Marco

Flame of Passion and Healing

Commander of the Whitebeard Pirates' first division. He angrily holds back Squard, who was tricked by Akainu into attacking Whitebeard. He fears for Whitebeard's worsening condition, since he took a hit he normally could have avoided easily.

Special

Blue Flame-Cloaked Kick

Reduces the duration of Slot Changes Impossible by 3, reduces crew's Paralysis/Special Bind duration by 7 turns. If crew's type effects are boosted, boosts the chain multiplier by +1.2 for 1 turn. If HP is 50% or below when Special is launched, boosts the type effects of normal attacks for PSY, INT, and Powerhouse characters by 2.5x for 1 turn. After that, boosts the type effects of normal attacks for PSY, INT, and Powerhouse characters by 2x for 1 turn, and heals crew by 50x character's RCV (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP)

Level 120 turns
Level 219 turns
Level 318 turns
Level 417 turns
Level 516 turns
Max15 turns

Captain Ability

Rejuvanating Mythical Beast

Boosts INT characters' ATK by 5x when HP is full (4.5x otherwise), boosts other characters' ATK by 4x, boosts crew's HP by 1.3x, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP). Once per quest, when HP falls below 30%, launches "Blue Flame-Cloaked Kick" at the start of crew's next turn after losing HP (Special launched by Captain Ability will not affect Special charge; even if conditions have been met to launch Special in the next turn, if crew moves on to the next BATTLE, Special will not be launched)

Stats

HPATKRCV
Lv 167144451
Lv 701,492988113

Evolution

Marco
Sea StallionBlack Plated LobsterRainbow Armored CrabBlack Striped DragonRainbow Striped Dragon
75,000 Beli
Marco

Pirate Rumble

Style
Healer
DEF
111
SPD
152
Cost
55
Action

Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Full Attack

Targets closest enemies

Blue Flame-Cloaked Kick
Level 10 (Max)

Targets enemies within large range for ATK x 2 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2.5 healing; targets enemies within large range for DEF Down Lv.5 (15 s)

Charge time: 31 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for ATK x 1 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 1.5 healing; targets enemies within large range for DEF Down Lv.1 (6 s)

    Charge time: 31 s

  2. Level 2

    Targets enemies within large range for ATK x 1.1 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 1.6 healing; targets enemies within large range for DEF Down Lv.1 (7 s)

    Charge time: 31 s

  3. Level 3

    Targets enemies within large range for ATK x 1.2 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 1.7 healing; targets enemies within large range for DEF Down Lv.1 (8 s)

    Charge time: 31 s

  4. Level 4

    Targets enemies within large range for ATK x 1.3 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 1.8 healing; targets enemies within large range for DEF Down Lv.2 (9 s)

    Charge time: 31 s

  5. Level 5

    Targets enemies within large range for ATK x 1.4 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 1.9 healing; targets enemies within large range for DEF Down Lv.2 (10 s)

    Charge time: 31 s

  6. Level 6

    Targets enemies within large range for ATK x 1.5 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2 healing; targets enemies within large range for DEF Down Lv.3 (11 s)

    Charge time: 31 s

  7. Level 7

    Targets enemies within large range for ATK x 1.6 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2.1 healing; targets enemies within large range for DEF Down Lv.3 (12 s)

    Charge time: 31 s

  8. Level 8

    Targets enemies within large range for ATK x 1.7 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2.2 healing; targets enemies within large range for DEF Down Lv.3 (13 s)

    Charge time: 31 s

  9. Level 9

    Targets enemies within large range for ATK x 1.8 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2.3 healing; targets enemies within large range for DEF Down Lv.4 (14 s)

    Charge time: 31 s

  10. Level 10

    Targets enemies within large range for ATK x 2 damage; when remaining HP is less than 50%, targets teammates within medium range for RCV x 2.5 healing; targets enemies within large range for DEF Down Lv.5 (15 s)

    Charge time: 31 s

Ability
Level 5 (Max)

INT-type teammates SPD Up Lv.5, Blow Away % Up Lv.5; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.3

Show all 5 levels
  1. Level 1

    INT-type teammates SPD Up Lv.1, Blow Away % Up Lv.1; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.1

  2. Level 2

    INT-type teammates SPD Up Lv.2, Blow Away % Up Lv.2; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.1

  3. Level 3

    INT-type teammates SPD Up Lv.3, Blow Away % Up Lv.3; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.2

  4. Level 4

    INT-type teammates SPD Up Lv.4, Blow Away % Up Lv.4; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.2

  5. Level 5

    INT-type teammates SPD Up Lv.5, Blow Away % Up Lv.5; first 30 s of battle, INT-type teammates Special CT Speed Up Lv.3

Resilience

Completely evades Action Bind, reduce damage taken from PSY by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Family

Marco
MarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarcoMarco the PhoenixMarcoMarcoMarco the PhoenixMarcoMarcoMarco the PhoenixMarcoMarco the PhoenixMarcoMarco: Flames of RevivalMarcoMarcoMarcoMarco the PhoenixMarcoMarco the PhoenixMarco
Linked families
Marco & AceMarco & VistaWhitebeard & Marco