
Garp the Fist
Grandfather of the Future King of the Pirates
Vice Admiral at Navy HQ and Luffy's grandfather. He throws cannonballs at the Thousand Sunny with such speed that Sanji and the others are flabbergasted. At the end of the onslaught he throws a cannonball bigger than even the Sunny itself.
Special
Reduces one enemy's HP by 10% (ignoring any defensive effects), sets chain multiplier to 3.25x for 1 turn, and reduces crew's Special Bind duration by 3 turns
Reduces one enemy's HP by 30% (ignoring any defensive effects), sets chain multiplier to 3.25x for 1 turn, and reduces crew's Special Bind duration by 7 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 15 / 21 turns | 12 / 18 turns |
| Level 2 | 14 / 20 turns | 11 / 17 turns |
| Level 3 | 13 / 19 turns | 10 / 16 turns |
| Level 4 | 12 / 18 turns | 9 / 15 turns |
| Level 5 | 11 / 17 turns | 8 / 14 turns |
| Max | 10 / 16 turns | 7 / 13 turns |
−1 turn at Limit Break 19
−1 turn at Limit Break 26
−1 turn at Limit Break 39 (LB+)
Reduces one enemy's HP by 10% (ignoring all defensive effects), sets the chain multiplier's minimum value at 3.25 and maximum value at 4.0 for 2 turns, and reduces crew's Special Bind duration by 5 turns
Reduces one enemy's HP by 30% (ignoring all defensive effects), sets the chain multiplier's minimum value at 3.25 and maximum value at 6.0 for 2 turns, changes crew's chain multiplier growth rate of normal attacks to +0.3 (GOOD +0.3; GREAT +0.3; PERFECT +0.3) and reduces crew's Special Bind duration by 10 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 15 / 21 turns | 12 / 18 turns |
| Level 2 | 14 / 20 turns | 11 / 17 turns |
| Level 3 | 13 / 19 turns | 10 / 16 turns |
| Level 4 | 12 / 18 turns | 9 / 15 turns |
| Level 5 | 11 / 17 turns | 8 / 14 turns |
| Max | 10 / 16 turns | 7 / 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 19
−1 turn at Limit Break 26
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts crew's ATK by 3x, HP by 1.5x, makes their PSYINTRCV slots have matching slot effects, and boosts crew's ATK by 4.5x when characters attack in GOOD, GREAT, PERFECT order without breaking the chain
Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 4.5x, HP by 1.5x, makes their PSYINTRCV slots have matching slot effects, and boosts crew's ATK by approximately 5.5x when characters attack in GOOD, GREAT, PERFECT order without breaking the chain, and reduces crew's Special Reverse by 2 turns
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Reduces character's Special Bind duration by 20 turns
Unlocks at Limit Break 8
Boosts crew's base stats by 75
Unlocks at Limit Break 27
Support Ability
Coby, Helmeppo, Kuzan (Aokiji)
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 3 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 2 turns at start of crew's next turn
- Level 4
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 2 turns at start of crew's next turn
- Level 5
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 3 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,835 | 810 | 250 |
| Lv 99 | 4,087 | 1,526 | 387 |
| Lv 150 | 6,130 | 2,289 | 580 |
| Limit Break | 4,577+490 | 1,746+220 | 467+80 |
| Limit Break+ | 4,927+840 | 1,946+420 | 542+155 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Potential Ability 1: INT Damage Reduction
Boosts base ATK by 20
Show all 40
Boosts base ATK by 20
Boosts base HP by 40
Add Crewmate Ability 1: Reduces character's Special Bind duration by 20 turns
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 50
Potential Ability 2: Barrier Pierce
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 60
Boosts base HP by 60
Boosts base HP by 60
Boosts base HP by 80
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Boosts crew's base stats by 75
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,327 | 1,615 | 409 |
| Lv 110 | 4,527 | 1,690 | 428 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,928 | 1,840 | 466 |
| New Captain Ability | |||
| Lv 130 | 5,328 | 1,989 | 504 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,130 | 2,289 | 580 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 211
- SPD
- 152
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 2 enemies for HP 50% reduction; targets team for Special Bind reduction (20 s), ATK Up Lv.6 (29 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets 2 enemies for HP 35% reduction; targets team for Special Bind reduction (20 s), ATK Up Lv.2 (20 s)
Charge time: 30 s
- Level 2
Targets 2 enemies for HP 36% reduction; targets team for Special Bind reduction (20 s), ATK Up Lv.2 (21 s)
Charge time: 30 s
- Level 3
Targets 2 enemies for HP 38% reduction; targets team for Special Bind reduction (20 s), ATK Up Lv.2 (22 s)
Charge time: 30 s
- Level 4
Targets 2 enemies for HP 39% reduction; targets team for Special Bind reduction (20 s), ATK Up Lv.3 (23 s)
Charge time: 30 s
- Level 5
Targets 2 enemies for HP 41% reduction; targets team for Special Bind reduction (20 s), ATK Up Lv.3 (24 s)
Charge time: 30 s
- Level 6
Targets 2 enemies for HP 42% reduction; targets team for Special Bind reduction (20 s), ATK Up Lv.4 (25 s)
Charge time: 30 s
- Level 7
Targets 2 enemies for HP 44% reduction; targets team for Special Bind reduction (20 s), ATK Up Lv.4 (26 s)
Charge time: 30 s
- Level 8
Targets 2 enemies for HP 45% reduction; targets team for Special Bind reduction (20 s), ATK Up Lv.4 (27 s)
Charge time: 30 s
- Level 9
Targets 2 enemies for HP 47% reduction; targets team for Special Bind reduction (20 s), ATK Up Lv.5 (28 s)
Charge time: 30 s
- Level 10
Targets 2 enemies for HP 50% reduction; targets team for Special Bind reduction (20 s), ATK Up Lv.6 (29 s)
Charge time: 30 s
Self ATK Up Lv.8; when remaining time is less than 70 s, team Guard % Up Lv.5; when remaining time is less than 70 s, team ATK Up Lv.5
Show all 5 levels
- Level 1
Self ATK Up Lv.3; when remaining time is less than 70 s, team Guard % Up Lv.2; when remaining time is less than 70 s, team ATK Up Lv.2
- Level 2
Self ATK Up Lv.4; when remaining time is less than 70 s, team Guard % Up Lv.3; when remaining time is less than 70 s, team ATK Up Lv.3
- Level 3
Self ATK Up Lv.5; when remaining time is less than 70 s, team Guard % Up Lv.4; when remaining time is less than 70 s, team ATK Up Lv.4
- Level 4
Self ATK Up Lv.6; when remaining time is less than 70 s, team Guard % Up Lv.5; when remaining time is less than 70 s, team ATK Up Lv.5
- Level 5
Self ATK Up Lv.8; when remaining time is less than 70 s, team Guard % Up Lv.5; when remaining time is less than 70 s, team ATK Up Lv.5
70% chance to evade Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage



























