Marco

Parrying Blue Flame

Former commander of the Whitebeard Pirates' first division. Marco engages in a fierce battle against two of the Lead Performers and manages to protect the gravely wounded Zoro from King's attacks.

Special

Undying Thistle

Reduces damage taken by 80% for 1 turn, heals crew by 30x character's RCV at end of turn for 1 turn, reduces crew's decrease chain multiplier growth rate and Burn duration by 5 turns, completely removes all Poison, and if crew heals over 20,000 HP beyond crew's maximum HP before Special is launched, reduces INT and Powerhouse characters' Special charge time by 1 turn and boosts their base ATK by +1000 for 1 turn (boosts their base ATK by +800 for 1 turn otherwise)

BaseLimit Break
Level 117 turns16 turns
Level 216 turns15 turns
Level 315 turns14 turns
Level 414 turns13 turns
Level 513 turns12 turns
Level 612 turns11 turns
Max11 turns10 turns

−1 turn at Limit Break 14

Captain Ability

Buying Time for the Stars

Boosts INT and Powerhouse characters' ATK by 3.25x, HP by 1.25x, and heals crew by 2,000 HP at end of turn

Crewmate Ability

RES

Reduces character's Special Reverse by 3 turns

RES

Reduces crew's Paralysis duration by 1 turn

Unlocks at Limit Break 12

Support Ability

Supported Characters

INT characters

Level 5 (Max)

Reduces damage taken from PSY characters by 3% and adds 5% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Reduces damage taken from PSY characters by 1% and adds 1% of character's base stats to supported character's base stats

  2. Level 2

    Reduces damage taken from PSY characters by 1% and adds 2% of character's base stats to supported character's base stats

  3. Level 3

    Reduces damage taken from PSY characters by 2% and adds 3% of character's base stats to supported character's base stats

  4. Level 4

    Reduces damage taken from PSY characters by 2% and adds 4% of character's base stats to supported character's base stats

  5. Level 5

    Reduces damage taken from PSY characters by 3% and adds 5% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,356711162
Lv 992,7121,422324
Lv 1504,0682,133486
Limit Break2,912+2001,522+100374+50

Limit Break

01

Boosts base RCV by 10

02

Boosts base HP by 40

03

Boosts base ATK by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base RCV by 10

Show all 15
06

Boosts base ATK by 20

07

Boosts base HP by 70

08

Add 1 Power Slot

09

Boosts base ATK by 30

10

Boosts base RCV by 30

11

Boosts base HP by 90

12

Add Crewmate Ability 2: Reduces crew's Paralysis duration by 1 turn

13

Boosts base ATK by 40

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Recovery ATK Boost/Hunger Resistance

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 75 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 1

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

Level Limit Break

HPATKRCV
Lv 1052,8711,505343
Lv 1103,0041,575358
Lv 1203,2701,714390
Lv 1303,5361,854422
Lv 1504,0682,133486

Pirate Rumble

Style
Supporter
DEF
163
SPD
157
Cost
30
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Undying Thistle
Level 10 (Max)

Targets teammates within medium range for ATK Up Lv.5 (15 s); targets INT-type teammates for Paralysis reduction (15 s), Damage Over Time reduction (15 s)

Charge time: 22 s

Show all 10 levels
  1. Level 1

    Targets teammates within medium range for ATK Up Lv.1 (10 s); targets INT-type teammates for Paralysis reduction (15 s), Damage Over Time reduction (15 s)

    Charge time: 22 s

  2. Level 2

    Targets teammates within medium range for ATK Up Lv.1 (11 s); targets INT-type teammates for Paralysis reduction (15 s), Damage Over Time reduction (15 s)

    Charge time: 22 s

  3. Level 3

    Targets teammates within medium range for ATK Up Lv.1 (12 s); targets INT-type teammates for Paralysis reduction (15 s), Damage Over Time reduction (15 s)

    Charge time: 22 s

  4. Level 4

    Targets teammates within medium range for ATK Up Lv.2 (12 s); targets INT-type teammates for Paralysis reduction (15 s), Damage Over Time reduction (15 s)

    Charge time: 22 s

  5. Level 5

    Targets teammates within medium range for ATK Up Lv.2 (13 s); targets INT-type teammates for Paralysis reduction (15 s), Damage Over Time reduction (15 s)

    Charge time: 22 s

  6. Level 6

    Targets teammates within medium range for ATK Up Lv.3 (13 s); targets INT-type teammates for Paralysis reduction (15 s), Damage Over Time reduction (15 s)

    Charge time: 22 s

  7. Level 7

    Targets teammates within medium range for ATK Up Lv.3 (14 s); targets INT-type teammates for Paralysis reduction (15 s), Damage Over Time reduction (15 s)

    Charge time: 22 s

  8. Level 8

    Targets teammates within medium range for ATK Up Lv.3 (15 s); targets INT-type teammates for Paralysis reduction (15 s), Damage Over Time reduction (15 s)

    Charge time: 22 s

  9. Level 9

    Targets teammates within medium range for ATK Up Lv.4 (15 s); targets INT-type teammates for Paralysis reduction (15 s), Damage Over Time reduction (15 s)

    Charge time: 22 s

  10. Level 10

    Targets teammates within medium range for ATK Up Lv.5 (15 s); targets INT-type teammates for Paralysis reduction (15 s), Damage Over Time reduction (15 s)

    Charge time: 22 s

Ability
Level 5 (Max)

INT-type teammates RCV Up Lv.5, HP Up Lv.3

Show all 5 levels
  1. Level 1

    INT-type teammates RCV Up Lv.1, HP Up Lv.3

  2. Level 2

    INT-type teammates RCV Up Lv.2, HP Up Lv.3

  3. Level 3

    INT-type teammates RCV Up Lv.3, HP Up Lv.3

  4. Level 4

    INT-type teammates RCV Up Lv.4, HP Up Lv.3

  5. Level 5

    INT-type teammates RCV Up Lv.5, HP Up Lv.3

Resilience

60% chance to evade Paralysis

Family

Marco
MarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarco the PhoenixMarcoMarcoMarco the PhoenixMarcoMarcoMarco the PhoenixMarcoMarco the PhoenixMarcoMarco: Flames of RevivalMarcoMarcoMarcoMarco the PhoenixMarcoMarco the PhoenixMarco
Linked families
Marco & AceMarco & VistaWhitebeard & Marco