
Sabo
Sweet Dignity
The Revolutionary Army's Chief of Staff. He has finally found Koala in the main hall of the chocolate buffet. "Koala, aren't you a little TOO excited?! Huh? We can't leave until you've eaten that chocolate? What a handful... Okay, okay, go ahead."
Special
If the Captain is a Cerebral class, changes Cerebral characters' type slots to character's own type, drastically reduces all enemies' DEF for 1 turn, and boosts damage dealt to DEF Down enemies by 1.75x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 36 turns | 19 turns |
| Level 2 | 35 turns | 18 turns |
| Level 3 | 34 turns | 17 turns |
| Level 4 | 33 turns | 16 turns |
| Level 5 | 32 turns | 15 turns |
| Level 6 | 31 turns | 14 turns |
| Level 7 | 30 turns | 13 turns |
| Max | 29 turns | 12 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−2 turns at Limit Break 49 (LB+)
Heals crew by 15,000 HP, reduces crew's ATK Down duration by 5 turns, and applies -20% Cerebral Resistance to all enemies for 1 turn. If Captain is a Cerebral class, changes Cerebral characters' BLOCK and type slots to character's own type, drastically reduces all enemies' DEF for 2 turns, and doubles damage dealt to DEF Down enemies for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 36 turns | 19 turns |
| Level 2 | 35 turns | 18 turns |
| Level 3 | 34 turns | 17 turns |
| Level 4 | 33 turns | 16 turns |
| Level 5 | 32 turns | 15 turns |
| Level 6 | 31 turns | 14 turns |
| Level 7 | 30 turns | 13 turns |
| Max | 29 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−2 turns at Limit Break 49 (LB+)
Captain Ability
Boosts Cerebral characters' ATK by 1.5x, HP and RCV by 1.05x, and boosts chain multiplier growth rate by 1.2x if HP is 70% or above or 30% or below before start of attack
Boosts Cerebral characters' ATK by 2.25x, HP and RCV by 1.2x, and boosts chain multiplier growth rate by 1.5x if HP is 70% or above or 30% or below before start of attack
Unlocks at Limit Break 39
Boosts Cerebral characters' ATK by 2.25x, HP and RCV by 1.2x, and boosts chain multiplier growth rate by 1.5x if HP is 70% or above or 30% or below before start of attack
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts Cerebral characters' ATK by 3.75x, HP and RCV by 1.2x, makes their RCV slots have matching slot effects, and boosts chain multiplier growth rate by 1.5x if HP is 70% or above or 30% or below before start of attack
Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Cerebral characters' base stats by 30
Unlocks at Limit Break 7
Makes Cerebral characters' DEX slots have matching slot effects
Unlocks at Limit Break 30
Support Ability
Cerebral characters
Adds 9% of character's base HP and RCV to supported character's base HP and RCV
Show all 5 levels
- Level 1
Adds 3% of character's base HP and RCV to supported character's base HP and RCV
- Level 2
Adds 4% of character's base HP and RCV to supported character's base HP and RCV
- Level 3
Adds 5% of character's base HP and RCV to supported character's base HP and RCV
- Level 4
Adds 7% of character's base HP and RCV to supported character's base HP and RCV
- Level 5
Adds 9% of character's base HP and RCV to supported character's base HP and RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 771 | 274 | 109 |
| Lv 99 | 2,140 | 1,340 | 349 |
| Lv 150 | 3,210 | 2,010 | 523 |
| Limit Break | 2,520+380 | 1,570+230 | 464+115 |
| Limit Break+ | 2,870+730 | 1,770+430 | 539+190 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 10
Boosts base HP by 30
Boosts base RCV by 5
Potential Ability 1: RCV Bind Resistance
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Boosts Cerebral characters' base stats by 30
Boosts base ATK by 15
Boosts base HP by 40
Boosts base RCV by 10
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base HP by 50
Boosts base RCV by 20
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base ATK by 25
Boosts base HP by 50
Boosts base RCV by 30
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base ATK by 30
Boosts base HP by 50
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base ATK by 30
Boosts base HP by 50
Add Crewmate Ability 2: Makes Cerebral characters' DEX slots have matching slot effects
Boosts base ATK by 50
Boosts base HP by 50
Boosts base RCV by 50
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base ATK by 50
Boosts base HP by 60
Power Up Captain Ability
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 50
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 250 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,265 | 1,418 | 369 |
| Lv 110 | 2,370 | 1,484 | 386 |
| Lv 120 | 2,580 | 1,615 | 420 |
| New Captain Ability | |||
| Lv 130 | 2,790 | 1,747 | 454 |
| Lv 150 | 3,210 | 2,010 | 523 |
| New Special · New Crewmate Ability 1 | |||
Evolution
How to get
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