
Demon King Piccolo
DBL82-01S

| Power Level1,563,699 | Boost | Total |
|---|---|---|
| Health | +328,985 | 2,570,402 |
| Strike ATK | +41,479 | 273,002 |
| Blast ATK | +41,194 | 263,235 |
| Strike DEF | +38,386 | 180,265 |
| Blast DEF | +38,017 | 180,437 |
| Critical | +2,246 | 5,014 |
| Ki recovery | +0 | 2,306 |
- Vanish recovery
- 2,000
- Slash resist
- 100
- Pierce resist
- 100
- Impact resist
- 100
- Explode resist
- 100
- Change cooldown
- 10s
Main ability
・Draw Ultimate Arts next ・Health +20% ・Ki +50 ・Protect hand (20 counts) ・Nullify Attribute Downgrades/Abnormal Conditions (20 counts) *Requirement 25 timer counts elapsed
Unique abilities
・Damage +270% ・Damage Guard +160% ・Ki Recovery +50% ・Draw Speed +1 ・Strike/Blast Arts costs -5 ・Protect Dragon Balls (50 counts) *All uncancellable
▼On Battlefield Entry ・Draw up to 2 cards if hand has 3 or fewer ・Ki +30 ・Nullify Special Cover Changes (5 counts) ・Dragon Balls +1 (1 time) ・Destroy 1 enemy card Also, if Unique Gauge is full: ・Nullify Element disadvantages (5 counts) ・Enemy Strike/Blast Arts costs +10 (5 counts) ▼When on Battlefield and 1 Dragon Ball Is Gained ・Health +10% ・Ki +10 ・Damage +20% (15 counts) ▼When on Standby and Dragon Balls Held Reaches 7 ・Sub counts -10 ▼On Rising Rush Activation (1 Time) ・Destroy entire hand, then draw 1 each of Strike/Blast/Special/Special Move Arts ・Health +20% ・Rising Rush damage +40% (uncancellable) ・Nullify Endurance (3 counts) (uncancellable) ・Dragon Balls +2 ・Ally sub counts -10 ・Enemy Dragon Balls -3 ▼When Hit by Enemy Arts (1 Time) *Activations reset on switch ・Enemy Strike/Blast Arts costs +10 (10 counts) ▼When Ally Is Defeated (1 Time) ・Dragon Balls +1 ・Damage +20% (uncancellable) ・All enemy Health Restoration -30% (15 counts) ・All enemy Draw Speed -1 (15 counts) ▼When on Battlefield and Enemy Activates Ultimate/Awakened Arts or Rising Rush (3 Times) ・Ally sub counts -10 ・Cancel enemy Buff Effects
[Effective Against]
[Comboable Into]
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Dragon Ball Type
▼When Unique Gauge Becomes Full
・Health +50%
・Special Move/Ultimate damage +50% (uncancellable)
・Health Restoration +20% (uncancellable)
・Special Move Arts cost -10 (uncancellable)
・Protect Dragon Balls (50 counts) (uncancellable)
*Charges:
Each time 1 Dragon Ball is gained while not defeated
Z abilities
If
DB
・Base Strike Attack +22%
・Base Blast Defense +22%
If
DB,
Regeneration, or
Powerful Opponent
・Base Strike Attack +26%
・Base Blast Defense +26%
If
DB,
Regeneration, or
Powerful Opponent
・Base Strike Attack +30%
・Base Blast Defense +30%
If
DB
・Base Strike Defense +15%
If
DB,
Regeneration, or
Powerful Opponent
・Base Strike Attack +38%
・Base Blast Defense +38%
If
DB
・Base Strike Defense +18%
Assault Z abilities
Increases the following stats of allies when this character is a battle member: +3% to base Strike Attack. +3% to base Blast Attack. +3% to base Strike Defense. +3% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +5% to base Strike Attack. +5% to base Blast Attack. +5% to base Strike Defense. +5% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +7% to base Strike Attack. +7% to base Blast Attack. +7% to base Strike Defense. +7% to base Blast Defense.
Increases the following stats of allies when this character is a battle member: +10% to base Strike Attack. +10% to base Blast Attack. +10% to base Strike Defense. +10% to base Blast Defense.
Arts cards held
Ki +5 on use
No additional effects
Added to your deck during battle and usable by other battle members.
Arts effects
Strike (Impact) On activation, enemy damage received +10% (10 counts) *Blast Armor when charging forward



Blast (Impact) On activation, enemy damage received +10% (10 counts)

・Draw 1 card ・Ki +50 ・Damage +20% (15 counts) ・Nullify Special Cover Change (5 counts) ・Cancel Attribute Downgrades/Abnormal Conditions ・All enemy sub counts on switch +3 (15 counts)

Massive Damage (Explode) ▼On Activation ・Special Move damage +30% (3 counts) ▼On Hit ・Enemy Dragon Balls -1 (1 time) ・All enemy sub counts +3 *Blast Armor when charging forward



Massive Damage (Explode) ▼On Activation ・Ultimate damage +30% (3 counts) ・Nullify Endurance (3 counts) Also, when Unique Gauge is full: ・Destroy entire enemy hand ・Cancels enemy Attribute Upgrades/Buff Effects *Blast Armor when charging forward



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