
Marco
Young Blue Bird Dancing in Battle
Member of the Whitebeard Pirates. He confronts the Roger Pirates on an island. In order to take down the enemy, Marco enthusiastically flies through the battle field with his blue wings.
Special
Deals 60x character's ATK in non-type damage to one enemy, reduces crew's Paralysis/[Damage Increase] duration by 5 turns, reduces all enemies' DEF Up duration by 5 turns, and completely removes all Poison. If crew's HP is 50% or more when Special is launched, boosts Fighter and Powerhouse characters' base ATK by +700 for 1 turn (boosts Fighter and Powerhouse characters' base ATK by +1000 for 1 turn otherwise). If crew's HP is below 30% when Special is launched, further boosts the effect of base ATK up by +250 (this effect also applies to base ATK boost from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Fighter and Powerhouse characters' ATK by 3.5x and RCV by 1.3x
Crewmate Ability
Boosts Figher and Powerhouse characters' base ATK and HP by 60
Makes Fighter and Powerhouse characters' RCV slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Edward Newgate (Whitebeard), Marshall D. Teach (Blackbeard), Whitey Bay
Once per quest, if the crew is inflicted with Poison or progressive Poison, completely removes it at start of crew's next turn, and heals crew by 3,000 HP
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with Poison or progressive Poison, completely removes it at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with Poison or progressive Poison, completely removes it at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with Poison or progressive Poison, completely removes it at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with Poison or progressive Poison, completely removes it at start of crew's next turn, and heals crew by 1,000 HP
- Level 5
Once per quest, if the crew is inflicted with Poison or progressive Poison, completely removes it at start of crew's next turn, and heals crew by 3,000 HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,356 | 705 | 139 |
| Lv 99 | 2,712 | 1,410 | 278 |
| Lv 150 | 4,068 | 2,115 | 417 |
| Limit Break | 2,812+100 | 1,560+150 | 328+50 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 20
Boosts base RCV by 10
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 30
Show all 15
Boosts base HP by 20
Boosts base ATK by 50
Add 1 Power Slot
Boosts base ATK by 70
Boosts base HP by 30
Boosts base RCV by 30
Add Crewmate Ability 2: Makes Fighter and Powerhouse characters' RCV slots have matching slot effects
Boosts base HP by 30
Reduces Special charge time by 1 turn
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,871 | 1,492 | 294 |
| Lv 110 | 3,004 | 1,562 | 307 |
| Lv 120 | 3,270 | 1,700 | 335 |
| Lv 130 | 3,536 | 1,838 | 362 |
| Lv 150 | 4,068 | 2,115 | 417 |
How to get
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