Monkey D. Garp

Disciplining the Brats

Vice Admiral at Navy HQ and Luffy's grandfather. He visits Ace, Luffy, and Sabo who are being raised by the mountain bandit, Dadan, and uses his fists to toughen them up.

Special

Slamming Heavy Strike

Reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 4 turns, changes character's slot to TND, and boosts the type effects of normal attacks for PSY and QCK characters by 2.25x for 1 turn. If "Monkey D. Luffy", "Portgas D. Ace", or "Sabo" is in the crew or is set as Support for character and if character is a crewmate, can choose to swap character out for the Captain for 1 turn

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Level 616 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 12

−1 turn at Limit Break 24 (LB+)

Captain Ability

Leading Them to Become Marines

Boosts PSY and QCK characters' ATK by 3.75x, HP by 1.25x, and makes QCK characters' PSY slots have matching slot effects. If character became Captain during the quest, boosts PSY and QCK characters' ATK by a further 1.2x and makes character's normal attacks effective against all enemy types.

Crewmate Ability

+STATS

Boosts PSY and QCK characters' base stats by 50

UNIQ

Makes crew's PSY slots have matching slot effects

Unlocks at Limit Break 8

Support Ability

Supported Characters

All characters

Level 5 (Max)

Adds 11% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Adds 5% of character's base HP to supported character's base HP

  2. Level 2

    Adds 6% of character's base HP to supported character's base HP

  3. Level 3

    Adds 7% of character's base HP to supported character's base HP

  4. Level 4

    Adds 9% of character's base HP to supported character's base HP

  5. Level 5

    Adds 11% of character's base HP to supported character's base HP

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku

Reduces all enemies' DEF Up duration by 2 turns. If crew has [ATK Up] status when Special is launched, further increases crew's ATK boost by +0.25 (boosts crew's ATK by 1.75x for 1 turn otherwise), can choose to completely remove crew's Swap Captains effect, and changes PSY characters to Super PSY

Stats

HPATKRCV
Lv 11,38499583
Lv 993,4831,583198
Lv 1505,2242,374297
Limit Break3,683+2001,683+100248+50
Limit Break+3,883+4001,883+300348+150

Limit Break

01

Boosts base ATK by 25

02

Boosts base HP by 50

03

Boosts base HP by 50

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 50

Show all 25
06

Boosts base RCV by 25

07

Boosts base HP by 50

08

Add Crewmate Ability 2: Makes crew's PSY slots have matching slot effects

09

Potential Ability 2: Pinch Healing

10

Add 1 Power Slot

11

Boosts base RCV by 25

12

Reduces Special charge time by 1 turn

13

Boosts base ATK by 25

14

Boosts base ATK by 50

15

Potential Ability 3: Super Tandem

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base RCV by 50

19

Boosts base RCV by 50

20

Boosts base HP by 100

21

Boosts base ATK by 50

22

Boosts base HP by 100

23

Boosts base ATK by 50

24

Reduces Special charge time by 1 turn

25

Boosts base ATK by 50

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Pinch Healing
Level 5 (Max)

Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike

  3. Level 3

    Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike

  4. Level 4

    Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Level Limit Break

HPATKRCV
Lv 1053,6871,676209
Lv 1103,8581,753219
Lv 1204,1991,908238
Lv 1304,5412,063258
Lv 1505,2242,374297

Evolution

Monkey D. Garp
Super Evolution · 30,000 Beli
Monkey D. Garp

Pirate Rumble

Style
Defender
DEF
324
SPD
123
Cost
20
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Slamming Heavy Strike
Level 10 (Max)

Targets PSY-type teammates for HP 2500 healing; targets 1 enemy for 2500 damage

Charge time: 32 s

Show all 10 levels
  1. Level 1

    Targets PSY-type teammates for HP 700 healing; targets 1 enemy for 700 damage

    Charge time: 32 s

  2. Level 2

    Targets PSY-type teammates for HP 900 healing; targets 1 enemy for 900 damage

    Charge time: 32 s

  3. Level 3

    Targets PSY-type teammates for HP 1100 healing; targets 1 enemy for 1100 damage

    Charge time: 32 s

  4. Level 4

    Targets PSY-type teammates for HP 1300 healing; targets 1 enemy for 1300 damage

    Charge time: 32 s

  5. Level 5

    Targets PSY-type teammates for HP 1500 healing; targets 1 enemy for 1500 damage

    Charge time: 32 s

  6. Level 6

    Targets PSY-type teammates for HP 1700 healing; targets 1 enemy for 1700 damage

    Charge time: 32 s

  7. Level 7

    Targets PSY-type teammates for HP 1900 healing; targets 1 enemy for 1900 damage

    Charge time: 32 s

  8. Level 8

    Targets PSY-type teammates for HP 2100 healing; targets 1 enemy for 2100 damage

    Charge time: 32 s

  9. Level 9

    Targets PSY-type teammates for HP 2300 healing; targets 1 enemy for 2300 damage

    Charge time: 32 s

  10. Level 10

    Targets PSY-type teammates for HP 2500 healing; targets 1 enemy for 2500 damage

    Charge time: 32 s

Ability
Level 5 (Max)

PSY-type teammates HP Up Lv.6, ATK Up Lv.4; INT-type enemies DEF Down Lv.3

Show all 5 levels
  1. Level 1

    PSY-type teammates HP Up Lv.2, ATK Up Lv.2; INT-type enemies DEF Down Lv.1

  2. Level 2

    PSY-type teammates HP Up Lv.3, ATK Up Lv.2; INT-type enemies DEF Down Lv.1

  3. Level 3

    PSY-type teammates HP Up Lv.4, ATK Up Lv.3; INT-type enemies DEF Down Lv.2

  4. Level 4

    PSY-type teammates HP Up Lv.5, ATK Up Lv.3; INT-type enemies DEF Down Lv.2

  5. Level 5

    PSY-type teammates HP Up Lv.6, ATK Up Lv.4; INT-type enemies DEF Down Lv.3

Resilience

80% chance to evade Special Bind, reduce damage taken from INT by 20%

Grand Party

GP Leader Skill
Level 5 (Max)

PSY-type teammates ATK Up, SPD Up, Blow Away % Up Lv.3; Powerhouse/Free Spirit class teammates ATK Up, Critical % Up Lv.2, DEF Up Lv.1

Show all 5 levels
  1. Level 1

    PSY-type teammates ATK Up, SPD Up, Blow Away % Up Lv.1; Powerhouse/Free Spirit class teammates ATK Up, Critical % Up Lv.1, DEF Up Lv.1

  2. Level 2

    PSY-type teammates ATK Up, SPD Up, Blow Away % Up Lv.1; Powerhouse/Free Spirit class teammates ATK Up, Critical % Up Lv.1, DEF Up Lv.1

  3. Level 3

    PSY-type teammates ATK Up, SPD Up, Blow Away % Up Lv.2; Powerhouse/Free Spirit class teammates ATK Up, Critical % Up Lv.2, DEF Up Lv.1

  4. Level 4

    PSY-type teammates ATK Up, SPD Up, Blow Away % Up Lv.2; Powerhouse/Free Spirit class teammates ATK Up, Critical % Up Lv.2, DEF Up Lv.1

  5. Level 5

    PSY-type teammates ATK Up, SPD Up, Blow Away % Up Lv.3; Powerhouse/Free Spirit class teammates ATK Up, Critical % Up Lv.2, DEF Up Lv.1

Slamming Heavy Strike
Level 5 (Max)

Targets 2 high DEF enemies for 2000 damage; after 40 s of battle, targets 2 enemies for 2000 damage

Condition

After dealing a Critical 8 times

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets 2 high DEF enemies for 1200 damage; after 40 s of battle, targets 2 enemies for 1200 damage

  2. Level 2

    Targets 2 high DEF enemies for 1400 damage; after 40 s of battle, targets 2 enemies for 1400 damage

  3. Level 3

    Targets 2 high DEF enemies for 1600 damage; after 40 s of battle, targets 2 enemies for 1600 damage

  4. Level 4

    Targets 2 high DEF enemies for 1800 damage; after 40 s of battle, targets 2 enemies for 1800 damage

  5. Level 5

    Targets 2 high DEF enemies for 2000 damage; after 40 s of battle, targets 2 enemies for 2000 damage

Super Tandem

Super Tandem
Level 5 (Max)

Reduces all enemies' damage reduction (except [Damage Cut]) duration by 2 turns and applies ATK Boost (Tandem) of 1.3x to PSY and QCK characters for 1 turn

Condition

When any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.1x to PSY and QCK characters for 1 turn

    Condition

    When 2 or more Powerhouse characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku

  2. Level 2

    Applies ATK Boost (Tandem) of 1.2x to PSY and QCK characters for 1 turn

    Condition

    When 2 or more Powerhouse characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku

  3. Level 3

    Reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn and applies ATK Boost (Tandem) of 1.2x to PSY and QCK characters for 1 turn

    Condition

    When 1 or more Powerhouse characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 2 or more required): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku

  4. Level 4

    Reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn and applies ATK Boost (Tandem) of 1.25x to PSY and QCK characters for 1 turn

    Condition

    When 1 or more Powerhouse characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 2 or more required): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku

  5. Level 5

    Reduces all enemies' damage reduction (except [Damage Cut]) duration by 2 turns and applies ATK Boost (Tandem) of 1.3x to PSY and QCK characters for 1 turn

    Condition

    When any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Sabo, Sengoku

Family

Monkey D. Garp
Garp the Fist: NeoMonkey D. Garp: NeoMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpGarp the FistMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpGarp the FistGarp the FistGarp the FistMonkey D. GarpGarp the FistMonkey D. GarpGarp the FistMonkey D. GarpGarp the FistMonkey D. GarpGarpGarp the FistMonkey D. Garp
Linked families
Garp & CobyGarp & Tashigi & HelmeppoSengoku & Garp