
Monkey D. Garp
Self-Training Battleship Bag
A younger Vice Admiral of Navy HQ. He took Kuzan under his wing despite turning him down previously. He continuously beat up the Battleship Bag with Kuzan without using Haki and oversees Kuzan's training.
Special
Reduces crew's Special charge time by 1 turn, and deals 80x character's ATK in STR damage to one enemy. If character has used "Protege-Training Battleship Bag" 0 times, reduces all enemies' damage reduction (except [Damage Cut]) duration by 4 turns, reduces crew's ATK Down duration by 4 turns, and sets the chain multiplier's minimum value at 2.5 and maximum value at 20.0 for 1 turn. If character has used "Protege-Training Battleship Bag" 1 time or more, reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns, reduces crew's ATK Down duration by 6 turns, and boosts the chain multiplier by 1.5x for 1 turn. If crew has [Continuous Restore] with a duration of 3 turns or longer when Special is launched, reduces character's Special charge time by 8 turns (Special charge time reduction effect of "Protege-Training Battleship Bag" can be activated up to 1 time including any Specials with similar effect)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Fighter characters' ATK by 3.5x, HP by 1.25x, makes their STRRCV slots have matching slot effects, and boosts their ATK by approximately 4.25x when characters attack in the order of GOOD, GREAT, PERFECT without breaking the chain
Crewmate Ability
Makes Fighter characters' STRRCV slots have matching slot effects
Boosts Fighter characters' base ATK by 60
Unlocks at Limit Break 12
Support Ability
Kuzan (Aokiji)
Once per quest, if supported character uses a Special, reduces crew's ATK Down duration by 1 turn, and reduces supported character's Special charge time by 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces supported character's Special charge time by 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces supported character's Special charge time by 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces supported character's Special charge time by 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces supported character's Special charge time by 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces crew's ATK Down duration by 1 turn, and reduces supported character's Special charge time by 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,944 | 741 | 79 |
| Lv 99 | 3,888 | 1,482 | 158 |
| Lv 150 | 5,832 | 2,223 | 237 |
| Limit Break | 3,988+100 | 1,632+150 | 208+50 |
Limit Break
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 40
Potential Ability 1: Pinch Healing
Boosts base HP by 30
Show all 15
Boosts base RCV by 10
Boosts base HP by 30
Add 1 Power Slot
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base HP by 40
Add Crewmate Ability 2: Boosts Fighter characters' base ATK by 60
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,116 | 1,569 | 167 |
| Lv 110 | 4,307 | 1,641 | 175 |
| Lv 120 | 4,688 | 1,787 | 190 |
| Lv 130 | 5,069 | 1,932 | 206 |
| Lv 150 | 5,832 | 2,223 | 237 |
How to get
Featured · Oct 15, 2024 – Oct 27, 2024
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