
Garp the Fist
Suffering Hero
Vice Admiral of the Navy and Luffy's grandfather. He faces Luffy as an enemy when he comes to save Ace, but takes a hit from Luffy in a moment of hesitation.
Special
Delays all enemies by 2 turns, and if Captain is a STR or QCK type, adds 55x the character's ATK in non-type damage on top of tap-timing bonuses for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Level 6 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Free Spirit characters' ATK by 2.75x until a character lands a non-PERFECT strike
Crewmate Ability
Makes Free Spirit characters' STR slots have matching slot effects
Boosts Free Spirit characters' base ATK by 75
Unlocks at Limit Break 13
Support Ability
Coby, Helmeppo, Sengoku
Adds 11% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 4% of character's base ATK to supported character's base ATK
- Level 2
Adds 5% of character's base ATK to supported character's base ATK
- Level 3
Adds 7% of character's base ATK to supported character's base ATK
- Level 4
Adds 9% of character's base ATK to supported character's base ATK
- Level 5
Adds 11% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,198 | 845 | 105 |
| Lv 99 | 2,583 | 1,389 | 302 |
| Lv 150 | 3,874 | 2,083 | 453 |
| Limit Break | 2,763+180 | 1,549+160 | 302+0 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 20
Boosts base HP by 40
Potential Ability 1: Critical ATK
Boosts base ATK by 20
Show all 15
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 40
Add 1 Power Slot
Boosts base HP by 80
Boosts base ATK by 40
Add Crewmate Ability 2: Boosts Free Spirit characters' base ATK by 75
Reduces Special charge time by 1 turn
Potential Ability 2: Pinch Healing
Potential Abilities
If character lands a PERFECT strike, 40% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 10% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 15% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 40% chance of a 7% damage boost on the last strike
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,734 | 1,470 | 319 |
| Lv 110 | 2,861 | 1,538 | 334 |
| Lv 120 | 3,114 | 1,674 | 364 |
| Lv 130 | 3,367 | 1,810 | 393 |
| Lv 150 | 3,874 | 2,083 | 453 |



























