Garp the Fist

Grandfather of the Future King of the Pirates

Vice Admiral at Navy HQ and Luffy's grandfather. He throws cannonballs at the Thousand Sunny with such speed that Sanji and the others are flabbergasted. At the end of the onslaught he throws a cannonball bigger than even the Sunny itself.

Special

Fist of Love: Super Oversized Iron Ball
Stage 1

Reduces one enemy's HP by 10% (ignoring any defensive effects), sets chain multiplier to 3.25x for 1 turn, and reduces crew's Special Bind duration by 3 turns

Stage 2

Reduces one enemy's HP by 30% (ignoring any defensive effects), sets chain multiplier to 3.25x for 1 turn, and reduces crew's Special Bind duration by 7 turns

BaseLimit Break
Level 115 / 21 turns12 / 18 turns
Level 214 / 20 turns11 / 17 turns
Level 313 / 19 turns10 / 16 turns
Level 412 / 18 turns9 / 15 turns
Level 511 / 17 turns8 / 14 turns
Max10 / 16 turns7 / 13 turns

−1 turn at Limit Break 19

−1 turn at Limit Break 26

−1 turn at Limit Break 39 (LB+)

Fist of Love: Super Oversized Iron BallLLB
Stage 1

Reduces one enemy's HP by 10% (ignoring all defensive effects), sets the chain multiplier's minimum value at 3.25 and maximum value at 4.0 for 2 turns, and reduces crew's Special Bind duration by 5 turns

Stage 2

Reduces one enemy's HP by 30% (ignoring all defensive effects), sets the chain multiplier's minimum value at 3.25 and maximum value at 6.0 for 2 turns, changes crew's chain multiplier growth rate of normal attacks to +0.3 (GOOD +0.3; GREAT +0.3; PERFECT +0.3) and reduces crew's Special Bind duration by 10 turns

BaseLimit Break
Level 115 / 21 turns12 / 18 turns
Level 214 / 20 turns11 / 17 turns
Level 313 / 19 turns10 / 16 turns
Level 412 / 18 turns9 / 15 turns
Level 511 / 17 turns8 / 14 turns
Max10 / 16 turns7 / 13 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 19

−1 turn at Limit Break 26

−1 turn at Limit Break 39 (LB+)

Captain Ability

Hero Unhindered by Old Age

Boosts crew's ATK by 3x, HP by 1.5x, makes their PSYINTRCV slots have matching slot effects, and boosts crew's ATK by 4.5x when characters attack in GOOD, GREAT, PERFECT order without breaking the chain

LLB

Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 4.5x, HP by 1.5x, makes their PSYINTRCV slots have matching slot effects, and boosts crew's ATK by approximately 5.5x when characters attack in GOOD, GREAT, PERFECT order without breaking the chain, and reduces crew's Special Reverse by 2 turns

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

RES

Reduces character's Special Bind duration by 20 turns

Unlocks at Limit Break 8

+STATS

Boosts crew's base stats by 75

Unlocks at Limit Break 27

Support Ability

Supported Characters

Coby, Helmeppo, Kuzan (Aokiji)

Level 5 (Max)

Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 3 turns at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 2 turns at start of crew's next turn

  4. Level 4

    Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 2 turns at start of crew's next turn

  5. Level 5

    Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 3 turns at start of crew's next turn

Stats

HPATKRCV
Lv 11,835810250
Lv 994,0871,526387
Lv 1506,1302,289580
Limit Break4,577+4901,746+220467+80
Limit Break+4,927+8401,946+420542+155

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 10

03

Boosts base RCV by 10

04

Potential Ability 1: INT Damage Reduction

05

Boosts base ATK by 20

Show all 40
06

Boosts base ATK by 20

07

Boosts base HP by 40

08

Add Crewmate Ability 1: Reduces character's Special Bind duration by 20 turns

09

Boosts base ATK by 20

10

Boosts base ATK by 20

11

Boosts base HP by 40

12

Boosts base ATK by 20

13

Boosts base ATK by 20

14

Boosts base HP by 50

15

Potential Ability 2: Barrier Pierce

16

Boosts base RCV by 10

17

Boosts base RCV by 20

18

Boosts base RCV by 20

19

Reduces Special charge time by 1 turn

20

Boosts base HP by 50

21

Boosts base HP by 50

22

Boosts base HP by 60

23

Boosts base HP by 60

24

Boosts base HP by 60

25

Boosts base HP by 80

26

Reduces Special charge time by 1 turn

27

Add Crewmate Ability 2: Boosts crew's base stats by 75

28

Boosts base ATK by 50

29

Boosts base ATK by 50

30

Potential Ability 3: Critical ATK

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base HP by 100

34

Boosts base ATK by 50

35

Boosts base ATK by 50

36

Boosts base RCV by 25

37

Boosts base RCV by 50

38

Boosts base HP by 200

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 4%

  5. Level 5

    Reduces damage taken from INT characters by 5%

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1054,3271,615409
Lv 1104,5271,690428
New Pirate Rumble skills
Lv 1204,9281,840466
New Captain Ability
Lv 1305,3281,989504
New Pirate Rumble skills
Lv 1506,1302,289580
New Special · New Pirate Rumble skills

Evolution

Monkey D. Garp
Sea StallionYellow Armored CrabRainbow Armored CrabYellow Plated LobsterRainbow Striped Dragon
75,000 Beli
Garp the Fist
Garp the Fist
Sea StallionYellow Pirate PenguinYellow Plated LobsterRainbow Striped Dragon
Super Evolution · 200,000 Beli
Garp the Fist

Pirate Rumble

Style
Attacker
DEF
211
SPD
152
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Fist of Love: Super Oversized Iron Ball
Level 10 (Max)

Targets 2 enemies for HP 50% reduction; targets team for Special Bind reduction (20 s), ATK Up Lv.6 (29 s)

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets 2 enemies for HP 35% reduction; targets team for Special Bind reduction (20 s), ATK Up Lv.2 (20 s)

    Charge time: 30 s

  2. Level 2

    Targets 2 enemies for HP 36% reduction; targets team for Special Bind reduction (20 s), ATK Up Lv.2 (21 s)

    Charge time: 30 s

  3. Level 3

    Targets 2 enemies for HP 38% reduction; targets team for Special Bind reduction (20 s), ATK Up Lv.2 (22 s)

    Charge time: 30 s

  4. Level 4

    Targets 2 enemies for HP 39% reduction; targets team for Special Bind reduction (20 s), ATK Up Lv.3 (23 s)

    Charge time: 30 s

  5. Level 5

    Targets 2 enemies for HP 41% reduction; targets team for Special Bind reduction (20 s), ATK Up Lv.3 (24 s)

    Charge time: 30 s

  6. Level 6

    Targets 2 enemies for HP 42% reduction; targets team for Special Bind reduction (20 s), ATK Up Lv.4 (25 s)

    Charge time: 30 s

  7. Level 7

    Targets 2 enemies for HP 44% reduction; targets team for Special Bind reduction (20 s), ATK Up Lv.4 (26 s)

    Charge time: 30 s

  8. Level 8

    Targets 2 enemies for HP 45% reduction; targets team for Special Bind reduction (20 s), ATK Up Lv.4 (27 s)

    Charge time: 30 s

  9. Level 9

    Targets 2 enemies for HP 47% reduction; targets team for Special Bind reduction (20 s), ATK Up Lv.5 (28 s)

    Charge time: 30 s

  10. Level 10

    Targets 2 enemies for HP 50% reduction; targets team for Special Bind reduction (20 s), ATK Up Lv.6 (29 s)

    Charge time: 30 s

Ability
Level 5 (Max)

Self ATK Up Lv.8; when remaining time is less than 70 s, team Guard % Up Lv.5; when remaining time is less than 70 s, team ATK Up Lv.5

Show all 5 levels
  1. Level 1

    Self ATK Up Lv.3; when remaining time is less than 70 s, team Guard % Up Lv.2; when remaining time is less than 70 s, team ATK Up Lv.2

  2. Level 2

    Self ATK Up Lv.4; when remaining time is less than 70 s, team Guard % Up Lv.3; when remaining time is less than 70 s, team ATK Up Lv.3

  3. Level 3

    Self ATK Up Lv.5; when remaining time is less than 70 s, team Guard % Up Lv.4; when remaining time is less than 70 s, team ATK Up Lv.4

  4. Level 4

    Self ATK Up Lv.6; when remaining time is less than 70 s, team Guard % Up Lv.5; when remaining time is less than 70 s, team ATK Up Lv.5

  5. Level 5

    Self ATK Up Lv.8; when remaining time is less than 70 s, team Guard % Up Lv.5; when remaining time is less than 70 s, team ATK Up Lv.5

Resilience

70% chance to evade Special Bind

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Monkey D. Garp
Garp the Fist: NeoMonkey D. Garp: NeoMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpGarp the FistMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpGarp the FistGarp the FistMonkey D. GarpGarp the FistMonkey D. GarpGarp the FistMonkey D. GarpGarp the FistMonkey D. GarpGarpGarp the FistMonkey D. Garp
Linked families
Garp & CobyGarp & Tashigi & HelmeppoSengoku & Garp