
Sabo
Core-Crushing Dragon Claw
The Revolutionary Army's Chief of Staff. He learns about Kuma joining the Seven Warlords of the Sea from a newspaper article. Sabo is shocked to learn that his friend is now working for the World Government.
Special
Reduces crew's ATK Down and decrease chain multiplier growth rate duration by 6 turns, and boosts DEX, Cerebral, and Fighter characters' chain multiplier growth rate of normal attacks up to +0.7 (GOOD +0.3; GREAT +0.5; PERFECT +0.7) for 2 turns. If number of STRDEX slots used in normal attacks before Special is launched is 10 or more, or crew has [Damage Plus] status with a duration of 5 turns or longer when Special is launched, applies Weakened status (increase damage taken by 1.5x for all enemies, damage further increased by 1.3x if enemy has [Damage Increase]) to all enemies for 1 turn. If 4 or more Revolutionary Army characters are on the crew, applies "Territory: DEX-type" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces crew's Special charge time by 2 turns at start of quest, boosts DEX, Cerebral, and Fighter characters' ATK by 5.5x when slots match (5x otherwise), HP by 1.25x, boosts other characters' ATK by 4x, and makes crew's DEXSTRRCV slots have matching slot effects [Applies following effect based on number of applicable Character Tags on crew] Boosts Revolutionary Army characters' ATK and HP by 1.1x. If 4 or more Revolutionary Army characters are on the crew, launches following effect at start of quest: "Sets the chain multiplier's minimum value at 3.0 and maximum value at 35.0 for 5 turns, and reduces crew's VS Effect gauge and Switch Effect by 2"
Crewmate Ability
Reduces crew's Despair duration by 1 turn
If field has "Territory: Cerebral class" or "Territory: DEX type", boosts crew's base stats by 200 (boosts crew's base HP by 200 otherwise)
Unlocks at Limit Break 25
Support Ability
Koala, Hack
Once per quest, if supported character uses a Special to boost type effects or slot effects, boosts Fighter and Cerebral characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to boost type effects or slot effects, boosts Fighter and Cerebral characters' chain multiplier growth rate of normal attacks up to +0.4 (GOOD +0.1; GREAT +0.2; PERFECT +0.4) for 1 turn
- Level 2
Once per quest, if supported character uses a Special to boost type effects or slot effects, boosts Fighter and Cerebral characters' chain multiplier growth rate of normal attacks up to +0.4 (GOOD +0.1; GREAT +0.2; PERFECT +0.4) for 1 turn
- Level 3
Once per quest, if supported character uses a Special to boost type effects or slot effects, boosts Fighter and Cerebral characters' chain multiplier growth rate of normal attacks up to +0.5 (GOOD +0.1; GREAT +0.3; PERFECT +0.5) for 1 turn
- Level 4
Once per quest, if supported character uses a Special to boost type effects or slot effects, boosts Fighter and Cerebral characters' chain multiplier growth rate of normal attacks up to +0.5 (GOOD +0.1; GREAT +0.3; PERFECT +0.5) for 1 turn
- Level 5
Once per quest, if supported character uses a Special to boost type effects or slot effects, boosts Fighter and Cerebral characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 1 turn
Super Special

When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Monkey D. Garp, Monkey D. Dragon, Jewelry Bonney, Koala, Emporio Ivankov, Belo Betty, Morley, Karasu, Lindbergh, Hack, Inazuma, Bartholomew Kuma, Nico Robin, Ginny
Deals 150x character's ATK in non-type damage to all enemies, boosts the type effects of normal attacks for DEX, Cerebral, and Fighter characters by 2.5x for 1 turn, further increases crew's ATK and slot effect boosts by +0.4, and changes DEX characters to Super DEX
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,112 | 916 | 118 |
| Lv 99 | 4,224 | 1,832 | 236 |
| Lv 150 | 6,336 | 2,748 | 354 |
| Limit Break | 4,724+500 | 2,032+200 | 336+100 |
| Limit Break+ | 5,224+1,000 | 2,232+400 | 386+150 |
Limit Break
Boosts base HP by 10
Boosts base RCV by 10
Boosts base HP by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 20
Show all 40
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base HP by 20
Boosts base RCV by 10
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base ATK by 30
Potential Ability 2: Fear Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 60
Boosts base HP by 60
Boosts base ATK by 40
Add Crewmate Ability 2: If field has "Territory: Cerebral class" or "Territory: DEX type", boosts crew's base stats by 200 (boosts crew's base HP by 200 otherwise)
Boosts base ATK by 50
Boosts base HP by 70
Boosts base HP by 80
Boosts base RCV by 30
Potential Ability 3: Super Tandem Boost
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base HP by 150
Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,472 | 1,939 | 249 |
| Lv 110 | 4,679 | 2,029 | 261 |
| Lv 120 | 5,093 | 2,209 | 284 |
| Lv 130 | 5,507 | 2,388 | 307 |
| Lv 150 | 6,336 | 2,748 | 354 |
Pirate Rumble
- Style
Attacker- DEF
- 160
- SPD
- 172
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets DEX-type/Cerebral class teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s); targets enemies within large range for ATK x 4 damage; targets Revolutionary Army teammates for DEF Up Lv.5 (20 s), Shield Lv.3 (15 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets DEX-type/Cerebral class teammates for ATK Up Lv.1 (11 s), SPD Up Lv.1 (11 s); targets enemies within large range for ATK x 3.1 damage; targets Revolutionary Army teammates for DEF Up Lv.1 (11 s), Shield Lv.1 (6 s)
Charge time: 27 s
- Level 2
Targets DEX-type/Cerebral class teammates for ATK Up Lv.1 (12 s), SPD Up Lv.1 (12 s); targets enemies within large range for ATK x 3.2 damage; targets Revolutionary Army teammates for DEF Up Lv.1 (12 s), Shield Lv.1 (7 s)
Charge time: 27 s
- Level 3
Targets DEX-type/Cerebral class teammates for ATK Up Lv.2 (13 s), SPD Up Lv.2 (13 s); targets enemies within large range for ATK x 3.3 damage; targets Revolutionary Army teammates for DEF Up Lv.2 (13 s), Shield Lv.1 (8 s)
Charge time: 27 s
- Level 4
Targets DEX-type/Cerebral class teammates for ATK Up Lv.2 (14 s), SPD Up Lv.2 (14 s); targets enemies within large range for ATK x 3.4 damage; targets Revolutionary Army teammates for DEF Up Lv.2 (14 s), Shield Lv.1 (9 s)
Charge time: 27 s
- Level 5
Targets DEX-type/Cerebral class teammates for ATK Up Lv.3 (15 s), SPD Up Lv.3 (15 s); targets enemies within large range for ATK x 3.5 damage; targets Revolutionary Army teammates for DEF Up Lv.3 (15 s), Shield Lv.1 (10 s)
Charge time: 27 s
- Level 6
Targets DEX-type/Cerebral class teammates for ATK Up Lv.3 (16 s), SPD Up Lv.3 (16 s); targets enemies within large range for ATK x 3.6 damage; targets Revolutionary Army teammates for DEF Up Lv.3 (16 s), Shield Lv.2 (11 s)
Charge time: 27 s
- Level 7
Targets DEX-type/Cerebral class teammates for ATK Up Lv.4 (17 s), SPD Up Lv.4 (17 s); targets enemies within large range for ATK x 3.7 damage; targets Revolutionary Army teammates for DEF Up Lv.4 (17 s), Shield Lv.2 (12 s)
Charge time: 27 s
- Level 8
Targets DEX-type/Cerebral class teammates for ATK Up Lv.4 (18 s), SPD Up Lv.4 (18 s); targets enemies within large range for ATK x 3.8 damage; targets Revolutionary Army teammates for DEF Up Lv.4 (18 s), Shield Lv.2 (13 s)
Charge time: 27 s
- Level 9
Targets DEX-type/Cerebral class teammates for ATK Up Lv.5 (19 s), SPD Up Lv.5 (19 s); targets enemies within large range for ATK x 3.9 damage; targets Revolutionary Army teammates for DEF Up Lv.5 (19 s), Shield Lv.2 (14 s)
Charge time: 27 s
- Level 10
Targets DEX-type/Cerebral class teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s); targets enemies within large range for ATK x 4 damage; targets Revolutionary Army teammates for DEF Up Lv.5 (20 s), Shield Lv.3 (15 s)
Charge time: 27 s
DEX-type/Cerebral class teammates HP Up Lv.6, SPD Up Lv.6; Revolutionary Army teammates ATK Up Lv.6, RCV Up Lv.6, DEF Up Lv.6
Show all 5 levels
- Level 1
DEX-type/Cerebral class teammates HP Up Lv.2, SPD Up Lv.2; Revolutionary Army teammates ATK Up Lv.2, RCV Up Lv.2, DEF Up Lv.2
- Level 2
DEX-type/Cerebral class teammates HP Up Lv.3, SPD Up Lv.3; Revolutionary Army teammates ATK Up Lv.3, RCV Up Lv.3, DEF Up Lv.3
- Level 3
DEX-type/Cerebral class teammates HP Up Lv.4, SPD Up Lv.4; Revolutionary Army teammates ATK Up Lv.4, RCV Up Lv.4, DEF Up Lv.4
- Level 4
DEX-type/Cerebral class teammates HP Up Lv.5, SPD Up Lv.5; Revolutionary Army teammates ATK Up Lv.5, RCV Up Lv.5, DEF Up Lv.5
- Level 5
DEX-type/Cerebral class teammates HP Up Lv.6, SPD Up Lv.6; Revolutionary Army teammates ATK Up Lv.6, RCV Up Lv.6, DEF Up Lv.6
Completely evades Paralysis, reduce damage taken from QCK by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
Super Tandem
Raises Boost Level of Egghead Revolutionary Army characters by 5 for 1 turn
When a Revolutionary Army character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Egghead Revolutionary Army characters by 1 for 1 turn
ConditionWhen a Revolutionary Army character performs Super Tandem
- Level 2
Raises Boost Level of Egghead Revolutionary Army characters by 2 for 1 turn
ConditionWhen a Revolutionary Army character performs Super Tandem
- Level 3
Raises Boost Level of Egghead Revolutionary Army characters by 3 for 1 turn
ConditionWhen a Revolutionary Army character performs Super Tandem
- Level 4
Raises Boost Level of Egghead Revolutionary Army characters by 4 for 1 turn
ConditionWhen a Revolutionary Army character performs Super Tandem
- Level 5
Raises Boost Level of Egghead Revolutionary Army characters by 5 for 1 turn
ConditionWhen a Revolutionary Army character performs Super Tandem
How to get
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