
Final Form Cooler
DBL98-03U

| Power Level1,595,344 | Boost | Total |
|---|---|---|
| Health | +330,654 | 2,646,345 |
| Strike ATK | +41,621 | 278,542 |
| Blast ATK | +41,059 | 259,676 |
| Strike DEF | +37,888 | 187,391 |
| Blast DEF | +37,646 | 187,062 |
| Critical | +2,252 | 5,095 |
| Ki recovery | +0 | 2,442 |
- Vanish recovery
- 2,000
- Slash resist
- 100
- Pierce resist
- 100
- Impact resist
- 100
- Explode resist
- 100
- Change cooldown
- 10s
Main ability
・Destroy 1 card, then draw Ultimate Arts next ・Health +40% ・Ki +50 ・Health Restoration +30% (30 counts) ・Nullify Attribute Downgrades/Abnormal Conditions (30 counts) (uncancellable) *Requirement: 25 timer counts elapsed
Ultra ability
▼When Leader
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)
▼When Not Leader, Per
Lineage of Evil Battle/Support Member
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)
*Up to 3 support members will be counted
Unique abilities
・Damage +350%
・Damage Guard +330%
・Ki Recovery +50%
・Draw Speed +1
・Protect Dragon Balls (40 counts)
▼When 2 or More Enemy Battle Members Are
Saiyan
・Sub counts on switch -2
・Ally damage +20%
*All uncancellable
▼On Enemy Character Confrontation ・Draw Strike Arts next ・Health +5% ・Ki +30 ・Nullify damage received Element disadvantage (3 counts) ▼On Arts Use (1 Time) *Activations reset on switch ・Nullify Special Cover Changes (5 counts) ▼On Strike Arts Draw or Use ・Health +3% ・Damage +20% (10 counts) ▼When Hit by Enemy Arts (1 Time) *Activations reset on switch ・Health +10% ・Ally sub counts -3 ・Enemy Ki -40 ・Seal enemy Special Move Arts and Rising Rush (5 counts) ▼On Dokabaki Impact ・Activate Dokabaki Auto Win ▼On Dokabaki Impact Win (1 Time) ・Destroy 1 card, then draw Ultimate Arts next ▼On Rising Rush Activation ・Nullify Element disadvantages (3 counts) (uncancellable) ・All enemy Health Restoration -70% (3 counts) ▼On Rising Rush Hit, If Rising Rush Wager Is Lost ・Activate RR Defeat Nullification and deal supreme damage to enemy
[Effective Against]
[Comboable Into]
![]()
Evolve Type ⇔ Release Type
![]()
![]()
*Starts as Evolve Type
▼[Evolve Type] When Unique Gauge Becomes Full, Based on Level
[Level 1+]
・Draw Strike Arts next
・Ki +30
・Cancel Attribute Downgrades
[Level 2]
・All enemy sub counts +2
[Level 3]
・Switch to Release Type
・Dragon Balls +1 (3 times)
・Prevent all enemy Special Cover Changes (10 counts)
▼While Release Type
・Damage +40% (uncancellable)
・Protect hand (uncancellable)
・Nullify Endurance (uncancellable)
▼[Release Type] When Unique Gauge Reaches 0%
・Switch to Evolve Type (Level 1)
*Levels Up:
When Unique Gauge is full (max: Level 3)
*[Evolve Type] Charges:
Greatly, each time a Strike/Blast Arts is used
*[Evolve Type] Consumed:
Entirely, when Unique Gauge is full at Level 2 or lower
*[Release Type] Decreases:
Gradually, when on battlefield
Z abilities
If
Lineage of Evil
・Base Strike Attack +28%
・Base Strike Defense +28%
If
Lineage of Evil or
Sagas From the Movies
・Base Strike Attack +30%
・Base Strike Defense +30%
If
Lineage of Evil or
Sagas From the Movies
・Base Strike Attack +38%
・Base Strike Defense +38%
If
Lineage of Evil
・Ultimate/Awakened damage +3%
If
Lineage of Evil or
Sagas From the Movies
・Base Strike Attack +42%
・Base Strike Defense +42%
If
Lineage of Evil
・Ultimate/Awakened damage +5%
Arts cards held
Damage +10% on use (10 counts)
Damage +10% on use (10 counts)
Added to your deck during battle and usable by other battle members.
Arts effects
Strike (Impact) On activation, Damage Guard +30% (5 counts) *Blast Armor when charging forward



Blast (Impact)

▼On Activation
・Ki +40
・Remove Strike Arts seal
Also, if Unique Gauge is Release Type:
・Draw Strike Arts next
・Vanishing Gauge +80% (1 time)
*Activations reset when Release Type Unique Gauge reaches 0%
▼On Hit
・Draw Strike Arts next
・Next activated Strike Arts damage +50% (non-stacking)
・Nullify Special Cover Changes (5 counts)
[Comboable Into]
![]()
![]()
![]()
![]()
*Blast Armor when charging forward



Massive Damage (Impact) ▼On Activation ・Special Move damage +50% (3 counts) ・Cancel enemy Buff Effects Also, if Unique Gauge is Release Type: ・Nullify Element disadvantages (3 counts) (uncancellable) *Blast Armor when charging forward



Supreme Damage (Explode) ▼On Activation ・Ultimate damage +40% (3 counts) ・All enemy Health Restoration -50% (3 counts) Also, if Unique Gauge is Release Type (1 time): ・Nullify Element disadvantages (3 counts) (uncancellable) ▼On Hit ・Ally sub counts -5 Also, if Unique Gauge is Release Type: ・Deal half of the damage to enemy standby members *Blast Armor when charging forward



Usable equipment























































































































































































































