
Sabo
Witnessed Truth at the Sacred Land
The Revolutionary Army's Chief of Staff. At Pangaea Castle, Sabo fought to save King Cobra's life from the Five Elders. Unfortunately, Sabo failed and barely escaped with his life in order to convey the shocking truth he witnessed and Cobra's story.
Special
Deals 300x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces crew's Special Bind/Burn duration by 10 turns, and applies "Territory: Cerebral class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns. If crew has advantageous class effect boost or crew's [Damage Plus] status has 5 or more turns when Special is launched, boosts the chain multiplier by 1.5x for 2 turns (up to 2 chain multiplier increasing effects can be applied), then after that, boosts Cerebral and Fighter characters' advantageous class effect by up to 3x based on outcome of Action Special (2.5x for MISS, 2.7x for GOOD, 2.8x for GREAT, 2.9x for PERFECT, 3.0 for EXCELLENT) for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
If crew is afflicted with 10 or more status effects, boosts INT, Cerebral, and Fighter characters' ATK by 6.25x (6x otherwise), HP by 1.2x, boosts other characters' ATK by 4.5x, reduces crew's Despair duration by 10 turns, makes crew's TND slots have matching slot effects, and completely removes character's Special Bind. If crew uses a Special to boost the advantageous class effect, extends the duration of the effect by 1 turn. If the character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, the effect of "If crew is afflicted with 10 or more status effects, boosts INT, Cerebral, and Fighter characters' ATK by 6.25x (6x otherwise)" becomes "Boosts INT, Cerebral, and Fighter characters' ATK by 6.5x" for 3 turns
Crewmate Ability
Reduces character's Special Bind duration by 10 turns, and makes Cerebral and Fighter characters' TND slots have matching slot effects
Boosts Fighter characters' base ATK by 70, and boosts Cerebral characters' base ATK by 1.1x
Unlocks at Limit Break 25
Support Ability
Nico Robin, Emporio Ivankov, Bartholomew Kuma, Koala, Hack, Inazuma, Lindbergh, Belo Betty, Karasu, Morley
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 2 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 2 turns at start of crew's next turn
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Monkey D. Luffy, Portgas D. Ace, Monkey D. Garp, Curly Dadan, Emporio Ivankov, Belo Betty, Morley, Karasu, Lindbergh, Koala, Hack, Inazuma, Bartholomew Kuma, Ginny, Monkey D. Dragon, Nico Robin; or when crew launches Specials 8 times
Changes crew's slots (including BLOCK slots) to TND, heals crew by 8,000 HP at end of turn for 10 turns, further increases crew's base ATK boost by 1.5x (up to +4000 base ATK), doubles Cerebral and Fighter characters' slot effects for 1 turn (effect can be overwritten with other slot effect boost effects), changes INT characters to Super INT, and changes Cerebral characters to Super Cerebral
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,120 | 935 | 160 |
| Lv 99 | 4,240 | 1,870 | 320 |
| Lv 150 | 6,360 | 2,805 | 480 |
| Limit Break | 4,740+500 | 2,070+200 | 420+100 |
| Limit Break+ | 5,240+1,000 | 2,270+400 | 470+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 10
Boosts base RCV by 10
Potential Ability 1: Recoverable HP Amount Down Resistance
Boosts base ATK by 20
Show all 40
Boosts base HP by 20
Boosts base HP by 20
Boosts base ATK by 20
Boosts base HP by 30
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 30
Potential Ability 2: Fear Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base HP by 40
Boosts base RCV by 30
Boosts base HP by 40
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 50
Boosts base ATK by 40
Add Crewmate Ability 2: Boosts Fighter characters' base ATK by 70, and boosts Cerebral characters' base ATK by 1.1x
Boosts base RCV by 40
Boosts base HP by 50
Boosts base HP by 60
Boosts base HP by 70
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Reduces Recoverable HP Amount Down duration by 5 turns
Show all 5 levels
- Level 1
Reduces Recoverable HP Amount Down duration by 1 turn
- Level 2
Reduces Recoverable HP Amount Down duration by 2 turns
- Level 3
Reduces Recoverable HP Amount Down duration by 3 turns
- Level 4
Reduces Recoverable HP Amount Down duration by 4 turns
- Level 5
Reduces Recoverable HP Amount Down duration by 5 turns
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,489 | 1,980 | 338 |
| Lv 110 | 4,697 | 2,071 | 354 |
| Lv 120 | 5,112 | 2,255 | 385 |
| Lv 130 | 5,528 | 2,438 | 417 |
| Lv 150 | 6,360 | 2,805 | 480 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 160
- SPD
- 168
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets INT-type/Cerebral class teammates for ATK Up Lv.8 (20 s), Special CT Speed Up Lv.5 (20 s), Blow Away % Up Lv.10 (20 s); targets 1 high DEF enemy ignoring DEF for ATK x 2.2 damage; first 40 s of battle, targets 1 teammate (not including self) with high Special CT for 100% chance of Haste
Charge time: 28 s
Show all 10 levels
- Level 1
Targets INT-type/Cerebral class teammates for ATK Up Lv.1 (11 s), Special CT Speed Up Lv.1 (11 s), Blow Away % Up Lv.1 (11 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.3 damage; first 40 s of battle, targets 1 teammate (not including self) with high Special CT for 50% chance of Haste
Charge time: 28 s
- Level 2
Targets INT-type/Cerebral class teammates for ATK Up Lv.1 (12 s), Special CT Speed Up Lv.1 (12 s), Blow Away % Up Lv.2 (12 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.4 damage; first 40 s of battle, targets 1 teammate (not including self) with high Special CT for 55% chance of Haste
Charge time: 28 s
- Level 3
Targets INT-type/Cerebral class teammates for ATK Up Lv.2 (13 s), Special CT Speed Up Lv.1 (13 s), Blow Away % Up Lv.3 (13 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.5 damage; first 40 s of battle, targets 1 teammate (not including self) with high Special CT for 60% chance of Haste
Charge time: 28 s
- Level 4
Targets INT-type/Cerebral class teammates for ATK Up Lv.3 (14 s), Special CT Speed Up Lv.2 (14 s), Blow Away % Up Lv.4 (14 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.6 damage; first 40 s of battle, targets 1 teammate (not including self) with high Special CT for 65% chance of Haste
Charge time: 28 s
- Level 5
Targets INT-type/Cerebral class teammates for ATK Up Lv.3 (15 s), Special CT Speed Up Lv.2 (15 s), Blow Away % Up Lv.5 (15 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.7 damage; first 40 s of battle, targets 1 teammate (not including self) with high Special CT for 70% chance of Haste
Charge time: 28 s
- Level 6
Targets INT-type/Cerebral class teammates for ATK Up Lv.4 (16 s), Special CT Speed Up Lv.3 (16 s), Blow Away % Up Lv.6 (16 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.8 damage; first 40 s of battle, targets 1 teammate (not including self) with high Special CT for 75% chance of Haste
Charge time: 28 s
- Level 7
Targets INT-type/Cerebral class teammates for ATK Up Lv.5 (17 s), Special CT Speed Up Lv.3 (17 s), Blow Away % Up Lv.7 (17 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.9 damage; first 40 s of battle, targets 1 teammate (not including self) with high Special CT for 80% chance of Haste
Charge time: 28 s
- Level 8
Targets INT-type/Cerebral class teammates for ATK Up Lv.5 (18 s), Special CT Speed Up Lv.3 (18 s), Blow Away % Up Lv.8 (18 s); targets 1 high DEF enemy ignoring DEF for ATK x 2 damage; first 40 s of battle, targets 1 teammate (not including self) with high Special CT for 85% chance of Haste
Charge time: 28 s
- Level 9
Targets INT-type/Cerebral class teammates for ATK Up Lv.6 (19 s), Special CT Speed Up Lv.4 (19 s), Blow Away % Up Lv.9 (19 s); targets 1 high DEF enemy ignoring DEF for ATK x 2.1 damage; first 40 s of battle, targets 1 teammate (not including self) with high Special CT for 90% chance of Haste
Charge time: 28 s
- Level 10
Targets INT-type/Cerebral class teammates for ATK Up Lv.8 (20 s), Special CT Speed Up Lv.5 (20 s), Blow Away % Up Lv.10 (20 s); targets 1 high DEF enemy ignoring DEF for ATK x 2.2 damage; first 40 s of battle, targets 1 teammate (not including self) with high Special CT for 100% chance of Haste
Charge time: 28 s
INT-type/Cerebral class teammates ATK Up Lv.6, DEF Up Lv.6, SPD Up Lv.6; self Shield Lv.10; first 40 s of battle, self SPD Up Lv.10, Special CT Speed Up Lv.5
Show all 5 levels
- Level 1
INT-type/Cerebral class teammates ATK Up Lv.2, DEF Up Lv.2, SPD Up Lv.2; self Shield Lv.6; first 40 s of battle, self SPD Up Lv.6, Special CT Speed Up Lv.1
- Level 2
INT-type/Cerebral class teammates ATK Up Lv.3, DEF Up Lv.3, SPD Up Lv.3; self Shield Lv.7; first 40 s of battle, self SPD Up Lv.7, Special CT Speed Up Lv.2
- Level 3
INT-type/Cerebral class teammates ATK Up Lv.4, DEF Up Lv.4, SPD Up Lv.4; self Shield Lv.8; first 40 s of battle, self SPD Up Lv.8, Special CT Speed Up Lv.3
- Level 4
INT-type/Cerebral class teammates ATK Up Lv.5, DEF Up Lv.5, SPD Up Lv.5; self Shield Lv.9; first 40 s of battle, self SPD Up Lv.9, Special CT Speed Up Lv.4
- Level 5
INT-type/Cerebral class teammates ATK Up Lv.6, DEF Up Lv.6, SPD Up Lv.6; self Shield Lv.10; first 40 s of battle, self SPD Up Lv.10, Special CT Speed Up Lv.5
Completely evades Paralysis/Special Bind, reduce damage taken from PSY by 30%
Grand Party
INT-type teammates ATK, DEF, SPD Up Lv.6; Cerebral / Fighter / Powerhouse class teammates ATK, SPD Up Lv.6, Special CT Speed Up Lv.3
Show all 5 levels
- Level 1
INT-type teammates ATK, DEF, SPD Up Lv.2; Cerebral / Fighter / Powerhouse class teammates ATK, SPD Up Lv.2, Special CT Speed Up Lv.1
- Level 2
INT-type teammates ATK, DEF, SPD Up Lv.3; Cerebral / Fighter / Powerhouse class teammates ATK, SPD Up Lv.3, Special CT Speed Up Lv.2
- Level 3
INT-type teammates ATK, DEF, SPD Up Lv.4; Cerebral / Fighter / Powerhouse class teammates ATK, SPD Up Lv.4, Special CT Speed Up Lv.2
- Level 4
INT-type teammates ATK, DEF, SPD Up Lv.5; Cerebral / Fighter / Powerhouse class teammates ATK, SPD Up Lv.5, Special CT Speed Up Lv.3
- Level 5
INT-type teammates ATK, DEF, SPD Up Lv.6; Cerebral / Fighter / Powerhouse class teammates ATK, SPD Up Lv.6, Special CT Speed Up Lv.3
Targets INT-type / Cerebral / Fighter / Powerhouse class teammates for ATK Up Lv.10 (30 s), Special CT Speed Up Lv.10 (30 s); targets 1 high DEF enemy ignoring DEF for Leader base ATK x 3 damage; targets INT-type / Cerebral / Fighter / Powerhouse class teammates for Special CT 30% reduction; targets teammates with Special CT 100% or more for 100% chance of Haste
After dealing 40,000 damage
Can be used 3 times
Show all 5 levels
- Level 1
Targets INT-type / Cerebral / Fighter / Powerhouse class teammates for ATK Up Lv.8 (22 s), Special CT Speed Up Lv.8 (22 s); targets 1 high DEF enemy ignoring DEF for Leader base ATK x 1 damage; targets INT-type / Cerebral / Fighter / Powerhouse class teammates for Special CT 22% reduction; targets teammates with Special CT 100% or more for 60% chance of Haste
- Level 2
Targets INT-type / Cerebral / Fighter / Powerhouse class teammates for ATK Up Lv.8 (24 s), Special CT Speed Up Lv.8 (24 s); targets 1 high DEF enemy ignoring DEF for Leader base ATK x 1.5 damage; targets INT-type / Cerebral / Fighter / Powerhouse class teammates for Special CT 24% reduction; targets teammates with Special CT 100% or more for 70% chance of Haste
- Level 3
Targets INT-type / Cerebral / Fighter / Powerhouse class teammates for ATK Up Lv.9 (26 s), Special CT Speed Up Lv.9 (26 s); targets 1 high DEF enemy ignoring DEF for Leader base ATK x 2 damage; targets INT-type / Cerebral / Fighter / Powerhouse class teammates for Special CT 26% reduction; targets teammates with Special CT 100% or more for 80% chance of Haste
- Level 4
Targets INT-type / Cerebral / Fighter / Powerhouse class teammates for ATK Up Lv.9 (28 s), Special CT Speed Up Lv.9 (28 s); targets 1 high DEF enemy ignoring DEF for Leader base ATK x 2.5 damage; targets INT-type / Cerebral / Fighter / Powerhouse class teammates for Special CT 28% reduction; targets teammates with Special CT 100% or more for 90% chance of Haste
- Level 5
Targets INT-type / Cerebral / Fighter / Powerhouse class teammates for ATK Up Lv.10 (30 s), Special CT Speed Up Lv.10 (30 s); targets 1 high DEF enemy ignoring DEF for Leader base ATK x 3 damage; targets INT-type / Cerebral / Fighter / Powerhouse class teammates for Special CT 30% reduction; targets teammates with Special CT 100% or more for 100% chance of Haste
Super Tandem
Applies ATK Boost (Tandem) of 3x to Cerebral and Fighter characters for 1 turn, and changes the ATK multiplier of INTRCVTND and RAINBOW slots to 2.5x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn
At final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Monkey D. Garp, Curly Dadan, Nico Robin, Emporio Ivankov, Belo Betty, Morley, Karasu, Lindbergh, Koala, Hack, Inazuma, Bartholomew Kuma, Ginny, Monkey D. Dragon
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.5x to Cerebral and Fighter characters for 1 turn, and changes the ATK multiplier of INTRCVTND and RAINBOW slots to 2.5x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn
ConditionAt final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Monkey D. Garp, Curly Dadan, Nico Robin, Emporio Ivankov, Belo Betty, Morley, Karasu, Lindbergh, Koala, Hack, Inazuma, Bartholomew Kuma, Ginny, Monkey D. Dragon
- Level 2
Applies ATK Boost (Tandem) of 1.75x to Cerebral and Fighter characters for 1 turn, and changes the ATK multiplier of INTRCVTND and RAINBOW slots to 2.5x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn
ConditionAt final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Monkey D. Garp, Curly Dadan, Nico Robin, Emporio Ivankov, Belo Betty, Morley, Karasu, Lindbergh, Koala, Hack, Inazuma, Bartholomew Kuma, Ginny, Monkey D. Dragon
- Level 3
Applies ATK Boost (Tandem) of 2x to Cerebral and Fighter characters for 1 turn, and changes the ATK multiplier of INTRCVTND and RAINBOW slots to 2.5x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn
ConditionAt final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Monkey D. Garp, Curly Dadan, Nico Robin, Emporio Ivankov, Belo Betty, Morley, Karasu, Lindbergh, Koala, Hack, Inazuma, Bartholomew Kuma, Ginny, Monkey D. Dragon
- Level 4
Applies ATK Boost (Tandem) of 2.5x to Cerebral and Fighter characters for 1 turn, and changes the ATK multiplier of INTRCVTND and RAINBOW slots to 2.5x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn
ConditionAt final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Monkey D. Garp, Curly Dadan, Nico Robin, Emporio Ivankov, Belo Betty, Morley, Karasu, Lindbergh, Koala, Hack, Inazuma, Bartholomew Kuma, Ginny, Monkey D. Dragon
- Level 5
Applies ATK Boost (Tandem) of 3x to Cerebral and Fighter characters for 1 turn, and changes the ATK multiplier of INTRCVTND and RAINBOW slots to 2.5x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn
ConditionAt final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Monkey D. Garp, Curly Dadan, Nico Robin, Emporio Ivankov, Belo Betty, Morley, Karasu, Lindbergh, Koala, Hack, Inazuma, Bartholomew Kuma, Ginny, Monkey D. Dragon
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