Marco

Sky Soaring Phoenix

Commander of the Whitebeard Pirates' first division. His Mythical Creature Zoan Type powers allow him to regenerate using blue flames, no matter how severe the injury.

Special

Blue Flame-Cloaked Kick

Reduces the duration of Slot Changes Impossible by 3, reduces crew's Paralysis/Special Bind duration by 7 turns. If crew's type effects are boosted, boosts the chain multiplier by +1.2 for 1 turn. If HP is 50% or below when Special is launched, boosts the type effects of normal attacks for PSY, INT, and Powerhouse characters by 2.5x for 1 turn. After that, boosts the type effects of normal attacks for PSY, INT, and Powerhouse characters by 2x for 1 turn, and heals crew by 50x character's RCV (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP)

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Rejuvanating Mythical Beast

Boosts INT characters' ATK by 5x when HP is full (4.5x otherwise), boosts other characters' ATK by 4x, boosts crew's HP by 1.3x, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP). Once per quest, when HP falls below 30%, launches "Blue Flame-Cloaked Kick" at the start of crew's next turn after losing HP (Special launched by Captain Ability will not affect Special charge; even if conditions have been met to launch Special in the next turn, if crew moves on to the next BATTLE, Special will not be launched)

Crewmate Ability

+STATS

Boosts INT characters' base stats by +75

Unlocks at Limit Break 10

RES

Lets character completely evade Special Bind

Unlocks at Limit Break 25

Support Ability

Supported Characters

Portgas D. Ace, Jozu, Vista, Edward Newgate (Whitebeard)

Level 5 (Max)

Heals crew by 3,000 HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP) at start of final battle

Show all 5 levels
  1. Level 1

    Heals crew by 500 HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP) at start of final battle

  2. Level 2

    Heals crew by 1,000 HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP) at start of final battle

  3. Level 3

    Heals crew by 1,500 HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP) at start of final battle

  4. Level 4

    Heals crew by 2,000 HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP) at start of final battle

  5. Level 5

    Heals crew by 3,000 HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP) at start of final battle

Super Special

Super Type
Condition

When crew's HP is 50% or below

Changes all slots to INT, completely removes crew's RCV Down status, and changes INT characters to Super INT

Stats

HPATKRCV
Lv 11,480976101
Lv 993,2881,626335
Lv 1504,9322,439502
Limit Break3,788+5001,826+200435+100
Limit Break+4,288+1,0002,026+400485+150

Limit Break

01

Boosts base RCV by 5

02

Boosts base RCV by 5

03

Boosts base RCV by 10

04

Potential Ability 1: Recovery ATK Boost/Hunger Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 15

08

Boosts base HP by 15

09

Boosts base RCV by 10

10

Add Crewmate Ability 1: Boosts INT characters' base stats by +75

11

Boosts base ATK by 20

12

Boosts base ATK by 20

13

Boosts base HP by 25

14

Boosts base HP by 25

15

Potential Ability 2: Bind Ship Ability Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 20

18

Boosts base ATK by 30

19

Boosts base HP by 60

20

Boosts base HP by 60

21

Boosts base RCV by 20

22

Boosts base ATK by 30

23

Boosts base ATK by 40

24

Boosts base RCV by 30

25

Add Crewmate Ability 2: Lets character completely evade Special Bind

26

Boosts base ATK by 40

27

Boosts base HP by 80

28

Boosts base HP by 100

29

Boosts base HP by 120

30

Potential Ability 3: RCV Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base ATK by 100

34

Boosts base HP by 100

35

Boosts base ATK by 100

36

Boosts base RCV by 25

37

Boosts base HP by 150

38

Boosts base RCV by 25

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 200

Potential Abilities

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1

  2. Level 2

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1

  3. Level 3

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2

  4. Level 4

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 2

  5. Level 5

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 2 turns

  3. Level 3

    Reduces Bind Ship Ability duration by 3 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 4 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 5 turns

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 3 turns

  3. Level 3

    Reduces RCV Bind duration by 5 turns

  4. Level 4

    Reduces RCV Bind duration by 7 turns

  5. Level 5

    Reduces RCV Bind duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1053,4811,721354
Lv 1103,6421,801371
Lv 1203,9641,960403
Lv 1304,2872,120436
Lv 1504,9322,439502

Evolution

Marco
Sea StallionBlack Plated LobsterRainbow Armored CrabBlack Striped DragonRainbow Striped Dragon
75,000 Beli
Marco

Pirate Rumble

Style
Healer
DEF
111
SPD
152
Cost
55
Action

Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Full Attack

Targets closest enemies

Blue Flame-Cloaked Kick
Level 10 (Max)

Targets enemies within large range for ATK x 2 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2.5 healing; targets enemies within large range for DEF Down Lv.5 (15 s)

Charge time: 31 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for ATK x 1 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 1.5 healing; targets enemies within large range for DEF Down Lv.1 (6 s)

    Charge time: 31 s

  2. Level 2

    Targets enemies within large range for ATK x 1.1 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 1.6 healing; targets enemies within large range for DEF Down Lv.1 (7 s)

    Charge time: 31 s

  3. Level 3

    Targets enemies within large range for ATK x 1.2 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 1.7 healing; targets enemies within large range for DEF Down Lv.1 (8 s)

    Charge time: 31 s

  4. Level 4

    Targets enemies within large range for ATK x 1.3 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 1.8 healing; targets enemies within large range for DEF Down Lv.2 (9 s)

    Charge time: 31 s

  5. Level 5

    Targets enemies within large range for ATK x 1.4 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 1.9 healing; targets enemies within large range for DEF Down Lv.2 (10 s)

    Charge time: 31 s

  6. Level 6

    Targets enemies within large range for ATK x 1.5 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2 healing; targets enemies within large range for DEF Down Lv.3 (11 s)

    Charge time: 31 s

  7. Level 7

    Targets enemies within large range for ATK x 1.6 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2.1 healing; targets enemies within large range for DEF Down Lv.3 (12 s)

    Charge time: 31 s

  8. Level 8

    Targets enemies within large range for ATK x 1.7 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2.2 healing; targets enemies within large range for DEF Down Lv.3 (13 s)

    Charge time: 31 s

  9. Level 9

    Targets enemies within large range for ATK x 1.8 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2.3 healing; targets enemies within large range for DEF Down Lv.4 (14 s)

    Charge time: 31 s

  10. Level 10

    Targets enemies within large range for ATK x 2 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2.5 healing; targets enemies within large range for DEF Down Lv.5 (15 s)

    Charge time: 31 s

Ability
Level 5 (Max)

INT-type teammates SPD Up Lv.5, Blow Away % Up Lv.5; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.3

Show all 5 levels
  1. Level 1

    INT-type teammates SPD Up Lv.1, Blow Away % Up Lv.1; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.1

  2. Level 2

    INT-type teammates SPD Up Lv.2, Blow Away % Up Lv.2; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.1

  3. Level 3

    INT-type teammates SPD Up Lv.3, Blow Away % Up Lv.3; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.2

  4. Level 4

    INT-type teammates SPD Up Lv.4, Blow Away % Up Lv.4; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.2

  5. Level 5

    INT-type teammates SPD Up Lv.5, Blow Away % Up Lv.5; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.3

Resilience

Completely evades Action Bind, reduce damage taken from PSY by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Marco
MarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarco the PhoenixMarcoMarcoMarco the PhoenixMarcoMarcoMarco the PhoenixMarcoMarco the PhoenixMarcoMarco: Flames of RevivalMarcoMarcoMarcoMarco the PhoenixMarcoMarco the PhoenixMarco
Linked families
Marco & AceMarco & VistaWhitebeard & Marco