
Sabo
Inherited Red Flame
The Revolutionary Army's Chief of Staff. He faces off against Burgess at Dressrosa and prevents him from getting his hands on Luffy.
Special
Applies Ignited status (deals 100x enemy ATK in non-type damage at end of enemy turn) to all enemies for 2 turns, boosts the crew's chain multiplier by +1.0 for 2 turns, and boosts Fighter, Shooter, and Free Spirit characters' ATK by 2.25x for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 18 turns |
| Level 2 | 20 turns | 17 turns |
| Level 3 | 19 turns | 16 turns |
| Level 4 | 18 turns | 15 turns |
| Level 5 | 17 turns | 14 turns |
| Level 6 | 16 turns | 13 turns |
| Max | 15 turns | 12 turns |
−1 turn at Limit Break 26
−2 turns at Limit Break 39 (LB+)
Reduces crew's ATK Down duration by 6 turns, applies Ignited status (deals 100x enemy ATK in non-type damage at end of enemy turn) to all enemies for 2 turns, boosts Fighter, Shooter, and Free Spirit characters' ATK by 2.25x for 2 turns, and boosts the crew's chain multiplier for 2 turns based on the total damage dealt with normal attacks before Special is launched (+1.0 for 0 damage or more, +1.3 for 3,000,000 damage or more, +1.5 for 10,000,000 damage or more)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 18 turns |
| Level 2 | 20 turns | 17 turns |
| Level 3 | 19 turns | 16 turns |
| Level 4 | 18 turns | 15 turns |
| Level 5 | 17 turns | 14 turns |
| Level 6 | 16 turns | 13 turns |
| Max | 15 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 26
−2 turns at Limit Break 39 (LB+)
Captain Ability
Boosts Fighter, Shooter, and Free Spirit characters' ATK by 4x, HP by 1.3x, boosts their ATK further if any enemies were defeated in previous turns (up to 5x in 5 straight turns), and boosts their chance of landing on own type slot
Reduces crew's Special charge time by 1 turn at start of quest, boosts Fighter, Shooter, and Free Spirit characters' ATK by 4.5x, HP by 1.3x, boosts their ATK further if any enemies were defeated in previous turns (up to approximately 5.5x in 5 straight turns), and greatly boosts their chance of landing on own type slot. When tapping on this character with a DEXTND slot, boosts damage dealt to Ignited enemies by 1.75x for 1 turn
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Makes Fighter, Shooter, and Free Spirit characters' RCVTND slots have matching slot effects
Unlocks at Limit Break 12
Boosts Fighter, Shooter, and Free Spirit characters' base stats by 60
Unlocks at Limit Break 27
Support Ability
DEX characters
Reduces damage taken from QCK characters by 5% and adds 15% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1% and adds 3% of character's base HP to supported character's base HP
- Level 2
Reduces damage taken from QCK characters by 2% and adds 6% of character's base HP to supported character's base HP
- Level 3
Reduces damage taken from QCK characters by 3% and adds 9% of character's base HP to supported character's base HP
- Level 4
Reduces damage taken from QCK characters by 4% and adds 12% of character's base HP to supported character's base HP
- Level 5
Reduces damage taken from QCK characters by 5% and adds 15% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,511 | 950 | 214 |
| Lv 99 | 3,385 | 1,567 | 467 |
| Lv 150 | 5,077 | 2,350 | 700 |
| Limit Break | 3,755+370 | 1,782+215 | 567+100 |
| Limit Break+ | 4,105+720 | 1,982+415 | 642+175 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base RCV by 5
Potential Ability 1: QCK Damage Reduction
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 10
Boosts base HP by 20
Boosts base ATK by 15
Boosts base RCV by 15
Boosts base HP by 20
Add Crewmate Ability 1: Makes Fighter, Shooter, and Free Spirit characters' RCVTND slots have matching slot effects
Boosts base RCV by 20
Boosts base ATK by 20
Potential Ability 2: Slot Bind Resistance
Boosts base ATK by 15
Boosts base ATK by 10
Boosts base HP by 30
Boosts base ATK by 20
Boosts base RCV by 30
Boosts base ATK by 40
Boosts base RCV by 30
Boosts base ATK by 60
Boosts base HP by 50
Boosts base HP by 60
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Boosts Fighter, Shooter, and Free Spirit characters' base stats by 60
Boosts base HP by 70
Boosts base HP by 110
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base RCV by 50
Boosts base ATK by 50
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from QCK characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 5%
- Level 5
Reduces damage taken from QCK characters by 7%
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,584 | 1,659 | 494 |
| Lv 110 | 3,749 | 1,735 | 517 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,081 | 1,889 | 562 |
| New Captain Ability | |||
| Lv 130 | 4,413 | 2,042 | 608 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,077 | 2,350 | 700 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 149
- SPD
- 197
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range (frontal) for ATK x 2 damage; targets Fighter/Shooter/Free Spirit class teammates for ATK Up Lv.7 (20 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within large range (frontal) for ATK x 1 damage; targets Fighter/Shooter/Free Spirit class teammates for ATK Up Lv.1 (11 s)
Charge time: 25 s
- Level 2
Targets enemies within large range (frontal) for ATK x 1.1 damage; targets Fighter/Shooter/Free Spirit class teammates for ATK Up Lv.1 (12 s)
Charge time: 25 s
- Level 3
Targets enemies within large range (frontal) for ATK x 1.2 damage; targets Fighter/Shooter/Free Spirit class teammates for ATK Up Lv.2 (13 s)
Charge time: 25 s
- Level 4
Targets enemies within large range (frontal) for ATK x 1.3 damage; targets Fighter/Shooter/Free Spirit class teammates for ATK Up Lv.2 (14 s)
Charge time: 25 s
- Level 5
Targets enemies within large range (frontal) for ATK x 1.4 damage; targets Fighter/Shooter/Free Spirit class teammates for ATK Up Lv.3 (15 s)
Charge time: 25 s
- Level 6
Targets enemies within large range (frontal) for ATK x 1.5 damage; targets Fighter/Shooter/Free Spirit class teammates for ATK Up Lv.4 (16 s)
Charge time: 25 s
- Level 7
Targets enemies within large range (frontal) for ATK x 1.6 damage; targets Fighter/Shooter/Free Spirit class teammates for ATK Up Lv.4 (17 s)
Charge time: 25 s
- Level 8
Targets enemies within large range (frontal) for ATK x 1.7 damage; targets Fighter/Shooter/Free Spirit class teammates for ATK Up Lv.5 (18 s)
Charge time: 25 s
- Level 9
Targets enemies within large range (frontal) for ATK x 1.8 damage; targets Fighter/Shooter/Free Spirit class teammates for ATK Up Lv.5 (19 s)
Charge time: 25 s
- Level 10
Targets enemies within large range (frontal) for ATK x 2 damage; targets Fighter/Shooter/Free Spirit class teammates for ATK Up Lv.7 (20 s)
Charge time: 25 s
Fighter/Shooter/Free Spirit teammates ATK Up Lv.7; first 40 s of battle, self ATK Up Lv.5
Show all 5 levels
- Level 1
Fighter/Shooter/Free Spirit teammates ATK Up Lv.1; first 40 s of battle, self ATK Up Lv.1
- Level 2
Fighter/Shooter/Free Spirit teammates ATK Up Lv.2; first 40 s of battle, self ATK Up Lv.2
- Level 3
Fighter/Shooter/Free Spirit teammates ATK Up Lv.3; first 40 s of battle, self ATK Up Lv.3
- Level 4
Fighter/Shooter/Free Spirit teammates ATK Up Lv.5; first 40 s of battle, self ATK Up Lv.4
- Level 5
Fighter/Shooter/Free Spirit teammates ATK Up Lv.7; first 40 s of battle, self ATK Up Lv.5
Completely evades Special Bind, reduce damage taken from QCK by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage









































