6 turns. If crew has [ATK Up] when Special is launched, boosts the type effects of normal attacks for DEX, INT, and Fighter characters by 3.5x for 1 turn (allows this effect to be further increased up to 2 times), and further increases crew's ATK boost by 1.3x (up to a maximum of 6x), otherwise boosts DEX, INT, and Fighter characters' ATK by 3.5x for 1 turn (allows this effect to be further increased up to 2 times), and further increases crew's type effect boost by 1.3x (up to a maximum of 6x). If 5 or more Navy Navy Vice Admiral Egghead characters are on the crew, heals crew by 2x character's RCV at end of turn for 10 turns, and reduces character's Special charge time by 9 turns (Special charge time reduction effect of "Clenched Fist Against God Valley" can be activated up to 1 time including any Specials with similar effect)

BaseLimit Break
Level 122 turns20 turns
Level 221 turns19 turns
Level 320 turns18 turns
Level 419 turns17 turns
Level 518 turns16 turns
Max17 turns15 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Hunting Down the Pirate with a Grudge

Boosts DEX, INT, and Fighter characters' HP by 1.25x, ATK by 5.5x, makes crew's DEXTND slots have matching slot effects, boosts crew's chance of landing on DEX slots, and extends the duration of type effects boosts that are launched by crew Specials by 1 turn [Applies following effect based on number of applicable Character Tags on crew] Boosts Navy Navy Vice Admiral Egghead characters' ATK by 1.1x. If 5 or more Navy Navy Vice Admiral Egghead characters are on the crew, reduces crew's Bind duration by 10 turns, and further increases ATK, slot effect, and type effect boosts that are launched by crew Specials by +0.2 (stackable with other further raising effects)

Crewmate Ability

UNIQ

Reduces character's Special charge time by 2 turns every time another Navy character uses a Special

UNIQ

Tapping on this character with an DEX slot will apply -5% DEX Resistance to all enemies for 1 turn

Unlocks at Limit Break 25

Support Ability

Supported Characters

DEX characters with the following Character Tag

Level 5 (Max)

Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn, and boosts Navy characters' ATK by 2.25x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, boosts Navy characters' ATK by 1.25x for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, boosts Navy characters' ATK by 1.5x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, boosts Navy characters' ATK by 1.75x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, boosts Navy characters' ATK by 2.0x for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn, and boosts Navy characters' ATK by 2.25x for 1 turn

Super Special

Super Class
Condition

When crew has ATK boost or slot effect boost at 6x or more (can be launched when character is a crewmate)

Further increases crew's type effect boost by +0.5, allows crew to perform Super Tandem with DEX slots for 1 turn, changes character's slot to DEX, and changes Fighter characters to Super Fighter

Stats

HPATKRCV
Lv 12,072989101
Lv 994,1441,977201
Lv 1506,2162,965301
Limit Break4,644+5002,177+200301+100
Limit Break+5,144+1,0002,377+400351+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 20

03

Boosts base HP by 30

04

Potential Ability 1: Recovery ATK Boost/Hunger Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base HP by 30

07

Boosts base RCV by 10

08

Boosts base ATK by 10

09

Boosts base HP by 40

10

Boosts base ATK by 20

11

Boosts base RCV by 20

12

Boosts base ATK by 20

13

Boosts base HP by 40

14

Boosts base ATK by 20

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 40

18

Boosts base RCV by 20

19

Boosts base ATK by 30

20

Boosts base HP by 50

21

Boosts base RCV by 20

22

Boosts base HP by 50

23

Boosts base RCV by 30

24

Boosts base HP by 60

25

Add Crewmate Ability 2: Tapping on this character with an DEX slot will apply -5% DEX Resistance to all enemies for 1 turn

26

Boosts base HP by 60

27

Boosts base ATK by 40

28

Boosts base ATK by 40

29

Boosts base HP by 80

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base ATK by 50

34

Boosts base HP by 150

35

Boosts base ATK by 50

36

Boosts base RCV by 50

37

Boosts base HP by 150

38

Boosts base HP by 200

39

Boosts base ATK by 50

40

Reduces Special charge time by 1 turn

Potential Abilities

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 10% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1054,3872,093212
Lv 1104,5902,190222
Lv 1204,9972,383242
Lv 1305,4032,577261
Lv 1506,2162,965301
New Pirate Rumble skills

Pirate Rumble

Style
Supporter
DEF
205
SPD
155
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Clenched Fist Against God Valley
Level 10 (Max)

Targets enemies within large range for 3000 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.4 (20 s), DEF Up Lv.4 (20 s), SPD Up Lv.4 (20 s); if 6 or more DEX-type characters are on the team, 100% chance to remove crew's ATK Down; if 3 or more Navy characters are on the team, targets 3 enemies for ATK x 3.5 damage

Charge time: 33 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for 2100 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.2 (11 s), DEF Up Lv.2 (11 s), SPD Up Lv.2 (11 s); if 6 or more DEX-type characters are on the team, 70% chance to remove crew's ATK Down; if 3 or more Navy characters are on the team, targets 3 enemies for ATK x 2.6 damage

    Charge time: 33 s

  2. Level 2

    Targets enemies within large range for 2200 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.2 (12 s), DEF Up Lv.2 (12 s), SPD Up Lv.2 (12 s); if 6 or more DEX-type characters are on the team, 73% chance to remove crew's ATK Down; if 3 or more Navy characters are on the team, targets 3 enemies for ATK x 2.7 damage

    Charge time: 33 s

  3. Level 3

    Targets enemies within large range for 2300 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.2 (13 s), DEF Up Lv.2 (13 s), SPD Up Lv.2 (13 s); if 6 or more DEX-type characters are on the team, 76% chance to remove crew's ATK Down; if 3 or more Navy characters are on the team, targets 3 enemies for ATK x 2.8 damage

    Charge time: 33 s

  4. Level 4

    Targets enemies within large range for 2400 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.2 (14 s), DEF Up Lv.2 (14 s), SPD Up Lv.2 (14 s); if 6 or more DEX-type characters are on the team, 79% chance to remove crew's ATK Down; if 3 or more Navy characters are on the team, targets 3 enemies for ATK x 2.9 damage

    Charge time: 33 s

  5. Level 5

    Targets enemies within large range for 2500 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.2 (15 s), DEF Up Lv.2 (15 s), SPD Up Lv.2 (15 s); if 6 or more DEX-type characters are on the team, 82% chance to remove crew's ATK Down; if 3 or more Navy characters are on the team, targets 3 enemies for ATK x 3 damage

    Charge time: 33 s

  6. Level 6

    Targets enemies within large range for 2600 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.3 (16 s), DEF Up Lv.3 (16 s), SPD Up Lv.3 (16 s); if 6 or more DEX-type characters are on the team, 85% chance to remove crew's ATK Down; if 3 or more Navy characters are on the team, targets 3 enemies for ATK x 3.1 damage

    Charge time: 33 s

  7. Level 7

    Targets enemies within large range for 2700 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.3 (17 s), DEF Up Lv.3 (17 s), SPD Up Lv.3 (17 s); if 6 or more DEX-type characters are on the team, 88% chance to remove crew's ATK Down; if 3 or more Navy characters are on the team, targets 3 enemies for ATK x 3.2 damage

    Charge time: 33 s

  8. Level 8

    Targets enemies within large range for 2800 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.3 (18 s), DEF Up Lv.3 (18 s), SPD Up Lv.3 (18 s); if 6 or more DEX-type characters are on the team, 91% chance to remove crew's ATK Down; if 3 or more Navy characters are on the team, targets 3 enemies for ATK x 3.3 damage

    Charge time: 33 s

  9. Level 9

    Targets enemies within large range for 2900 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.3 (19 s), DEF Up Lv.3 (19 s), SPD Up Lv.3 (19 s); if 6 or more DEX-type characters are on the team, 94% chance to remove crew's ATK Down; if 3 or more Navy characters are on the team, targets 3 enemies for ATK x 3.4 damage

    Charge time: 33 s

  10. Level 10

    Targets enemies within large range for 3000 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.4 (20 s), DEF Up Lv.4 (20 s), SPD Up Lv.4 (20 s); if 6 or more DEX-type characters are on the team, 100% chance to remove crew's ATK Down; if 3 or more Navy characters are on the team, targets 3 enemies for ATK x 3.5 damage

    Charge time: 33 s

Ability
Level 5 (Max)

DEX-type/Fighter class teammates HP Up Lv.6, ATK Up Lv.6, SPD Up Lv.6; Navy teammates HP Up Lv.4, ATK Up Lv.4

Show all 5 levels
  1. Level 1

    DEX-type/Fighter class teammates HP Up Lv.1, ATK Up Lv.1, SPD Up Lv.1; Navy teammates HP Up Lv.1, ATK Up Lv.1

  2. Level 2

    DEX-type/Fighter class teammates HP Up Lv.2, ATK Up Lv.2, SPD Up Lv.2; Navy teammates HP Up Lv.2, ATK Up Lv.2

  3. Level 3

    DEX-type/Fighter class teammates HP Up Lv.3, ATK Up Lv.3, SPD Up Lv.3; Navy teammates HP Up Lv.3, ATK Up Lv.3

  4. Level 4

    DEX-type/Fighter class teammates HP Up Lv.4, ATK Up Lv.4, SPD Up Lv.4; Navy teammates HP Up Lv.4, ATK Up Lv.4

  5. Level 5

    DEX-type/Fighter class teammates HP Up Lv.6, ATK Up Lv.6, SPD Up Lv.6; Navy teammates HP Up Lv.4, ATK Up Lv.4

Resilience

Completely evades Paralysis, reduce damage taken from QCK by 30%

Super Special

Targets all enemies for 4000 damage; targets DEX-type/Fighter class teammates for ATK Up Lv.6 (25 s), DEF Up Lv.6 (25 s), SPD Up Lv.6 (25 s); if 6 or more DEX-type characters are on the team, 100% chance to remove team's ATK Down; targets 3 enemies for ATK x 4 damage; targets 3 enemies for ATK x 3 damage

Condition

After character receives enemy's Rumble Special 2 times

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Super Tandem

Super Tandem
Level 5 (Max)

Applies ATK Boost (Tandem) of 2.25x to DEX, Fighter, and Shooter characters for 1 turn, and changes the ATK multiplier of DEX slots to 2.25x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn

Condition

At final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku, Sakazuki (Akainu), Kuzan (Aokiji), Borsalino (Kizaru), Coby, Helmeppo, Gol D. Roger

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.25x to DEX, Fighter, and Shooter characters for 1 turn

    Condition

    At final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku, Sakazuki (Akainu), Kuzan (Aokiji), Borsalino (Kizaru), Coby, Helmeppo, Gol D. Roger

  2. Level 2

    Applies ATK Boost (Tandem) of 1.5x to DEX, Fighter, and Shooter characters for 1 turn

    Condition

    At final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku, Sakazuki (Akainu), Kuzan (Aokiji), Borsalino (Kizaru), Coby, Helmeppo, Gol D. Roger

  3. Level 3

    Applies ATK Boost (Tandem) of 1.75x to DEX, Fighter, and Shooter characters for 1 turn

    Condition

    At final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku, Sakazuki (Akainu), Kuzan (Aokiji), Borsalino (Kizaru), Coby, Helmeppo, Gol D. Roger

  4. Level 4

    Applies ATK Boost (Tandem) of 2x to DEX, Fighter, and Shooter characters for 1 turn

    Condition

    At final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku, Sakazuki (Akainu), Kuzan (Aokiji), Borsalino (Kizaru), Coby, Helmeppo, Gol D. Roger

  5. Level 5

    Applies ATK Boost (Tandem) of 2.25x to DEX, Fighter, and Shooter characters for 1 turn, and changes the ATK multiplier of DEX slots to 2.25x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn

    Condition

    At final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku, Sakazuki (Akainu), Kuzan (Aokiji), Borsalino (Kizaru), Coby, Helmeppo, Gol D. Roger

How to get

Medal Exchange

600 medals · Upcoming

Sugo-Fest

Featured · Feb 25, 2026 – Feb 26, 2026

Sugo-Fest

Featured · Feb 24, 2026 – Feb 26, 2026

Sugo-Fest

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Sugo-Fest

Featured · Nov 12, 2025 – Nov 23, 2025

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Sugo-Fest

Featured · Jul 28, 2025 – Aug 27, 2025

Sugo-Fest

Featured · Jul 26, 2025 – Aug 27, 2025

Family

Monkey D. Garp
Garp the Fist: NeoMonkey D. Garp: NeoMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpGarp the FistMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpGarp the FistGarp the FistGarp the FistMonkey D. GarpGarp the FistMonkey D. GarpGarp the FistMonkey D. GarpGarp the FistMonkey D. GarpGarpGarp the FistMonkey D. Garp
Linked families
Garp & CobyGarp & Tashigi & HelmeppoSengoku & Garp