
Marco
Parrying Blue Flame
Former commander of the Whitebeard Pirates' first division. Marco engages in a fierce battle against two of the Lead Performers and manages to protect the gravely wounded Zoro from King's attacks.
Special
Reduces damage taken by 80% for 1 turn, heals crew by 30x character's RCV at end of turn for 1 turn, reduces crew's decrease chain multiplier growth rate and Burn duration by 5 turns, completely removes all Poison, and if crew heals over 20,000 HP beyond crew's maximum HP before Special is launched, reduces INT and Powerhouse characters' Special charge time by 1 turn and boosts their base ATK by +1000 for 1 turn (boosts their base ATK by +800 for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 16 turns |
| Level 2 | 16 turns | 15 turns |
| Level 3 | 15 turns | 14 turns |
| Level 4 | 14 turns | 13 turns |
| Level 5 | 13 turns | 12 turns |
| Level 6 | 12 turns | 11 turns |
| Max | 11 turns | 10 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts INT and Powerhouse characters' ATK by 3.25x, HP by 1.25x, and heals crew by 2,000 HP at end of turn
Crewmate Ability
Reduces character's Special Reverse by 3 turns
Reduces crew's Paralysis duration by 1 turn
Unlocks at Limit Break 12
Support Ability
INT characters
Reduces damage taken from PSY characters by 3% and adds 5% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1% and adds 1% of character's base stats to supported character's base stats
- Level 2
Reduces damage taken from PSY characters by 1% and adds 2% of character's base stats to supported character's base stats
- Level 3
Reduces damage taken from PSY characters by 2% and adds 3% of character's base stats to supported character's base stats
- Level 4
Reduces damage taken from PSY characters by 2% and adds 4% of character's base stats to supported character's base stats
- Level 5
Reduces damage taken from PSY characters by 3% and adds 5% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,356 | 711 | 162 |
| Lv 99 | 2,712 | 1,422 | 324 |
| Lv 150 | 4,068 | 2,133 | 486 |
| Limit Break | 2,912+200 | 1,522+100 | 374+50 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 40
Boosts base ATK by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 10
Show all 15
Boosts base ATK by 20
Boosts base HP by 70
Add 1 Power Slot
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 90
Add Crewmate Ability 2: Reduces crew's Paralysis duration by 1 turn
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 75 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 1
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,871 | 1,505 | 343 |
| Lv 110 | 3,004 | 1,575 | 358 |
| Lv 120 | 3,270 | 1,714 | 390 |
| Lv 130 | 3,536 | 1,854 | 422 |
| Lv 150 | 4,068 | 2,133 | 486 |
Pirate Rumble
- Style
Supporter- DEF
- 163
- SPD
- 157
- Cost
- 30
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets teammates within medium range for ATK Up Lv.5 (15 s); targets INT-type teammates for Paralysis reduction (15 s), Damage Over Time reduction (15 s)
Charge time: 22 s
Show all 10 levels
- Level 1
Targets teammates within medium range for ATK Up Lv.1 (10 s); targets INT-type teammates for Paralysis reduction (15 s), Damage Over Time reduction (15 s)
Charge time: 22 s
- Level 2
Targets teammates within medium range for ATK Up Lv.1 (11 s); targets INT-type teammates for Paralysis reduction (15 s), Damage Over Time reduction (15 s)
Charge time: 22 s
- Level 3
Targets teammates within medium range for ATK Up Lv.1 (12 s); targets INT-type teammates for Paralysis reduction (15 s), Damage Over Time reduction (15 s)
Charge time: 22 s
- Level 4
Targets teammates within medium range for ATK Up Lv.2 (12 s); targets INT-type teammates for Paralysis reduction (15 s), Damage Over Time reduction (15 s)
Charge time: 22 s
- Level 5
Targets teammates within medium range for ATK Up Lv.2 (13 s); targets INT-type teammates for Paralysis reduction (15 s), Damage Over Time reduction (15 s)
Charge time: 22 s
- Level 6
Targets teammates within medium range for ATK Up Lv.3 (13 s); targets INT-type teammates for Paralysis reduction (15 s), Damage Over Time reduction (15 s)
Charge time: 22 s
- Level 7
Targets teammates within medium range for ATK Up Lv.3 (14 s); targets INT-type teammates for Paralysis reduction (15 s), Damage Over Time reduction (15 s)
Charge time: 22 s
- Level 8
Targets teammates within medium range for ATK Up Lv.3 (15 s); targets INT-type teammates for Paralysis reduction (15 s), Damage Over Time reduction (15 s)
Charge time: 22 s
- Level 9
Targets teammates within medium range for ATK Up Lv.4 (15 s); targets INT-type teammates for Paralysis reduction (15 s), Damage Over Time reduction (15 s)
Charge time: 22 s
- Level 10
Targets teammates within medium range for ATK Up Lv.5 (15 s); targets INT-type teammates for Paralysis reduction (15 s), Damage Over Time reduction (15 s)
Charge time: 22 s
INT-type teammates RCV Up Lv.5, HP Up Lv.3
Show all 5 levels
- Level 1
INT-type teammates RCV Up Lv.1, HP Up Lv.3
- Level 2
INT-type teammates RCV Up Lv.2, HP Up Lv.3
- Level 3
INT-type teammates RCV Up Lv.3, HP Up Lv.3
- Level 4
INT-type teammates RCV Up Lv.4, HP Up Lv.3
- Level 5
INT-type teammates RCV Up Lv.5, HP Up Lv.3
60% chance to evade Paralysis





























