
Sabo: Halloween Scythe-Wielding Grim Reaper
Happy Halloween!
The Revolutionary Army's Chief of Staff. Dressed as the Grim Reaper, he wields a deadly scythe. As he punishes those who try to interrupt the party, his mind is starting to wander off to his next promise. "I better finish this up... They're waiting for me."
Special
Locks crew's slots for 1 turn, and if crew has 6 TND slots, boosts Striker, Fighter, and Shooter characters' slot effects by 2.25x for 1 turn. After that, boosts their slot effects by 1.75x for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 27 turns | 26 turns |
| Level 2 | 26 turns | 25 turns |
| Level 3 | 25 turns | 24 turns |
| Level 4 | 24 turns | 23 turns |
| Level 5 | 23 turns | 22 turns |
| Level 6 | 22 turns | 21 turns |
| Level 7 | 21 turns | 20 turns |
| Level 8 | 20 turns | 19 turns |
| Level 9 | 19 turns | 18 turns |
| Level 10 | 18 turns | 17 turns |
| Level 11 | 17 turns | 16 turns |
| Level 12 | 16 turns | 15 turns |
| Level 13 | 15 turns | 14 turns |
| Level 14 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 9
Reduces crew's Paralysis duration by 6 turns, locks crew's slots for 1 turn, and if crew has 6 TND slots, boosts Striker, Fighter, and Shooter characters' slot effects by 2.25x for 3 turns and after 1 turn, applies -30% Fighter Resistance to all enemies for 1 turns. After that, doubles Striker, Fighter, and Shooter characters' slot effects for 3 turns, and changes crew's slots (including BLOCK slots) to TND
| Base | Limit Break | |
|---|---|---|
| Level 1 | 27 turns | 26 turns |
| Level 2 | 26 turns | 25 turns |
| Level 3 | 25 turns | 24 turns |
| Level 4 | 24 turns | 23 turns |
| Level 5 | 23 turns | 22 turns |
| Level 6 | 22 turns | 21 turns |
| Level 7 | 21 turns | 20 turns |
| Level 8 | 20 turns | 19 turns |
| Level 9 | 19 turns | 18 turns |
| Level 10 | 18 turns | 17 turns |
| Level 11 | 17 turns | 16 turns |
| Level 12 | 16 turns | 15 turns |
| Level 13 | 15 turns | 14 turns |
| Level 14 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 9
Captain Ability
Boosts Striker and Fighter characters' ATK by 3x, HP by 1.2x, and makes their INT slots have matching slot effects
Reduces crew's Special charge time by 1 turn at start of quest, boosts Striker, Fighter, and Shooter characters' ATK by 5x, HP by 1.3x, makes their INTTND slots have matching slot effects, and reduces crew's Special Reverse by 1 turn
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Striker and Fighter characters' base stats by 50
Makes crew's STR slots have matching slot effects if Captain is a Striker or Fighter class
Unlocks at Limit Break 14
Support Ability
Monkey D. Luffy, Portgas D. Ace
Adds 9% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Adds 3% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Adds 4% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Adds 5% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Adds 9% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,190 | 760 | 75 |
| Lv 99 | 2,790 | 1,488 | 289 |
| Lv 150 | 4,185 | 2,232 | 433 |
| Limit Break | 3,040+250 | 1,638+150 | 339+50 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base HP by 50
Boosts base ATK by 30
Potential Ability 1: RCV Bind Resistance
Show all 15
Boosts base HP by 100
Boosts base ATK by 50
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base ATK by 70
Boosts base HP by 100
Add 1 Power Slot
Add Crewmate Ability 2: Makes crew's STR slots have matching slot effects if Captain is a Striker or Fighter class
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,954 | 1,575 | 305 |
| Lv 110 | 3,090 | 1,648 | 320 |
| Lv 120 | 3,364 | 1,794 | 348 |
| New Captain Ability | |||
| Lv 130 | 3,637 | 1,940 | 376 |
| Lv 150 | 4,185 | 2,232 | 433 |
| New Special | |||
Evolution
How to get
Kizuna Clash · 2020-04-06 – 2020-04-12Reward









































