
Monkey D. Garp
Between Evil and Justice
Vice Admiral at Navy HQ and Luffy's grandfather. He arrives at the public execution of the pirate Fire Fist Ace with a resolute demeanor as a Vice Admiral of the Navy. However, when he finally sees Ace, the pain of seeing his family readied for execution causes tears to well up in his eyes.
Special
Reduces crew's Special Bind and lock chain multiplier duration by 5 turns, and boosts the type effects of normal attacks for Powerhouse and Free Spirit characters by 1.75x for 1 turn (2.25x on Treasure Map)
| Base | Limit Break | |
|---|---|---|
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts STR characters' ATK by 1.5x
Crewmate Ability
Reduces character's Special Bind duration by 5 turns
Makes STR characters' QCK slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Portgas D. Ace, Sengoku
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn and boosts the type effects of normal attacks for STR and QCK character by 1.2x for 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn and boosts the type effects of normal attacks for STR and QCK character by 1.1x for 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn and boosts the type effects of normal attacks for STR and QCK character by 1.2x for 1 turn at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,062 | 564 | 115 |
| Lv 99 | 2,656 | 1,411 | 287 |
| Lv 150 | 3,984 | 2,116 | 430 |
| Limit Break | 2,756+100 | 1,561+150 | 337+50 |
Limit Break
Boosts base HP by 10
Boosts base HP by 10
Boosts base ATK by 20
Potential Ability 1: Slot Bind Resistance
Boosts base RCV by 20
Show all 15
Boosts base ATK by 30
Boosts base RCV by 30
Add 1 Power Slot
Boosts base HP by 30
Boosts base ATK by 50
Boosts base HP by 50
Add Crewmate Ability 2: Makes STR characters' QCK slots have matching slot effects
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Pinch Healing
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,812 | 1,493 | 303 |
| Lv 110 | 2,942 | 1,563 | 317 |
| Lv 120 | 3,202 | 1,701 | 345 |
| Lv 130 | 3,463 | 1,839 | 373 |
| Lv 150 | 3,984 | 2,116 | 430 |



























