
Android #13
DBL87-02S

| Power Level1,562,301 | Boost | Total |
|---|---|---|
| Health | +337,288 | 2,548,214 |
| Strike ATK | +41,194 | 254,663 |
| Blast ATK | +40,897 | 252,440 |
| Strike DEF | +38,258 | 191,614 |
| Blast DEF | +38,017 | 189,853 |
| Critical | +2,252 | 4,931 |
| Ki recovery | +0 | 2,558 |
| Power Level1,609,004 | Boost | Total |
|---|---|---|
| Health | +337,288 | 2,680,869 |
| Strike ATK | +41,194 | 263,201 |
| Blast ATK | +40,897 | 260,901 |
| Strike DEF | +38,258 | 200,815 |
| Blast DEF | +38,017 | 198,963 |
| Critical | +2,252 | 4,957 |
| Ki recovery | +0 | 2,583 |
- Vanish recovery
- 2,000
- Slash resist
- 100
- Pierce resist
- 100
- Impact resist
- 100
- Explode resist
- 100
- Change cooldown
- 10s
Main ability
・Destroy 2 cards, then draw 1 each of Special/Special Move Arts ・Health +20% ・Ki +30 ・Ally Health Restoration +15% (30 counts) ・All enemy Arts costs +15 (15 counts) *Requirement: 15 timer counts elapsed
Unique abilities
・Unique Gauge +20%
・Damage +260% (uncancellable)
・Damage against
Super Saiyan &
Goku enemy +40% (uncancellable)
・Damage Guard +180% (uncancellable)
・Ki Recovery +50% (uncancellable)
・Revive and transform into "Fusion Android #13" (70% health)
・Ally damage +20% (uncancellable)
▼If an enemy battle member is
Goku
・Unique Gauge +20%
・Seal enemy Special/Special Move Arts (15 counts)
・All enemy damage received +30%
▼On Enemy Character Confrontation ・Draw 1 card if hand has 3 or fewer ・Ki +20 ・Nullify damage received Element disadvantage (3 counts) ・Enemy Draw Speed -2 (3 counts) ・Seal enemy Blast Arts (2 counts) ▼On Strike/Blast/Special Arts Use, Based on Unique Gauge Level (1 Time) *Activations reset on switch [Level 1+] ・Nullify Special Cover Changes (5 counts) [Level 2+] ・Draw Speed +1 (10 counts) (uncancellable) [Level 3] ・Protect Ki (5 counts) ▼When Hit by Enemy Arts (1 Time) ・Destroy entire enemy hand ・Enemy Ki -100 ・Seal all enemy Main Abilities (5 counts) ▼On Return to Standby ・Ki +30 ・Ally health +10% ・Cancel ally Abnormal Conditions ▼When Not Defeated and Ally Is Prevented from Switching (3 Times) *Activations shared before and after transforming ・Enemy Ki -40 ・Seal enemy Rising Rush (5 counts) ・Seal all enemy Main Abilities (5 counts) ▼When on Standby and Enemy Activates Ultimate/Awakened Arts or Rising Rush ・Sub counts -4 ・Enemy Ultimate/Awakened Arts power -30% (3 counts)
[Effective Against]
[Comboable Into]
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Evolve Type
▼When Unique Gauge Becomes Full
・Nullify Special Cover Changes (5 counts)
・Sub counts on switch -2 (10 counts)
・Ally sub counts -3
▼On Return to Standby With Full Unique Gauge
・Draw up to 2 cards if hand has 3 or fewer
・Ki +20
・Ally health +5%
・Ally damage +30% (20 counts) (uncancellable)
・All enemy Strike/Blast/Special Move Arts power -15% (10 counts)
*Levels Up:
When Unique Gauge is consumed (max: Level 3)
*Charges:
Moderately, each time an Arts is used
*Consumed:
Entirely, on return to standby with full Unique Gauge
Z abilities
If
Sagas From the Movies
・Base Strike Attack +22%
・Base Blast Defense +22%
If
Sagas From the Movies,
Powerful Opponent, or
Android
・Base Strike Attack +26%
・Base Blast Defense +26%
If
Sagas From the Movies,
Powerful Opponent, or
Android
・Base Strike Attack +30%
・Base Blast Defense +30%
If
Sagas From the Movies
・Base Strike Defense +15%
If
Sagas From the Movies,
Powerful Opponent, or
Android
・Base Strike Attack +38%
・Base Blast Defense +38%
If
Sagas From the Movies
・Base Strike Defense +18%
Assault Z abilities
Increases the following stats of allies when this character is a battle member: +3% to base Strike Attack. +3% to base Blast Attack. +3% to base Strike Defense. +3% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +5% to base Strike Attack. +5% to base Blast Attack. +5% to base Strike Defense. +5% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +7% to base Strike Attack. +7% to base Blast Attack. +7% to base Strike Defense. +7% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +10% to base Strike Attack. +10% to base Blast Attack. +10% to base Strike Defense. +10% to base Blast Defense.
Main ability
・Draw Special Move Arts next ・Health +25% ・Ki +50 ・Ally Rising Rush damage +50% (uncancellable) ・Seal enemy Rising Rush (5 counts) *Requirement: 10 timer counts elapsed
Unique abilities
▼On Transformation ・Damage +40% (uncancellable) ・Damage Guard +20% (uncancellable) ▼On Enemy Character Confrontation ・Draw 1 card if hand has 3 or fewer ・Ki +20 ・Nullify damage received Element disadvantage (3 counts) ・Enemy Draw Speed -2 (3 counts) ・Seal enemy Blast Arts (2 counts) ▼On Strike/Blast/Special Arts Use, Based on Unique Gauge Level (1 Time) *Activations reset on switch [Level 1+] ・Nullify Special Cover Changes (5 counts) [Level 2+] ・Draw Speed +1 (10 counts) (uncancellable) [Level 3+] ・Protect Ki (5 counts) [Level 4+] ・Cancel Attribute Downgrades [Level 5] ・Nullify Element disadvantages (5 counts) ▼When Hit by Enemy Arts ・Unique Gauge +20% ▼On Return to Standby ・Ki +30 ・Ally health +10% ・Cancel ally Abnormal Conditions ▼When Not Defeated and Ally Is Prevented from Switching (3 Times) *Activations shared before and after transforming ・Enemy Ki -40 ・Seal enemy Rising Rush (5 counts) ・Seal all enemy Main Abilities (5 counts) ▼When on Standby and Enemy Activates Ultimate/Awakened Arts or Rising Rush ・Sub counts -4 ・Enemy Ultimate/Awakened Arts power -30% (3 counts)
[Effective Against]
[Comboable Into]
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Evolve Type
▼When Unique Gauge Becomes Full
・Nullify Special Cover Changes (5 counts)
・Sub counts on switch -2 (10 counts)
・Ally sub counts -3
▼On Return to Standby With Full Unique Gauge
・Draw up to 2 cards if hand has 3 or fewer
・Ki +20
・Ally health +5%
・Ally damage +30% (20 counts) (uncancellable)
・All enemy Strike/Blast/Special Move Arts power -15% (10 counts)
*Levels Up:
When Unique Gauge is consumed (max: Level 5)
*Charges:
Moderately, each time an Arts is used
*Consumed:
Entirely, on return to standby with full Unique Gauge
Z abilities
If
Sagas From the Movies
・Base Strike Attack +22%
・Base Blast Defense +22%
If
Sagas From the Movies,
Powerful Opponent, or
Android
・Base Strike Attack +26%
・Base Blast Defense +26%
If
Sagas From the Movies,
Powerful Opponent, or
Android
・Base Strike Attack +30%
・Base Blast Defense +30%
If
Sagas From the Movies
・Base Strike Defense +15%
If
Sagas From the Movies,
Powerful Opponent, or
Android
・Base Strike Attack +38%
・Base Blast Defense +38%
If
Sagas From the Movies
・Base Strike Defense +18%
Assault Z abilities
Increases the following stats of allies when this character is a battle member: +3% to base Strike Attack. +3% to base Blast Attack. +3% to base Strike Defense. +3% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +5% to base Strike Attack. +5% to base Blast Attack. +5% to base Strike Defense. +5% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +7% to base Strike Attack. +7% to base Blast Attack. +7% to base Strike Defense. +7% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +10% to base Strike Attack. +10% to base Blast Attack. +10% to base Strike Defense. +10% to base Blast Defense.
Arts cards held
Health +5% on use
Health +5% on use
Added to your deck during battle and usable by other battle members.
Arts effects
Strike (Impact) On activation, damage +15% (15 counts)



Blast (Impact) On activation, damage +15% (15 counts)

▼On Activation
・Draw 1 card
・Ki +30
・Nullify Attribute Downgrades/Abnormal Conditions (10 counts)
・Cancel enemy Buff Effects
Also, if enemy is
Goku:
・All enemy sub counts +3
▼On Hit
・Enemy Dragon Balls -1 (2 times)
[Comboable Into]
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*Blast Armor when charging forward



Massive Damage (Impact)
▼On Activation
・Draw Special Arts next (2 times)
・Special Move damage +40% (3 counts)
Also, if enemy is
Super Saiyan &
Goku:
・Special Move damage +90% (3 counts)
▼On Hit
・Enemy Ki -80
*Blast Armor when charging forward



Arts effects
Strike (Impact) On activation, damage +15% (15 counts) *Blast Armor when charging forward



Blast (Impact) On activation, damage +15% (15 counts)

▼On Activation
・Draw 1 card
・Ki +30
・Nullify Attribute Downgrades/Abnormal Conditions (10 counts)
・Cancel enemy Buff Effects
Also, if enemy is
Goku:
・All enemy sub counts +3
▼On Hit
・Enemy Dragon Balls -1 (2 times)
・All enemy damage received +20% (15 counts)
[Comboable Into]
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*Blast Armor when charging forward



Massive Damage (Impact)
▼On Activation
・Draw Special Arts next (2 times)
・Special Move damage +40% (3 counts)
・Nullify Endurance (3 counts)
Also, if enemy is
Super Saiyan &
Goku:
・Special Move damage +90% (3 counts)
▼On Hit
・Enemy Ki -80
*Blast Armor when charging forward



Usable equipment











































































































































































































