
Metal Cooler
DBL86-02S

| Power Level1,564,359 | Boost | Total |
|---|---|---|
| Health | +335,628 | 2,514,825 |
| Strike ATK | +40,635 | 255,944 |
| Blast ATK | +40,635 | 247,223 |
| Strike DEF | +38,637 | 197,670 |
| Blast DEF | +38,517 | 196,767 |
| Critical | +2,252 | 4,962 |
| Ki recovery | +0 | 2,432 |
- Vanish recovery
- 2,000
- Slash resist
- 100
- Pierce resist
- 100
- Impact resist
- 100
- Explode resist
- 100
- Change cooldown
- 10s
Main ability
・Destroy 1 card, then draw Ultimate Arts next ・Health +20% ・Ki +50 ・Ally sub counts -5 ・Destroy entire enemy hand Also, if after 2nd Comeback: ・Vanishing Gauge +100% *Requirement: 25 timer counts elapsed
Unique abilities
・Damage +300% ・Damage Guard +180% ・Ki Recovery +50% ・Draw Speed +1 ・Nullify Abnormal Conditions *All uncancellable
▼On Strike/Blast Arts Use *Activations reset on switch or Comeback ・Draw 1 card (1 time) ・Ki +30 (1 time) ・Unique Gauge +20% (2 times) ・Nullify Special Cover Changes (5 counts) (1 time) ▼On Strike/Blast Arts Hit With Full Unique Gauge (1 Time) *Activations reset on switch or Comeback ・Draw Special Move Arts next ・Ki +40 ▼When on Battlefield and Enemy Uses Vanishing Step ・Health +10% ・Enemy Draw Speed -1 (10 counts) ▼When Hit by Enemy Arts ・Damage +20% (20 counts) ・Nullify damage received Element disadvantage (5 counts) (1 time) *Activations reset on switch or Comeback ・Enemy Ki -5 ▼When Health Is 30% or Lower and Enemy Attack Ends ・Cancel Attribute Downgrades ・Enemy Ki -30 ・Enemy Ki Recovery -50% (10 counts) ▼When Health Reaches 0 (2 Times) ・Comeback (100% recovery) *If health reaches 0 due to enemy self-destruct, this character will be defeated. ・Draw up to 4 cards if hand has 3 or fewer ・Ki +100 ・Damage Guard +30% (uncancellable) ・Special Move Arts cost -5 (uncancellable)
[Effective Against]
[Comboable Into]
![]()
Sustained Damage Type
*Starts with 40% charge
▼When Unique Gauge Becomes Full
・Health +15%
・Ki +30
・Damage +30% (15 counts) (uncancellable)
・Damage Guard +20% (10 counts)
・Sub counts on switch -2 (non-stacking)
*Effect resets on switch
・Cancel Attribute Downgrades
・Enemy Strike/Blast Arts costs +15 (10 counts)
*Charges:
When hit by enemy Arts
*Consumed:
Entirely, on Special Move Arts use with full Unique Gauge
Z abilities
If
Lineage of Evil
・Base Strike Defense +22%
・Base Blast Defense +22%
If
Lineage of Evil,
Powerful Opponent, or
Sagas From the Movies
・Base Strike Defense +26%
・Base Blast Defense +26%
If
Lineage of Evil,
Powerful Opponent, or
Sagas From the Movies
・Base Strike Defense +30%
・Base Blast Defense +30%
If
Lineage of Evil
・Base Strike Attack +15%
If
Lineage of Evil,
Powerful Opponent, or
Sagas From the Movies
・Base Strike Defense +38%
・Base Blast Defense +38%
If
Lineage of Evil
・Base Strike Attack +18%
Assault Z abilities
Increases the following stats of allies when this character is a battle member: +3% to base Strike Attack. +3% to base Blast Attack. +3% to base Strike Defense. +3% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +5% to base Strike Attack. +5% to base Blast Attack. +5% to base Strike Defense. +5% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +7% to base Strike Attack. +7% to base Blast Attack. +7% to base Strike Defense. +7% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +10% to base Strike Attack. +10% to base Blast Attack. +10% to base Strike Defense. +10% to base Blast Defense.
Arts cards held
Damage +25% on use (10 counts)
No additional effects
Added to your deck during battle and usable by other battle members.
Arts effects
Strike (Impact) with Blast Damage armor.



Blast (Impact)

Defensive Special Arts Nullify certain attacks while in stance ▼On Activation ・Draw up to 4 cards if hand has 3 or fewer ・Ki +70 ▼On Nullification ・Health +10% ・Vanishing Gauge +100% (2 times) ・Seal enemy Strike/Special/Special Move Arts (5 counts) ・Cancel enemy Attribute Upgrades/Buff Effects ・Prevent all enemy Special Cover Changes (15 counts) [Nullifiable Attacks] ・Melee Tap Actions ・Strike Arts ・Most forward-charging, etc. Special Move/Special Arts

Massive Damage (Pierce) ▼On Activation ・Special Move damage +30% (3 counts) Also, when Unique Gauge is full: ・Damage Guard Penetration +30% (3 counts) ・Nullify Element disadvantages (3 counts) (3 times) ▼On Hit ・Enemy Dragon Balls -1 (2 times) ・Inflict enemy with Heavy Bleed *Blast Armor when charging forward



Massive Damage (Explode) ▼On Activation ・Ultimate damage +30% (3 counts) (uncancellable) ・Damage Guard Penetration +70% (3 counts) ・Nullify Endurance (3 counts) ▼On Hit ・Enemy Ki -100 *Blast Armor when charging forward



Usable equipment



























































































































































































































































