
Marco
Phoenix Gauging the Emperor
Former commander of the Whitebeard Pirates' first division. He confronts Big Mom at Onigashima. With the special flame of the phoenix, he is able to damage Prometheus.
Special
Reduces crew's Special charge time by 1 turn, deals 80x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), heals crew by 10,000 HP, boosts PSY, Fighter, and Powerhouse characters' ATK by 2.5x for 2 turns, and boosts the chain multiplier by +1.4 for 1 turn after 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces Special charge time by 1 turn at start of quest, boosts PSY, Fighter, and Powerhouse characters' ATK by approximately 5x when slots match (4.75x otherwise), HP by 1.4x, and makes crew's INT slots have matching slot effects. Launches "Phoenix Brand" at the start of crew's next turn when crew has [Continuous Restore] status, or another status effect is applied to the crew, all enemies, or an individual enemy on the same turn after the required effect was applied (Only launches once per quest. Specials launched due to Captain Ability will not reduce the character's Special charge time). Boosts Pirate EXP earned by 2.25x (unless character became Captain in the middle of the quest)
Crewmate Ability
Reduces character's Special Reverse by 5 turns
Unlocks at Limit Break 10
Boosts crew's base stats by 100
Unlocks at Limit Break 25
Support Ability
Portgas D. Ace, Jozu, Vista, Edward Newgate (Whitebeard)
Boosts the chain multiplier by +0.7 for 1 turn at start of final battle
Show all 5 levels
- Level 1
Boosts the chain multiplier by +0.1 for 1 turn at start of final battle
- Level 2
Boosts the chain multiplier by +0.2 for 1 turn at start of final battle
- Level 3
Boosts the chain multiplier by +0.3 for 1 turn at start of final battle
- Level 4
Boosts the chain multiplier by +0.5 for 1 turn at start of final battle
- Level 5
Boosts the chain multiplier by +0.7 for 1 turn at start of final battle
Super Special

When 5 or more Fighter characters are on the crew (except as Support Characters)
Deals 80x character's ATK in non-type damage to all enemies, reduces Fighter characters' Special charge time by 1 turn, heals crew by 8,000 HP at end of turn for 2 turns, and changes Fighter characters to Super Fighter
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,824 | 742 | 196 |
| Lv 99 | 3,648 | 1,484 | 392 |
| Lv 150 | 5,472 | 2,226 | 588 |
| Limit Break | 4,148+500 | 1,684+200 | 492+100 |
| Limit Break+ | 4,648+1,000 | 1,884+400 | 542+150 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base ATK by 10
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base HP by 40
Show all 40
Boosts base RCV by 10
Boosts base HP by 50
Boosts base ATK by 10
Boosts base RCV by 10
Add Crewmate Ability 1: Reduces character's Special Reverse by 5 turns
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base HP by 60
Boosts base HP by 70
Potential Ability 2: Pinch Healing
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 80
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 100
Add Crewmate Ability 2: Boosts crew's base stats by 100
Boosts base ATK by 30
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base HP by 100
Potential Ability 3: Fear Resistance
Expand Limit Break (LB+)
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base ATK by 100
Boosts base HP by 100
Boosts base RCV by 25
Boosts base HP by 200
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,862 | 1,571 | 415 |
| Lv 110 | 4,041 | 1,644 | 434 |
| Lv 120 | 4,399 | 1,789 | 472 |
| Lv 130 | 4,756 | 1,935 | 511 |
| Lv 150 | 5,472 | 2,226 | 588 |
Evolution
Pirate Rumble
- Style
Healer- DEF
- 174
- SPD
- 157
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets 3 enemies for 3500 damage; targets PSY-type teammates for RCV x 3.5 healing
Charge time: 35 s
Show all 10 levels
- Level 1
Targets 3 enemies for 2500 damage; targets PSY-type teammates for RCV x 2 healing
Charge time: 35 s
- Level 2
Targets 3 enemies for 2600 damage; targets PSY-type teammates for RCV x 2.15 healing
Charge time: 35 s
- Level 3
Targets 3 enemies for 2700 damage; targets PSY-type teammates for RCV x 2.3 healing
Charge time: 35 s
- Level 4
Targets 3 enemies for 2800 damage; targets PSY-type teammates for RCV x 2.45 healing
Charge time: 35 s
- Level 5
Targets 3 enemies for 2900 damage; targets PSY-type teammates for RCV x 2.6 healing
Charge time: 35 s
- Level 6
Targets 3 enemies for 3000 damage; targets PSY-type teammates for RCV x 2.75 healing
Charge time: 35 s
- Level 7
Targets 3 enemies for 3100 damage; targets PSY-type teammates for RCV x 2.9 healing
Charge time: 35 s
- Level 8
Targets 3 enemies for 3200 damage; targets PSY-type teammates for RCV x 3.05 healing
Charge time: 35 s
- Level 9
Targets 3 enemies for 3300 damage; targets PSY-type teammates for RCV x 3.2 healing
Charge time: 35 s
- Level 10
Targets 3 enemies for 3500 damage; targets PSY-type teammates for RCV x 3.5 healing
Charge time: 35 s
Powerhouse class teammates DEF Up Lv.5; PSY-type teammates HP Up Lv.5
Show all 5 levels
- Level 1
Powerhouse class teammates DEF Up Lv.1; PSY-type teammates HP Up Lv.1
- Level 2
Powerhouse class teammates DEF Up Lv.2; PSY-type teammates HP Up Lv.2
- Level 3
Powerhouse class teammates DEF Up Lv.3; PSY-type teammates HP Up Lv.3
- Level 4
Powerhouse class teammates DEF Up Lv.4; PSY-type teammates HP Up Lv.4
- Level 5
Powerhouse class teammates DEF Up Lv.5; PSY-type teammates HP Up Lv.5
Heal 200 HP at an interval, reduce damage taken from INT by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Apr 30, 2022 – May 27, 2022
Featured · Apr 29, 2022 – May 27, 2022





























