
Monkey D. Garp
Fist-Tightened Vice Admiral
Navy HQ Vice Admiral. Confronts Don Chin Jao on an island. A clash between Garp's fist and Chin Jao's pointed head.
Special
Reduces the duration of all enemy barriers by 1 turn, reduces Fighter and Striker characters' Special charge time by 1 turn, and changes left-column characters' slots to STR. If Captain's slot is INT, further increases crew's chain multiplier lock boost by +0.3 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Max | 11 turns | 7 turns |
−2 turns at Limit Break 4
−2 turns at Limit Break 9
Captain Ability
Boosts Fighter and Striker characters' HP by 1.2x, ATK by 3x, boosts character's ATK by approximately 3.5x, and makes Fighter and Striker characters' STR slots have matching slot effects
Crewmate Ability
Reduces character's Special Reverse by 2 turns
Makes Fighter and Striker characters' STR slots have matching slot effects
Unlocks at Limit Break 6
Support Ability
Fighter characters
Adds 7% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 3% of character's base ATK to supported character's base ATK
- Level 2
Adds 4% of character's base ATK to supported character's base ATK
- Level 3
Adds 5% of character's base ATK to supported character's base ATK
- Level 4
Adds 6% of character's base ATK to supported character's base ATK
- Level 5
Adds 7% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,688 | 726 | 89 |
| Lv 99 | 3,376 | 1,452 | 178 |
| Lv 150 | 5,064 | 2,178 | 267 |
| Limit Break | 3,526+150 | 1,602+150 | 228+50 |
Limit Break
Boosts base ATK by 50
Boosts base ATK by 100
Boosts base RCV by 50
Reduces Special charge time by 2 turns
Potential Ability 1: Critical ATK
Show all 10
Add Crewmate Ability 2: Makes Fighter and Striker characters' STR slots have matching slot effects
Boosts base HP by 50
Boosts base HP by 100
Reduces Special charge time by 2 turns
Potential Ability 2: Special Double Launch
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Once per quest, sets character's Special charge to MAX after character uses Special
Show all 5 levels
- Level 1
Once per quest, reduces character's Special charge time by 1 turn after character uses Special
- Level 2
Once per quest, reduces character's Special charge time by 3 turns after character uses Special
- Level 3
Once per quest, reduces character's Special charge time by 5 turns after character uses Special
- Level 4
Once per quest, reduces character's Special charge time by 7 turns after character uses Special
- Level 5
Once per quest, sets character's Special charge to MAX after character uses Special
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,574 | 1,537 | 188 |
| Lv 110 | 3,740 | 1,608 | 197 |
| Lv 120 | 4,071 | 1,750 | 214 |
| Lv 130 | 4,402 | 1,893 | 232 |
| Lv 150 | 5,064 | 2,178 | 267 |
Pirate Rumble
- Style
Attacker- DEF
- 151
- SPD
- 175
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 2 enemies for ATK x 2 damage; targets STR-type teammates for Blow Away % Up Lv.8 (15 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets 2 enemies for ATK x 1 damage; targets STR-type teammates for Blow Away % Up Lv.3 (6 s)
Charge time: 31 s
- Level 2
Targets 2 enemies for ATK x 1.1 damage; targets STR-type teammates for Blow Away % Up Lv.3 (7 s)
Charge time: 31 s
- Level 3
Targets 2 enemies for ATK x 1.2 damage; targets STR-type teammates for Blow Away % Up Lv.4 (8 s)
Charge time: 31 s
- Level 4
Targets 2 enemies for ATK x 1.3 damage; targets STR-type teammates for Blow Away % Up Lv.4 (9 s)
Charge time: 31 s
- Level 5
Targets 2 enemies for ATK x 1.4 damage; targets STR-type teammates for Blow Away % Up Lv.5 (10 s)
Charge time: 31 s
- Level 6
Targets 2 enemies for ATK x 1.5 damage; targets STR-type teammates for Blow Away % Up Lv.5 (11 s)
Charge time: 31 s
- Level 7
Targets 2 enemies for ATK x 1.6 damage; targets STR-type teammates for Blow Away % Up Lv.6 (12 s)
Charge time: 31 s
- Level 8
Targets 2 enemies for ATK x 1.7 damage; targets STR-type teammates for Blow Away % Up Lv.6 (13 s)
Charge time: 31 s
- Level 9
Targets 2 enemies for ATK x 1.8 damage; targets STR-type teammates for Blow Away % Up Lv.7 (14 s)
Charge time: 31 s
- Level 10
Targets 2 enemies for ATK x 2 damage; targets STR-type teammates for Blow Away % Up Lv.8 (15 s)
Charge time: 31 s
STR-type teammates SPD Up Lv.5, ATK Up Lv.3
Show all 5 levels
- Level 1
STR-type teammates SPD Up Lv.1, ATK Up Lv.1
- Level 2
STR-type teammates SPD Up Lv.2, ATK Up Lv.1
- Level 3
STR-type teammates SPD Up Lv.3, ATK Up Lv.2
- Level 4
STR-type teammates SPD Up Lv.4, ATK Up Lv.2
- Level 5
STR-type teammates SPD Up Lv.5, ATK Up Lv.3
60% chance to evade Damage Over Time



























