
Monkey D. Garp
Scolding His Grandson
Vice Admiral at Navy HQ and Luffy's grandfather. He is angered when he hears that Luffy wants to become a pirate instead of joining the Navy. With a desire for him to become a strong Navy man, he sends him off to be raised by the mountain bandit, Dadan.
Special
Reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 3 turns, changes character's slot to TND, and doubles the type effects of normal attacks for PSY and QCK characters for 1 turn. If "Monkey D. Luffy", "Portgas D. Ace", or "Sabo" is in the crew or is set as Support for character and if character is a crewmate, can choose to swap character out for the Captain for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Level 6 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts PSY and QCK characters' ATK by 3.5x, HP by 1.2x, and makes QCK characters' PSY slots have matching slot effects. If character became Captain during the quest, boosts PSY and QCK characters' ATK by a further 1.2x and makes character's normal attacks effective against all enemy types.
Crewmate Ability
Boosts PSY and QCK characters' base stats by 50
Makes crew's PSY slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
All characters
Adds 11% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 5% of character's base HP to supported character's base HP
- Level 2
Adds 6% of character's base HP to supported character's base HP
- Level 3
Adds 7% of character's base HP to supported character's base HP
- Level 4
Adds 9% of character's base HP to supported character's base HP
- Level 5
Adds 11% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,341 | 843 | 78 |
| Lv 99 | 3,346 | 1,498 | 163 |
| Lv 150 | 5,019 | 2,247 | 244 |
| Limit Break | 3,546+200 | 1,598+100 | 213+50 |
| Limit Break+ | 3,746+400 | 1,798+300 | 313+150 |
Limit Break
Boosts base ATK by 25
Boosts base HP by 50
Boosts base HP by 50
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 50
Show all 25
Boosts base RCV by 25
Boosts base HP by 50
Add Crewmate Ability 2: Makes crew's PSY slots have matching slot effects
Potential Ability 2: Pinch Healing
Add 1 Power Slot
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base ATK by 25
Boosts base ATK by 50
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,542 | 1,586 | 172 |
| Lv 110 | 3,706 | 1,659 | 180 |
| Lv 120 | 4,034 | 1,806 | 196 |
| Lv 130 | 4,362 | 1,953 | 212 |
| Lv 150 | 5,019 | 2,247 | 244 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 299
- SPD
- 118
- Cost
- 35
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets PSY-type teammates for HP 1500 healing; targets 1 enemy for 1500 damage
Charge time: 34 s
Show all 10 levels
- Level 1
Targets PSY-type teammates for HP 600 healing; targets 1 enemy for 600 damage
Charge time: 34 s
- Level 2
Targets PSY-type teammates for HP 700 healing; targets 1 enemy for 700 damage
Charge time: 34 s
- Level 3
Targets PSY-type teammates for HP 800 healing; targets 1 enemy for 800 damage
Charge time: 34 s
- Level 4
Targets PSY-type teammates for HP 900 healing; targets 1 enemy for 900 damage
Charge time: 34 s
- Level 5
Targets PSY-type teammates for HP 1000 healing; targets 1 enemy for 1000 damage
Charge time: 34 s
- Level 6
Targets PSY-type teammates for HP 1100 healing; targets 1 enemy for 1100 damage
Charge time: 34 s
- Level 7
Targets PSY-type teammates for HP 1200 healing; targets 1 enemy for 1200 damage
Charge time: 34 s
- Level 8
Targets PSY-type teammates for HP 1300 healing; targets 1 enemy for 1300 damage
Charge time: 34 s
- Level 9
Targets PSY-type teammates for HP 1400 healing; targets 1 enemy for 1400 damage
Charge time: 34 s
- Level 10
Targets PSY-type teammates for HP 1500 healing; targets 1 enemy for 1500 damage
Charge time: 34 s
PSY-type teammates HP Up Lv.5, ATK Up Lv.3
Show all 5 levels
- Level 1
PSY-type teammates HP Up Lv.1, ATK Up Lv.1
- Level 2
PSY-type teammates HP Up Lv.2, ATK Up Lv.1
- Level 3
PSY-type teammates HP Up Lv.3, ATK Up Lv.2
- Level 4
PSY-type teammates HP Up Lv.4, ATK Up Lv.2
- Level 5
PSY-type teammates HP Up Lv.5, ATK Up Lv.3
60% chance to evade Special Bind
Grand Party
PSY-type teammates ATK Up, SPD Up, Blow Away % Up Lv.3; Powerhouse/Free Spirit class teammates ATK Up, Critical % Up Lv.2, DEF Up Lv.1
Show all 5 levels
- Level 1
PSY-type teammates ATK Up, SPD Up, Blow Away % Up Lv.1; Powerhouse/Free Spirit class teammates ATK Up, Critical % Up Lv.1, DEF Up Lv.1
- Level 2
PSY-type teammates ATK Up, SPD Up, Blow Away % Up Lv.1; Powerhouse/Free Spirit class teammates ATK Up, Critical % Up Lv.1, DEF Up Lv.1
- Level 3
PSY-type teammates ATK Up, SPD Up, Blow Away % Up Lv.2; Powerhouse/Free Spirit class teammates ATK Up, Critical % Up Lv.2, DEF Up Lv.1
- Level 4
PSY-type teammates ATK Up, SPD Up, Blow Away % Up Lv.2; Powerhouse/Free Spirit class teammates ATK Up, Critical % Up Lv.2, DEF Up Lv.1
- Level 5
PSY-type teammates ATK Up, SPD Up, Blow Away % Up Lv.3; Powerhouse/Free Spirit class teammates ATK Up, Critical % Up Lv.2, DEF Up Lv.1
Targets 2 high DEF enemies for 2000 damage; after 40 s of battle, targets 2 enemies for 2000 damage
After dealing a Critical 8 times
Can be used 2 times
Show all 5 levels
- Level 1
Targets 2 high DEF enemies for 1200 damage; after 40 s of battle, targets 2 enemies for 1200 damage
- Level 2
Targets 2 high DEF enemies for 1400 damage; after 40 s of battle, targets 2 enemies for 1400 damage
- Level 3
Targets 2 high DEF enemies for 1600 damage; after 40 s of battle, targets 2 enemies for 1600 damage
- Level 4
Targets 2 high DEF enemies for 1800 damage; after 40 s of battle, targets 2 enemies for 1800 damage
- Level 5
Targets 2 high DEF enemies for 2000 damage; after 40 s of battle, targets 2 enemies for 2000 damage
Super Tandem
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 2 turns and applies ATK Boost (Tandem) of 1.3x to PSY and QCK characters for 1 turn
When any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.1x to PSY and QCK characters for 1 turn
ConditionWhen 2 or more Powerhouse characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku
- Level 2
Applies ATK Boost (Tandem) of 1.2x to PSY and QCK characters for 1 turn
ConditionWhen 2 or more Powerhouse characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku
- Level 3
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn and applies ATK Boost (Tandem) of 1.2x to PSY and QCK characters for 1 turn
ConditionWhen 1 or more Powerhouse characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 2 or more required): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku
- Level 4
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn and applies ATK Boost (Tandem) of 1.25x to PSY and QCK characters for 1 turn
ConditionWhen 1 or more Powerhouse characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 2 or more required): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku
- Level 5
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 2 turns and applies ATK Boost (Tandem) of 1.3x to PSY and QCK characters for 1 turn
ConditionWhen any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku
How to get
Kizuna Clash · 2023-03-22 – 2023-03-26Reward



























