
Garp the Fist
Legendary Man Standing in the Way
Vice Admiral at Navy HQ and Luffy's grandfather. He stands in Luffy's way when he comes to stop Ace's execution at Marineford. He hides his inner anguish regarding the execution and raises his fist to Luffy as a member of the Navy.
Special
Deals 50x character's ATK in DEX damage to one enemy. If Captain is a Fighter or Powerhouse class, reduces Fighter and Powerhouse characters' Special charge time by 1 turn, reduces all enemies' barrier and Nullify Damage duration by 1 turn, and swaps character out for the Captain for 1 turn (if not already Captain)
Deals 200x character's ATK in DEX damage to one enemy. If Captain is a Fighter or Powerhouse class, reduces Fighter and Powerhouse characters' Special charge time by 2 turns, reduces all enemies' barrier and Nullify Damage duration by 3 turns, and swaps character out for the Captain for 2 turns (if not already Captain)
| Base | Limit Break | |
|---|---|---|
| Max | 28 / 32 turns | 12 / 16 turns |
−1 turn at Limit Break 6
−2 turns at Limit Break 11
−4 turns at Limit Break 18
−4 turns at Limit Break 25
−5 turns at Limit Break 26
Deals 50x character's ATK in DEX damage to one enemy. If Captain is a Fighter, Powerhouse, or Free Spirit class, reduces Fighter, Powerhouse, and Free Spirit characters' Special charge time by 1 turn, reduces all enemies' barrier and Nullify Damage duration by 2 turns, and swaps character out for the Captain for 1 turn (if not already Captain)
[This Special can charge Special charge over its MAX (including Special charge time reduction effects)] Deals 200x character's ATK in DEX damage to one enemy. If Captain is a Fighter, Powerhouse, or Free Spirit class, reduces Fighter, Powerhouse, and Free Spirit characters' Special charge time by 2 turns, reduces all enemies' barrier and Nullify Damage duration by 3 turns, boosts the chain multiplier by +1.3 for 3 turns (plus a further +0.1 every 3 turns over MAX Special, up to +2.5) and swaps character out for the Captain for 2 turns (if not already Captain)
| Base | Limit Break | |
|---|---|---|
| Max | 28 / 32 turns | 12 / 16 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 6
−2 turns at Limit Break 11
−4 turns at Limit Break 18
−4 turns at Limit Break 25
−5 turns at Limit Break 26
Captain Ability
Boosts crew's ATK by 2.5x, HP by 1.2x, makes STRDEX slots have matching slot effects, and if character became Captain during the quest, boosts crew's ATK by 4x
Boosts crew's ATK by 4.25x, HP by 1.2x, makes crew's STRDEX slots have matching slot effects, reduces crew's ATK Down (applied by enemy) duration by 6 turns, and if character became Captain during the quest, boosts Fighter, Powerhouse, and Free Spirit characters' ATK by approximately 5.5x
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Makes character's STR slots have matching slot effects
Unlocks at Limit Break 10
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 15
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,105 | 480 | 55 |
| Lv 99 | 1,578 | 880 | 100 |
| Lv 150 | 2,367 | 1,320 | 150 |
| Limit Break | 3,748+2,170 | 1,780+900 | 300+200 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 100
Add 1 Power Slot
Boosts base HP by 100
Potential Ability 1: QCK Damage Reduction
Show all 30
Reduces Special charge time by 1 turn
Boosts base HP by 150
Boosts base ATK by 100
Boosts base RCV by 20
Add Crewmate Ability 1: Makes character's STR slots have matching slot effects
Reduces Special charge time by 2 turns
Boosts base HP by 250
Boosts base HP by 350
Boosts base ATK by 100
Add Crewmate Ability 2: Reduces character's Special Reverse by 2 turns
Add 1 Power Slot
Boosts base RCV by 30
Reduces Special charge time by 4 turns
Boosts base RCV by 50
Potential Ability 2: Slot Bind Resistance
Boosts base HP by 400
Boosts base RCV by 100
Boosts base ATK by 150
Boosts base ATK by 200
Reduces Special charge time by 4 turns
Reduces Special charge time by 5 turns
Boosts base HP by 420
Boosts base HP by 500
Boosts base ATK by 250
Potential Ability 3: RCV Bind Resistance
Potential Abilities
Reduces damage taken from QCK characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 4%
- Level 5
Reduces damage taken from QCK characters by 5%
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 1,670 | 931 | 105 |
| Lv 110 | 1,748 | 974 | 110 |
| Lv 120 | 1,902 | 1,061 | 120 |
| New Captain Ability | |||
| Lv 130 | 2,057 | 1,147 | 130 |
| Lv 150 | 2,367 | 1,320 | 150 |
| New Special · New Crewmate Ability 1 · New Crewmate Ability 2 | |||



























