
Lucy
Victor of the Corrida Coliseum
The winner of the final Corrida Coliseum match. He easily destroyed the other competitors' weapons, one after the other, showing off his skills and claiming a handy victory even as the ring crumbled as Dressrosa fell into chaos.
Special
Boosts STR, DEX, and QCK characters' ATK by 1.75x for 1 turn. If crew lands 4 PERFECT strikes on this turn, doubles their ATK the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 17
−1 turn at Limit Break 39 (LB+)
Reduces crew's Special charge time by 1 turn, boosts STR, DEX, and QCK characters' ATK by 1.75x for 1 turn and boosts the chain multiplier by +0.9 for 5 turns. If crew lands 3 PERFECT strikes on this turn, boosts STR, DEX, and QCK characters' ATK by 2.25x the next turn, and if crew lands 3 PERFECT strikes the next turn, boosts STR, DEX, and QCK characters' ATK by 2.5x the following turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 17
−1 turn at Limit Break 39 (LB+)
Captain Ability
If STR, DEX, and QCK characters are all on the crew, boosts their ATK by 2.75x and HP by 1.3x, makes their QCKDEX slots have matching slot effects, and drastically reduces chance of landing on STR slots. If no PSY or INT characters are on the crew, boosts STR, DEX, and QCK characters' ATK by a further 1.35x (in addition to the 2.75x boost)
If STR, DEX, and QCK characters are all on the crew, reduces crew's Special charge time by 1 turn at start of quest, boosts STR, DEX, and QCK characters' ATK by 2.75x and HP by 1.3x, makes their QCKDEX slots have matching slot effects, and drastically reduces chance of landing on STR slots. If no PSY or INT characters are on the crew, boosts STR, DEX, and QCK characters' ATK by a further 1.4x (in addition to the 2.75x boost)
Unlocks at Limit Break 38
If STR, DEX, and QCK characters are all on the crew, boosts STR, DEX, and QCK characters' ATK by 4x, HP by 1.3x, makes their QCKDEX slots have matching slot effects, and drastically reduces chance of landing on STR slots. If no PSY or INT characters are on the crew, boosts STR, DEX, and QCK characters' ATK by a further 1.3x (in addition to the 4x boost)
Unlocks at Level Limit Break step 3 (Lv 120)
If STR, DEX, and QCK characters are all on the crew, reduces crew's Special charge time by 1 turn at start of quest, boosts STR, DEX, and QCK characters' ATK by 4x, HP by 1.35x, makes their QCKDEX slots have matching slot effects, and drastically reduces chance of landing on STR slots. If no PSY or INT characters are on the crew, boosts STR, DEX, and QCK characters' ATK by a further 1.35x (in addition to the 4x boost), and reduces crew's Special Bind duration by 5 turns
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 8
Boosts STR, DEX, and QCK characters' base stats by 50
Unlocks at Limit Break 27
Support Ability
Rebecca, Koala, Hack
Once per quest, if inflicted with Special Reverse from the enemy, reduces supported character's Special charge time by 3 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Special Reverse from the enemy, reduces supported character's Special charge time by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Special Reverse from the enemy, reduces supported character's Special charge time by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Special Reverse from the enemy, reduces supported character's Special charge time by 2 turns at start of crew's next turn
- Level 4
Once per quest, if inflicted with Special Reverse from the enemy, reduces supported character's Special charge time by 2 turns at start of crew's next turn
- Level 5
Once per quest, if inflicted with Special Reverse from the enemy, reduces supported character's Special charge time by 3 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,306 | 720 | 194 |
| Lv 99 | 3,020 | 1,539 | 390 |
| Lv 150 | 4,530 | 2,308 | 585 |
| Limit Break | 3,480+460 | 1,759+220 | 500+110 |
| Limit Break+ | 3,980+960 | 1,959+420 | 550+160 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 30
Boosts base RCV by 5
Potential Ability 1: Critical ATK
Boosts base RCV by 5
Show all 40
Boosts base HP by 30
Boosts base ATK by 10
Add Crewmate Ability 1: Reduces character's Special Reverse by 2 turns
Boosts base HP by 35
Boosts base HP by 45
Boosts base RCV by 10
Boosts base ATK by 15
Boosts base ATK by 20
Boosts base RCV by 15
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 25
Reduces Special charge time by 1 turn
Boosts base HP by 60
Boosts base HP by 75
Boosts base ATK by 30
Boosts base ATK by 35
Boosts base HP by 85
Boosts base RCV by 20
Boosts base RCV by 25
Boosts base RCV by 30
Boosts base ATK by 35
Add Crewmate Ability 2: Boosts STR, DEX, and QCK characters' base stats by 50
Boosts base HP by 100
Boosts base ATK by 40
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base ATK by 100
Boosts base HP by 150
Boosts base HP by 150
Power Up Captain Ability
Reduces Special charge time by 1 turn
Boosts base RCV by 50
Potential Abilities
If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 20% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,197 | 1,629 | 412 |
| Lv 110 | 3,345 | 1,704 | 432 |
| New Pirate Rumble skills | |||
| Lv 120 | 3,641 | 1,855 | 470 |
| New Captain Ability | |||
| Lv 130 | 3,937 | 2,006 | 508 |
| New Pirate Rumble skills | |||
| Lv 150 | 4,530 | 2,308 | 585 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 159
- SPD
- 183
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets enemies within large range (frontal) for ATK x 0.8 damage; targets STR/DEX/QCK-type teammates for ATK Up Lv.5 (25 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets enemies within large range (frontal) for ATK x 0.55 damage; targets STR/DEX/QCK-type teammates for ATK Up Lv.2 (15 s)
Charge time: 30 s
- Level 2
Targets enemies within large range (frontal) for ATK x 0.57 damage; targets STR/DEX/QCK-type teammates for ATK Up Lv.2 (16 s)
Charge time: 30 s
- Level 3
Targets enemies within large range (frontal) for ATK x 0.58 damage; targets STR/DEX/QCK-type teammates for ATK Up Lv.2 (17 s)
Charge time: 30 s
- Level 4
Targets enemies within large range (frontal) for ATK x 0.6 damage; targets STR/DEX/QCK-type teammates for ATK Up Lv.2 (18 s)
Charge time: 30 s
- Level 5
Targets enemies within large range (frontal) for ATK x 0.62 damage; targets STR/DEX/QCK-type teammates for ATK Up Lv.3 (19 s)
Charge time: 30 s
- Level 6
Targets enemies within large range (frontal) for ATK x 0.64 damage; targets STR/DEX/QCK-type teammates for ATK Up Lv.3 (20 s)
Charge time: 30 s
- Level 7
Targets enemies within large range (frontal) for ATK x 0.65 damage; targets STR/DEX/QCK-type teammates for ATK Up Lv.3 (21 s)
Charge time: 30 s
- Level 8
Targets enemies within large range (frontal) for ATK x 0.67 damage; targets STR/DEX/QCK-type teammates for ATK Up Lv.4 (22 s)
Charge time: 30 s
- Level 9
Targets enemies within large range (frontal) for ATK x 0.69 damage; targets STR/DEX/QCK-type teammates for ATK Up Lv.4 (23 s)
Charge time: 30 s
- Level 10
Targets enemies within large range (frontal) for ATK x 0.8 damage; targets STR/DEX/QCK-type teammates for ATK Up Lv.5 (25 s)
Charge time: 30 s
STR/DEX/QCK-type teammates SPD Up Lv.5; first 30 s of battle, STR/DEX/QCK-type teammates SPD Up Lv.2
Show all 5 levels
- Level 1
STR/DEX/QCK-type teammates SPD Up Lv.1; first 30 s of battle, STR/DEX/QCK-type teammates SPD Up Lv.1
- Level 2
STR/DEX/QCK-type teammates SPD Up Lv.2; first 30 s of battle, STR/DEX/QCK-type teammates SPD Up Lv.1
- Level 3
STR/DEX/QCK-type teammates SPD Up Lv.3; first 30 s of battle, STR/DEX/QCK-type teammates SPD Up Lv.1
- Level 4
STR/DEX/QCK-type teammates SPD Up Lv.4; first 30 s of battle, STR/DEX/QCK-type teammates SPD Up Lv.1
- Level 5
STR/DEX/QCK-type teammates SPD Up Lv.5; first 30 s of battle, STR/DEX/QCK-type teammates SPD Up Lv.2
50% chance to evade Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Oct 1, 2018 – Oct 2, 2018
Featured · Sep 28, 2018 – Sep 29, 2018









































