Monkey D. Garp

Proud Fist

Navy HQ Vice Admiral. He confronted Chin Jao on a certain island. He claimed that he once pummeled eight mountains like they were sandbags.

Special

Splitting Fist

Deals 300x character's ATK in non-type damage to one enemy (ignoring all defensive effects), reduces crew's Special charge time by 2 turns, boosts chain multiplier by +1.5 for 1 turn, and allows Fighter and Powerhouse characters' normal attacks to ignore enemies' defensive effects for 1 turn [If other Specials have been launched 2 times, this Special cannot be launched in the same turn. Likewise, if this Special is launched, only up to 2 Specials (including this Special) can be launched during the turn]

Level 121 turns
Level 220 turns
Level 319 turns
Level 418 turns
Level 517 turns
Max16 turns

Captain Ability

Drill Confronting Fist

Boosts Fighter and Powerhouse characters' ATK by 5x, boosts character's ATK by 5.25x in turns where "Splitting Fist" is used, boosts Fighter and Powerhouse characters' HP by 1.5x, and reduces crew's Bind duration by 3 turns

Stats

HPATKRCV
Lv 11,09341050
Lv 702,186820100

Evolution

Monkey D. Garp
Sea StallionGreen Robber PenguinRainbow Armored CrabGreen Plated LobsterRainbow Striped Dragon
75,000 Beli
Garp the Fist

Pirate Rumble

Style
Attacker
DEF
167
SPD
165
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Splitting Fist
Level 10 (Max)

Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.7 (20 s), SPD Up Lv.7 (20 s); targets 3 enemies with high current Special CT for ATK x 3 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 3 Counter stance (30 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies)

Charge time: 31 s

Show all 10 levels
  1. Level 1

    Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.2 (11 s), SPD Up Lv.2 (11 s); targets 3 enemies with high current Special CT for ATK x 2.1 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.1 Counter stance (21 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 31 s

  2. Level 2

    Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.2 (12 s), SPD Up Lv.2 (12 s); targets 3 enemies with high current Special CT for ATK x 2.2 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.2 Counter stance (22 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 9.5 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 31 s

  3. Level 3

    Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.3 (13 s), SPD Up Lv.3 (13 s); targets 3 enemies with high current Special CT for ATK x 2.3 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.3 Counter stance (23 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 31 s

  4. Level 4

    Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.3 (14 s), SPD Up Lv.3 (14 s); targets 3 enemies with high current Special CT for ATK x 2.4 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.4 Counter stance (24 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 10.5 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 31 s

  5. Level 5

    Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.4 (15 s), SPD Up Lv.4 (15 s); targets 3 enemies with high current Special CT for ATK x 2.5 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.5 Counter stance (25 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 31 s

  6. Level 6

    Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.4 (16 s), SPD Up Lv.4 (16 s); targets 3 enemies with high current Special CT for ATK x 2.6 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.6 Counter stance (26 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 11.5 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 31 s

  7. Level 7

    Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.5 (17 s), SPD Up Lv.5 (17 s); targets 3 enemies with high current Special CT for ATK x 2.7 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.7 Counter stance (27 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 31 s

  8. Level 8

    Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.5 (18 s), SPD Up Lv.5 (18 s); targets 3 enemies with high current Special CT for ATK x 2.8 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.8 Counter stance (28 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 12.5 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 31 s

  9. Level 9

    Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.6 (19 s), SPD Up Lv.6 (19 s); targets 3 enemies with high current Special CT for ATK x 2.9 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 2.9 Counter stance (29 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 13 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 31 s

  10. Level 10

    Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.7 (20 s), SPD Up Lv.7 (20 s); targets 3 enemies with high current Special CT for ATK x 3 damage up to 2 times; when remaining HP is 70% or below, targets self for ATK x 3 Counter stance (30 s); if 4 or more Navy characters are on the team, targets enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 31 s

Ability
Level 5 (Max)

DEX-type/Fighter class and Navy teammates Blow Away % Up Lv.5, Critical % Up Lv.5, DEF Up Lv.6, HP Up Lv.6; when remaining HP is 70% or below, self ATK Up Lv.5, DEF Up Lv.5; after dealing damage, up to 10 times self ATK Up Lv.1; after receiving damage, up to 5 times self DEF Up Lv.1

Show all 5 levels
  1. Level 1

    DEX-type/Fighter class and Navy teammates Blow Away % Up Lv.1, Critical % Up Lv.1, DEF Up Lv.2, HP Up Lv.2; when remaining HP is 70% or below, self ATK Up Lv.1, DEF Up Lv.1; after dealing damage, up to 10 times self ATK Up Lv.1; after receiving damage, up to 5 times self DEF Up Lv.1

  2. Level 2

    DEX-type/Fighter class and Navy teammates Blow Away % Up Lv.2, Critical % Up Lv.2, DEF Up Lv.3, HP Up Lv.3; when remaining HP is 70% or below, self ATK Up Lv.2, DEF Up Lv.2; after dealing damage, up to 10 times self ATK Up Lv.1; after receiving damage, up to 5 times self DEF Up Lv.1

  3. Level 3

    DEX-type/Fighter class and Navy teammates Blow Away % Up Lv.3, Critical % Up Lv.3, DEF Up Lv.4, HP Up Lv.4; when remaining HP is 70% or below, self ATK Up Lv.3, DEF Up Lv.3; after dealing damage, up to 10 times self ATK Up Lv.1; after receiving damage, up to 5 times self DEF Up Lv.1

  4. Level 4

    DEX-type/Fighter class and Navy teammates Blow Away % Up Lv.4, Critical % Up Lv.4, DEF Up Lv.5, HP Up Lv.5; when remaining HP is 70% or below, self ATK Up Lv.4, DEF Up Lv.4; after dealing damage, up to 10 times self ATK Up Lv.1; after receiving damage, up to 5 times self DEF Up Lv.1

  5. Level 5

    DEX-type/Fighter class and Navy teammates Blow Away % Up Lv.5, Critical % Up Lv.5, DEF Up Lv.6, HP Up Lv.6; when remaining HP is 70% or below, self ATK Up Lv.5, DEF Up Lv.5; after dealing damage, up to 10 times self ATK Up Lv.1; after receiving damage, up to 5 times self DEF Up Lv.1

Resilience

Completely evades Paralysis, reduce damage taken from QCK by 30%, increase damage dealt to QCK by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Monkey D. Garp
Garp the Fist: NeoMonkey D. Garp: NeoMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpGarp the FistMonkey D. GarpMonkey D. GarpMonkey D. GarpGarp the FistGarp the FistGarp the FistMonkey D. GarpGarp the FistMonkey D. GarpGarp the FistMonkey D. GarpGarp the FistMonkey D. GarpGarpGarp the FistMonkey D. Garp
Linked families
Garp & CobyGarp & Tashigi & HelmeppoSengoku & Garp