Marco

Phoenix Gauging the Emperor

Former commander of the Whitebeard Pirates' first division. He confronts Big Mom at Onigashima. With the special flame of the phoenix, he is able to damage Prometheus.

Special

Phoenix Brand

Reduces crew's Special charge time by 1 turn, deals 80x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), heals crew by 10,000 HP, boosts PSY, Fighter, and Powerhouse characters' ATK by 2.5x for 2 turns, and boosts the chain multiplier by +1.4 for 1 turn after 1 turn

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Special Flame

Reduces Special charge time by 1 turn at start of quest, boosts PSY, Fighter, and Powerhouse characters' ATK by approximately 5x when slots match (4.75x otherwise), HP by 1.4x, and makes crew's INT slots have matching slot effects. Launches "Phoenix Brand" at the start of crew's next turn when crew has [Continuous Restore] status, or another status effect is applied to the crew, all enemies, or an individual enemy on the same turn after the required effect was applied (Only launches once per quest. Specials launched due to Captain Ability will not reduce the character's Special charge time). Boosts Pirate EXP earned by 2.25x (unless character became Captain in the middle of the quest)

Crewmate Ability

RES

Reduces character's Special Reverse by 5 turns

Unlocks at Limit Break 10

+STATS

Boosts crew's base stats by 100

Unlocks at Limit Break 25

Support Ability

Supported Characters

Portgas D. Ace, Jozu, Vista, Edward Newgate (Whitebeard)

Level 5 (Max)

Boosts the chain multiplier by +0.7 for 1 turn at start of final battle

Show all 5 levels
  1. Level 1

    Boosts the chain multiplier by +0.1 for 1 turn at start of final battle

  2. Level 2

    Boosts the chain multiplier by +0.2 for 1 turn at start of final battle

  3. Level 3

    Boosts the chain multiplier by +0.3 for 1 turn at start of final battle

  4. Level 4

    Boosts the chain multiplier by +0.5 for 1 turn at start of final battle

  5. Level 5

    Boosts the chain multiplier by +0.7 for 1 turn at start of final battle

Super Special

Super Class
Condition

When 5 or more Fighter characters are on the crew (except as Support Characters)

Deals 80x character's ATK in non-type damage to all enemies, reduces Fighter characters' Special charge time by 1 turn, heals crew by 8,000 HP at end of turn for 2 turns, and changes Fighter characters to Super Fighter

Stats

HPATKRCV
Lv 11,824742196
Lv 993,6481,484392
Lv 1505,4722,226588
Limit Break4,148+5001,684+200492+100
Limit Break+4,648+1,0001,884+400542+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 10

03

Boosts base ATK by 10

04

Potential Ability 1: Recovery ATK Boost/Hunger Resistance

05

Boosts base HP by 40

Show all 40
06

Boosts base RCV by 10

07

Boosts base HP by 50

08

Boosts base ATK by 10

09

Boosts base RCV by 10

10

Add Crewmate Ability 1: Reduces character's Special Reverse by 5 turns

11

Boosts base ATK by 10

12

Boosts base RCV by 10

13

Boosts base HP by 60

14

Boosts base HP by 70

15

Potential Ability 2: Pinch Healing

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 20

18

Boosts base ATK by 20

19

Boosts base RCV by 10

20

Boosts base ATK by 20

21

Boosts base HP by 80

22

Boosts base RCV by 20

23

Boosts base ATK by 30

24

Boosts base HP by 100

25

Add Crewmate Ability 2: Boosts crew's base stats by 100

26

Boosts base ATK by 30

27

Boosts base ATK by 50

28

Boosts base RCV by 20

29

Boosts base HP by 100

30

Potential Ability 3: Fear Resistance

31

Expand Limit Break (LB+)

32

Boosts base RCV by 10

33

Boosts base RCV by 15

34

Boosts base ATK by 100

35

Boosts base HP by 100

36

Boosts base RCV by 25

37

Boosts base HP by 200

38

Boosts base HP by 200

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,8621,571415
Lv 1104,0411,644434
Lv 1204,3991,789472
Lv 1304,7561,935511
Lv 1505,4722,226588

Evolution

Marco
Sea StallionRainbow Pirate PenguinYellow Plated LobsterYellow Striped DragonRainbow Striped Dragon
75,000 Beli
Marco

Pirate Rumble

Style
Healer
DEF
174
SPD
157
Cost
55
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Phoenix Brand
Level 10 (Max)

Targets 3 enemies for 3500 damage; targets PSY-type teammates for RCV x 3.5 healing

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets 3 enemies for 2500 damage; targets PSY-type teammates for RCV x 2 healing

    Charge time: 35 s

  2. Level 2

    Targets 3 enemies for 2600 damage; targets PSY-type teammates for RCV x 2.15 healing

    Charge time: 35 s

  3. Level 3

    Targets 3 enemies for 2700 damage; targets PSY-type teammates for RCV x 2.3 healing

    Charge time: 35 s

  4. Level 4

    Targets 3 enemies for 2800 damage; targets PSY-type teammates for RCV x 2.45 healing

    Charge time: 35 s

  5. Level 5

    Targets 3 enemies for 2900 damage; targets PSY-type teammates for RCV x 2.6 healing

    Charge time: 35 s

  6. Level 6

    Targets 3 enemies for 3000 damage; targets PSY-type teammates for RCV x 2.75 healing

    Charge time: 35 s

  7. Level 7

    Targets 3 enemies for 3100 damage; targets PSY-type teammates for RCV x 2.9 healing

    Charge time: 35 s

  8. Level 8

    Targets 3 enemies for 3200 damage; targets PSY-type teammates for RCV x 3.05 healing

    Charge time: 35 s

  9. Level 9

    Targets 3 enemies for 3300 damage; targets PSY-type teammates for RCV x 3.2 healing

    Charge time: 35 s

  10. Level 10

    Targets 3 enemies for 3500 damage; targets PSY-type teammates for RCV x 3.5 healing

    Charge time: 35 s

Ability
Level 5 (Max)

Powerhouse class teammates DEF Up Lv.5; PSY-type teammates HP Up Lv.5

Show all 5 levels
  1. Level 1

    Powerhouse class teammates DEF Up Lv.1; PSY-type teammates HP Up Lv.1

  2. Level 2

    Powerhouse class teammates DEF Up Lv.2; PSY-type teammates HP Up Lv.2

  3. Level 3

    Powerhouse class teammates DEF Up Lv.3; PSY-type teammates HP Up Lv.3

  4. Level 4

    Powerhouse class teammates DEF Up Lv.4; PSY-type teammates HP Up Lv.4

  5. Level 5

    Powerhouse class teammates DEF Up Lv.5; PSY-type teammates HP Up Lv.5

Resilience

Heal 200 HP at an interval, reduce damage taken from INT by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Apr 30, 2022 – May 27, 2022

Sugo-Fest

Featured · Apr 29, 2022 – May 27, 2022

Family

Marco
MarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarco the PhoenixMarcoMarcoMarco the PhoenixMarcoMarcoMarco the PhoenixMarcoMarco the PhoenixMarcoMarco: Flames of RevivalMarcoMarcoMarcoMarco the PhoenixMarcoMarco the PhoenixMarco
Linked families
Marco & AceMarco & VistaWhitebeard & Marco