
Garp the Fist
Pirate King's Arch-Nemesis
Vice Admiral at Navy HQ and Luffy's grandfather. In order to have Luffy grow up strong, he raised him with a strictness that could kill. This strict upbringing is what gave Luffy his unfathomable ability to survive in every situation.
Special
Reduces one enemy's HP by 10% (ignoring any defensive effects), sets chain multiplier to 3x for 1 turn, and reduces crew's Special Bind duration by 1 turn
Reduces one enemy's HP by 30% (ignoring any defensive effects), sets chain multiplier to 3x for 1 turn, and reduces crew's Special Bind duration by 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 15 / 21 turns | 12 / 18 turns |
| Level 2 | 14 / 20 turns | 11 / 17 turns |
| Level 3 | 13 / 19 turns | 10 / 16 turns |
| Level 4 | 12 / 18 turns | 9 / 15 turns |
| Level 5 | 11 / 17 turns | 8 / 14 turns |
| Max | 10 / 16 turns | 7 / 13 turns |
−1 turn at Limit Break 19
−1 turn at Limit Break 26
−1 turn at Limit Break 39 (LB+)
Captain Ability
Doubles crew's ATK and boosts their HP by 1.5x, makes their PSYRCV slots have matching slot effects, and boosts crew's ATK by 4x when characters attack in GOOD, GREAT, PERFECT order without breaking the chain, but drastically reduces crew's ATK depending on number of Striker, Shooter or Cerebral classes on the crew
Crewmate Ability
Reduces character's Special Bind duration by 20 turns
Unlocks at Limit Break 8
Boosts crew's base stats by 75
Unlocks at Limit Break 27
Support Ability
Coby, Helmeppo, Kuzan (Aokiji)
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 3 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 2 turns at start of crew's next turn
- Level 4
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 2 turns at start of crew's next turn
- Level 5
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 3 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,624 | 784 | 148 |
| Lv 99 | 3,280 | 1,450 | 376 |
| Lv 150 | 4,920 | 2,175 | 564 |
| Limit Break | 3,770+490 | 1,670+220 | 456+80 |
| Limit Break+ | 4,120+840 | 1,870+420 | 531+155 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Potential Ability 1: INT Damage Reduction
Boosts base ATK by 20
Show all 40
Boosts base ATK by 20
Boosts base HP by 40
Add Crewmate Ability 1: Reduces character's Special Bind duration by 20 turns
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 50
Potential Ability 2: Barrier Pierce
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 60
Boosts base HP by 60
Boosts base HP by 60
Boosts base HP by 80
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Boosts crew's base stats by 75
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,472 | 1,535 | 398 |
| Lv 110 | 3,633 | 1,606 | 416 |
| Lv 120 | 3,955 | 1,748 | 453 |
| Lv 130 | 4,276 | 1,890 | 490 |
| Lv 150 | 4,920 | 2,175 | 564 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 186
- SPD
- 147
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 1 enemy for HP 45% reduction; targets team for Special Bind reduction (9 s); ATK Up Lv.3 (15 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets 1 enemy for HP 33% reduction; targets team for Special Bind reduction (9 s); ATK Up Lv.1 (15 s)
Charge time: 30 s
- Level 2
Targets 1 enemy for HP 34% reduction; targets team for Special Bind reduction (9 s); ATK Up Lv.1 (15 s)
Charge time: 30 s
- Level 3
Targets 1 enemy for HP 35% reduction; targets team for Special Bind reduction (9 s); ATK Up Lv.1 (15 s)
Charge time: 30 s
- Level 4
Targets 1 enemy for HP 36% reduction; targets team for Special Bind reduction (9 s); ATK Up Lv.1 (15 s)
Charge time: 30 s
- Level 5
Targets 1 enemy for HP 38% reduction; targets team for Special Bind reduction (9 s); ATK Up Lv.1 (15 s)
Charge time: 30 s
- Level 6
Targets 1 enemy for HP 39% reduction; targets team for Special Bind reduction (9 s); ATK Up Lv.1 (15 s)
Charge time: 30 s
- Level 7
Targets 1 enemy for HP 40% reduction; targets team for Special Bind reduction (9 s); ATK Up Lv.1 (15 s)
Charge time: 30 s
- Level 8
Targets 1 enemy for HP 41% reduction; targets team for Special Bind reduction (9 s); ATK Up Lv.2 (15 s)
Charge time: 30 s
- Level 9
Targets 1 enemy for HP 43% reduction; targets team for Special Bind reduction (9 s); ATK Up Lv.2 (15 s)
Charge time: 30 s
- Level 10
Targets 1 enemy for HP 45% reduction; targets team for Special Bind reduction (9 s); ATK Up Lv.3 (15 s)
Charge time: 30 s
Self ATK Up Lv.7; when remaining time is less than 70 s, team Guard % Up Lv.4
Show all 5 levels
- Level 1
Self ATK Up Lv.2; when remaining time is less than 70 s, team Guard % Up Lv.2
- Level 2
Self ATK Up Lv.3; when remaining time is less than 70 s, team Guard % Up Lv.2
- Level 3
Self ATK Up Lv.4; when remaining time is less than 70 s, team Guard % Up Lv.2
- Level 4
Self ATK Up Lv.5; when remaining time is less than 70 s, team Guard % Up Lv.2
- Level 5
Self ATK Up Lv.7; when remaining time is less than 70 s, team Guard % Up Lv.4
50% chance to evade Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage



























