Sabo

Straw Hat Luffy's Ally

The Revolutionary Army's Chief of Staff. He stood in the way of Jesus Burgess to prevent him from attacking Luffy, and proclaimed he would always have Luffy's back. He inherited Ace's ability "Fire Fist", along with the Flame-Flame Fruit's power.

Special

Fire Fist of the Inherited Will

Sets the chain multiplier to 3x for 1 turn and boosts Fighter, Shooter, and Free Spirit characters' slot effects by 2.25x for 1 turn

BaseLimit Break
Level 121 turns18 turns
Level 220 turns17 turns
Level 319 turns16 turns
Level 418 turns15 turns
Level 517 turns14 turns
Level 616 turns13 turns
Max15 turns12 turns

−1 turn at Limit Break 26

−2 turns at Limit Break 39 (LB+)

Captain Ability

Inheritor of a Brother's Memento

Boosts Fighter, Shooter, and Free Spirit characters' HP by 1.25x and ATK by 3x, boosts their ATK further if any enemies were defeated in previous turns (up to approximately 4.25x in 5 straight turns), and boosts their chance of landing on own type slot

Crewmate Ability

UNIQ

Makes Fighter, Shooter, and Free Spirit characters' RCVTND slots have matching slot effects

Unlocks at Limit Break 12

+STATS

Boosts Fighter, Shooter, and Free Spirit characters' base stats by 60

Unlocks at Limit Break 27

Support Ability

Supported Characters

DEX characters

Level 5 (Max)

Reduces damage taken from QCK characters by 5% and adds 15% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Reduces damage taken from QCK characters by 1% and adds 3% of character's base HP to supported character's base HP

  2. Level 2

    Reduces damage taken from QCK characters by 2% and adds 6% of character's base HP to supported character's base HP

  3. Level 3

    Reduces damage taken from QCK characters by 3% and adds 9% of character's base HP to supported character's base HP

  4. Level 4

    Reduces damage taken from QCK characters by 4% and adds 12% of character's base HP to supported character's base HP

  5. Level 5

    Reduces damage taken from QCK characters by 5% and adds 15% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 11,480931212
Lv 993,3251,542462
Lv 1504,9872,313693
Limit Break3,695+3701,757+215562+100
Limit Break+4,045+7201,957+415637+175

Limit Break

01

Boosts base ATK by 5

02

Boosts base ATK by 10

03

Boosts base RCV by 5

04

Potential Ability 1: QCK Damage Reduction

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 10

08

Boosts base HP by 20

09

Boosts base ATK by 15

10

Boosts base RCV by 15

11

Boosts base HP by 20

12

Add Crewmate Ability 1: Makes Fighter, Shooter, and Free Spirit characters' RCVTND slots have matching slot effects

13

Boosts base RCV by 20

14

Boosts base ATK by 20

15

Potential Ability 2: Slot Bind Resistance

16

Boosts base ATK by 15

17

Boosts base ATK by 10

18

Boosts base HP by 30

19

Boosts base ATK by 20

20

Boosts base RCV by 30

21

Boosts base ATK by 40

22

Boosts base RCV by 30

23

Boosts base ATK by 60

24

Boosts base HP by 50

25

Boosts base HP by 60

26

Reduces Special charge time by 1 turn

27

Add Crewmate Ability 2: Boosts Fighter, Shooter, and Free Spirit characters' base stats by 60

28

Boosts base HP by 70

29

Boosts base HP by 110

30

Potential Ability 3: Barrier Pierce

31

Expand Limit Break (LB+)

32

Boosts base RCV by 25

33

Boosts base HP by 100

34

Boosts base HP by 100

35

Boosts base ATK by 50

36

Boosts base HP by 150

37

Boosts base RCV by 50

38

Boosts base ATK by 50

39

Reduces Special charge time by 2 turns

40

Boosts base ATK by 100

Potential Abilities

QCK Damage Reduction
Level 5 (Max)

Reduces damage taken from QCK characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from QCK characters by 1%

  2. Level 2

    Reduces damage taken from QCK characters by 2%

  3. Level 3

    Reduces damage taken from QCK characters by 3%

  4. Level 4

    Reduces damage taken from QCK characters by 5%

  5. Level 5

    Reduces damage taken from QCK characters by 7%

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1053,5201,632489
Lv 1103,6831,708511
Lv 1204,0091,859557
Lv 1304,3352,010602
Lv 1504,9872,313693

Evolution

Sabo
Sea StallionGreen Pirate PenguinRainbow Pirate PenguinGreen Plated LobsterRainbow Armored Crab
75,000 Beli
Sabo
Sabo
Super Evolution · 200,000 Beli
Sabo

Pirate Rumble

Style
Attacker
DEF
124
SPD
192
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Fire Fist of the Inherited Will
Level 10 (Max)

Targets enemies within large range (frontal) for ATK x 1.15 damage; targets Fighter/Shooter /Free Spirit class teammates for ATK Up Lv.2 (15 s)

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (frontal) for ATK x 0.65 damage; targets Fighter/Shooter /Free Spirit class teammates for ATK Up Lv.1 (15 s)

    Charge time: 27 s

  2. Level 2

    Targets enemies within large range (frontal) for ATK x 0.7 damage; targets Fighter/Shooter /Free Spirit class teammates for ATK Up Lv.1 (15 s)

    Charge time: 27 s

  3. Level 3

    Targets enemies within large range (frontal) for ATK x 0.74 damage; targets Fighter/Shooter /Free Spirit class teammates for ATK Up Lv.1 (15 s)

    Charge time: 27 s

  4. Level 4

    Targets enemies within large range (frontal) for ATK x 0.79 damage; targets Fighter/Shooter /Free Spirit class teammates for ATK Up Lv.1 (15 s)

    Charge time: 27 s

  5. Level 5

    Targets enemies within large range (frontal) for ATK x 0.84 damage; targets Fighter/Shooter /Free Spirit class teammates for ATK Up Lv.1 (15 s)

    Charge time: 27 s

  6. Level 6

    Targets enemies within large range (frontal) for ATK x 0.89 damage; targets Fighter/Shooter /Free Spirit class teammates for ATK Up Lv.1 (15 s)

    Charge time: 27 s

  7. Level 7

    Targets enemies within large range (frontal) for ATK x 0.93 damage; targets Fighter/Shooter /Free Spirit class teammates for ATK Up Lv.1 (15 s)

    Charge time: 27 s

  8. Level 8

    Targets enemies within large range (frontal) for ATK x 0.98 damage; targets Fighter/Shooter /Free Spirit class teammates for ATK Up Lv.1 (15 s)

    Charge time: 27 s

  9. Level 9

    Targets enemies within large range (frontal) for ATK x 1.03 damage; targets Fighter/Shooter /Free Spirit class teammates for ATK Up Lv.1 (15 s)

    Charge time: 27 s

  10. Level 10

    Targets enemies within large range (frontal) for ATK x 1.15 damage; targets Fighter/Shooter /Free Spirit class teammates for ATK Up Lv.2 (15 s)

    Charge time: 27 s

Ability
Level 5 (Max)

First 40 s of battle, Fighter/Shooter/Free Spirit class teammates ATK Up Lv.6; first 40 s of battle, self ATK Up Lv.2

Show all 5 levels
  1. Level 1

    First 40 s of battle, Fighter/Shooter/Free Spirit class teammates ATK Up Lv.2; first 40 s of battle, self ATK Up Lv.2

  2. Level 2

    First 40 s of battle, Fighter/Shooter/Free Spirit class teammates ATK Up Lv.3; first 40 s of battle, self ATK Up Lv.2

  3. Level 3

    First 40 s of battle, Fighter/Shooter/Free Spirit class teammates ATK Up Lv.4; first 40 s of battle, self ATK Up Lv.2

  4. Level 4

    First 40 s of battle, Fighter/Shooter/Free Spirit class teammates ATK Up Lv.5; first 40 s of battle, self ATK Up Lv.2

  5. Level 5

    First 40 s of battle, Fighter/Shooter/Free Spirit class teammates ATK Up Lv.6; first 40 s of battle, self ATK Up Lv.2

Resilience

50% chance to evade Special Bind

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Sabo
SaboSaboSaboSaboSaboSaboSaboSaboSaboSaboSaboLucySaboSaboSaboSaboSaboSaboSaboLucySabo: Revolutionary Army Chief of StaffSabo: Halloween Scythe-Wielding Grim ReaperSabo: Grim ReaperSaboSaboSaboSaboSaboSaboLucyLucySabo: NeoSabo: NeoSaboSaboSaboSaboSaboSaboSaboSaboSabo
Linked families
Ace & SaboSabo & BonneySabo & Koala