Sabo

Flaming Heart of a Revolutionary

The Revolutionary Army's Chief of Staff. He infiltrates Sacred Marijoa where the Reverie is held. Seeing what the Celestial Dragons have done reminds him why he joined the Revolutionary Army.

Special

Path-Clearing Dragon Claw Fist: Dragon Breath

Reduces crew's Paralysis/Burn duration by 5 turns, changes adjacent slots (including BLOCK slots) to TND, and sets the chain multiplier's minimum value at 3.0 and maximum value at 5.0 for 1 turn

BaseLimit Break
Max33 turns11 turns

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

−7 turns at Limit Break 38

Captain Ability

Infiltrating the Sacred Land

Boosts Free Spirit and Fighter characters' HP by 1.2x and ATK by 1.5x

LB

Boosts Free Spirit and Fighter characters' HP by 1.2x, ATK by 4x, makes their TND slots have matching slot effects, and slightly boosts crew's chance of landing on TND slots

Unlocks at Limit Break 39

Crewmate Ability

UNIQ

Makes crew's TND slots have matching slot effects

Unlocks at Limit Break 7

+STATS

Boosts Free Spirit characters' base stats by 75

Unlocks at Limit Break 30

Support Ability

Supported Characters

Koala, Lindbergh, Belo Betty, Karasu, Morley

Level 5 (Max)

Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2.5x for 1 turn at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2x for 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2x for 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2.2x for 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2.2x for 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2.5x for 1 turn at start of crew's next turn

Stats

HPATKRCV
Lv 11,60079694
Lv 993,2001,592187
Lv 1504,8002,388280
Limit Break3,600+4001,792+200307+120
Limit Break+3,950+7501,992+400407+220

Limit Break

01

Add 1 Power Slot

02

Boosts base ATK by 10

03

Boosts base HP by 20

04

Boosts base ATK by 10

05

Potential Ability 1: RCV Bind Resistance

Show all 50
06

Power Up Captain Ability

07

Add Crewmate Ability 1: Makes crew's TND slots have matching slot effects

08

Boosts base RCV by 30

09

Boosts base ATK by 10

10

Boosts base HP by 20

11

Power Up Captain Ability

12

Add 1 Power Slot

13

Reduces Special charge time by 1 turn

14

Boosts base ATK by 10

15

Boosts base HP by 30

16

Boosts base RCV by 40

17

Power Up Captain Ability

18

Reduces Special charge time by 2 turns

19

Boosts base ATK by 20

20

Boosts base HP by 30

21

Boosts base HP by 40

22

Reduces Special charge time by 3 turns

23

Add 1 Power Slot

24

Boosts base ATK by 30

25

Boosts base RCV by 50

26

Reduces Special charge time by 4 turns

27

Power Up Captain Ability

28

Boosts base ATK by 30

29

Boosts base HP by 50

30

Add Crewmate Ability 2: Boosts Free Spirit characters' base stats by 75

31

Boosts base ATK by 30

32

Boosts base ATK by 50

33

Boosts base HP by 60

34

Reduces Special charge time by 5 turns

35

Add 1 Power Slot

36

Power Up Captain Ability

37

Boosts base HP by 150

38

Reduces Special charge time by 7 turns

39

Power Up Captain Ability

40

Potential Ability 2: Super Tandem

41

Expand Limit Break (LB+)

42

Boosts base HP by 100

43

Boosts base ATK by 50

44

Boosts base ATK by 50

45

Boosts base RCV by 100

46

Boosts base ATK by 50

47

Boosts base HP by 100

48

Boosts base HP by 150

49

Boosts base ATK by 50

50

Potential Ability 3: Pinch Healing

Potential Abilities

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Level Limit Break

HPATKRCV
Lv 1053,3881,685197
Lv 1103,5451,763207
Lv 1203,8581,919225
Lv 1304,1722,075243
Lv 1504,8002,388280

Pirate Rumble

Style
Attacker
DEF
122
SPD
183
Cost
35
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Path-Clearing Dragon Claw Fist: Dragon Breath
Level 10 (Max)

Targets enemies within medium range (frontal) for HP 20% reduction; targets DEX-type teammates for ATK Up Lv.4 (30 s), SPD Up Lv.4 (30 s)

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (frontal) for HP 10% reduction; targets DEX-type teammates for ATK Up Lv.1 (21 s), SPD Up Lv.1 (21 s)

    Charge time: 30 s

  2. Level 2

    Targets enemies within medium range (frontal) for HP 11% reduction; targets DEX-type teammates for ATK Up Lv.1 (22 s), SPD Up Lv.1 (22 s)

    Charge time: 30 s

  3. Level 3

    Targets enemies within medium range (frontal) for HP 12% reduction; targets DEX-type teammates for ATK Up Lv.1 (23 s), SPD Up Lv.1 (23 s)

    Charge time: 30 s

  4. Level 4

    Targets enemies within medium range (frontal) for HP 13% reduction; targets DEX-type teammates for ATK Up Lv.1 (24 s), SPD Up Lv.1 (24 s)

    Charge time: 30 s

  5. Level 5

    Targets enemies within medium range (frontal) for HP 14% reduction; targets DEX-type teammates for ATK Up Lv.2 (25 s), SPD Up Lv.2 (25 s)

    Charge time: 30 s

  6. Level 6

    Targets enemies within medium range (frontal) for HP 15% reduction; targets DEX-type teammates for ATK Up Lv.2 (26 s), SPD Up Lv.2 (26 s)

    Charge time: 30 s

  7. Level 7

    Targets enemies within medium range (frontal) for HP 16% reduction; targets DEX-type teammates for ATK Up Lv.2 (27 s), SPD Up Lv.2 (27 s)

    Charge time: 30 s

  8. Level 8

    Targets enemies within medium range (frontal) for HP 17% reduction; targets DEX-type teammates for ATK Up Lv.3 (28 s), SPD Up Lv.3 (28 s)

    Charge time: 30 s

  9. Level 9

    Targets enemies within medium range (frontal) for HP 18% reduction; targets DEX-type teammates for ATK Up Lv.3 (29 s), SPD Up Lv.3 (29 s)

    Charge time: 30 s

  10. Level 10

    Targets enemies within medium range (frontal) for HP 20% reduction; targets DEX-type teammates for ATK Up Lv.4 (30 s), SPD Up Lv.4 (30 s)

    Charge time: 30 s

Ability
Level 5 (Max)

DEX-type teammates HP Up Lv.5, SPD Up Lv.5

Show all 5 levels
  1. Level 1

    DEX-type teammates HP Up Lv.1, SPD Up Lv.1

  2. Level 2

    DEX-type teammates HP Up Lv.2, SPD Up Lv.2

  3. Level 3

    DEX-type teammates HP Up Lv.3, SPD Up Lv.3

  4. Level 4

    DEX-type teammates HP Up Lv.4, SPD Up Lv.4

  5. Level 5

    DEX-type teammates HP Up Lv.5, SPD Up Lv.5

Resilience

80% chance to evade Paralysis

Super Tandem

Super Tandem
Level 5 (Max)

Applies ATK Boost (Tandem) of 1.5x to crew for 1 turn

Condition

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Koala, Morley, Lindbergh, Belo Betty, Karasu

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.1x to crew for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Koala, Morley, Lindbergh, Belo Betty, Karasu

  2. Level 2

    Applies ATK Boost (Tandem) of 1.2x to crew for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Koala, Morley, Lindbergh, Belo Betty, Karasu

  3. Level 3

    Applies ATK Boost (Tandem) of 1.3x to crew for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Koala, Morley, Lindbergh, Belo Betty, Karasu

  4. Level 4

    Applies ATK Boost (Tandem) of 1.4x to crew for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Koala, Morley, Lindbergh, Belo Betty, Karasu

  5. Level 5

    Applies ATK Boost (Tandem) of 1.5x to crew for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Koala, Morley, Lindbergh, Belo Betty, Karasu

How to get

Vs. Sabo

Event · Treasure Map

Family

Sabo
SaboSaboSaboSaboSaboSaboSaboSaboSaboSaboSaboLucySaboSaboSaboSaboSaboSaboSaboLucySabo: Revolutionary Army Chief of StaffSabo: Halloween Scythe-Wielding Grim ReaperSabo: Grim ReaperSaboSaboSaboSaboSaboSaboLucyLucySabo: NeoSabo: NeoSaboSaboSaboSaboSaboSaboSaboSaboSabo
Linked families
Ace & SaboSabo & BonneySabo & Koala