Sabo

Core-Crushing Dragon Claw

The Revolutionary Army's Chief of Staff. He learns about Kuma joining the Seven Warlords of the Sea from a newspaper article. Sabo is shocked to learn that his friend is now working for the World Government.

Special

Crushing Dragon Claw

Reduces crew's ATK Down and decrease chain multiplier growth rate duration by 6 turns, and boosts DEX, Cerebral, and Fighter characters' chain multiplier growth rate of normal attacks up to +0.7 (GOOD +0.3; GREAT +0.5; PERFECT +0.7) for 2 turns. If number of STRDEX slots used in normal attacks before Special is launched is 10 or more, or crew has [Damage Plus] status with a duration of 5 turns or longer when Special is launched, applies Weakened status (increase damage taken by 1.5x for all enemies, damage further increased by 1.3x if enemy has [Damage Increase]) to all enemies for 1 turn. If 4 or more Revolutionary Army characters are on the crew, applies "Territory: DEX-type" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 2 turns

BaseLimit Break
Level 122 turns20 turns
Level 221 turns19 turns
Level 320 turns18 turns
Level 419 turns17 turns
Level 518 turns16 turns
Max17 turns15 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Astonishing News

Reduces crew's Special charge time by 2 turns at start of quest, boosts DEX, Cerebral, and Fighter characters' ATK by 5.5x when slots match (5x otherwise), HP by 1.25x, boosts other characters' ATK by 4x, and makes crew's DEXSTRRCV slots have matching slot effects [Applies following effect based on number of applicable Character Tags on crew] Boosts Revolutionary Army characters' ATK and HP by 1.1x. If 4 or more Revolutionary Army characters are on the crew, launches following effect at start of quest: "Sets the chain multiplier's minimum value at 3.0 and maximum value at 35.0 for 5 turns, and reduces crew's VS Effect gauge and Switch Effect by 2"

Crewmate Ability

RES

Reduces crew's Despair duration by 1 turn

+STATS

If field has "Territory: Cerebral class" or "Territory: DEX type", boosts crew's base stats by 200 (boosts crew's base HP by 200 otherwise)

Unlocks at Limit Break 25

Support Ability

Supported Characters

Koala, Hack

Level 5 (Max)

Once per quest, if supported character uses a Special to boost type effects or slot effects, boosts Fighter and Cerebral characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special to boost type effects or slot effects, boosts Fighter and Cerebral characters' chain multiplier growth rate of normal attacks up to +0.4 (GOOD +0.1; GREAT +0.2; PERFECT +0.4) for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special to boost type effects or slot effects, boosts Fighter and Cerebral characters' chain multiplier growth rate of normal attacks up to +0.4 (GOOD +0.1; GREAT +0.2; PERFECT +0.4) for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special to boost type effects or slot effects, boosts Fighter and Cerebral characters' chain multiplier growth rate of normal attacks up to +0.5 (GOOD +0.1; GREAT +0.3; PERFECT +0.5) for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special to boost type effects or slot effects, boosts Fighter and Cerebral characters' chain multiplier growth rate of normal attacks up to +0.5 (GOOD +0.1; GREAT +0.3; PERFECT +0.5) for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special to boost type effects or slot effects, boosts Fighter and Cerebral characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 1 turn

Super Special

Super Type
Condition

When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Monkey D. Garp, Monkey D. Dragon, Jewelry Bonney, Koala, Emporio Ivankov, Belo Betty, Morley, Karasu, Lindbergh, Hack, Inazuma, Bartholomew Kuma, Nico Robin, Ginny

Deals 150x character's ATK in non-type damage to all enemies, boosts the type effects of normal attacks for DEX, Cerebral, and Fighter characters by 2.5x for 1 turn, further increases crew's ATK and slot effect boosts by +0.4, and changes DEX characters to Super DEX

Stats

HPATKRCV
Lv 12,112916118
Lv 994,2241,832236
Lv 1506,3362,748354
Limit Break4,724+5002,032+200336+100
Limit Break+5,224+1,0002,232+400386+150

Limit Break

01

Boosts base HP by 10

02

Boosts base RCV by 10

03

Boosts base HP by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 20

Show all 40
06

Boosts base ATK by 10

07

Boosts base ATK by 20

08

Boosts base HP by 20

09

Boosts base RCV by 10

10

Boosts base HP by 30

11

Boosts base HP by 40

12

Boosts base ATK by 20

13

Boosts base RCV by 10

14

Boosts base ATK by 30

15

Potential Ability 2: Fear Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 30

18

Boosts base HP by 50

19

Boosts base RCV by 20

20

Boosts base HP by 50

21

Boosts base RCV by 20

22

Boosts base HP by 60

23

Boosts base HP by 60

24

Boosts base ATK by 40

25

Add Crewmate Ability 2: If field has "Territory: Cerebral class" or "Territory: DEX type", boosts crew's base stats by 200 (boosts crew's base HP by 200 otherwise)

26

Boosts base ATK by 50

27

Boosts base HP by 70

28

Boosts base HP by 80

29

Boosts base RCV by 30

30

Potential Ability 3: Super Tandem Boost

31

Expand Limit Break (LB+)

32

Boosts base RCV by 20

33

Boosts base HP by 100

34

Boosts base HP by 100

35

Boosts base RCV by 30

36

Boosts base ATK by 100

37

Boosts base HP by 150

38

Boosts base ATK by 100

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 150

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1054,4721,939249
Lv 1104,6792,029261
Lv 1205,0932,209284
Lv 1305,5072,388307
Lv 1506,3362,748354

Pirate Rumble

Style
Attacker
DEF
160
SPD
172
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Crushing Dragon Claw
Level 10 (Max)

Targets DEX-type/Cerebral class teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s); targets enemies within large range for ATK x 4 damage; targets Revolutionary Army teammates for DEF Up Lv.5 (20 s), Shield Lv.3 (15 s)

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets DEX-type/Cerebral class teammates for ATK Up Lv.1 (11 s), SPD Up Lv.1 (11 s); targets enemies within large range for ATK x 3.1 damage; targets Revolutionary Army teammates for DEF Up Lv.1 (11 s), Shield Lv.1 (6 s)

    Charge time: 27 s

  2. Level 2

    Targets DEX-type/Cerebral class teammates for ATK Up Lv.1 (12 s), SPD Up Lv.1 (12 s); targets enemies within large range for ATK x 3.2 damage; targets Revolutionary Army teammates for DEF Up Lv.1 (12 s), Shield Lv.1 (7 s)

    Charge time: 27 s

  3. Level 3

    Targets DEX-type/Cerebral class teammates for ATK Up Lv.2 (13 s), SPD Up Lv.2 (13 s); targets enemies within large range for ATK x 3.3 damage; targets Revolutionary Army teammates for DEF Up Lv.2 (13 s), Shield Lv.1 (8 s)

    Charge time: 27 s

  4. Level 4

    Targets DEX-type/Cerebral class teammates for ATK Up Lv.2 (14 s), SPD Up Lv.2 (14 s); targets enemies within large range for ATK x 3.4 damage; targets Revolutionary Army teammates for DEF Up Lv.2 (14 s), Shield Lv.1 (9 s)

    Charge time: 27 s

  5. Level 5

    Targets DEX-type/Cerebral class teammates for ATK Up Lv.3 (15 s), SPD Up Lv.3 (15 s); targets enemies within large range for ATK x 3.5 damage; targets Revolutionary Army teammates for DEF Up Lv.3 (15 s), Shield Lv.1 (10 s)

    Charge time: 27 s

  6. Level 6

    Targets DEX-type/Cerebral class teammates for ATK Up Lv.3 (16 s), SPD Up Lv.3 (16 s); targets enemies within large range for ATK x 3.6 damage; targets Revolutionary Army teammates for DEF Up Lv.3 (16 s), Shield Lv.2 (11 s)

    Charge time: 27 s

  7. Level 7

    Targets DEX-type/Cerebral class teammates for ATK Up Lv.4 (17 s), SPD Up Lv.4 (17 s); targets enemies within large range for ATK x 3.7 damage; targets Revolutionary Army teammates for DEF Up Lv.4 (17 s), Shield Lv.2 (12 s)

    Charge time: 27 s

  8. Level 8

    Targets DEX-type/Cerebral class teammates for ATK Up Lv.4 (18 s), SPD Up Lv.4 (18 s); targets enemies within large range for ATK x 3.8 damage; targets Revolutionary Army teammates for DEF Up Lv.4 (18 s), Shield Lv.2 (13 s)

    Charge time: 27 s

  9. Level 9

    Targets DEX-type/Cerebral class teammates for ATK Up Lv.5 (19 s), SPD Up Lv.5 (19 s); targets enemies within large range for ATK x 3.9 damage; targets Revolutionary Army teammates for DEF Up Lv.5 (19 s), Shield Lv.2 (14 s)

    Charge time: 27 s

  10. Level 10

    Targets DEX-type/Cerebral class teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s); targets enemies within large range for ATK x 4 damage; targets Revolutionary Army teammates for DEF Up Lv.5 (20 s), Shield Lv.3 (15 s)

    Charge time: 27 s

Ability
Level 5 (Max)

DEX-type/Cerebral class teammates HP Up Lv.6, SPD Up Lv.6; Revolutionary Army teammates ATK Up Lv.6, RCV Up Lv.6, DEF Up Lv.6

Show all 5 levels
  1. Level 1

    DEX-type/Cerebral class teammates HP Up Lv.2, SPD Up Lv.2; Revolutionary Army teammates ATK Up Lv.2, RCV Up Lv.2, DEF Up Lv.2

  2. Level 2

    DEX-type/Cerebral class teammates HP Up Lv.3, SPD Up Lv.3; Revolutionary Army teammates ATK Up Lv.3, RCV Up Lv.3, DEF Up Lv.3

  3. Level 3

    DEX-type/Cerebral class teammates HP Up Lv.4, SPD Up Lv.4; Revolutionary Army teammates ATK Up Lv.4, RCV Up Lv.4, DEF Up Lv.4

  4. Level 4

    DEX-type/Cerebral class teammates HP Up Lv.5, SPD Up Lv.5; Revolutionary Army teammates ATK Up Lv.5, RCV Up Lv.5, DEF Up Lv.5

  5. Level 5

    DEX-type/Cerebral class teammates HP Up Lv.6, SPD Up Lv.6; Revolutionary Army teammates ATK Up Lv.6, RCV Up Lv.6, DEF Up Lv.6

Resilience

Completely evades Paralysis, reduce damage taken from QCK by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Super Tandem

Super Tandem Boost
Level 5 (Max)

Raises Boost Level of Egghead Revolutionary Army characters by 5 for 1 turn

Condition

When a Revolutionary Army character performs Super Tandem

Show all 5 levels
  1. Level 1

    Raises Boost Level of Egghead Revolutionary Army characters by 1 for 1 turn

    Condition

    When a Revolutionary Army character performs Super Tandem

  2. Level 2

    Raises Boost Level of Egghead Revolutionary Army characters by 2 for 1 turn

    Condition

    When a Revolutionary Army character performs Super Tandem

  3. Level 3

    Raises Boost Level of Egghead Revolutionary Army characters by 3 for 1 turn

    Condition

    When a Revolutionary Army character performs Super Tandem

  4. Level 4

    Raises Boost Level of Egghead Revolutionary Army characters by 4 for 1 turn

    Condition

    When a Revolutionary Army character performs Super Tandem

  5. Level 5

    Raises Boost Level of Egghead Revolutionary Army characters by 5 for 1 turn

    Condition

    When a Revolutionary Army character performs Super Tandem

How to get

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Family

Sabo
SaboSaboSaboSaboSaboSaboSaboSaboSaboSaboSaboLucySaboSaboSaboSaboSaboSaboSaboLucySabo: Revolutionary Army Chief of StaffSabo: Halloween Scythe-Wielding Grim ReaperSabo: Grim ReaperSaboSaboSaboSaboSaboSaboLucyLucySabo: NeoSabo: NeoSaboSaboSaboSaboSaboSaboSaboSaboSabo
Linked families
Ace & SaboSabo & BonneySabo & Koala