
Sabo
Flaming Heart of a Revolutionary
The Revolutionary Army's Chief of Staff. He infiltrates Sacred Marijoa where the Reverie is held. Seeing what the Celestial Dragons have done reminds him why he joined the Revolutionary Army.
Special
Reduces crew's Paralysis/Burn duration by 5 turns, changes adjacent slots (including BLOCK slots) to TND, and sets the chain multiplier's minimum value at 3.0 and maximum value at 5.0 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Max | 33 turns | 11 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−7 turns at Limit Break 38
Captain Ability
Boosts Free Spirit and Fighter characters' HP by 1.2x and ATK by 1.5x
Boosts Free Spirit and Fighter characters' HP by 1.2x, ATK by 4x, makes their TND slots have matching slot effects, and slightly boosts crew's chance of landing on TND slots
Unlocks at Limit Break 39
Crewmate Ability
Makes crew's TND slots have matching slot effects
Unlocks at Limit Break 7
Boosts Free Spirit characters' base stats by 75
Unlocks at Limit Break 30
Support Ability
Koala, Lindbergh, Belo Betty, Karasu, Morley
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2.5x for 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2x for 1 turn at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2x for 1 turn at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2.2x for 1 turn at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2.2x for 1 turn at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, sets chain multiplier to 2.5x for 1 turn at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,600 | 796 | 94 |
| Lv 99 | 3,200 | 1,592 | 187 |
| Lv 150 | 4,800 | 2,388 | 280 |
| Limit Break | 3,600+400 | 1,792+200 | 307+120 |
| Limit Break+ | 3,950+750 | 1,992+400 | 407+220 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Potential Ability 1: RCV Bind Resistance
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Makes crew's TND slots have matching slot effects
Boosts base RCV by 30
Boosts base ATK by 10
Boosts base HP by 20
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base ATK by 10
Boosts base HP by 30
Boosts base RCV by 40
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base ATK by 20
Boosts base HP by 30
Boosts base HP by 40
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base ATK by 30
Boosts base RCV by 50
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base ATK by 30
Boosts base HP by 50
Add Crewmate Ability 2: Boosts Free Spirit characters' base stats by 75
Boosts base ATK by 30
Boosts base ATK by 50
Boosts base HP by 60
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base HP by 150
Reduces Special charge time by 7 turns
Power Up Captain Ability
Potential Ability 2: Super Tandem
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 50
Potential Ability 3: Pinch Healing
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,388 | 1,685 | 197 |
| Lv 110 | 3,545 | 1,763 | 207 |
| Lv 120 | 3,858 | 1,919 | 225 |
| Lv 130 | 4,172 | 2,075 | 243 |
| Lv 150 | 4,800 | 2,388 | 280 |
Pirate Rumble
- Style
Attacker- DEF
- 122
- SPD
- 183
- Cost
- 35
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range (frontal) for HP 20% reduction; targets DEX-type teammates for ATK Up Lv.4 (30 s), SPD Up Lv.4 (30 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets enemies within medium range (frontal) for HP 10% reduction; targets DEX-type teammates for ATK Up Lv.1 (21 s), SPD Up Lv.1 (21 s)
Charge time: 30 s
- Level 2
Targets enemies within medium range (frontal) for HP 11% reduction; targets DEX-type teammates for ATK Up Lv.1 (22 s), SPD Up Lv.1 (22 s)
Charge time: 30 s
- Level 3
Targets enemies within medium range (frontal) for HP 12% reduction; targets DEX-type teammates for ATK Up Lv.1 (23 s), SPD Up Lv.1 (23 s)
Charge time: 30 s
- Level 4
Targets enemies within medium range (frontal) for HP 13% reduction; targets DEX-type teammates for ATK Up Lv.1 (24 s), SPD Up Lv.1 (24 s)
Charge time: 30 s
- Level 5
Targets enemies within medium range (frontal) for HP 14% reduction; targets DEX-type teammates for ATK Up Lv.2 (25 s), SPD Up Lv.2 (25 s)
Charge time: 30 s
- Level 6
Targets enemies within medium range (frontal) for HP 15% reduction; targets DEX-type teammates for ATK Up Lv.2 (26 s), SPD Up Lv.2 (26 s)
Charge time: 30 s
- Level 7
Targets enemies within medium range (frontal) for HP 16% reduction; targets DEX-type teammates for ATK Up Lv.2 (27 s), SPD Up Lv.2 (27 s)
Charge time: 30 s
- Level 8
Targets enemies within medium range (frontal) for HP 17% reduction; targets DEX-type teammates for ATK Up Lv.3 (28 s), SPD Up Lv.3 (28 s)
Charge time: 30 s
- Level 9
Targets enemies within medium range (frontal) for HP 18% reduction; targets DEX-type teammates for ATK Up Lv.3 (29 s), SPD Up Lv.3 (29 s)
Charge time: 30 s
- Level 10
Targets enemies within medium range (frontal) for HP 20% reduction; targets DEX-type teammates for ATK Up Lv.4 (30 s), SPD Up Lv.4 (30 s)
Charge time: 30 s
DEX-type teammates HP Up Lv.5, SPD Up Lv.5
Show all 5 levels
- Level 1
DEX-type teammates HP Up Lv.1, SPD Up Lv.1
- Level 2
DEX-type teammates HP Up Lv.2, SPD Up Lv.2
- Level 3
DEX-type teammates HP Up Lv.3, SPD Up Lv.3
- Level 4
DEX-type teammates HP Up Lv.4, SPD Up Lv.4
- Level 5
DEX-type teammates HP Up Lv.5, SPD Up Lv.5
80% chance to evade Paralysis
Super Tandem
Applies ATK Boost (Tandem) of 1.5x to crew for 1 turn
When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Koala, Morley, Lindbergh, Belo Betty, Karasu
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.1x to crew for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Koala, Morley, Lindbergh, Belo Betty, Karasu
- Level 2
Applies ATK Boost (Tandem) of 1.2x to crew for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Koala, Morley, Lindbergh, Belo Betty, Karasu
- Level 3
Applies ATK Boost (Tandem) of 1.3x to crew for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Koala, Morley, Lindbergh, Belo Betty, Karasu
- Level 4
Applies ATK Boost (Tandem) of 1.4x to crew for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Koala, Morley, Lindbergh, Belo Betty, Karasu
- Level 5
Applies ATK Boost (Tandem) of 1.5x to crew for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Koala, Morley, Lindbergh, Belo Betty, Karasu
How to get
Event · Treasure Map









































