
Marco
Flame of Passion and Healing
Commander of the Whitebeard Pirates' first division. He angrily holds back Squard, who was tricked by Akainu into attacking Whitebeard. He fears for Whitebeard's worsening condition, since he took a hit he normally could have avoided easily.
Special
Reduces the duration of Slot Changes Impossible by 3, reduces crew's Paralysis/Special Bind duration by 7 turns. If crew's type effects are boosted, boosts the chain multiplier by +1.2 for 1 turn. If HP is 50% or below when Special is launched, boosts the type effects of normal attacks for PSY, INT, and Powerhouse characters by 2.5x for 1 turn. After that, boosts the type effects of normal attacks for PSY, INT, and Powerhouse characters by 2x for 1 turn, and heals crew by 50x character's RCV (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP)
| Level 1 | 20 turns |
| Level 2 | 19 turns |
| Level 3 | 18 turns |
| Level 4 | 17 turns |
| Level 5 | 16 turns |
| Max | 15 turns |
Captain Ability
Boosts INT characters' ATK by 5x when HP is full (4.5x otherwise), boosts other characters' ATK by 4x, boosts crew's HP by 1.3x, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP). Once per quest, when HP falls below 30%, launches "Blue Flame-Cloaked Kick" at the start of crew's next turn after losing HP (Special launched by Captain Ability will not affect Special charge; even if conditions have been met to launch Special in the next turn, if crew moves on to the next BATTLE, Special will not be launched)
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 671 | 444 | 51 |
| Lv 70 | 1,492 | 988 | 113 |
Evolution
Pirate Rumble
- Style
Healer- DEF
- 111
- SPD
- 152
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for ATK x 2 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2.5 healing; targets enemies within large range for DEF Down Lv.5 (15 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK x 1 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 1.5 healing; targets enemies within large range for DEF Down Lv.1 (6 s)
Charge time: 31 s
- Level 2
Targets enemies within large range for ATK x 1.1 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 1.6 healing; targets enemies within large range for DEF Down Lv.1 (7 s)
Charge time: 31 s
- Level 3
Targets enemies within large range for ATK x 1.2 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 1.7 healing; targets enemies within large range for DEF Down Lv.1 (8 s)
Charge time: 31 s
- Level 4
Targets enemies within large range for ATK x 1.3 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 1.8 healing; targets enemies within large range for DEF Down Lv.2 (9 s)
Charge time: 31 s
- Level 5
Targets enemies within large range for ATK x 1.4 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 1.9 healing; targets enemies within large range for DEF Down Lv.2 (10 s)
Charge time: 31 s
- Level 6
Targets enemies within large range for ATK x 1.5 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2 healing; targets enemies within large range for DEF Down Lv.3 (11 s)
Charge time: 31 s
- Level 7
Targets enemies within large range for ATK x 1.6 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2.1 healing; targets enemies within large range for DEF Down Lv.3 (12 s)
Charge time: 31 s
- Level 8
Targets enemies within large range for ATK x 1.7 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2.2 healing; targets enemies within large range for DEF Down Lv.3 (13 s)
Charge time: 31 s
- Level 9
Targets enemies within large range for ATK x 1.8 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2.3 healing; targets enemies within large range for DEF Down Lv.4 (14 s)
Charge time: 31 s
- Level 10
Targets enemies within large range for ATK x 2 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2.5 healing; targets enemies within large range for DEF Down Lv.5 (15 s)
Charge time: 31 s
INT-type teammates SPD Up Lv.5, Blow Away % Up Lv.5; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.3
Show all 5 levels
- Level 1
INT-type teammates SPD Up Lv.1, Blow Away % Up Lv.1; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.1
- Level 2
INT-type teammates SPD Up Lv.2, Blow Away % Up Lv.2; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.1
- Level 3
INT-type teammates SPD Up Lv.3, Blow Away % Up Lv.3; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.2
- Level 4
INT-type teammates SPD Up Lv.4, Blow Away % Up Lv.4; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.2
- Level 5
INT-type teammates SPD Up Lv.5, Blow Away % Up Lv.5; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.3
Completely evades Action Bind, reduce damage taken from PSY by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage





























