
Garp the Fist
Drill Crushing Fist
Navy HQ Vice Admiral. He confronted Chin Jao on a certain island. Garp countered Chin Jao's Drill Dragon Nail with his fist, crushing Chin Jao's iconic drill head.
Special
Deals 300x character's ATK in non-type damage to one enemy (ignoring all defensive effects), reduces crew's Special charge time by 2 turns, boosts chain multiplier by +1.5 for 1 turn, and allows Fighter and Powerhouse characters' normal attacks to ignore enemies' defensive effects for 1 turn [If other Specials have been launched 2 times, this Special cannot be launched in the same turn. Likewise, if this Special is launched, only up to 2 Specials (including this Special) can be launched during the turn]
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Fighter and Powerhouse characters' ATK by 5x, boosts character's ATK by 5.25x in turns where "Splitting Fist" is used, boosts Fighter and Powerhouse characters' HP by 1.5x, and reduces crew's Bind duration by 3 turns
Crewmate Ability
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 10
Reduces character's Special Bind duration by 5 turns
Unlocks at Limit Break 25
Support Ability
Coby, Helmeppo, Sengoku
Boosts the chain multiplier by +0.7 for 1 turn at start of final battle
Show all 5 levels
- Level 1
Boosts the chain multiplier by +0.3 for 1 turn at start of final battle
- Level 2
Boosts the chain multiplier by +0.4 for 1 turn at start of final battle
- Level 3
Boosts the chain multiplier by +0.5 for 1 turn at start of final battle
- Level 4
Boosts the chain multiplier by +0.6 for 1 turn at start of final battle
- Level 5
Boosts the chain multiplier by +0.7 for 1 turn at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,156 | 815 | 95 |
| Lv 99 | 4,312 | 1,630 | 190 |
| Lv 150 | 6,468 | 2,445 | 285 |
| Limit Break | 4,712+400 | 1,880+250 | 290+100 |
| Limit Break+ | 5,212+900 | 2,080+450 | 340+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Critical ATK
Boosts base HP by 30
Show all 40
Boosts base RCV by 10
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 50
Add Crewmate Ability 1: Reduces character's Special Reverse by 2 turns
Boosts base HP by 40
Boosts base ATK by 20
Boosts base HP by 50
Boosts base ATK by 20
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 50
Boosts base HP by 60
Boosts base RCV by 30
Boosts base HP by 70
Boosts base ATK by 30
Add Crewmate Ability 2: Reduces character's Special Bind duration by 5 turns
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base RCV by 30
Boosts base ATK by 50
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 75
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 125
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base RCV by 50
Potential Abilities
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,565 | 1,725 | 201 |
| Lv 110 | 4,777 | 1,805 | 210 |
| Lv 120 | 5,199 | 1,965 | 229 |
| Lv 130 | 5,622 | 2,125 | 247 |
| Lv 150 | 6,468 | 2,445 | 285 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 167
- SPD
- 165
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.7 (20 s), SPD Up Lv.7 (20 s); targets 3 enemies with high current Special CT for ATK x 3 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 3 Counter stance (30 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.2 (11 s), SPD Up Lv.2 (11 s); targets 3 enemies with high current Special CT for ATK x 2.1 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.1 Counter stance (21 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 31 s
- Level 2
Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.2 (12 s), SPD Up Lv.2 (12 s); targets 3 enemies with high current Special CT for ATK x 2.2 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.2 Counter stance (22 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 9.5 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 31 s
- Level 3
Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.3 (13 s), SPD Up Lv.3 (13 s); targets 3 enemies with high current Special CT for ATK x 2.3 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.3 Counter stance (23 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 31 s
- Level 4
Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.3 (14 s), SPD Up Lv.3 (14 s); targets 3 enemies with high current Special CT for ATK x 2.4 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.4 Counter stance (24 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 10.5 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 31 s
- Level 5
Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.4 (15 s), SPD Up Lv.4 (15 s); targets 3 enemies with high current Special CT for ATK x 2.5 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.5 Counter stance (25 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 31 s
- Level 6
Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.4 (16 s), SPD Up Lv.4 (16 s); targets 3 enemies with high current Special CT for ATK x 2.6 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.6 Counter stance (26 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 11.5 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 31 s
- Level 7
Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.5 (17 s), SPD Up Lv.5 (17 s); targets 3 enemies with high current Special CT for ATK x 2.7 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.7 Counter stance (27 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 31 s
- Level 8
Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.5 (18 s), SPD Up Lv.5 (18 s); targets 3 enemies with high current Special CT for ATK x 2.8 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.8 Counter stance (28 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 12.5 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 31 s
- Level 9
Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.6 (19 s), SPD Up Lv.6 (19 s); targets 3 enemies with high current Special CT for ATK x 2.9 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.9 Counter stance (29 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 13 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 31 s
- Level 10
Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.7 (20 s), SPD Up Lv.7 (20 s); targets 3 enemies with high current Special CT for ATK x 3 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 3 Counter stance (30 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 31 s
DEX-type/Fighter class and Navy teammates Blow Away % Up Lv.5, Critical % Up Lv.5, DEF Up Lv.6, HP Up Lv.6; when remaining HP is 70% or below, self ATK Up Lv.5, DEF Up Lv.5; after dealing damage, up to 10 times self ATK Up Lv.1; after receiving damage, up to 5 times self DEF Up Lv.1
Show all 5 levels
- Level 1
DEX-type/Fighter class and Navy teammates Blow Away % Up Lv.1, Critical % Up Lv.1, DEF Up Lv.2, HP Up Lv.2; when remaining HP is 70% or below, self ATK Up Lv.1, DEF Up Lv.1; after dealing damage, up to 10 times self ATK Up Lv.1; after receiving damage, up to 5 times self DEF Up Lv.1
- Level 2
DEX-type/Fighter class and Navy teammates Blow Away % Up Lv.2, Critical % Up Lv.2, DEF Up Lv.3, HP Up Lv.3; when remaining HP is 70% or below, self ATK Up Lv.2, DEF Up Lv.2; after dealing damage, up to 10 times self ATK Up Lv.1; after receiving damage, up to 5 times self DEF Up Lv.1
- Level 3
DEX-type/Fighter class and Navy teammates Blow Away % Up Lv.3, Critical % Up Lv.3, DEF Up Lv.4, HP Up Lv.4; when remaining HP is 70% or below, self ATK Up Lv.3, DEF Up Lv.3; after dealing damage, up to 10 times self ATK Up Lv.1; after receiving damage, up to 5 times self DEF Up Lv.1
- Level 4
DEX-type/Fighter class and Navy teammates Blow Away % Up Lv.4, Critical % Up Lv.4, DEF Up Lv.5, HP Up Lv.5; when remaining HP is 70% or below, self ATK Up Lv.4, DEF Up Lv.4; after dealing damage, up to 10 times self ATK Up Lv.1; after receiving damage, up to 5 times self DEF Up Lv.1
- Level 5
DEX-type/Fighter class and Navy teammates Blow Away % Up Lv.5, Critical % Up Lv.5, DEF Up Lv.6, HP Up Lv.6; when remaining HP is 70% or below, self ATK Up Lv.5, DEF Up Lv.5; after dealing damage, up to 10 times self ATK Up Lv.1; after receiving damage, up to 5 times self DEF Up Lv.1
Completely evades Paralysis, reduce damage taken from QCK by 30%, increase damage dealt to QCK by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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