
Marco
Sky Soaring Phoenix
Commander of the Whitebeard Pirates' first division. His Mythical Creature Zoan Type powers allow him to regenerate using blue flames, no matter how severe the injury.
Special
Reduces the duration of Slot Changes Impossible by 3, reduces crew's Paralysis/Special Bind duration by 7 turns. If crew's type effects are boosted, boosts the chain multiplier by +1.2 for 1 turn. If HP is 50% or below when Special is launched, boosts the type effects of normal attacks for PSY, INT, and Powerhouse characters by 2.5x for 1 turn. After that, boosts the type effects of normal attacks for PSY, INT, and Powerhouse characters by 2x for 1 turn, and heals crew by 50x character's RCV (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts INT characters' ATK by 5x when HP is full (4.5x otherwise), boosts other characters' ATK by 4x, boosts crew's HP by 1.3x, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP). Once per quest, when HP falls below 30%, launches "Blue Flame-Cloaked Kick" at the start of crew's next turn after losing HP (Special launched by Captain Ability will not affect Special charge; even if conditions have been met to launch Special in the next turn, if crew moves on to the next BATTLE, Special will not be launched)
Crewmate Ability
Boosts INT characters' base stats by +75
Unlocks at Limit Break 10
Lets character completely evade Special Bind
Unlocks at Limit Break 25
Support Ability
Portgas D. Ace, Jozu, Vista, Edward Newgate (Whitebeard)
Heals crew by 3,000 HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP) at start of final battle
Show all 5 levels
- Level 1
Heals crew by 500 HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP) at start of final battle
- Level 2
Heals crew by 1,000 HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP) at start of final battle
- Level 3
Heals crew by 1,500 HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP) at start of final battle
- Level 4
Heals crew by 2,000 HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP) at start of final battle
- Level 5
Heals crew by 3,000 HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP) at start of final battle
Super Special

When crew's HP is 50% or below
Changes all slots to INT, completely removes crew's RCV Down status, and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,480 | 976 | 101 |
| Lv 99 | 3,288 | 1,626 | 335 |
| Lv 150 | 4,932 | 2,439 | 502 |
| Limit Break | 3,788+500 | 1,826+200 | 435+100 |
| Limit Break+ | 4,288+1,000 | 2,026+400 | 485+150 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 10
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 15
Boosts base HP by 15
Boosts base RCV by 10
Add Crewmate Ability 1: Boosts INT characters' base stats by +75
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 25
Boosts base HP by 25
Potential Ability 2: Bind Ship Ability Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 60
Boosts base HP by 60
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base RCV by 30
Add Crewmate Ability 2: Lets character completely evade Special Bind
Boosts base ATK by 40
Boosts base HP by 80
Boosts base HP by 100
Boosts base HP by 120
Potential Ability 3: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base ATK by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 25
Boosts base HP by 150
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3
Show all 5 levels
- Level 1
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 2
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 3
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 4
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 5
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 5 turns
- Level 4
Reduces RCV Bind duration by 7 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,481 | 1,721 | 354 |
| Lv 110 | 3,642 | 1,801 | 371 |
| Lv 120 | 3,964 | 1,960 | 403 |
| Lv 130 | 4,287 | 2,120 | 436 |
| Lv 150 | 4,932 | 2,439 | 502 |
Evolution
Pirate Rumble
- Style
Healer- DEF
- 111
- SPD
- 152
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for ATK x 2 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2.5 healing; targets enemies within large range for DEF Down Lv.5 (15 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK x 1 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 1.5 healing; targets enemies within large range for DEF Down Lv.1 (6 s)
Charge time: 31 s
- Level 2
Targets enemies within large range for ATK x 1.1 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 1.6 healing; targets enemies within large range for DEF Down Lv.1 (7 s)
Charge time: 31 s
- Level 3
Targets enemies within large range for ATK x 1.2 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 1.7 healing; targets enemies within large range for DEF Down Lv.1 (8 s)
Charge time: 31 s
- Level 4
Targets enemies within large range for ATK x 1.3 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 1.8 healing; targets enemies within large range for DEF Down Lv.2 (9 s)
Charge time: 31 s
- Level 5
Targets enemies within large range for ATK x 1.4 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 1.9 healing; targets enemies within large range for DEF Down Lv.2 (10 s)
Charge time: 31 s
- Level 6
Targets enemies within large range for ATK x 1.5 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2 healing; targets enemies within large range for DEF Down Lv.3 (11 s)
Charge time: 31 s
- Level 7
Targets enemies within large range for ATK x 1.6 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2.1 healing; targets enemies within large range for DEF Down Lv.3 (12 s)
Charge time: 31 s
- Level 8
Targets enemies within large range for ATK x 1.7 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2.2 healing; targets enemies within large range for DEF Down Lv.3 (13 s)
Charge time: 31 s
- Level 9
Targets enemies within large range for ATK x 1.8 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2.3 healing; targets enemies within large range for DEF Down Lv.4 (14 s)
Charge time: 31 s
- Level 10
Targets enemies within large range for ATK x 2 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2.5 healing; targets enemies within large range for DEF Down Lv.5 (15 s)
Charge time: 31 s
INT-type teammates SPD Up Lv.5, Blow Away % Up Lv.5; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.3
Show all 5 levels
- Level 1
INT-type teammates SPD Up Lv.1, Blow Away % Up Lv.1; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.1
- Level 2
INT-type teammates SPD Up Lv.2, Blow Away % Up Lv.2; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.1
- Level 3
INT-type teammates SPD Up Lv.3, Blow Away % Up Lv.3; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.2
- Level 4
INT-type teammates SPD Up Lv.4, Blow Away % Up Lv.4; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.2
- Level 5
INT-type teammates SPD Up Lv.5, Blow Away % Up Lv.5; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.3
Completely evades Action Bind, reduce damage taken from PSY by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage





























