
Marco the Phoenix
Whitebeard 1st Div. Commander
The commander of the Whitebeard Pirates' first division. He assists Captain Whitebeard while simultaneously looking out for the rest of the crew. One of the old hands on Whitebeard's crew (alongside Jozu and Vista), he also fought the Marine Admiral Kizaru during the Battle of Marineford.
Special
Heals crew by 100x character's RCV and boosts slot effect on crew for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 25 turns | 21 turns |
| Level 2 | 24 turns | 20 turns |
| Level 3 | 23 turns | 19 turns |
| Level 4 | 22 turns | 18 turns |
| Level 5 | 21 turns | 17 turns |
| Level 6 | 20 turns | 16 turns |
| Level 7 | 19 turns | 15 turns |
| Max | 18 turns | 14 turns |
−1 turn at Limit Break 20
−1 turn at Limit Break 23
−2 turns at Limit Break 35 (LB+)
Captain Ability
Boosts QCK and PSY characters' ATK by 2.75x if HP is high enough at start of attack, and reduces damage taken by 30% if HP is high enough
Crewmate Ability
Boosts QCK and PSY characters' base stats by 50
Unlocks at Limit Break 8
Makes QCK and PSY characters' QCKPSYTND slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
Portgas D. Ace, Edward Newgate (Whitebeard)
Once per quest, if supported character uses a Special, heals crew by 4,000 HP
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, heals crew by 500 HP
- Level 2
Once per quest, if supported character uses a Special, heals crew by 1,000 HP
- Level 3
Once per quest, if supported character uses a Special, heals crew by 1,500 HP
- Level 4
Once per quest, if supported character uses a Special, heals crew by 2,500 HP
- Level 5
Once per quest, if supported character uses a Special, heals crew by 4,000 HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,555 | 734 | 258 |
| Lv 99 | 3,013 | 1,402 | 455 |
| Lv 150 | 4,519 | 2,103 | 682 |
| Limit Break | 3,323+310 | 1,702+300 | 565+110 |
| Limit Break+ | 3,523+510 | 1,827+425 | 690+235 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base RCV by 15
Potential Ability 1: STR Damage Reduction
Boosts base HP by 25
Show all 40
Boosts base HP by 30
Boosts base HP by 35
Add Crewmate Ability 1: Boosts QCK and PSY characters' base stats by 50
Boosts base ATK by 10
Boosts base ATK by 15
Boosts base ATK by 20
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 30
Potential Ability 2: INT Damage Reduction
Boosts base RCV by 20
Boosts base HP by 50
Boosts base ATK by 35
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base HP by 60
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base HP by 70
Boosts base ATK by 45
Add Crewmate Ability 2: Makes QCK and PSY characters' QCKPSYTND slots have matching slot effects
Boosts base ATK by 50
Boosts base ATK by 55
Potential Ability 3: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base ATK by 25
Boosts base RCV by 25
Boosts base ATK by 50
Reduces Special charge time by 2 turns
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 100
Potential Abilities
Reduces damage taken from STR characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%
- Level 2
Reduces damage taken from STR characters by 2%
- Level 3
Reduces damage taken from STR characters by 3%
- Level 4
Reduces damage taken from STR characters by 5%
- Level 5
Reduces damage taken from STR characters by 7%
Reduces damage taken from INT characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 5%
- Level 5
Reduces damage taken from INT characters by 7%
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 5 turns
- Level 4
Reduces RCV Bind duration by 7 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,190 | 1,484 | 481 |
| Lv 110 | 3,337 | 1,553 | 503 |
| Lv 120 | 3,633 | 1,690 | 548 |
| Lv 130 | 3,928 | 1,828 | 592 |
| Lv 150 | 4,519 | 2,103 | 682 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 141
- SPD
- 139
- Cost
- 55
Normal Attack → Power Attack → Heal Self Lv.2
Targets enemies with high ATK
Targets enemies within medium range for ATK x 0.7 damage; ATK Down Lv.5 (15 s); Heals self for RCV x 2.35 healing
Charge time: 23 s
Show all 10 levels
- Level 1
Targets enemies within medium range for ATK x 0.45 damage; ATK Down Lv.1 (15 s); Heals self for RCV x 1.3 healing
Charge time: 23 s
- Level 2
Targets enemies within medium range for ATK x 0.48 damage; ATK Down Lv.1 (15 s); Heals self for RCV x 1.41 healing
Charge time: 23 s
- Level 3
Targets enemies within medium range for ATK x 0.5 damage; ATK Down Lv.1 (15 s); Heals self for RCV x 1.51 healing
Charge time: 23 s
- Level 4
Targets enemies within medium range for ATK x 0.53 damage; ATK Down Lv.2 (15 s); Heals self for RCV x 1.62 healing
Charge time: 23 s
- Level 5
Targets enemies within medium range for ATK x 0.56 damage; ATK Down Lv.2 (15 s); Heals self for RCV x 1.73 healing
Charge time: 23 s
- Level 6
Targets enemies within medium range for ATK x 0.59 damage; ATK Down Lv.2 (15 s); Heals self for RCV x 1.84 healing
Charge time: 23 s
- Level 7
Targets enemies within medium range for ATK x 0.61 damage; ATK Down Lv.3 (15 s); Heals self for RCV x 1.94 healing
Charge time: 23 s
- Level 8
Targets enemies within medium range for ATK x 0.64 damage; ATK Down Lv.3 (15 s); Heals self for RCV x 2.05 healing
Charge time: 23 s
- Level 9
Targets enemies within medium range for ATK x 0.67 damage; ATK Down Lv.4 (15 s); Heals self for RCV x 2.16 healing
Charge time: 23 s
- Level 10
Targets enemies within medium range for ATK x 0.7 damage; ATK Down Lv.5 (15 s); Heals self for RCV x 2.35 healing
Charge time: 23 s
If current HP is above 50%, QCK/PSY-type teammates Guard % Up Lv.5; self ATK Up Lv.5
Show all 5 levels
- Level 1
If current HP is above 50%, QCK/PSY-type teammates Guard % Up Lv.1; self ATK Up Lv.5
- Level 2
If current HP is above 50%, QCK/PSY-type teammates Guard % Up Lv.2; self ATK Up Lv.5
- Level 3
If current HP is above 50%, QCK/PSY-type teammates Guard % Up Lv.3; self ATK Up Lv.5
- Level 4
If current HP is above 50%, QCK/PSY-type teammates Guard % Up Lv.4; self ATK Up Lv.5
- Level 5
If current HP is above 50%, QCK/PSY-type teammates Guard % Up Lv.5; self ATK Up Lv.5
When current HP is below 50%, heal 150 HP at an interval
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage





























