
Marco
Whitebeard 1st Div. Commander
The commander of the Whitebeard Pirates' first division. His mythical Zoan-type Devil Fruit allows him to regenerate his body with the "Flames of Resurrection" as he fights. His flames help him recover, even from wounds incurred fighting a Marine Admiral, although the fire can't hurt his foes.
Special
Heals crew by 100x character's RCV and boosts slot effect on crew for 2 turns
| Level 1 | 25 turns |
| Level 2 | 24 turns |
| Level 3 | 23 turns |
| Level 4 | 22 turns |
| Level 5 | 21 turns |
| Level 6 | 20 turns |
| Level 7 | 19 turns |
| Max | 18 turns |
Captain Ability
Boosts QCK and PSY characters' ATK by 2.75x if HP is high enough at start of attack, and reduces damage taken by 30% if HP is high enough
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 455 | 268 | 177 |
| Lv 50 | 1,612 | 777 | 303 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 141
- SPD
- 139
- Cost
- 55
Normal Attack → Power Attack → Heal Self Lv.2
Targets enemies with high ATK
Targets enemies within medium range for ATK x 0.7 damage; ATK Down Lv.5 (15 s); Heals self for RCV x 2.35 healing
Charge time: 23 s
Show all 10 levels
- Level 1
Targets enemies within medium range for ATK x 0.45 damage; ATK Down Lv.1 (15 s); Heals self for RCV x 1.3 healing
Charge time: 23 s
- Level 2
Targets enemies within medium range for ATK x 0.48 damage; ATK Down Lv.1 (15 s); Heals self for RCV x 1.41 healing
Charge time: 23 s
- Level 3
Targets enemies within medium range for ATK x 0.5 damage; ATK Down Lv.1 (15 s); Heals self for RCV x 1.51 healing
Charge time: 23 s
- Level 4
Targets enemies within medium range for ATK x 0.53 damage; ATK Down Lv.2 (15 s); Heals self for RCV x 1.62 healing
Charge time: 23 s
- Level 5
Targets enemies within medium range for ATK x 0.56 damage; ATK Down Lv.2 (15 s); Heals self for RCV x 1.73 healing
Charge time: 23 s
- Level 6
Targets enemies within medium range for ATK x 0.59 damage; ATK Down Lv.2 (15 s); Heals self for RCV x 1.84 healing
Charge time: 23 s
- Level 7
Targets enemies within medium range for ATK x 0.61 damage; ATK Down Lv.3 (15 s); Heals self for RCV x 1.94 healing
Charge time: 23 s
- Level 8
Targets enemies within medium range for ATK x 0.64 damage; ATK Down Lv.3 (15 s); Heals self for RCV x 2.05 healing
Charge time: 23 s
- Level 9
Targets enemies within medium range for ATK x 0.67 damage; ATK Down Lv.4 (15 s); Heals self for RCV x 2.16 healing
Charge time: 23 s
- Level 10
Targets enemies within medium range for ATK x 0.7 damage; ATK Down Lv.5 (15 s); Heals self for RCV x 2.35 healing
Charge time: 23 s
If current HP is above 50%, QCK/PSY-type teammates Guard % Up Lv.5; self ATK Up Lv.5
Show all 5 levels
- Level 1
If current HP is above 50%, QCK/PSY-type teammates Guard % Up Lv.1; self ATK Up Lv.5
- Level 2
If current HP is above 50%, QCK/PSY-type teammates Guard % Up Lv.2; self ATK Up Lv.5
- Level 3
If current HP is above 50%, QCK/PSY-type teammates Guard % Up Lv.3; self ATK Up Lv.5
- Level 4
If current HP is above 50%, QCK/PSY-type teammates Guard % Up Lv.4; self ATK Up Lv.5
- Level 5
If current HP is above 50%, QCK/PSY-type teammates Guard % Up Lv.5; self ATK Up Lv.5
When current HP is below 50%, heal 150 HP at an interval
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage





























