
Marco
Impeding Blue Flame
Former commander of the first division of the Whitebeard Pirates. He fended off King and Queen within Onigashima Castle to buy time for others. Despite facing two opponents, each worthing a bounty of over one billion, Marco manages to hold his own.
Special
Reduces STR, Fighter, and Powerhouse characters' Special charge time by 1 turn, reduces all enemies' HP by 10%, drastically reduces a portion of each enemies' dealt damage that exceeds 5,000 for 1 turn, and reduces crew's Bind/Paralysis duration by 4 turns
Reduces STR, Fighter, and Powerhouse characters' Special charge time by 2 turns, reduces all enemies' HP by 10%, massively reduces a portion of each enemies' dealt damage that exceeds 2,000 for 1 turn, and if 2 enemies are present when Special is launched, reduces crew's Bind/Paralysis duration by 6 turns (5 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 15 / 20 turns | 14 / 19 turns |
| Level 2 | 14 / 19 turns | 13 / 18 turns |
| Level 3 | 13 / 18 turns | 12 / 17 turns |
| Level 4 | 12 / 17 turns | 11 / 16 turns |
| Level 5 | 11 / 16 turns | 10 / 15 turns |
| Level 6 | 10 / 15 turns | 9 / 14 turns |
| Max | 9 / 14 turns | 8 / 13 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts STR, Fighter, and Powerhouse characters' ATK by 3.5x, HP and RCV by 1.25x, and reduces damage taken by 40% when crew's remaining HP is 20% or below
Crewmate Ability
Reduces character's Special Reverse by 2 turns
Reduces crew's Paralysis duration by 1 turn
Unlocks at Limit Break 12
Support Ability
STR characters
Adds 10% of character's base RCV to supported character's base RCV
Show all 5 levels
- Level 1
Adds 2% of character's base RCV to supported character's base RCV
- Level 2
Adds 4% of character's base RCV to supported character's base RCV
- Level 3
Adds 6% of character's base RCV to supported character's base RCV
- Level 4
Adds 8% of character's base RCV to supported character's base RCV
- Level 5
Adds 10% of character's base RCV to supported character's base RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,510 | 751 | 125 |
| Lv 99 | 3,020 | 1,501 | 249 |
| Lv 150 | 4,530 | 2,251 | 373 |
| Limit Break | 3,220+200 | 1,601+100 | 299+50 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 50
Boosts base RCV by 10
Potential Ability 1: Barrier Pierce
Boosts base ATK by 20
Show all 15
Boosts base ATK by 30
Boosts base RCV by 20
Add 1 Power Slot
Boosts base HP by 70
Boosts base HP by 80
Boosts base RCV by 20
Add Crewmate Ability 2: Reduces crew's Paralysis duration by 1 turn
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 20% or below at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 95% or higher, or 5% or below at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 10% or below at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 15% or below at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 20% or below at start of attack
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,197 | 1,589 | 263 |
| Lv 110 | 3,345 | 1,662 | 275 |
| Lv 120 | 3,641 | 1,809 | 300 |
| Lv 130 | 3,937 | 1,956 | 324 |
| Lv 150 | 4,530 | 2,251 | 373 |
How to get
Featured · Jul 30, 2023 – Sep 10, 2023





























