Marco the Phoenix

Blue Flame in the Paramount War

Commander of the Whitebeard Pirates' first division. In order to save Luffy, he faces off with Akainu. He rallies his crew to battle against Akainu when he calls Luffy's survival Ace's last wish.

Special

Soaring Blue Flame

Sets crew's HP to 1, but doubles the type effects of normal attacks for Powerhouse characters for 1 turn, and completely removes all Poison/Remove SFX/RCV Bind/RCV Down

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 7

−1 turn at Limit Break 24 (LB+)

Soaring Blue FlameLLB

Sets crew's HP to 1, but boosts the type effects of normal attacks for Fighter and Powerhouse characters by 2.5x for 2 turns, reduces crew's Special Bind duration by 6 turns, and completely removes all Poison/Remove SFX/RCV Bind/RCV Down

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 7

−1 turn at Limit Break 24 (LB+)

Captain Ability

The One Who Protects the Will of Fire Fist

Boosts Powerhouse characters' ATK by 2.5x, and if crew's HP is 50% or below, boosts their ATK by 3.5x

Crewmate Ability

+STATS

Boosts Powerhouse characters' base ATK by 75

UNIQ

Makes Powerhouse characters' STR slots have matching slot effects

Unlocks at Limit Break 13

Support Ability

Supported Characters

Portgas D. Ace, Edward Newgate (Whitebeard)

Level 5 (Max)

Adds 15% of character's base ATK and RCV to supported character's base ATK and RCV

Show all 5 levels
  1. Level 1

    Adds 5% of character's base ATK and RCV to supported character's base ATK and RCV

  2. Level 2

    Adds 8% of character's base ATK and RCV to supported character's base ATK and RCV

  3. Level 3

    Adds 10% of character's base ATK and RCV to supported character's base ATK and RCV

  4. Level 4

    Adds 12% of character's base ATK and RCV to supported character's base ATK and RCV

  5. Level 5

    Adds 15% of character's base ATK and RCV to supported character's base ATK and RCV

Stats

HPATKRCV
Lv 11,078558114
Lv 992,6941,395286
Lv 1504,0412,092429
Limit Break2,824+1301,505+110366+80
Limit Break+3,024+3301,705+310466+180

Limit Break

01

Boosts base HP by 10

02

Boosts base HP by 20

03

Boosts base ATK by 10

04

Potential Ability 1: Critical ATK

05

Boosts base RCV by 10

Show all 25
06

Boosts base ATK by 20

07

Reduces Special charge time by 1 turn

08

Boosts base RCV by 30

09

Boosts base RCV by 40

10

Boosts base ATK by 20

11

Boosts base HP by 40

12

Boosts base ATK by 60

13

Add Crewmate Ability 2: Makes Powerhouse characters' STR slots have matching slot effects

14

Boosts base HP by 60

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Expand Limit Break (LB+)

17

Boosts base HP by 100

18

Boosts base RCV by 50

19

Boosts base RCV by 50

20

Boosts base ATK by 50

21

Boosts base ATK by 50

22

Boosts base HP by 100

23

Boosts base ATK by 100

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Slot Bind Resistance

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1052,8521,477302
Lv 1102,9841,545316
Lv 1203,2481,682344
Lv 1303,5121,818372
Lv 1504,0412,092429
New Special · New Crewmate Ability 1 · New Crewmate Ability 2

Evolution

Marco
Sea StallionRed Pirate PenguinRed Armored CrabRed Plated LobsterRed Striped Dragon
30,000 Beli
Marco the Phoenix

Pirate Rumble

Style
Supporter
DEF
113
SPD
149
Cost
30
Action

Normal Attack → Power Attack → Heal Lv.2 (Medium Range) → Normal Attack

Targets closest enemies

Soaring Blue Flame
Level 10 (Max)

Targets 1 Powerhouse class teammate with least Special CT for 30% reduction; targets Powerhouse class teammates for SPD Up Lv.5 (25 s)

Charge time: 20 s

Show all 10 levels
  1. Level 1

    Targets 1 Powerhouse class teammate with least Special CT for 10% reduction; targets Powerhouse class teammates for SPD Up Lv.1 (16 s)

    Charge time: 20 s

  2. Level 2

    Targets 1 Powerhouse class teammate with least Special CT for 12% reduction; targets Powerhouse class teammates for SPD Up Lv.1 (17 s)

    Charge time: 20 s

  3. Level 3

    Targets 1 Powerhouse class teammate with least Special CT for 14% reduction; targets Powerhouse class teammates for SPD Up Lv.1 (18 s)

    Charge time: 20 s

  4. Level 4

    Targets 1 Powerhouse class teammate with least Special CT for 16% reduction; targets Powerhouse class teammates for SPD Up Lv.2 (19 s)

    Charge time: 20 s

  5. Level 5

    Targets 1 Powerhouse class teammate with least Special CT for 18% reduction; targets Powerhouse class teammates for SPD Up Lv.2 (20 s)

    Charge time: 20 s

  6. Level 6

    Targets 1 Powerhouse class teammate with least Special CT for 20% reduction; targets Powerhouse class teammates for SPD Up Lv.3 (21 s)

    Charge time: 20 s

  7. Level 7

    Targets 1 Powerhouse class teammate with least Special CT for 22% reduction; targets Powerhouse class teammates for SPD Up Lv.3 (22 s)

    Charge time: 20 s

  8. Level 8

    Targets 1 Powerhouse class teammate with least Special CT for 24% reduction; targets Powerhouse class teammates for SPD Up Lv.3 (23 s)

    Charge time: 20 s

  9. Level 9

    Targets 1 Powerhouse class teammate with least Special CT for 26% reduction; targets Powerhouse class teammates for SPD Up Lv.4 (24 s)

    Charge time: 20 s

  10. Level 10

    Targets 1 Powerhouse class teammate with least Special CT for 30% reduction; targets Powerhouse class teammates for SPD Up Lv.5 (25 s)

    Charge time: 20 s

Ability
Level 5 (Max)

Powerhouse class teammates SPD Up Lv.5, DEF Up Lv.3

Show all 5 levels
  1. Level 1

    Powerhouse class teammates SPD Up Lv.1, DEF Up Lv.1

  2. Level 2

    Powerhouse class teammates SPD Up Lv.2, DEF Up Lv.1

  3. Level 3

    Powerhouse class teammates SPD Up Lv.3, DEF Up Lv.2

  4. Level 4

    Powerhouse class teammates SPD Up Lv.4, DEF Up Lv.2

  5. Level 5

    Powerhouse class teammates SPD Up Lv.5, DEF Up Lv.3

Resilience

50% chance to evade Action Bind, reduce damage taken from Cerebral by 20%

Family

Marco
MarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarco the PhoenixMarcoMarcoMarcoMarcoMarco the PhoenixMarcoMarco the PhoenixMarcoMarco: Flames of RevivalMarcoMarcoMarcoMarco the PhoenixMarcoMarco the PhoenixMarco
Linked families
Marco & AceMarco & VistaWhitebeard & Marco