
Monkey D. Garp
Advice on Eating
A Navy HQ Vice Admiral and Luffy's grandfather. He tells Luffy that a good marine eats well whenever they can to prepare for combat. While Garp was arguing with Ace on whether to become a pirate or a marine, Luffy ate all of the food that was available.
Special
[This Special can only be used 2 times during a quest] Reduces crew's chance of landing on STRRCV slots for 3 turns, changes adjacent slots (including BLOCK slots) to RCV, reduces all enemies' damage reduction (except [Damage Cut]) duration by 3 turns, and sets the chain multiplier's minimum value at 2.5 and maximum value at 17.5 for 1 turn. If crew's HP is at 71% or below when Special is launched, heals 30% of crew's maximum HP and reduces character's Special charge turn by 13 turns. If "Monkey D. Luffy", "Portgas D. Ace", or "Sabo" is in the crew or is set as Support for character and Support character's type is STR, extends the duration of crew's [Continuous Restore] by 1 turn and adds 50x character's ATK in non-type damage on top of tap-timing bonuses for 5 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Fighter and Powerhouse characters' ATK by 4x, HP by 1.3x, makes their RCV slots have matching slot effects, slightly boosts crew's chance of landing on RCV slots, and allows crew to obtain RCV slots with PERFECT taps
Crewmate Ability
Boosts Fighter and Powerhouse characters' base HP by 150, and makes their STRPSYRCV slots have matching slot effects
Reduces character's Special Reverse by 3 turns, and if field has "Territory: Fighter class" or "Territory: Powerhouse class", boosts crew's base ATK by 200
Unlocks at Limit Break 12
Support Ability
STR characters
Reduces damage taken from DEX characters by 5% and adds 12% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 1% and adds 5% of character's base HP to supported character's base HP
- Level 2
Reduces damage taken from DEX characters by 2% and adds 6% of character's base HP to supported character's base HP
- Level 3
Reduces damage taken from DEX characters by 3% and adds 8% of character's base HP to supported character's base HP
- Level 4
Reduces damage taken from DEX characters by 4% and adds 10% of character's base HP to supported character's base HP
- Level 5
Reduces damage taken from DEX characters by 5% and adds 12% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,801 | 810 | 93 |
| Lv 99 | 3,602 | 1,619 | 185 |
| Lv 150 | 5,403 | 2,428 | 277 |
| Limit Break | 3,802+200 | 1,719+100 | 235+50 |
Limit Break
Boosts base RCV by 20
Boosts base HP by 30
Boosts base ATK by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 30
Show all 15
Boosts base RCV by 30
Boosts base HP by 30
Add 1 Power Slot
Boosts base HP by 40
Boosts base HP by 50
Boosts base ATK by 40
Add Crewmate Ability 2: Reduces character's Special Reverse by 3 turns, and if field has "Territory: Fighter class" or "Territory: Powerhouse class", boosts crew's base ATK by 200
Boosts base HP by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,813 | 1,714 | 195 |
| Lv 110 | 3,990 | 1,793 | 204 |
| Lv 120 | 4,343 | 1,952 | 222 |
| Lv 130 | 4,696 | 2,110 | 240 |
| Lv 150 | 5,403 | 2,428 | 277 |
How to get
Featured · Jan 1, 2025 – Feb 16, 2025
Featured · Dec 30, 2024 – Feb 16, 2025
Featured · Dec 28, 2024 – Feb 16, 2025
Featured · Dec 27, 2024 – Jan 26, 2025
Featured · Dec 27, 2024 – Feb 16, 2025



























