
Sabo
Flame to Protect His Little Brother
The Revolutionary Army's Chief of Staff. He inherits Ace's powers after eating the Flame-Flame Fruit from Dressrosa. While Luffy and the pirates are fighting, Sabo assists by taking on the Navy. Sabo assisted not because he's in the Revolutionary Army, but to save his little brother.
Special
Deals 100x character's ATK in non-type damage to one enemy, reduces crew's Special Bind duration by 7 turns, reduces all enemies' damage reduction (except [Damage Cut]) duration by 7 turns, and locks crew's slots for 1 turn. If crew has additive chain multiplier or multiplicative chain multiplier boost when Special is launched, sets the chain multiplier's minimum value at 3.0 and maximum value at 30.0 for 3 turns (sets the chain multiplier's minimum value at 2.75 and maximum value at 30.0 for 1 turn) otherwise. If crew has lock chain multiplier when Special is launched, extends the duration of lock chain multiplier by 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts QCK, PSY and Cerebral characters' ATK by 5.4x when slots match (5x otherwise), boosts their HP by 1.4x, and makes crew's STRDEXTND slots have matching slot effects. If crew applies additive chain multiplier or multiplicative chain multiplier boost, or another status effect is applied to the crew, all enemies, or an individual enemy on the same turn after the required effect was applied, launches "Flame to Protect a Brother" at start of crew's next turn (only once per quest)
Crewmate Ability
Reduces character's Special Bind duration by 7 turns
Unlocks at Limit Break 10
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 25
Support Ability
Monkey D. Luffy, Portgas D. Ace, Koala, Hack
Once per quest, if inflicted with Special Bind status from the enemy, changes supported character's slot to character's own type and sets the chain multiplier to 3.25x for 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Special Bind status from the enemy, sets the chain multiplier to 2.5x for 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Special Bind status from the enemy, sets the chain multiplier to 2.75x for 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Special Bind status from the enemy, sets the chain multiplier to 3x for 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Special Bind status from the enemy, sets the chain multiplier to 3.25x for 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with Special Bind status from the enemy, changes supported character's slot to character's own type and sets the chain multiplier to 3.25x for 1 turn at start of crew's next turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Portgas D. Ace, Monkey D. Garp, Koala, Hack, Rebecca, Emporio Ivankov, Inazuma, Lindbergh, Belo Betty, Karasu, Morley, Bartholomew Kuma, Nico Robin
Deals 80x character's ATK in non-type damage to one enemy, boosts the type effects of normal attacks for QCK, PSY, and Cerebral characters by 2.5x for 1 turn, and changes Cerebral characters to Super Cerebral
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,062 | 863 | 169 |
| Lv 99 | 4,124 | 1,725 | 338 |
| Lv 150 | 6,186 | 2,587 | 507 |
| Limit Break | 4,624+500 | 1,925+200 | 438+100 |
| Limit Break+ | 5,124+1,000 | 2,125+400 | 488+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 30
Boosts base RCV by 10
Potential Ability 1: Pinch Healing
Boosts base HP by 30
Show all 40
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base HP by 40
Boosts base RCV by 10
Add Crewmate Ability 1: Reduces character's Special Bind duration by 7 turns
Boosts base ATK by 10
Boosts base HP by 50
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 2: Fear Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 70
Boosts base RCV by 30
Boosts base ATK by 20
Boosts base HP by 80
Add Crewmate Ability 2: Reduces character's Special Reverse by 2 turns
Boosts base ATK by 30
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 100
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base ATK by 30
Boosts base HP by 100
Boosts base ATK by 40
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 300
Boosts base ATK by 80
Boosts base RCV by 50
Reduces Special charge time by 1 turn
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,366 | 1,826 | 357 |
| Lv 110 | 4,568 | 1,910 | 374 |
| Lv 120 | 4,973 | 2,079 | 407 |
| Lv 130 | 5,377 | 2,248 | 440 |
| Lv 150 | 6,186 | 2,587 | 507 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 155
- SPD
- 173
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets enemies with high remaining HP
Targets QCK-type teammates for ATK Up Lv.6 (25 s), SPD Up Lv.6 (25 s); targets 3 teammates for 100% chance of Haste
Charge time: 25 s
Show all 10 levels
- Level 1
Targets QCK-type teammates for ATK Up Lv.1 (16 s), SPD Up Lv.1 (16 s); targets 3 teammates for 50% chance of Haste
Charge time: 25 s
- Level 2
Targets QCK-type teammates for ATK Up Lv.1 (17 s), SPD Up Lv.1 (17 s); targets 3 teammates for 55% chance of Haste
Charge time: 25 s
- Level 3
Targets QCK-type teammates for ATK Up Lv.2 (18 s), SPD Up Lv.2 (18 s); targets 3 teammates for 60% chance of Haste
Charge time: 25 s
- Level 4
Targets QCK-type teammates for ATK Up Lv.2 (19 s), SPD Up Lv.2 (19 s); targets 3 teammates for 65% chance of Haste
Charge time: 25 s
- Level 5
Targets QCK-type teammates for ATK Up Lv.3 (20 s), SPD Up Lv.3 (20 s); targets 3 teammates for 70% chance of Haste
Charge time: 25 s
- Level 6
Targets QCK-type teammates for ATK Up Lv.3 (21 s), SPD Up Lv.3 (21 s); targets 3 teammates for 75% chance of Haste
Charge time: 25 s
- Level 7
Targets QCK-type teammates for ATK Up Lv.4 (22 s), SPD Up Lv.4 (22 s); targets 3 teammates for 80% chance of Haste
Charge time: 25 s
- Level 8
Targets QCK-type teammates for ATK Up Lv.4 (23 s), SPD Up Lv.4 (23 s); targets 3 teammates for 85% chance of Haste
Charge time: 25 s
- Level 9
Targets QCK-type teammates for ATK Up Lv.5 (24 s), SPD Up Lv.5 (24 s); targets 3 teammates for 90% chance of Haste
Charge time: 25 s
- Level 10
Targets QCK-type teammates for ATK Up Lv.6 (25 s), SPD Up Lv.6 (25 s); targets 3 teammates for 100% chance of Haste
Charge time: 25 s
QCK-type teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.5, self Shield Lv.3
Show all 5 levels
- Level 1
QCK-type teammates HP Up Lv.1, SPD Up Lv.1, DEF Up Lv.1, self Shield Lv.1
- Level 2
QCK-type teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.2, self Shield Lv.1
- Level 3
QCK-type teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.3, self Shield Lv.2
- Level 4
QCK-type teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.4, self Shield Lv.2
- Level 5
QCK-type teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.5, self Shield Lv.3
Heal 200 HP at an interval, reduce damage taken from STR by 30%
Grand Party
Cerebral/Free Spirit teammates ATK Up Lv.4, DEF, Special CT Speed Up Lv.3; QCK-type teammates ATK, SPD, HP Up Lv.3
Show all 5 levels
- Level 1
Cerebral/Free Spirit teammates ATK Up Lv.1, DEF, Special CT Speed Up Lv.1; QCK-type teammates ATK, SPD, HP Up Lv.1
- Level 2
Cerebral/Free Spirit teammates ATK Up Lv.1, DEF, Special CT Speed Up Lv.1; QCK-type teammates ATK, SPD, HP Up Lv.1
- Level 3
Cerebral/Free Spirit teammates ATK Up Lv.2, DEF, Special CT Speed Up Lv.2; QCK-type teammates ATK, SPD, HP Up Lv.2
- Level 4
Cerebral/Free Spirit teammates ATK Up Lv.3, DEF, Special CT Speed Up Lv.2; QCK-type teammates ATK, SPD, HP Up Lv.2
- Level 5
Cerebral/Free Spirit teammates ATK Up Lv.4, DEF, Special CT Speed Up Lv.3; QCK-type teammates ATK, SPD, HP Up Lv.3
Targets all enemies for DEF Down Lv.8 (20 s), SPD Down Lv.8 (20 s), targets team for ATK Up Lv.7 (20 s)
When team uses Rumble Special 7 times
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for DEF Down Lv.4 (12 s), SPD Down Lv.4 (12 s), targets team for ATK Up Lv.3 (12 s)
- Level 2
Targets all enemies for DEF Down Lv.5 (14 s), SPD Down Lv.5 (14 s), targets team for ATK Up Lv.4 (14 s)
- Level 3
Targets all enemies for DEF Down Lv.6 (16 s), SPD Down Lv.6 (16 s), targets team for ATK Up Lv.5 (16 s)
- Level 4
Targets all enemies for DEF Down Lv.7 (18 s), SPD Down Lv.7 (18 s), targets team for ATK Up Lv.6 (18 s)
- Level 5
Targets all enemies for DEF Down Lv.8 (20 s), SPD Down Lv.8 (20 s), targets team for ATK Up Lv.7 (20 s)
Super Tandem
Applies Ignited status to all enemies for 1 turn (deals 100x enemy ATK in non-type damage at end of enemy turn), boosts damage dealt to Ignited enemies by 2x for 1 turn, and applies ATK Boost (Tandem) of 1.75x to crew for 1 turn
When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Monkey D. Garp, Koala, Hack, Rebecca, Emporio Ivankov, Inazuma, Lindbergh, Belo Betty, Karasu, Morley, Bartholomew Kuma, Nico Robin
Show all 5 levels
- Level 1
Applies Ignited status to all enemies for 1 turn (deals 100x enemy ATK in non-type damage at end of enemy turn) and applies ATK Boost (Tandem) of 1.25x to crew for 1 turn
ConditionWhen any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Monkey D. Garp, Koala, Hack, Rebecca, Emporio Ivankov, Inazuma, Lindbergh, Belo Betty, Karasu, Morley, Bartholomew Kuma, Nico Robin
- Level 2
Applies Ignited status to all enemies for 1 turn (deals 100x enemy ATK in non-type damage at end of enemy turn) and applies ATK Boost (Tandem) of 1.5x to crew for 1 turn
ConditionWhen any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Monkey D. Garp, Koala, Hack, Rebecca, Emporio Ivankov, Inazuma, Lindbergh, Belo Betty, Karasu, Morley, Bartholomew Kuma, Nico Robin
- Level 3
Applies Ignited status to all enemies for 1 turn (deals 100x enemy ATK in non-type damage at end of enemy turn), boosts damage dealt to Ignited enemies by 1.5x for 1 turn, and applies ATK Boost (Tandem) of 1.5x to crew for 1 turn
ConditionWhen 1 or more Cerebral characters (not including self) plus any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Monkey D. Luffy, Portgas D. Ace, Monkey D. Garp, Koala, Hack, Rebecca, Emporio Ivankov, Inazuma, Lindbergh, Belo Betty, Karasu, Morley, Bartholomew Kuma, Nico Robin
- Level 4
Applies Ignited status to all enemies for 1 turn (deals 100x enemy ATK in non-type damage at end of enemy turn), boosts damage dealt to Ignited enemies by 1.75x for 1 turn, and applies ATK Boost (Tandem) of 1.75x to crew for 1 turn
ConditionWhen 1 or more Cerebral characters (not including self) plus any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Monkey D. Luffy, Portgas D. Ace, Monkey D. Garp, Koala, Hack, Rebecca, Emporio Ivankov, Inazuma, Lindbergh, Belo Betty, Karasu, Morley, Bartholomew Kuma, Nico Robin
- Level 5
Applies Ignited status to all enemies for 1 turn (deals 100x enemy ATK in non-type damage at end of enemy turn), boosts damage dealt to Ignited enemies by 2x for 1 turn, and applies ATK Boost (Tandem) of 1.75x to crew for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Monkey D. Garp, Koala, Hack, Rebecca, Emporio Ivankov, Inazuma, Lindbergh, Belo Betty, Karasu, Morley, Bartholomew Kuma, Nico Robin
How to get
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