Sabo

Ignited Flames of Revolution

The Revolutionary Army's Chief of Staff. He shared the true story of what happened at Sacred Marijoa, and once again looked at the enemies of the Revolutionary Army together with his comrades. The flames of revolution spread to other countries like wildfire.

Special

Heaven-Opposing Fire Fist: Rook Check

Deals 300x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces crew's Special Bind/Burn duration by 10 turns, and applies "Territory: Cerebral class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns. If crew has advantageous class effect boost or crew's [Damage Plus] status has 5 or more turns when Special is launched, boosts the chain multiplier by 1.5x for 2 turns (up to 2 chain multiplier increasing effects can be applied), then after that, boosts Cerebral and Fighter characters' advantageous class effect by up to 3x based on outcome of Action Special (2.5x for MISS, 2.7x for GOOD, 2.8x for GREAT, 2.9x for PERFECT, 3.0 for EXCELLENT) for 2 turns

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Revolutionaries Recognizing the Enemies

If crew is afflicted with 10 or more status effects, boosts INT, Cerebral, and Fighter characters' ATK by 6.25x (6x otherwise), HP by 1.2x, boosts other characters' ATK by 4.5x, reduces crew's Despair duration by 10 turns, makes crew's TND slots have matching slot effects, and completely removes character's Special Bind. If crew uses a Special to boost the advantageous class effect, extends the duration of the effect by 1 turn. If the character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, the effect of "If crew is afflicted with 10 or more status effects, boosts INT, Cerebral, and Fighter characters' ATK by 6.25x (6x otherwise)" becomes "Boosts INT, Cerebral, and Fighter characters' ATK by 6.5x" for 3 turns

Crewmate Ability

UNIQ

Reduces character's Special Bind duration by 10 turns, and makes Cerebral and Fighter characters' TND slots have matching slot effects

+STATS

Boosts Fighter characters' base ATK by 70, and boosts Cerebral characters' base ATK by 1.1x

Unlocks at Limit Break 25

Support Ability

Supported Characters

Nico Robin, Emporio Ivankov, Bartholomew Kuma, Koala, Hack, Inazuma, Lindbergh, Belo Betty, Karasu, Morley

Level 5 (Max)

Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 2 turns at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 2 turns at start of crew's next turn

Super Special

EX Super
Condition

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Monkey D. Luffy, Portgas D. Ace, Monkey D. Garp, Curly Dadan, Emporio Ivankov, Belo Betty, Morley, Karasu, Lindbergh, Koala, Hack, Inazuma, Bartholomew Kuma, Ginny, Monkey D. Dragon, Nico Robin; or when crew launches Specials 8 times

Changes crew's slots (including BLOCK slots) to TND, heals crew by 8,000 HP at end of turn for 10 turns, further increases crew's base ATK boost by 1.5x (up to +4000 base ATK), doubles Cerebral and Fighter characters' slot effects for 1 turn (effect can be overwritten with other slot effect boost effects), changes INT characters to Super INT, and changes Cerebral characters to Super Cerebral

Stats

HPATKRCV
Lv 12,120935160
Lv 994,2401,870320
Lv 1506,3602,805480
Limit Break4,740+5002,070+200420+100
Limit Break+5,240+1,0002,270+400470+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 10

03

Boosts base RCV by 10

04

Potential Ability 1: Recoverable HP Amount Down Resistance

05

Boosts base ATK by 20

Show all 40
06

Boosts base HP by 20

07

Boosts base HP by 20

08

Boosts base ATK by 20

09

Boosts base HP by 30

10

Boosts base RCV by 20

11

Boosts base ATK by 20

12

Boosts base HP by 30

13

Boosts base HP by 30

14

Boosts base ATK by 30

15

Potential Ability 2: Fear Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 30

18

Boosts base HP by 40

19

Boosts base RCV by 30

20

Boosts base HP by 40

21

Boosts base HP by 50

22

Boosts base ATK by 30

23

Boosts base HP by 50

24

Boosts base ATK by 40

25

Add Crewmate Ability 2: Boosts Fighter characters' base ATK by 70, and boosts Cerebral characters' base ATK by 1.1x

26

Boosts base RCV by 40

27

Boosts base HP by 50

28

Boosts base HP by 60

29

Boosts base HP by 70

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base HP by 100

34

Boosts base RCV by 50

35

Boosts base HP by 100

36

Boosts base ATK by 50

37

Boosts base HP by 150

38

Boosts base HP by 150

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Recoverable HP Amount Down Resistance
Level 5 (Max)

Reduces Recoverable HP Amount Down duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Recoverable HP Amount Down duration by 1 turn

  2. Level 2

    Reduces Recoverable HP Amount Down duration by 2 turns

  3. Level 3

    Reduces Recoverable HP Amount Down duration by 3 turns

  4. Level 4

    Reduces Recoverable HP Amount Down duration by 4 turns

  5. Level 5

    Reduces Recoverable HP Amount Down duration by 5 turns

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1054,4891,980338
Lv 1104,6972,071354
Lv 1205,1122,255385
Lv 1305,5282,438417
Lv 1506,3602,805480

Evolution

Sabo
Super Evolution · 200,000 Beli
Sabo

Pirate Rumble

Style
Supporter
DEF
160
SPD
168
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Heaven-Opposing Fire Fist: Rook Check
Level 10 (Max)

Targets INT-type/Cerebral class teammates for ATK Up Lv.8 (20 s), Special CT Speed Up Lv.5 (20 s), Blow Away % Up Lv.10 (20 s); targets 1 high DEF enemy ignoring DEF for ATK x 2.2 damage; first 40 s of battle, targets 1 teammate (not including self) with high Special CT for 100% chance of Haste

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets INT-type/Cerebral class teammates for ATK Up Lv.1 (11 s), Special CT Speed Up Lv.1 (11 s), Blow Away % Up Lv.1 (11 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.3 damage; first 40 s of battle, targets 1 teammate (not including self) with high Special CT for 50% chance of Haste

    Charge time: 28 s

  2. Level 2

    Targets INT-type/Cerebral class teammates for ATK Up Lv.1 (12 s), Special CT Speed Up Lv.1 (12 s), Blow Away % Up Lv.2 (12 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.4 damage; first 40 s of battle, targets 1 teammate (not including self) with high Special CT for 55% chance of Haste

    Charge time: 28 s

  3. Level 3

    Targets INT-type/Cerebral class teammates for ATK Up Lv.2 (13 s), Special CT Speed Up Lv.1 (13 s), Blow Away % Up Lv.3 (13 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.5 damage; first 40 s of battle, targets 1 teammate (not including self) with high Special CT for 60% chance of Haste

    Charge time: 28 s

  4. Level 4

    Targets INT-type/Cerebral class teammates for ATK Up Lv.3 (14 s), Special CT Speed Up Lv.2 (14 s), Blow Away % Up Lv.4 (14 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.6 damage; first 40 s of battle, targets 1 teammate (not including self) with high Special CT for 65% chance of Haste

    Charge time: 28 s

  5. Level 5

    Targets INT-type/Cerebral class teammates for ATK Up Lv.3 (15 s), Special CT Speed Up Lv.2 (15 s), Blow Away % Up Lv.5 (15 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.7 damage; first 40 s of battle, targets 1 teammate (not including self) with high Special CT for 70% chance of Haste

    Charge time: 28 s

  6. Level 6

    Targets INT-type/Cerebral class teammates for ATK Up Lv.4 (16 s), Special CT Speed Up Lv.3 (16 s), Blow Away % Up Lv.6 (16 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.8 damage; first 40 s of battle, targets 1 teammate (not including self) with high Special CT for 75% chance of Haste

    Charge time: 28 s

  7. Level 7

    Targets INT-type/Cerebral class teammates for ATK Up Lv.5 (17 s), Special CT Speed Up Lv.3 (17 s), Blow Away % Up Lv.7 (17 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.9 damage; first 40 s of battle, targets 1 teammate (not including self) with high Special CT for 80% chance of Haste

    Charge time: 28 s

  8. Level 8

    Targets INT-type/Cerebral class teammates for ATK Up Lv.5 (18 s), Special CT Speed Up Lv.3 (18 s), Blow Away % Up Lv.8 (18 s); targets 1 high DEF enemy ignoring DEF for ATK x 2 damage; first 40 s of battle, targets 1 teammate (not including self) with high Special CT for 85% chance of Haste

    Charge time: 28 s

  9. Level 9

    Targets INT-type/Cerebral class teammates for ATK Up Lv.6 (19 s), Special CT Speed Up Lv.4 (19 s), Blow Away % Up Lv.9 (19 s); targets 1 high DEF enemy ignoring DEF for ATK x 2.1 damage; first 40 s of battle, targets 1 teammate (not including self) with high Special CT for 90% chance of Haste

    Charge time: 28 s

  10. Level 10

    Targets INT-type/Cerebral class teammates for ATK Up Lv.8 (20 s), Special CT Speed Up Lv.5 (20 s), Blow Away % Up Lv.10 (20 s); targets 1 high DEF enemy ignoring DEF for ATK x 2.2 damage; first 40 s of battle, targets 1 teammate (not including self) with high Special CT for 100% chance of Haste

    Charge time: 28 s

Ability
Level 5 (Max)

INT-type/Cerebral class teammates ATK Up Lv.6, DEF Up Lv.6, SPD Up Lv.6; self Shield Lv.10; first 40 s of battle, self SPD Up Lv.10, Special CT Speed Up Lv.5

Show all 5 levels
  1. Level 1

    INT-type/Cerebral class teammates ATK Up Lv.2, DEF Up Lv.2, SPD Up Lv.2; self Shield Lv.6; first 40 s of battle, self SPD Up Lv.6, Special CT Speed Up Lv.1

  2. Level 2

    INT-type/Cerebral class teammates ATK Up Lv.3, DEF Up Lv.3, SPD Up Lv.3; self Shield Lv.7; first 40 s of battle, self SPD Up Lv.7, Special CT Speed Up Lv.2

  3. Level 3

    INT-type/Cerebral class teammates ATK Up Lv.4, DEF Up Lv.4, SPD Up Lv.4; self Shield Lv.8; first 40 s of battle, self SPD Up Lv.8, Special CT Speed Up Lv.3

  4. Level 4

    INT-type/Cerebral class teammates ATK Up Lv.5, DEF Up Lv.5, SPD Up Lv.5; self Shield Lv.9; first 40 s of battle, self SPD Up Lv.9, Special CT Speed Up Lv.4

  5. Level 5

    INT-type/Cerebral class teammates ATK Up Lv.6, DEF Up Lv.6, SPD Up Lv.6; self Shield Lv.10; first 40 s of battle, self SPD Up Lv.10, Special CT Speed Up Lv.5

Resilience

Completely evades Paralysis/Special Bind, reduce damage taken from PSY by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

INT-type teammates ATK, DEF, SPD Up Lv.6; Cerebral / Fighter / Powerhouse class teammates ATK, SPD Up Lv.6, Special CT Speed Up Lv.3

Show all 5 levels
  1. Level 1

    INT-type teammates ATK, DEF, SPD Up Lv.2; Cerebral / Fighter / Powerhouse class teammates ATK, SPD Up Lv.2, Special CT Speed Up Lv.1

  2. Level 2

    INT-type teammates ATK, DEF, SPD Up Lv.3; Cerebral / Fighter / Powerhouse class teammates ATK, SPD Up Lv.3, Special CT Speed Up Lv.2

  3. Level 3

    INT-type teammates ATK, DEF, SPD Up Lv.4; Cerebral / Fighter / Powerhouse class teammates ATK, SPD Up Lv.4, Special CT Speed Up Lv.2

  4. Level 4

    INT-type teammates ATK, DEF, SPD Up Lv.5; Cerebral / Fighter / Powerhouse class teammates ATK, SPD Up Lv.5, Special CT Speed Up Lv.3

  5. Level 5

    INT-type teammates ATK, DEF, SPD Up Lv.6; Cerebral / Fighter / Powerhouse class teammates ATK, SPD Up Lv.6, Special CT Speed Up Lv.3

Heaven-Opposing Fire Fist: Rook Check
Level 5 (Max)

Targets INT-type / Cerebral / Fighter / Powerhouse class teammates for ATK Up Lv.10 (30 s), Special CT Speed Up Lv.10 (30 s); targets 1 high DEF enemy ignoring DEF for Leader base ATK x 3 damage; targets INT-type / Cerebral / Fighter / Powerhouse class teammates for Special CT 30% reduction; targets teammates with Special CT 100% or more for 100% chance of Haste

Condition

After dealing 40,000 damage

Can be used 3 times

Show all 5 levels
  1. Level 1

    Targets INT-type / Cerebral / Fighter / Powerhouse class teammates for ATK Up Lv.8 (22 s), Special CT Speed Up Lv.8 (22 s); targets 1 high DEF enemy ignoring DEF for Leader base ATK x 1 damage; targets INT-type / Cerebral / Fighter / Powerhouse class teammates for Special CT 22% reduction; targets teammates with Special CT 100% or more for 60% chance of Haste

  2. Level 2

    Targets INT-type / Cerebral / Fighter / Powerhouse class teammates for ATK Up Lv.8 (24 s), Special CT Speed Up Lv.8 (24 s); targets 1 high DEF enemy ignoring DEF for Leader base ATK x 1.5 damage; targets INT-type / Cerebral / Fighter / Powerhouse class teammates for Special CT 24% reduction; targets teammates with Special CT 100% or more for 70% chance of Haste

  3. Level 3

    Targets INT-type / Cerebral / Fighter / Powerhouse class teammates for ATK Up Lv.9 (26 s), Special CT Speed Up Lv.9 (26 s); targets 1 high DEF enemy ignoring DEF for Leader base ATK x 2 damage; targets INT-type / Cerebral / Fighter / Powerhouse class teammates for Special CT 26% reduction; targets teammates with Special CT 100% or more for 80% chance of Haste

  4. Level 4

    Targets INT-type / Cerebral / Fighter / Powerhouse class teammates for ATK Up Lv.9 (28 s), Special CT Speed Up Lv.9 (28 s); targets 1 high DEF enemy ignoring DEF for Leader base ATK x 2.5 damage; targets INT-type / Cerebral / Fighter / Powerhouse class teammates for Special CT 28% reduction; targets teammates with Special CT 100% or more for 90% chance of Haste

  5. Level 5

    Targets INT-type / Cerebral / Fighter / Powerhouse class teammates for ATK Up Lv.10 (30 s), Special CT Speed Up Lv.10 (30 s); targets 1 high DEF enemy ignoring DEF for Leader base ATK x 3 damage; targets INT-type / Cerebral / Fighter / Powerhouse class teammates for Special CT 30% reduction; targets teammates with Special CT 100% or more for 100% chance of Haste

Super Tandem

Super Tandem
Level 5 (Max)

Applies ATK Boost (Tandem) of 3x to Cerebral and Fighter characters for 1 turn, and changes the ATK multiplier of INTRCVTND and RAINBOW slots to 2.5x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn

Condition

At final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Monkey D. Garp, Curly Dadan, Nico Robin, Emporio Ivankov, Belo Betty, Morley, Karasu, Lindbergh, Koala, Hack, Inazuma, Bartholomew Kuma, Ginny, Monkey D. Dragon

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.5x to Cerebral and Fighter characters for 1 turn, and changes the ATK multiplier of INTRCVTND and RAINBOW slots to 2.5x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn

    Condition

    At final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Monkey D. Garp, Curly Dadan, Nico Robin, Emporio Ivankov, Belo Betty, Morley, Karasu, Lindbergh, Koala, Hack, Inazuma, Bartholomew Kuma, Ginny, Monkey D. Dragon

  2. Level 2

    Applies ATK Boost (Tandem) of 1.75x to Cerebral and Fighter characters for 1 turn, and changes the ATK multiplier of INTRCVTND and RAINBOW slots to 2.5x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn

    Condition

    At final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Monkey D. Garp, Curly Dadan, Nico Robin, Emporio Ivankov, Belo Betty, Morley, Karasu, Lindbergh, Koala, Hack, Inazuma, Bartholomew Kuma, Ginny, Monkey D. Dragon

  3. Level 3

    Applies ATK Boost (Tandem) of 2x to Cerebral and Fighter characters for 1 turn, and changes the ATK multiplier of INTRCVTND and RAINBOW slots to 2.5x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn

    Condition

    At final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Monkey D. Garp, Curly Dadan, Nico Robin, Emporio Ivankov, Belo Betty, Morley, Karasu, Lindbergh, Koala, Hack, Inazuma, Bartholomew Kuma, Ginny, Monkey D. Dragon

  4. Level 4

    Applies ATK Boost (Tandem) of 2.5x to Cerebral and Fighter characters for 1 turn, and changes the ATK multiplier of INTRCVTND and RAINBOW slots to 2.5x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn

    Condition

    At final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Monkey D. Garp, Curly Dadan, Nico Robin, Emporio Ivankov, Belo Betty, Morley, Karasu, Lindbergh, Koala, Hack, Inazuma, Bartholomew Kuma, Ginny, Monkey D. Dragon

  5. Level 5

    Applies ATK Boost (Tandem) of 3x to Cerebral and Fighter characters for 1 turn, and changes the ATK multiplier of INTRCVTND and RAINBOW slots to 2.5x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn

    Condition

    At final battle, if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Portgas D. Ace, Monkey D. Garp, Curly Dadan, Nico Robin, Emporio Ivankov, Belo Betty, Morley, Karasu, Lindbergh, Koala, Hack, Inazuma, Bartholomew Kuma, Ginny, Monkey D. Dragon

Family

Sabo
SaboSaboSaboSaboSaboSaboSaboSaboSaboSaboSaboLucySaboSaboSaboSaboSaboSaboSaboLucySabo: Revolutionary Army Chief of StaffSabo: Halloween Scythe-Wielding Grim ReaperSabo: Grim ReaperSaboSaboSaboSaboSaboSaboLucyLucySabo: NeoSabo: NeoSaboSaboSaboSaboSaboSaboSaboSaboSabo
Linked families
Ace & SaboSabo & BonneySabo & Koala