
Marco
Blue-Flamed Detective
Commander of the Whitebeard Pirates' first division, dressed up like a detective. He takes a breather at the bar after solving yet another mystery. Despite his relaxed demeanor, he is ready to rush to the scene should another incident occur. "Call me if another case comes up."
Special
Boosts Free Spirit and Powerhouse characters' ATK by 1.75x for 1 turn, doubles their ATK for 1 turn after 2 turns, and if Captain is a Free Spirit or Powerhouse class when Special is launched, extends the duration of crew's slot effect boosts by 1 turn
| Base | Limit Break | |
|---|---|---|
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 6
Captain Ability
Boosts Free Spirit and Powerhouse characters' ATK by 3x, reduces damage taken by 10%, and heals crew by 5x character's RCV at end of turn
Crewmate Ability
Boosts crew's base stats by 50
Adds an additional 150 HP when obtaining a RCV slot
Unlocks at Limit Break 13
Support Ability
Portgas D. Ace, Jozu, Edward Newgate (Whitebeard)
Reduces damage taken from INT characters by 5% and adds 5% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1% and adds 1% of character's base stats to supported character's base stats
- Level 2
Reduces damage taken from INT characters by 2% and adds 2% of character's base stats to supported character's base stats
- Level 3
Reduces damage taken from INT characters by 3% and adds 3% of character's base stats to supported character's base stats
- Level 4
Reduces damage taken from INT characters by 4% and adds 4% of character's base stats to supported character's base stats
- Level 5
Reduces damage taken from INT characters by 5% and adds 5% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,500 | 750 | 167 |
| Lv 99 | 2,700 | 1,350 | 300 |
| Lv 150 | 4,050 | 2,025 | 450 |
| Limit Break | 2,900+200 | 1,450+100 | 350+50 |
Limit Break
Boosts base HP by 40
Boosts base RCV by 10
Boosts base ATK by 15
Potential Ability 1: RCV Bind Resistance
Boosts base HP by 60
Show all 15
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 100
Add 1 Power Slot
Boosts base RCV by 20
Boosts base ATK by 25
Add Crewmate Ability 2: Adds an additional 150 HP when obtaining a RCV slot
Boosts base ATK by 40
Potential Ability 2: Pinch Healing
Potential Abilities
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,858 | 1,429 | 317 |
| Lv 110 | 2,991 | 1,495 | 332 |
| Lv 120 | 3,255 | 1,627 | 361 |
| Lv 130 | 3,520 | 1,760 | 391 |
| Lv 150 | 4,050 | 2,025 | 450 |





























