Garp the Fist

Drill Crushing Fist

Navy HQ Vice Admiral. He confronted Chin Jao on a certain island. Garp countered Chin Jao's Drill Dragon Nail with his fist, crushing Chin Jao's iconic drill head.

Special

Splitting Fist

Deals 300x character's ATK in non-type damage to one enemy (ignoring all defensive effects), reduces crew's Special charge time by 2 turns, boosts chain multiplier by +1.5 for 1 turn, and allows Fighter and Powerhouse characters' normal attacks to ignore enemies' defensive effects for 1 turn [If other Specials have been launched 2 times, this Special cannot be launched in the same turn. Likewise, if this Special is launched, only up to 2 Specials (including this Special) can be launched during the turn]

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Drill Confronting Fist

Boosts Fighter and Powerhouse characters' ATK by 5x, boosts character's ATK by 5.25x in turns where "Splitting Fist" is used, boosts Fighter and Powerhouse characters' HP by 1.5x, and reduces crew's Bind duration by 3 turns

Crewmate Ability

RES

Reduces character's Special Reverse by 2 turns

Unlocks at Limit Break 10

RES

Reduces character's Special Bind duration by 5 turns

Unlocks at Limit Break 25

Support Ability

Supported Characters

Coby, Helmeppo, Sengoku

Level 5 (Max)

Boosts the chain multiplier by +0.7 for 1 turn at start of final battle

Show all 5 levels
  1. Level 1

    Boosts the chain multiplier by +0.3 for 1 turn at start of final battle

  2. Level 2

    Boosts the chain multiplier by +0.4 for 1 turn at start of final battle

  3. Level 3

    Boosts the chain multiplier by +0.5 for 1 turn at start of final battle

  4. Level 4

    Boosts the chain multiplier by +0.6 for 1 turn at start of final battle

  5. Level 5

    Boosts the chain multiplier by +0.7 for 1 turn at start of final battle

Stats

HPATKRCV
Lv 12,15681595
Lv 994,3121,630190
Lv 1506,4682,445285
Limit Break4,712+4001,880+250290+100
Limit Break+5,212+9002,080+450340+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 10

03

Boosts base HP by 20

04

Potential Ability 1: Critical ATK

05

Boosts base HP by 30

Show all 40
06

Boosts base RCV by 10

07

Boosts base HP by 30

08

Boosts base ATK by 20

09

Boosts base HP by 50

10

Add Crewmate Ability 1: Reduces character's Special Reverse by 2 turns

11

Boosts base HP by 40

12

Boosts base ATK by 20

13

Boosts base HP by 50

14

Boosts base ATK by 20

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 10

18

Boosts base RCV by 20

19

Boosts base ATK by 20

20

Boosts base HP by 50

21

Boosts base HP by 60

22

Boosts base RCV by 30

23

Boosts base HP by 70

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Reduces character's Special Bind duration by 5 turns

26

Boosts base ATK by 30

27

Boosts base ATK by 40

28

Boosts base RCV by 30

29

Boosts base ATK by 50

30

Potential Ability 3: Slot Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 75

33

Boosts base ATK by 50

34

Boosts base ATK by 50

35

Boosts base HP by 100

36

Boosts base HP by 125

37

Boosts base ATK by 100

38

Boosts base HP by 200

39

Reduces Special charge time by 1 turn

40

Boosts base RCV by 50

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1054,5651,725201
Lv 1104,7771,805210
Lv 1205,1991,965229
Lv 1305,6222,125247
Lv 1506,4682,445285

Evolution

Monkey D. Garp
Sea StallionGreen Robber PenguinRainbow Armored CrabGreen Plated LobsterRainbow Striped Dragon
75,000 Beli
Garp the Fist

Pirate Rumble

Style
Attacker
DEF
167
SPD
165
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Splitting Fist
Level 10 (Max)

Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.7 (20 s), SPD Up Lv.7 (20 s); targets 3 enemies with high current Special CT for ATK x 3 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 3 Counter stance (30 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies)

Charge time: 31 s

Show all 10 levels
  1. Level 1

    Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.2 (11 s), SPD Up Lv.2 (11 s); targets 3 enemies with high current Special CT for ATK x 2.1 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.1 Counter stance (21 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 31 s

  2. Level 2

    Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.2 (12 s), SPD Up Lv.2 (12 s); targets 3 enemies with high current Special CT for ATK x 2.2 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.2 Counter stance (22 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 9.5 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 31 s

  3. Level 3

    Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.3 (13 s), SPD Up Lv.3 (13 s); targets 3 enemies with high current Special CT for ATK x 2.3 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.3 Counter stance (23 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 31 s

  4. Level 4

    Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.3 (14 s), SPD Up Lv.3 (14 s); targets 3 enemies with high current Special CT for ATK x 2.4 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.4 Counter stance (24 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 10.5 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 31 s

  5. Level 5

    Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.4 (15 s), SPD Up Lv.4 (15 s); targets 3 enemies with high current Special CT for ATK x 2.5 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.5 Counter stance (25 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 31 s

  6. Level 6

    Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.4 (16 s), SPD Up Lv.4 (16 s); targets 3 enemies with high current Special CT for ATK x 2.6 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.6 Counter stance (26 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 11.5 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 31 s

  7. Level 7

    Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.5 (17 s), SPD Up Lv.5 (17 s); targets 3 enemies with high current Special CT for ATK x 2.7 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.7 Counter stance (27 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 31 s

  8. Level 8

    Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.5 (18 s), SPD Up Lv.5 (18 s); targets 3 enemies with high current Special CT for ATK x 2.8 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.8 Counter stance (28 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 12.5 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 31 s

  9. Level 9

    Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.6 (19 s), SPD Up Lv.6 (19 s); targets 3 enemies with high current Special CT for ATK x 2.9 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.9 Counter stance (29 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 13 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 31 s

  10. Level 10

    Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.7 (20 s), SPD Up Lv.7 (20 s); targets 3 enemies with high current Special CT for ATK x 3 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 3 Counter stance (30 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 31 s

Ability
Level 5 (Max)

DEX-type/Fighter class and Navy teammates Blow Away % Up Lv.5, Critical % Up Lv.5, DEF Up Lv.6, HP Up Lv.6; when remaining HP is 70% or below, self ATK Up Lv.5, DEF Up Lv.5; after dealing damage, up to 10 times self ATK Up Lv.1; after receiving damage, up to 5 times self DEF Up Lv.1

Show all 5 levels
  1. Level 1

    DEX-type/Fighter class and Navy teammates Blow Away % Up Lv.1, Critical % Up Lv.1, DEF Up Lv.2, HP Up Lv.2; when remaining HP is 70% or below, self ATK Up Lv.1, DEF Up Lv.1; after dealing damage, up to 10 times self ATK Up Lv.1; after receiving damage, up to 5 times self DEF Up Lv.1

  2. Level 2

    DEX-type/Fighter class and Navy teammates Blow Away % Up Lv.2, Critical % Up Lv.2, DEF Up Lv.3, HP Up Lv.3; when remaining HP is 70% or below, self ATK Up Lv.2, DEF Up Lv.2; after dealing damage, up to 10 times self ATK Up Lv.1; after receiving damage, up to 5 times self DEF Up Lv.1

  3. Level 3

    DEX-type/Fighter class and Navy teammates Blow Away % Up Lv.3, Critical % Up Lv.3, DEF Up Lv.4, HP Up Lv.4; when remaining HP is 70% or below, self ATK Up Lv.3, DEF Up Lv.3; after dealing damage, up to 10 times self ATK Up Lv.1; after receiving damage, up to 5 times self DEF Up Lv.1

  4. Level 4

    DEX-type/Fighter class and Navy teammates Blow Away % Up Lv.4, Critical % Up Lv.4, DEF Up Lv.5, HP Up Lv.5; when remaining HP is 70% or below, self ATK Up Lv.4, DEF Up Lv.4; after dealing damage, up to 10 times self ATK Up Lv.1; after receiving damage, up to 5 times self DEF Up Lv.1

  5. Level 5

    DEX-type/Fighter class and Navy teammates Blow Away % Up Lv.5, Critical % Up Lv.5, DEF Up Lv.6, HP Up Lv.6; when remaining HP is 70% or below, self ATK Up Lv.5, DEF Up Lv.5; after dealing damage, up to 10 times self ATK Up Lv.1; after receiving damage, up to 5 times self DEF Up Lv.1

Resilience

Completely evades Paralysis, reduce damage taken from QCK by 30%, increase damage dealt to QCK by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Apr 6, 2024 – May 4, 2024

Sugo-Fest

Featured · Nov 4, 2023 – Dec 1, 2023

Sugo-Fest

Featured · Jan 7, 2023 – Feb 4, 2023

Sugo-Fest

Featured · Oct 1, 2022 – Nov 5, 2022

Family

Monkey D. Garp
Garp the Fist: NeoMonkey D. Garp: NeoMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpGarp the FistGarp the FistGarp the FistMonkey D. GarpGarp the FistMonkey D. GarpGarp the FistMonkey D. GarpGarp the FistMonkey D. GarpGarpGarp the FistMonkey D. Garp
Linked families
Garp & CobyGarp & Tashigi & HelmeppoSengoku & Garp