
Marco
Tranquil Blue Flame
Commander of the Whitebeard Pirates' first division. Seeing an ally in need, he comes to save Ace, leading to an intense battle with Navy Admiral Kizaru. As Whitebeard's number 2, not even the Navy Admiral can deny his strength.
Special
Deals 50x character's ATK in non-type damage to one enemy, reduces all enemies' [Damage Cut] duration by 4 turns, reduces Despair duration by 3 turns, and if character is a Captain/Friend Captain/Helper Captain, changes crew's type slots to character's own type. Boosts PSY and INT characters' ATK by 1.75x for 1 turn on a Treasure Map with Navigation Levels between 1 to 10; 2x with Navigation Levels between 11 to 20; 2.25x with Navigation Levels 21 and higher
| Max | 14 turns |
Captain Ability
Boosts PSY and INT characters' ATK by 2.5x and HP by 1.2x. If character uses "Phoenix Talons", character's Captain Ability changes to the following for 3 turns: Boosts PSY and INT characters' ATK by 3.5x and HP by 1.2x
Support Ability
PSY characters
Reduces damage taken from INT characters by 5% and adds 8% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1% and adds 3% of character's base ATK to supported character's base ATK
- Level 2
Reduces damage taken from INT characters by 2% and adds 4% of character's base ATK to supported character's base ATK
- Level 3
Reduces damage taken from INT characters by 3% and adds 5% of character's base ATK to supported character's base ATK
- Level 4
Reduces damage taken from INT characters by 4% and adds 6% of character's base ATK to supported character's base ATK
- Level 5
Reduces damage taken from INT characters by 5% and adds 8% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,332 | 753 | 178 |
| Lv 99 | 2,194 | 1,359 | 330 |
| Lv 150 | 3,291 | 2,038 | 495 |
| Limit Break | 2,364+170 | 1,439+80 | 380+50 |
Limit Break
Boosts base HP by 40
Boosts base HP by 50
Boosts base ATK by 10
Add 1 Power Slot
Boosts base RCV by 50
Show all 10
Boosts base ATK by 15
Boosts base ATK by 20
Boosts base HP by 80
Boosts base ATK by 35
Potential Ability 1: Critical ATK
Potential Abilities
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 50% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 60% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,323 | 1,438 | 349 |
| Lv 110 | 2,430 | 1,505 | 365 |
| Lv 120 | 2,645 | 1,638 | 397 |
| Lv 130 | 2,860 | 1,771 | 430 |
| Lv 150 | 3,291 | 2,038 | 495 |





























