
Mercenary Tao
DBL24-12H

| Power Level1,323,716 | Boost | Total |
|---|---|---|
| Health | +264,000 | 2,030,269 |
| Strike ATK | +35,002 | 194,066 |
| Blast ATK | +35,002 | 211,671 |
| Strike DEF | +31,798 | 150,637 |
| Blast DEF | +31,709 | 152,191 |
| Critical | +2,044 | 4,667 |
| Ki recovery | +0 | 2,341 |
- Vanish recovery
- 2,000
- Slash resist
- 101
- Pierce resist
- 101
- Impact resist
- 100
- Explode resist
- 98
- Change cooldown
- 10s
Main ability
Restores ally health by 15%. Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" to allies for 20 timer counts. Requirements: 25 timer counts must elapse.
Unique abilities
Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" to allies for 15 timer counts when this character is switched to standby.
The following effects occur if own remaining health is 75% or below after enemy attack is over: +30% to damage inflicted (activates once). Draw a Special Move Arts Card next (activates once).
Z abilities
+30% to "Rarity: HERO" base Blast Defense during battle.
+40% to "Rarity: HERO" base Blast Defense during battle.
+50% to "Rarity: HERO" base Blast Defense during battle.
+100% to "Rarity: HERO" base Blast Defense during battle.
Arts cards held
No additional effects
No additional effects
Added to your deck during battle and usable by other battle members.
Arts effects
Strike (Impact)



Blast (Impact)

+20% to damage inflicted by allies for 20 timer counts. -10 to own Special Move Arts cost for 15 timer counts.

Deals major Impact damage. Nullifies own unfavorable Element factors for 3 timer counts upon activation.

Usable equipment





























































