Monkey D. Garp

Landing on Pirate Island

Navy HQ Vice Admiral. In order to rescue Coby, who had been captured by the Blackbeard Pirates, Garp arrives on the Pirate Island of Fullalead with his men. The legendary hero Vice Admiral descends onto the battlefield.

Special

Galaxy Impact

[If crew's HP is not full, final tap ATK boost and Resistence effects will be halved] Reduces all enemies' [DEF Up] duration by 10 turns, changes left-column slots (including BLOCK slots) to RCV, and changes right-column slots (including BLOCK slots) to TND. If a PSY-type is set as Support for character, boosts Fighter and Free Spirit characters' slot effects by 2.5x for 2 turns. If any other type is set as Support for character or no Support character is set, boosts damage dealt to delayed enemies by 2.5x for 2 turns. If crew has [Continuous Restore], boosts the ATK of the next final tap performed by a Fighter or Free Spirit character (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect) and applies Fighter and Free Spirit Resistence for 1 turn based on the following conditions: 30% and -10% for [Continuous Restore] at 6 turns or less; 50% and -20% for [Continuous Restore] at 7~14 turns; 100% and -40% for [Continuous Restore] at 15 turns or more plus changes crew's 1st class to Fighter for 1 turn (unless character is already a Fighter class), then after that, cuts crew's HP by 95%, but deals 50x the HP lost in non-type damage to all enemies and reduces crew's [Continuous Restore] duration by 10 turns

Level 122 turns
Level 221 turns
Level 320 turns
Level 419 turns
Level 518 turns
Max17 turns

Captain Ability

Strike of the Legendary Hero

Launches effect "heals crew by 2x character's RCV at end of turn for 8 turns (cannot be removed by crew or enemies)" at start of quest, boosts Fighter and Free Spirit characters' HP by 1.5x, ATK by 5.25x, boosts their ATK by approximately 5.75x if HP is full or 10% or below, boosts other characters' ATK by 4.5x, and makes crew's PSYRCVTND slots have matching slot effects. Tapping on this character with a RCV slot will extend the duration of crew's [Continuous Restore] by 3 turns. If 6 Fighter characters or every type is on the crew, allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP), and when crew launches Specials to apply [Damage Plus], converts that effect to "extend the duration of crew's [Continuous Restore] by 2 turns" regardless of the effective turns of the converted effect

Stats

HPATKRCV
Lv 11,11144453
Lv 702,221887106

Evolution

Monkey D. Garp
Sea StallionYellow Pirate PenguinYellow Plated LobsterYellow Striped DragonRainbow Striped Dragon
75,000 Beli
Monkey D. Garp

Pirate Rumble

Style
Attacker
DEF
161
SPD
172
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Galaxy Impact
Level 10 (Max)

Targets all enemies for ATK x 3 damage; if "X Drake", "Coby", "Helmeppo", "Prince Grus", "Hibari", "Kujaku", "Monkey D. Luffy", or "Portgas D. Ace" is on the team, targets all enemies ignoring DEF for ATK x 1.5 damage; targets Fighter class teammates for ATK Up Lv.5 (20 s)

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets all enemies for ATK x 1 damage; if "X Drake", "Coby", "Helmeppo", "Prince Grus", "Hibari", "Kujaku", "Monkey D. Luffy", or "Portgas D. Ace" is on the team, targets all enemies ignoring DEF for ATK x 1 damage; targets Fighter class teammates for ATK Up Lv.1 (20 s)

    Charge time: 35 s

  2. Level 2

    Targets all enemies for ATK x 1.2 damage; if "X Drake", "Coby", "Helmeppo", "Prince Grus", "Hibari", "Kujaku", "Monkey D. Luffy", or "Portgas D. Ace" is on the team, targets all enemies ignoring DEF for ATK x 1.05 damage; targets Fighter class teammates for ATK Up Lv.1 (20 s)

    Charge time: 35 s

  3. Level 3

    Targets all enemies for ATK x 1.4 damage; if "X Drake", "Coby", "Helmeppo", "Prince Grus", "Hibari", "Kujaku", "Monkey D. Luffy", or "Portgas D. Ace" is on the team, targets all enemies ignoring DEF for ATK x 1.1 damage; targets Fighter class teammates for ATK Up Lv.1 (20 s)

    Charge time: 35 s

  4. Level 4

    Targets all enemies for ATK x 1.6 damage; if "X Drake", "Coby", "Helmeppo", "Prince Grus", "Hibari", "Kujaku", "Monkey D. Luffy", or "Portgas D. Ace" is on the team, targets all enemies ignoring DEF for ATK x 1.15 damage; targets Fighter class teammates for ATK Up Lv.2 (20 s)

    Charge time: 35 s

  5. Level 5

    Targets all enemies for ATK x 1.8 damage; if "X Drake", "Coby", "Helmeppo", "Prince Grus", "Hibari", "Kujaku", "Monkey D. Luffy", or "Portgas D. Ace" is on the team, targets all enemies ignoring DEF for ATK x 1.2 damage; targets Fighter class teammates for ATK Up Lv.2 (20 s)

    Charge time: 35 s

  6. Level 6

    Targets all enemies for ATK x 2 damage; if "X Drake", "Coby", "Helmeppo", "Prince Grus", "Hibari", "Kujaku", "Monkey D. Luffy", or "Portgas D. Ace" is on the team, targets all enemies ignoring DEF for ATK x 1.25 damage; targets Fighter class teammates for ATK Up Lv.3 (20 s)

    Charge time: 35 s

  7. Level 7

    Targets all enemies for ATK x 2.2 damage; if "X Drake", "Coby", "Helmeppo", "Prince Grus", "Hibari", "Kujaku", "Monkey D. Luffy", or "Portgas D. Ace" is on the team, targets all enemies ignoring DEF for ATK x 1.3 damage; targets Fighter class teammates for ATK Up Lv.3 (20 s)

    Charge time: 35 s

  8. Level 8

    Targets all enemies for ATK x 2.4 damage; if "X Drake", "Coby", "Helmeppo", "Prince Grus", "Hibari", "Kujaku", "Monkey D. Luffy", or "Portgas D. Ace" is on the team, targets all enemies ignoring DEF for ATK x 1.35 damage; targets Fighter class teammates for ATK Up Lv.3 (20 s)

    Charge time: 35 s

  9. Level 9

    Targets all enemies for ATK x 2.6 damage; if "X Drake", "Coby", "Helmeppo", "Prince Grus", "Hibari", "Kujaku", "Monkey D. Luffy", or "Portgas D. Ace" is on the team, targets all enemies ignoring DEF for ATK x 1.4 damage; targets Fighter class teammates for ATK Up Lv.4 (20 s)

    Charge time: 35 s

  10. Level 10

    Targets all enemies for ATK x 3 damage; if "X Drake", "Coby", "Helmeppo", "Prince Grus", "Hibari", "Kujaku", "Monkey D. Luffy", or "Portgas D. Ace" is on the team, targets all enemies ignoring DEF for ATK x 1.5 damage; targets Fighter class teammates for ATK Up Lv.5 (20 s)

    Charge time: 35 s

Ability
Level 5 (Max)

PSY-type teammates HP Up Lv.6, DEF Up Lv.6, Blow Away % Up Lv.6; if 6 or more PSY characters are on the team, when self is KO'd, launches Rumble Special 1 time

Show all 5 levels
  1. Level 1

    PSY-type teammates HP Up Lv.2, DEF Up Lv.2, Blow Away % Up Lv.2; if 6 or more PSY characters are on the team, when self is KO'd, launches Rumble Special 1 time

  2. Level 2

    PSY-type teammates HP Up Lv.3, DEF Up Lv.3, Blow Away % Up Lv.3; if 6 or more PSY characters are on the team, when self is KO'd, launches Rumble Special 1 time

  3. Level 3

    PSY-type teammates HP Up Lv.4, DEF Up Lv.4, Blow Away % Up Lv.4; if 6 or more PSY characters are on the team, when self is KO'd, launches Rumble Special 1 time

  4. Level 4

    PSY-type teammates HP Up Lv.5, DEF Up Lv.5, Blow Away % Up Lv.5; if 6 or more PSY characters are on the team, when self is KO'd, launches Rumble Special 1 time

  5. Level 5

    PSY-type teammates HP Up Lv.6, DEF Up Lv.6, Blow Away % Up Lv.6; if 6 or more PSY characters are on the team, when self is KO'd, launches Rumble Special 1 time

Resilience

Completely evades Special Bind, reduce damage taken from INT by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

PSY-type teammates ATK, RCV Up Lv.4, DEF Up Lv.2; Fighter class teammates ATK, HP Up Lv.4, Critical % Up Lv.3; INT-type enemies Special CT Speed Down Lv.3, HP Down Lv.4

Show all 5 levels
  1. Level 1

    PSY-type teammates ATK, RCV Up Lv.1, DEF Up Lv.1; Fighter class teammates ATK, HP Up Lv.1, Critical % Up Lv.1; INT-type enemies Special CT Speed Down Lv.1, HP Down Lv.1

  2. Level 2

    PSY-type teammates ATK, RCV Up Lv.2, DEF Up Lv.1; Fighter class teammates ATK, HP Up Lv.2, Critical % Up Lv.2; INT-type enemies Special CT Speed Down Lv.2, HP Down Lv.2

  3. Level 3

    PSY-type teammates ATK, RCV Up Lv.3, DEF Up Lv.2; Fighter class teammates ATK, HP Up Lv.3, Critical % Up Lv.2; INT-type enemies Special CT Speed Down Lv.2, HP Down Lv.3

  4. Level 4

    PSY-type teammates ATK, RCV Up Lv.3, DEF Up Lv.2; Fighter class teammates ATK, HP Up Lv.3, Critical % Up Lv.3; INT-type enemies Special CT Speed Down Lv.3, HP Down Lv.3

  5. Level 5

    PSY-type teammates ATK, RCV Up Lv.4, DEF Up Lv.2; Fighter class teammates ATK, HP Up Lv.4, Critical % Up Lv.3; INT-type enemies Special CT Speed Down Lv.3, HP Down Lv.4

Galaxy Impact
Level 5 (Max)

Targets all enemies for 8000 damage; targets Driven/Shooter class enemies for 6000 damage

Condition

When 6 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 6000 damage; targets Driven/Shooter class enemies for 4000 damage

  2. Level 2

    Targets all enemies for 6500 damage; targets Driven/Shooter class enemies for 4500 damage

  3. Level 3

    Targets all enemies for 7000 damage; targets Driven/Shooter class enemies for 5000 damage

  4. Level 4

    Targets all enemies for 7500 damage; targets Driven/Shooter class enemies for 5500 damage

  5. Level 5

    Targets all enemies for 8000 damage; targets Driven/Shooter class enemies for 6000 damage

How to get

Family

Monkey D. Garp
Garp the Fist: NeoMonkey D. Garp: NeoMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpGarp the FistMonkey D. GarpMonkey D. GarpMonkey D. GarpMonkey D. GarpGarp the FistGarp the FistGarp the FistMonkey D. GarpGarp the FistMonkey D. GarpGarp the FistMonkey D. GarpGarp the FistMonkey D. GarpGarpGarp the FistMonkey D. Garp
Linked families
Garp & CobyGarp & Tashigi & HelmeppoSengoku & Garp